Game One of the iDGi-1 Trilogy. Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium. Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other.
User reviews: Very Positive (282 reviews)
Release Date: Jan 8, 2014

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"Showed at PAX Prime 2014 - This game is part of an impressively detailed world that the team have built."
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Recent updates View all (17)

September 26

PAX Prime video and CONSORTIUM 2 mailing list

Greetings Seekers,

We wanted to share a video with you all, showing a bit of the team and our booth at the insanity that was PAX Prime. It truly was an amazing experience and we can't stress enough how much fun we had showcasing the game to so many new people, as well as meeting a few already-fans along the way!


http://youtu.be/MHVqTSEQYGs


Please consider also signing up for our exclusive mailing list, where we will be posting (important) news and information on our progress toward CONSORTIUM 2.

The more people willing to sign up for our list, the more we'll be able to better gauge interest in the sequel and its Kickstarter campaign that we have been steadily working toward.

To sign up, simply go HERE.

We promise to NEVER share your emails with anyone, and only let you know about important and significant updates in the world of CONSORTIUM! Signing up will also automatically enter you into any raffles we hold to win posters, t-shirts and other iDGi and CONSORTIUM goodies along the way. We did a few such draws at PAX and thought, hell, we should do more of those! If there was a physical reward from our Kickstarter campaign that you had your eye on but were never able to get your hands on, this would especially be for you.

Cheers and thanks for reading!

-The CONSORTIUM and iDGi team

3 comments Read more

August 28

We're going to PAX & What about CONSORTIUM 2?

Hello, Seekers.

Happily, we can begin with an exciting announcement. We have secured a booth at PAX Prime, being held in Seattle, WA from August 29th through September 1st. If you are coming to PAX, definitely swing by our booth for a chance to meet the team and play a new demo with some exclusive content! Oh, and score some cool swag too. You will be able to find us in the Indie MEGABOOTH (Look for the blue booth; you may have noticed our obsession with the colour blue!) at Stall 23! Do me a favour... when you see Greg (our C.E.O. and Dark Lord of all that is light), ask him something about the nature of the universe or, well, anything at all and see what happens!

Now to the big, burning question: Where are we at with Consortium 2? It has been six months since our rather disastrous launch back in January (see: HERE ) and while we are still reeling over said launch both emotionally and financially, we have nonetheless come to grips with the reality of things and are able to speak openly about our plans for the future.

Our original plan was simple: Make Game One with an incredibly low budget and overhead costs so that we would only need to sell a small number of copies in order to self-fund Game Two and continue on from there. Unfortunately it has not quite worked out so simply.

So far, CONSORTIUM has sold well enough to keep certain key members on the payroll in order to release the Master Edition and other patches since launch (including creating and sending out the physical rewards for our Kickstarter campaign and working on the port for Mac and Spanish localization). These efforts have allowed us to fix and improve the game in addition to making strides to reach a wider audience. The Mac port is 90% done, and the Spanish localization is pretty much finished – we are just working out a few bugs with it. Getting the game localized into Spanish was a FAR more difficult task than we anticipated.

However, we have not yet sold enough copies to self-fund Game Two as originally planned. While due to several factors, the number one reason the game has not reached the audience we hoped it would – and why we are not all working full-speed ahead on producing the sequel – is due to our completely flubbed launch. We have unfortunately been faced with the issue of convincing the world of the current reality of CONSORTIUM (very close to bug free!) when compared to the perceived reality we have been marred with since launch (incredibly buggy!). It all then leads back to our decision not to launch as Early Access back in January, which would have extended our beta testing period and prevented reviews from being based on buggy builds. That was a massive, game changing mistake and we have been paying for it ever since. Our Metacritic score, for example, is based on too many reviews speaking about bugs and problems which no longer exist.

We could go on and on with excuses and such... but we will not do that. We have nobody to blame but ourselves. This does not mean, however, that we are beaten as a company. Not by a long shot. We are dedicated to making Game Two because one game is simply not enough to tell the story we want to tell. Scratch that, the story we need to tell.

Game Two of the iDGi-1 Trilogy is officially in pre-production. The overall story is completely fleshed out and the core environment of the game has hundreds of man hours of design work put into it.

In conclusion: Our plan is to keep our heads down, finish the Spanish localization and Mac port in addition to pushing hard in all the ways we can to get the first CONSORTIUM game into the hands of all the gamers it is intended for. As part of our pre-production effort for the CONSORTIUM sequel we are working on a second Kickstarter campaign to help us raise the funds to build the follow-up game we’re envisioning. Kickstarter was extremely good to us the first time around and we believe it remains a far better option than attempting the publisher route “just to get it done”, and risk losing creative control. We have some extremely exciting ideas planned for Game Two and are pumped about showcasing them in another campaign.

If you are interested in reading updates on our progress towards the launching of this campaign and of the CONSORTIUM sequel in general, simply shoot an email to inquiries@interdimensionalgames.com and include [mailing list] in the subject line. We will not share your email with ANYONE and will only send you emails when we have important announcements to share.

Oh, and check out this new video we released, showcasing what some of you have been writing about our game: http://youtu.be/rkU6IHZqq1Y We would like to extend A HUGE thank-you to all of you who are represented in this video, your words of praise and excitement for our game is what fuels us forward. :-)

That’s all for now. We hope to see you at PAX, but if not then we invite you to keep an eye on our company blog for updates in the future!

Sincerely,

-The iDGi Team

22 comments Read more

Reviews

“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“At $20 I'd say it's worth it - you'll find a game that's punching well above its weight”
Kotaku

“It's an unusual sci-fi adventure game with a splendidly credible cast of characters and a strong sense of mystery”
Rock, Paper, Shotgun

About This Game

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in the interactive story of the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    Recommended:
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
Helpful customer reviews
100 of 121 people (83%) found this review helpful
130.1 hrs on record
Posted: October 5
It may come across as strange for a developer to write a review of their own game. I decided, as part of my process on working towards a full post-mortem on the project, to attempt to write a very honest self-appraisal of our work.

I named this Steam account after our company, but my name is actually Gregory MacMartin and I am the C.E.O. and lead game designer for iDGi. To see the other stuff I've worked on in my career, checking out my LinkedIn profile is probably a good place to start: https://www.linkedin.com/in/drschelter

CONSORTIUM is the greatest achievement of my career. It was also by far the most difficult project. I'm proud of nearly every game I've contributed to, but almost nothing touches this one in terms of my professional and personal pride. It is a completely original and unheard of experience that follows no genre conventions, and I can say with all honesty that no "big money, low risk" publisher would have ever approved this.

I formed iDGi in 2006 with the goal of making truly story driven single-player games with a strong moral compass. Games that treated violence seriously, and games in which there are actual consequences to killing or causing general mayhem. In particular after working on the extremely violent title “Scarface: The World is Yours,” I was becoming quite sick of meaningless violence in games.

CONSORTIUM is the first result of this intention, a game where violence is only an option, and not forced upon the player. It has in many ways surpassed what I originally envisioned. The final experience itself is also quite different from what I originally envisioned.

Story/Interactivity Blended:
The game accomplishes something that I've been striving to do my entire career: seamlessly blend interactivity and narrative. It relies heavily on player action, inaction and dialog to move forward, and the game stays "out of the way" of the player as much as possible. The result of this is that when you complete a play-through, the precise experience you had is quite unique to you. Due to the mass of variables in play, it is almost impossible for any two players to have the same experience, and the replay value is very high. You really need to play it at least twice (making different decisions and doing different things each time) to get a strong sense for what the game is really all about.

That said, this fusion has left some gamers, in particular those who play it like any other game and only go from objective to objective, with a very short experience that could leave some unfulfilled or even downright confused. In particular the fact that you can "finish" the game without solving one of the core story threads (a murder mystery) causes some to think that the game doesn't ALLOW players to solve the mystery. Looking back, I would have put more work into the murder mystery solving aspect to allow for more ways to solve it across the story, rather than only having one opportunity to choose the culprit after handling the investigation and before its resolution one way or the other.

True Role-Playing :
Without a doubt, our game puts the "role-playing" back into RPG. We consciously shed all of the pen&paper conventions that pretty much all CRPGs still use to this day. The focus of this game is largely built around realistically interacting with virtual people. My brother Steve MacMartin wrote the entire interactive screenplay (over 500 pages long!), and while we worked closely together throughout, the game's characters and dialog are as good as they are largely because of his focus, dedication and passion for what we were trying to do. We had a lot of fun working with the voice actors as well, both of us casting and directing them through all 4,500 lines of dialogue, who equally enjoyed the game's concept and the often unexpected or unusual lines they had to work with.

The system we invented is far from perfect, however... with tweaks to how it works for the sequel, we will be able to branch much more and allow for much deeper conversations that affect the overall story in more tangible ways. The game also originally had players able to upgrade their gear, but this was cut fairly early on for scope reasons. You can bet that this level of gear customization is one of the key features of the sequel!

Story and World is Law:
Quite literally, everything in CONSORTIUM is there to serve the story and world. Absolutely nothing whatsoever is "gamey,” meaning everything you do, see and hear are fully explained as being in-game. The result being that CONSORTIUM is not really a "game" at all, but is truly an interactive narrative experience. If you like to immerse yourself into a game world, then this game is for you.

On Combat:
A common criticism leveled at the game is that the combat experience is lacking. We developed a ton of combat mechanics and related systems, but many of them do not really get a chance to *shine* during a playthrough. While this depends largely on player choices, it is still very true that the constrained environment of Zenlil does not lend itself very well to particularly interesting or engaging combat scenarios that make use of all the Consortium Bishop mechanics. While I AM proud of the fact that combat only happens based on whether the player takes the story there (see above), the flexibility of the combat and enemy A.I systems don't become apparent until many playthroughs . Obviously, this is one of the things we'll be addressing directly in the sequel, which will be taking place across a huge and open environment. I must also admit that the virtual trainer (VT) stuff did not turn out as good as it could have been. The overall mechanics of the Civilian Defense scenario could have been far more fleshed out on its own, but time and resources worked hard against this. We had also originally envisioned multiple different VT scenarios being in the game, and even had another designer and a concept artist working on this, but it simply wasn't a sustainable effort and I had to end up taking on the VT stuff entirely on my own.

On the Game's Length:
Game One of the iDGi-1 Trilogy originally included a large skyscraper environment as part of the first game. It took us a year of production to realize that this was an impossible goal. We therefore heavily expanded the story of what happens aboard Zenlil to compensate for the loss of the tower, which ultimately resulted in the game having the deep and multi-threaded story that makes it what it is. We worked hard to try and make the story as self-contained as possible despite the game ending in a cliffhangar. I think we partially succeeded with this goal, but if I could go back I would simplify or cut the entire mission briefing altogether and only instead hint at the next game. I would have focused us instead on wrapping up and providing a more definitive ending to the Zenlil story.

In Conclusion...
I recommend this game! ;-) Seriously though, at the very least I can pretty much guarantee that you have never played anything like CONSORTIUM before. If you like science-fiction and single-player story driven games, you simply MUST play our game. Trust me, it will be a true treat! Because I made it, I can easily see the missing pieces, many of which account for some of the criticism of the game (technical issues notwithstanding). But this first game firmly establishes the core game mechanics, world, characters, GUI and the beginning of a powerful interactive narrative that we're driven to complete! With that groundwork firmly laid, the path to making the second game is very clear from a development perspective. I for one am excited to be able to take everything we've made and refine and expand the hell out of it, taking into account all of the incredibly helpful feedback we've received since launch.

Thanks for reading and I hope you enjoy the experience!




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35 of 48 people (73%) found this review helpful
5.6 hrs on record
Posted: July 9
Consortium isn't a terrible game anymore, but it's still a terrible rip-off. When originally released, it was filled with game-breaking bugs. Now, after many patches, it has some minor bugs, occasional graphical glitches, and rare crashes remaining, but for the most part it works. However the game is only 3 hours long and the replayability isn't all that great. You may profitably replay it once, or maybe twice. And it isn't a complete game; very few of the story elements are really resolved by the time you get to the end. It just tells you to buy the next game. The game is so short in fact that you get to the mission briefing for your first mission about 15 minutes before the end of the game, and you never get to play that mission. Apparently your first mission as a Bishop is in a sequel that may or may not ever be released.

Some people say the game is ugly, but I find the graphics to be stylish. The voice acting is mostly good.

In short, it's kind of fun to talk to people, but it's a complete rip-off at $20 for 3 hours of gameplay that result in nothing really being resolved. If you can get it for $5 or less, go for it. Otherwise, I can't recommend this game.
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12 of 13 people (92%) found this review helpful
3.0 hrs on record
Posted: October 30
An awsome game that reminds me of a good Star trek episode, and like star trek, this game's story feels like a first episode in a series with it's to be continued ending four hours in. In truth, this game alone is not worth the $20 asking price and should be bought on sale for around the basic price tag for a dlc. Around $10. Gameplay wise, with everything patched all I had to complain about is some subpar graphics, but this can be forgiven from a indie developer when everything else is this well done.

In short
Good Story though short, Poor graphics, great soundtrack, great controls, but over priced.
7.5/10
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11 of 12 people (92%) found this review helpful
16.4 hrs on record
Posted: June 30
So the game tutorial starts by snowing you how your special abilities/weapons functions. However, I managed to play through the game and fighting only once. That is a rare thing, a RPG which actually let you forge a path, so far i beleive there are not that many opportunities to fight (this is episode 1, the others promise more action i think but thats speculation, there's also computer simulations for more action if needed). Although there was not much action, the storytelling was exelent. You actually get invested with the people you meet and the action you take. The characters you interact with also have a 'beyond highschool' mindset, and will speak about various things/subject (aka they do more than flirt with each others and reference the same poppular things). For instance a character is an addict to an online MMO and spen most of her time playing it. If confronted about that, other character may tell their opinion but not get invested too much as they are busy at that time. I had fun and will definitely at least replay once. I would say that the game is possibly closer to a visual novel than a full fledged action game, for part 1 at least. This does not take away from the experience, luckily. If you like this kind of game, it's worth a buy, this is not what i was originally expecting, but i enjoyed it all the way through!

have a nice day and game on!

-Lost
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6 of 6 people (100%) found this review helpful
11.9 hrs on record
Posted: November 14
This game is a truly unique experience. It seems like an RPG and an FPS but in reality its neither and both at the same time! Its atmospheric, well conceived, extremely charismatic and has an immense replay value. Also you get to witness the consequences for your branching actions fairly soon.
Now the game is not perfect, particularly its extremely short that would be my biggest complain, its just criminal to show me this amazing product and not be able to enjoy more of it! Inventory system seems vastly redundant, same goes for some other things, like energy conversion.
The NPCs in this game are extremely believable and charismatic. Each with their own 'thing' going for them. Particularly the slavic hobo! The man is oozing confident demeanour while being interesting all around.
The action elements in the game are interestingly done, - the plane shootout was incredible fun, but was cut short quick, while ground combat seemed to need more polish.
Overall its an incredibly solid 8.5 it would easily be 10 had it a bit more content to explore and if the ground combat was ...better.
VERY RECOMMENDED. Eagerly awaiting part 2 of this masterpiece.
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6 of 7 people (86%) found this review helpful
4.9 hrs on record
Posted: October 5
If Mass Effect had a baby and showed up on Maury, Omikron would be the father.

This game is tightly knitted with a story that has the capacity to grow into a very large and perverse world of backstabbery, blaming, love and discord. Unfortunately, this is only part one that is prefacing the anticipated sequel. The game only lasts about four hours (including the secondary objectives and some exploring), however, it is an amazing four hours and you will want more.

Expect little combat and appreciate this fine work of art.
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4 of 4 people (100%) found this review helpful
6.7 hrs on record
Posted: October 15
Today, I’m talking about a little first-person action-adventure game called CONSORTIUM. Developed and self-published by Interdimensional Games, Inc. The games development had its start in a successful Kickstarter campaign, which leads us to what we have today. CONSORTIUM’s story starts off with you, the player, travelling forward through time, and to a parallel universe, thanks to a satellite that allows us to connect to a sentient A.I. that exists in the other universe. In this future universe, it seems that everything is just about perfect. Global hunger, energy, and poverty problems has been resolved for the most part, and all forms of war have almost completely ceased. We have people living in space, on the moon, on Mars, you name it. But can things ever really be perfect?

Consortium1You take the role of someone named Bishop Six, a field agent and peacekeeper of sorts in the Consortium, a society dedicated to protecting the galaxy or something. But all is not well, as soon after you arrive on your ship, the Zenlil, one of your shipmates is found dead in their bunkroom. Believing them to have been murdered by another shipmate, you are commanded to begin interrogating your shipmates to find out who the traitor is. If that weren’t enough, you also have the problem of a band of outlaws currently looking to take down your ship. It’s up to you to solve the mystery behind the murder, and take down the outlaws, among other things. But you better watch out, nobody can know where you’re really from, otherwise you might end up causing a temporal breakdown and destroy the universe!

So, let me tell you right now: Gameplay is where this game really shines. CONSORTIUM really isn’t an action game, so much as it is an immersive story told through its great character dialogue, its mysteries, and the in-game lore that comes with it. You communicate to the other characters on the ship through simple button presses, similar to a Telltale game. Alternatively, you can choose to say nothing and make everything awkward with your constant silence. Like I said before, one of the major goals is trying to find out who the murderer on your ship is, but naturally, things can never just be that simple. News gets spread fast on Zenlil, and before you know it, everybody on the ship knows what has happened, which naturally freaks them out. As you question and get to know your shipmates, you find that quite a few of them are less trustworthy than they appear, and others seem way too nervous or in some cases, optimistic about the whole situation. But, for those of you out there who decide that there isn’t enough shooting involved, there ARE action segments included with the game. Depending on how you choose to interact with other characters, you will be forced to engage in combat with bloodthirsty mercenaries who invade your ship, or shoot down enemy spaceships. You are also given the choice of capturing, or outright killing their leader. Just remember: Gameplay, as well as the story itself, might turn out differently depending on what you’ve chosen to do or not do.Consortium3

Everything looks decent in terms of graphics, but the game was built on the constantly aging Source Engine, so you probably shouldn’t expect anything too fancy. Because it IS Source though, you can be almost certain that CONSORTIUM will run on even the lowest-end of gaming PCs. The sound effects are pretty good too, really helping encapsulate that claustrophobic feeling of being on a small little spaceship. The music is absolutely fantastic, but what do you expect when it’s composed by none other than Jeremy Soule, the same guy who did the music for such great games as Elder Scrolls V: Skyrim, and Knights of the Old Republic? The developers really use the music to their advantage here when it comes to telling the story, and really puts an emphasis on the importance of what’s going on around you.

If there was one major flaw I could point out about this game, it’s that it was too short for my tastes. If you want a short, but good little immersive plot-central game, I recommend you try out CONSORTIUM. It’s currently on sale on Steam for $19.99.

http://wtbfun.com/consortium-review/
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4 of 4 people (100%) found this review helpful
12.2 hrs on record
Posted: November 23
What an awesome game!

I read about this game before it launched and the idea was intriguing so I added it to my wishlist. A few months later I noticed it was part of Groupies Be Mine 14 Bundle so I paid $5 and picked it up.

For the next few months CONSORTIUM languished in my game queue until last week when I finally decided to dive in--and dive into another reality I did!

CONSORTIUM's story kept me guessing until the end. In fact, I need to replay the game or parts of it to unlock sections of the story I didn't find during my first play-through.

And the ending... Holy crap! When is CONSORTIUM 2 coming out? I want to play it right now!

Before I started my play-through I read about CONSORTIUM's rough launch and all the bugs people encountered but, after 12+ hours of playtime I have yet to encounter a single problem; it looks like just about everything was fixed.

Even though CONSORTIUM doesn't have state-of-the-art graphics I can't help but think the game is beautiful. The character models' cartoony style is perfect and they don't detract from the story, voice acting or gameplay.

I appreciate that Interdimensional Games Inc. focused on the more meaningful parts of the game, e.g: story, mechanics, and UI, rather than trying to (as an indie studio with a small budget) create a game with out-of-this-world graphics.

CONSORTIUM is one of the best games I've played in the last year.

Thank you Interdimensional Games Inc. for providing the experience. I'm looking forward to CONSORTIUM 2--don't disappoint me!
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6 of 8 people (75%) found this review helpful
10.5 hrs on record
Posted: July 4
First playthrough, 10 hours. I am not sure how many playthroughs I will need, until I know enough of the story.
I think I was 5 hours only reading the news and reports.

There is always happening something, it is even worse, you always think somewhere else is something happening and you should be there. I think, in most cases, that is even true.

You play as a Bishop, a fighter in high tech armor. But the game is not about fighting. It is about talking to different people. It is about finding out what happened, who is hiding what.

If you like to read a lot, if you like good characters, if you do not need to shoot all the time to be happy, then this game is a must for you. This is the world of tomorrow and now you have the chance to help change it for the better.

You will really like or dislike some guys/girls, you will curse because some dialogs went wrong, you will not understand all that happens. You will have a great time in this game.

Get it!

(No, it is NOT open world, it is NOT a shooter, it is NOT a point and click adventure and NO, there is NO multiplayer, go away)
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5 of 7 people (71%) found this review helpful
9.0 hrs on record
Posted: October 13
It's an interesting idea for a game... mixing genres like adventure games, cRPGs and shooters together. It's fun and fairly engaging for a while. The problem however with it (aside from not that great usage of Source Engine and terrible optimization), is that the story develops waaay to slow and there is not enough depth in dialogue choices, to make it worthwhile. It's still a decent game to grab on a sale. For a full price however - I'd say no.
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12 of 21 people (57%) found this review helpful
2.3 hrs on record
Posted: August 3
Consortium nails the communication with NPC part of RPGs. If you enjoy the conversation part of games like Mass Effect but want it to be more meaningful you will love this game. Unfortunately the combat is sparse, flat and buggy and the animations cartoonish. The voice acting is decent which is huge since that’s most of the game. On my first attempt I ended up in a shootout after a bunch of talking to NPCs, however there was a bug and the NPC bad guy was shooting before I even got close, so I started over. On my second attempt I noticed that my changes in dialog really affected the direction of the story, unfortunately the story and dialog choices never interested me and I never felt engaged in my role, felt more like I was part of a Saturday morning cartoon world. In addition the bugs and cartoony graphics really killed the immersion for me, which in a game where you spend most of the time talking to NPCs without immersion there is really no point. I ended up getting bored and moved on to other games.

Consortium is alright I guess to see how conversation trees leading to different paths should be done, and I hope all the devs and talent involved in that aspect catch on with other studiosn (cough...bioware...cough) and impart some of Consortiums success on to big budget games in RPGs when it comes to dialog. But as a game in its own right nailing the conversation aspect of RPGs only gets you so far when every other aspect of the game is bland or broken.
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2 of 2 people (100%) found this review helpful
6.8 hrs on record
Posted: December 19
Consortium is the kind of game with huge replay value, and the layers of sub-plots and mystery kept me hooked throughout the playthrough, so much so that as soon as I finished my first time round, I immediately created a new save to uncover everything I missed. There's enough exposition to allow you to understand the ship and the world's current situation, but there remains the uneasy feeling that, being a traveller from another dimension, you really are out of your depth, and learning more is key to getting a grip on what's going on.

The voice acting is very good, and the usual tropes are avoided in the cast of well-rounded, interesting characters. A special mention must also be given to the soundtrack, which heightens tension in all the right places. "Almost as good as Morrowind's OST," I mused, before I closed the game and discovered it was Jeremy Soule himself who composed Consortium's score. Excellent selection, developers; I'll be buying the soundtrack shortly!

The gunplay, admittedly, feels a little janky, and the inventory menu was confusing in my opinion. This gave me the incentive to avoid fights and settle problems using diplomacy and cunning - I think this ended up being the better choice, but if combat is mandatory in the second game as I reckon it will be, I hope the HUD improves. However, it wasn't a major concern for me.

All in all, I'm really looking forward to the next installment of this. The developers of this game have created something brilliant - I hate to make comparisons, but I can't help but draw a parallel between this and the story-driven TellTalle games of recent years. If you like those, you will LOVE Consortium.

Now, I have some mysteries to solve...
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3 of 4 people (75%) found this review helpful
7.9 hrs on record
Posted: July 3
I just have to give a shout-out to this as a hidden gem. Picture a low-budget indie production of Star Trek, as a game where the whole thing plays out on the ship. It's short, it's buggy as HELL, it comes with a massive cliffhanger ending smack in the middle of the story, and at most it's worth getting for 50% off -- but it's a good ride while it lasts. Pretty unique. There's a surprising flexibility to what you can accomplish with what's given, and if Consortium 2 is ever made I would totally be on board with that.

All that said, play it on Easy. The combat, rare though it is, is BONKERS hard, at least if you're trying not to go full lethal.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: December 20
Consortium is a RPG unlike any others. The best way I can put this game into perspective is to think of the Mass effect series games, reduces its scope to just one setting but focus entirely on dialogues choices and characters interaction. The setting you are playing on, a huge command plane similar to the BUS in Agents of SHIELD, is full of interesting characters, of which all of them are voiced over. The people you encountered are all believable; each has interesting thing to say either about themselves, their colleagues and the world around them. Conservations seem life-like as the choices are timed so you can’t be holding on to decide what to say next, and “say nothing” is always present for all dialogue options. You can even walk away during a conversation and the characters would react to it. Talking to them is a lot of fun; the dialogues are entertaining as well as giving background story about the world. There’s even a part which your answer is breaking the fourth wall, and at first it seem like a joke response to one of the character inquiry but to my surprise, later on the game the character actually referred back to your response and if you persist enough will become one of the subplot.

Now the story, essentially you are trying to solve a murder happened shortly while you are on board but as the story unfold it hinted on a larger mystery / conspiracy hangs in the shadow. The story is engaging but slow at the beginning, it picked up pace around the middle but ended in a cliff hanger. I would say that’s the only negative thing about the game.

Combat is simple and basic but it is not irrelevant. It does feel dated as it is still using the source engine. With that said combat has a choice of lethal and non-lethal and a fairly basic inventory system. But seeing that you can actually complete the game without firing a single shot, there is definitely less emphasis on combat.

All in all I would definitely recommend this game as it mixed rpg, adventure game, and FPS into something that is quite unique.
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2 of 3 people (67%) found this review helpful
5.1 hrs on record
Posted: September 5
Gripping scenario and interesting characters. Had a blast playing this. Always looking forward to going through and playing a different way. Just a bit short, and the combat's a bit underwhelming.
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2 of 3 people (67%) found this review helpful
5.8 hrs on record
Posted: November 3
It's a visual Novel with a shooty bit in the middle.
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4 of 7 people (57%) found this review helpful
7.5 hrs on record
Posted: November 3
I flirted with a chick. She told me she was married. Made her way into a crawl-space. Then slammed the door in my face.

10/10 for realism
1/10 for the heartbreak
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1 of 2 people (50%) found this review helpful
4.6 hrs on record
Posted: July 13
This kind of felt like a High Concept game. Other than a few bugs, I found my first playthrough to be very enjoyable. The story and choices were fun aspects. The universe and technology was really interesting. The theme, while initially was a little challenging to follow, turned out to be very facinating. By the time the game was done, I was begging for more. And that's actually where the problem comes in.

The game invites you to play it over-and-over, but I couldn't. But the game length wasn't long enough to justify it another play through. Even despite the different choices and the mechanism of the narrative changing story and gameplay, the overarching story will be the same. And it just feels too samey with the other playthroughs.

When the game ended, I was disappointed. It felt like I just finished the very entertaining and scene setting prolog, and it was game over.

Other criticisms include the fourth wall being broken; that just never seems to quite work. I want to get immersed in an RPG-like game, I don't want it to point out "Hey. You're playing a video game!" - Let me be a part of this beautiful world. I fullly grasp the attempt at the metaplot. But it just didn't work for me.

There's so much potential in this game.

Ultimately, Consortium creates a beautiful setting, with smart game mechinisms. I would absolutely recommend people play it. But due to short narrative, unsatisifying cliff-hanger, and a few other minor things, I would only suggest picking it up when it is on sale.
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1 of 2 people (50%) found this review helpful
5.2 hrs on record
Posted: August 2
A very fun game to play, it tests what sort of person you are in subtle ways like what weapon you use will affect large portions of story. If you love stories that are changed by lots of choices then this is the game for you. My only complaint is the combat seems to cause my fps to drop by a large amount although the rest of the game runs perfectly, I probably just have one of the settings wrong or something. The atmosphere in the game is very immersive. It can also be quite creepy, for example, getting stuck in the crawl and the lights go out. All in all a very good game that I am going to go and play now so bye!
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1 of 2 people (50%) found this review helpful
8.0 hrs on record
Posted: September 4
This game blows me away with its story telling. Never before have I seen a game so changable through player action. I truly felt like I was making my own universe as I played through the game.

Gun fights have good mechanics, but the actual shooting game play is a bit lack luster, but this doesnt take away from the experiance the game is trying to deliver.

Over all I give this game a 8/10, bleeding 1 point for the shooting sections, and 1 point as the game is a bit short. But what is here is very much worth the price on admition.
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