An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
User reviews:
Mixed (24 reviews) - 50% of the 24 user reviews in the last 30 days are positive.
Mostly Positive (1,080 reviews) - 75% of the 1,080 user reviews for this game are positive.
Release Date: Jan 8, 2014

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Recent updates View all (34)

May 3

New and free CONSORTIUM level and a contest!

Greetings Seekers,

We have just over one week remaining for our crowdfunding effort for Consortium: The Tower!

As part of our pre-production process for The Tower, we have developed a new virtual trainer level for CONSORTIUM. The map itself is designed as an internal tool for us to use moving forward as we develop levels for Consortium: The Tower. It makes great use of super jumping and vertical/open spaces, which the Churchill Tower will be full of.

It will be included, completely free, as part of the next patch for CONSORTIUM (v1.26). However, it is available right now for users who either opt into the beta here on Steam or download the free patch HERE for the DRM free version.

A contest of skill...

So, as an incentive to grab the map and play right now, we have come up with a rather simple but fun contest:

Who in the world can achieve the highest score in the Civilian Gauntlet?

To participate, simply grab the map (see instructions below) and start playing. When you feel like you have achieved a score that you want to enter into the contest:
  1. Take a screenshot that clearly shows your final score on screen.
  2. Post the raw screenshot to Twitter, Facebook or your social network of choice along with the hashtag #TheTowerContest and a link directly to the Consortium: The Tower Fig campaign.
  3. That’s it!
The contest ends the moment that the Fig campaign ends.

Whoever achieves the highest score will receive a huge poster for Consortium: The Tower, signed by The Tower team.

Instructions for how to play Civilian Gauntlet
  1. Opt into the beta: Right click on CONSORTIUM in your library. Click “Properties”. Click the BETAS tab. Click the drop down, and select “vt_civdefense_gauntlet”.
  2. Wait for the game to update, then run CONSORTIUM. The version of the game should show as “V1.25_CGB Master Edition”.
  3. In the main menu, bring up the developer console (default key is ~). If it doesn’t work, make sure the developer console is enabled first: click OPTIONS - Keyboard/Mouse - set Allow Developer Console to “Enabled”.
  4. In the developer console, simply type “map vt_civdefense_gauntlet” (no quotes) and hit ENTER.

To read more about the latest stuff happening (including upcoming Twitch streams!), check out our full update on Fig!.

-iDGi and The Tower team.

3 comments Read more

April 13

Consortium: The Tower has been fully funded on Fig!

Hello Seekers,

We wanted to drop in and let you all in on some good news: Our Fig Campaign for Consortium: The Tower has hit its funding goal with 28 days left on the clock! We're still coming to terms with the speed at which this campaign is moving thus far, but we have plenty of things planned over the next few weeks as we strive to tear into some stretch goals.

We’d like to take a moment and thank all the players of CONSORTIUM, and those who continue to follow our announcements and forum here on Steam. Your support over the years means a great deal to us, and we’d love it if you’d continue this journey towards The Tower with us. Hitting our funding means The Tower is a certainty, but we still need some help on reaching our stretch goals. We invite you to come take a look at our campaign, and if it’s up your alley, help us reach those goals!

For all those who have already supported us on Kickstarter or Fig, a massive thank you for putting your trust in us.

Here is some new press for you guys to help us share today's awesome milestone with the world:

Rock, Paper, Shotgun





OnlySP - includes link to an extensive interview!

Also a brief note about CONSORTIUM Game One: Once the campaign is over and we're settling into production of The Tower, we will also be spending some time finishing up some things with CONSORTIUM - a Mac build remains a priority for us to finally get done. CONSORTIUM V1.26 will also be completed and will include various bug fixes.

That's about it for now!


-- iDGi and the Consortium team

7 comments Read more


“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“'ll find a game that's punching well above its weight”

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

About This Game

The direct sequel to CONSORTIUM is now crowdfunding on Fig! We need YOUR help to make this project a reality!

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc entirely aboard Zenlil, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

System Requirements

    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
Customer reviews
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Mixed (24 reviews)
Mostly Positive (1,080 reviews)
Recently Posted
( 14.2 hrs on record )
Posted: June 24
This is one of the most interesting and unique experiences I have ever played. I cannot recommend it enough.
Helpful? Yes No Funny
( 5.3 hrs on record )
Posted: June 22
I rarely ever review games but because this is a small indie game and has impressed me so much with its depth, I have decided to recommend it.

If I feel like it, maybe I'll get around to explaining why my decision is such.
Helpful? Yes No Funny
( 4.5 hrs on record )
Posted: June 20
What the actual ♥♥♥♥? (My reaction after first playtrough)

Little bit buggy and unclear, but otherwise interesting and with great replayability and potential for sequels.
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: June 18
this game needs alot of TLC before its any good.
Graphics are deasent, but thats not the issue with the game.
the issue is...
- main menu, blending into the animated background, making the selection hard to see.
- the loading time is horribly long even on SSD
- horrible toturials, they say open the inventory, but doesnt say a thing what to do neext, you have to figure that out yourself, normaly, I prefere finding stuff out on my own, but this game... no, its not worth it at all
- but the bigest fails are the AI, they cant move away when you walk, so you can get stuck if the AI stands in your way, you cant push them out of the way or kill them, cause thats bad, and if you see a AI walking towards you, you can bet they will push you away, and they dont just do a nudge, oh no, they push you several meters away.
the last point is enough stuff to ♥♥♥♥ me enough off to uninstall and put it in the trash folder
Helpful? Yes No Funny
( 3.3 hrs on record )
Posted: June 18
this game is not worth even penny!
but i got it for free!
when it was for free to install!
So i still like it :D!
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: June 17
Overpromises, underdelivers. More of a visual-novel than anything.
Helpful? Yes No Funny
( 3.4 hrs on record )
Posted: June 16
not worth 10 euros luckily I got it for dirt cheap

so many things were promised yet it barely anything is delivered
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: June 12
Consumes too much memory, isn't intuitive, played 10 min (after spending 30min waiting for the loading screen) and realized I shouldn't have bought it. Personally I think it's not a good game (not even being bought on sale).
Helpful? Yes No Funny
Tommorows Gamer
( 2.0 hrs on record )
Posted: June 9
Product received for free
I played this game once, got it free, before the apparent bug fixes I keep reading about.
So this review is based on my experience from before the bug fixes (as spoiler free as possible):

The story isn't something to write home about, it is just about you a 'Bishop', or a sort of warrior, who wakes up and then talks to people back and forth throughout the ship. That and the game is short but I could never finish it due to bugs, there was even one point where I close to the end killed everyone who boarded the ship and walked around, not able to reach the last guy. Soon enough the script for me comming peacefully started but the guy was stuck so the game didn't progress. I retried the part three times and I can say that the UI is poorly optimised and the combat isn't much better and you only need it at two points from what I get and both are optional (which isn't nesserarly a bad thing).
The gameplay was somewhat clumsy at times but usual it was pretty smooth and the jokes got me to snicker a bit now and then though most fell flat in my opinion.
Even free it isn't something I can recommend as it wasn't really that good and I have to say that it didn't feel like a well made game. It could possibly be remade in around 1-5 months if you know what you are doing which says a lot about the game. Overall, don't buy it and if you can get it free you could check it out and judge for yourself but I don't think there is much to the game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
6.9 hrs on record
Posted: June 9
Surprisingly good game with so many plotlines that diverge the whole story like crazy. Some have compared this to a chose your own adventure Star Trek episode and I agree. The game sets you on a super advanced aeroplane in the 2050's, with you taking over the body of a spec ops soldier. You will disrupt or encourage sabotage, fend of enemy craft, talk to or kill the main antagonist, and after all this you can even insult the leader of your entire orginisation. You will reveal your identity, or absorb into someone else's. You can be a sloppy am jam psycho, or a true non lethal spec ops soldier. Your crew reations change depending on how you handle things. It really is a fresh and innovative RPG videogame.

Really makes me sad then, that their kickstarter (and now seemingly all alternatives) had failed. I gave 'em £50, that is how much I would've paid for the base game either way. But now I get messages every so often via kickstarter from them practically begging their backers to pay more because they don't have enough. Seeing as I only heard of this because PC gamer said they're giving it away for free, I wouldn't expect it to work. I hope it does though.

9/10, pure innovation doesn't make money I guess.
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3 of 5 people (60%) found this review helpful
5.4 hrs on record
Posted: May 28
Product received for free
...uhhhhh, weird feelings.
CONSORTIUM, the game where developers make you think that everything you do is REAL and has impact on everything in the future world. But speaking normally, it is about a game where you enter the mind of some person through a satellite and do some stuff. Boatloads of story awaits.

- Boatload of story and lore
- More boatloads of story and lore
- One big mothership of story and lore
- One BIG UNIVERSE of story and lore

- Sometimes TOO MUCH story and lore
- Almost no combat
- You may feel guilt sa you make decisions, but it's just a feeling.

Conclusion is that there's STORY AND LORE OVERLOAD!!!!!!!111!11!1!one!!1!!!1oneone- *static*
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2 of 4 people (50%) found this review helpful
8.7 hrs on record
Posted: May 31
Awesome game I almost missed out on because the first load took ages and was ready to quit when it finished.

The plot, setting, and characters are excellent. You're a traveller to a parallel universe's Earth where you play as a Bishop (lorewise, something between secret agent and one man army) on his first day on duty, aboard a plane called the Zenlil. From the start, you will be exploring highly branching conversation options with many of the crew's members. The only thing I had heard about the gameplay before going in was that "everything you do has a consequence", and I found that to be largely true.

The somewhat limited duration of the narration means you don't get to know all of the characters in depth; the lower-ranking servicemen in particular can be one-dimensional. For those you do get to know, you learn enough of to really want to see how they'd react to future situations as well. The voice acting is solid throughout.

Everything in the graphics department feels source engine-ish. On the bright side, even as a player who will sometimes not play certain games solely because of the graphics, they didn't bother me too much. They got the job done well enough, and there was enough detail put in that they weren't bland.

The combat is clunky at best, and is by far the game's weakest point, but its presence does help with the setting, which was lovingly crafted (in that it'd be harder to believe your tough enforcer background without the combat scenes to prove you're as good as they say you are/should be).

Also, there's a news article database where you can read articles on the world's lore, many of them simply there for the curious.

Overall, this was a very pleasant experience for me. I'd say it's a must-play for anyone looking for a great narrative delivered in a fresh way.
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Most Helpful Reviews  Overall
175 of 201 people (87%) found this review helpful
14 people found this review funny
45.6 hrs on record
Posted: September 19, 2015
Finished my first run through the game and I've got to say it's quite unlike everything I've played recently. Took me about 17 hours and it turned out to be one of those games that keep me awake until 10 in the morning.

It feels and plays like your own personal interactive Star Trek episode. It is your classic "Thriller on the Express" with a strange murder, a killer hiding amongst your crew, an ancient conspiracy, aliens, mercenaries, and a whole load of mystery. In my first playthrough I have failed to reveal a culprit, but thanks to the fact that the game has a lot of replay value, I will delve into it again in the hopes of solving the case and do things differently.

It's got tons of character interactions (Which you are free to befriend, antagonize or completely ignore), pages upon pages of lore and exposition in the Zenlil's onboard library (Which you can totally avoid if you don't like reading), choices that actually matter and a few twists and turns that I honestly did not see coming (And a couple that I totally did).

The player is encouraged by the game to explore alternative routes as much as possible. One can reload an auto-save made before a conversation (The game saves into a separate slot every few minutes automatically) and choose a different option if you are dissatisfied with a result. You don't have to, but you can if you so desire.

Aside from rather long loading times, a couple graphical glitches and small progression issues such as characters sometimes responding as if I walked away from a conversation when I didn't (Both fixed by loading a previous save), it was a pretty smooth ride.

This is probably not the game for you if you enjoy fast paced shooters (Although it does have some FPS elements), but if you think you might enjoy an adventure/RPG/quest mix then give it a go.
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264 of 330 people (80%) found this review helpful
16.2 hrs on record
Posted: January 5, 2014

High quality job. The interaction between player and A.I. seems so natural and realistic, and the voice acting is seriously one of the best I've seen, better than most big budget games. There's a lot of variety in dialogue choices, which actually make a big difference in the outcome(s). I encourage all to play multiple times, you will discover a lot of different things. You will encounter events and situations if you're at the right spot at the right time (some quite humorous), making it seem like a real living world. The story is definitely its other strong point, with plenty of background lore to discover if that is your thing - or otherwise you can be just as engrossed without the deeper knowledge. Graphics are unique, good textures, nicely detailed areas, minor graphical glitches, nothing game breaking. I haven't done much combat, as I prefer the diplomatic options, but from what I have experienced there's nothing wrong with it.

All in all, it's fantastic on so many levels, and I wait in anticipation for the next installment.

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174 of 214 people (81%) found this review helpful
7 people found this review funny
Not Recommended
11.9 hrs on record
Posted: January 26, 2015
This is a fantastic game. It isn't ruined by poor interaction, bugs or bad gameplay and the likes. It's ruined by the fact that this whole thing is gaming blue balls; a shareware demo; a teaser. There is a plethora of fantastic game content that you ultimately don't get to play with. The combat/inventory system is barely utilized outwith the VR trainer sim. The story is a gigantic cliff-hanger. You're encouraged to use quicksaves to explore alternate dialogue options, but they will only leave you with more questions. Very few will provide the answers you crave more and more as you explore further. The game literally ends when you jump out the back of the futuristic jumbo-jet you start the game in - imagine if the whole of Mass Effect was set on the Normandy and that's about what this title is. If you explore the dialogue and lore (of which there is a near-overwhelming amount of), you'll get some good hours from this game. However, this release is basically a glorified "Murder on the Orient Express" game - or the first half of one anyway. You're going to have to wait a whole lot longer for any closure, and, of course, put down some more cash. A wholly unfulfilling and, in the end, frustrating experience.
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134 of 164 people (82%) found this review helpful
12.0 hrs on record
Posted: January 9, 2014
So here I am... Trying to get KOTOR to work on my computer and failing miserably. I go to the store with $20 in my Steam wallet. Fed up and tired to pick an indie game that looked interesting.

I run into CONSORTIUM.

I decide ah, what the hell and buy it. To my surprise, it actually turned out to be a great game.

The story goes as follows: You are you. The game itself is actually a portal to an alternate reality's future where you inhabit the body of a man codenamed "Bishop - 6" a high ranking officer in the CONSORTIUM. That's all the game tells you about the character (at least in the time I played it) The game physically cannot let you know about Bishop's past, as it glitches out when people talk about it. The characters and the writing are better than a lot of triple-a titles out there and can be very humorous at times.

The music is beautiful, it sounds like it could go in KOTOR itself, and there is a reason for that: Jeremy Soule composed this game's soundtrack. As an admirer of his work I was pleasantly surprised.

Other than a few minor bugs, the CONSORTIUM is a fantastic experience in my honest opinion.

Check this game out! You'll be glad you did!
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64 of 72 people (89%) found this review helpful
4 people found this review funny
10.9 hrs on record
Posted: July 11, 2015
This game looks pretty poor and has remarkably long loading times. It's also a pretty short game; I finished it twice in about 11 hours.

With that said, this game is worth playing twice if you enjoy this type of game. What type is that? An RPG with lots of decisions and consequences. Note that, the decisions you make are actually quite impactful, and the game entirely allows you to make "bad" decisions (the game itself describes this as there being no bad decisions). Beyond that, the game explores some fairly cool science fiction themes and does a fairly good job in making those themes interesting and plausible.

Just a small addendum: I said this game is largely based around decisions and consequences. Let me elaborate on this a little. During the game you'll be trying to solve a sort of mystery. You will not be spoon-fed the answers to your questions and your suspicions will not easily be confirmed. Even if you do a pretty thorough job of the 'investigation', there's a good chance you won't figure it out. However: That is okay. If you don't figure it out the game doesn't become less fun after that point.

I would absolutely recommend this game, with one sidenote: This is a short game. If you think a game costing 15 euro or dollar or whatever, should net you ~15+ hours of gameplay, then you should buy this game when it's on sale. I myself bought it at 65% off, but feel like I wouldn't have been upset if I'd bought it at full price.
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59 of 69 people (86%) found this review helpful
3.0 hrs on record
Posted: October 30, 2014
An awsome game that reminds me of a good Star trek episode, and like star trek, this game's story feels like a first episode in a series with it's to be continued ending four hours in. In truth, this game alone is not worth the $20 asking price and should be bought on sale for around the basic price tag for a dlc. Around $10. Gameplay wise, with everything patched all I had to complain about is some subpar graphics, but this can be forgiven from a indie developer when everything else is this well done.

In short
Good Story though short, Poor graphics, great soundtrack, great controls, but over priced.
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107 of 145 people (74%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: January 10, 2014
It's been a long time since I felt fully trolled by a game. Lets ignore the game breaking bugs and the fact that most people seem incapable of finishing the game. Lets ignore the peculiar graphics choices since they're functional and graphics arent important as long as they perform all the tasks you need them to in the game.

Here be spoilers.

This entire 'game' is the intro sequence to a game they havent made yet! You're told bishops are essentially a warrior class, you're given a powerful suit of armour, several weapons and several pieces of equipment that you plug into your armour for various effects...and there is no combat in the game. The combat takes place in a virtual reality suite, there is one opportunity for actual physical combat in the game and it only happens if you screw everything up. Also, the special equipment you get for plugging into your suit that gives you different abilities? that is only given to you AS THE GAME ENDS! Meaning they put work into coding items you are physically incapable of using in the game at any point. They constantly talk about the combat system, the equipment system, your role as a warrior in this alternate society...and before you actually engage in any combat the game ends. This game would have been perfectly fine as an interactive story game. If they had included none of the taunting allusions to combat, none of the equipment and several guns you will never use in any situation (they're even locked down during the game with the safety on, I never even fired them) and focused on the one thing the game delivers, a good narrative and great voice acting, it would have been a good game. But constantly promising that this is a first person shooter with role playing aspects when it is in fact a socialization simulator is misleading and a direct attempt to lull in a different audience.

In short it's 2014 and having a dialogue tree in a game is not a selling point, we've had those functioning at this level since the 90s. You cant sell a game entirely on the point it has a dialogue tree in it, so they clumsily tacked on some pretend first person shooter aspects to use guns to sell it. The entire 'game' is a sham. It's an interactive movie, which would be fine if they marketed it that way. Including features it isnt possible to use anywhere in the 'game' whilst constantly leading you to believe the game is a first person shooter in the advertising and in the game itself is dishonest and frankly insulting.
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