An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
User reviews: Mostly Positive (876 reviews) - 77% of the 876 user reviews for this game are positive.
Release Date: Jan 8, 2014

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January 29

Reddit AMA right now, and the history of Interdimensional Games

Hello everyone,

A bunch of us on the team just started a reddit AMA right now. Join us and ask us anything!

https://www.reddit.com/r/Games/comments/43b43z/we_are_interdimensional_games_creators_of/

Also, we have a new 2:30 video for you that clearly lays out our overall journey over the past decade. Check it out!

https://youtu.be/W7i0jnx1bWM

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January 24

Issues with CONSORTIUM and The Tower campaign

Greetings everyone:

Issues with CONSORTIUM?

Welcome to all of our new players! We realize that while many of you have just discovered and enjoyed our game, some of you are having technical problems. To put it simply, the free weekend has more than doubled our player base and has exposed issues we did not know existed.

This huge influx of players has people doing all sorts of things that no one has done before, and given all the different ways to play our game, some new bugs are being found. We've tried our best to keep up with bugs as they were found in the past, and have been issuing patches over the past two years since the game's release.

Please know this: while we are extremely busy trying to secure our ability to make a direct sequel through a Kickstarter campaign for Consortium: The Tower , please know that we're taking note of ALL the problems being reported to us and will get to fixing them as soon as humanly possible. We will continue to support and issue patches to CONSORTIUM even if our campaign were to be unsuccessful.

The Tower campaign...

For those among you that are already backers and want to help us spread the word about The Tower campaign, we have put together a pack of images that you can use for your profile, if you wish, to help tell the world that you're doing your part to help us realize this game.

For those of you who have some doubts about our ability to make The Tower, perhaps based on issues you had with Consortium:

Making CONSORTIUM with the Source engine was an admittedly arduous affair. The fact that its locale was confined to the inside of an aircraft, while it allowed us to actually make the game with the budget we had, also severely limited us and caused all sorts of A.I. and collision issues. We also made the mistake of replacing the stock Portal 2 renderer with one that was never completely finished and this continues to cause us no end of pain. We will never make that mistake again. With our new game, we will be using the Unreal 4 engine exactly as it is intended to be used.

By bringing all our established gameplay mechanics and content into a more traditional video-game environment...in The Tower's case a sprawling, open, sand-box futuristic skyscraper...we are poised to create a truly awesome immersive simulation that goes FAR beyond what we accomplished in CONSORTIUM. Largely because of not being confined to an aircraft, the game will be at least 3 times longer, in terms of average play length.

We invite you all to check out what we're pitching, if you haven't already and consider giving us a chance to put all of the tough lessons we learned in making CONSORTIUM to good use.

Consider allowing us to make for you one hell of an immersive and powerful single-player sci-fi immersive simulation!

FYI, here is some of the more interesting press written about us so far:

https://www.rockpapershotgun.com/2016/01/18/consortium-the-tower-kickstarter/
http://www.vgchartz.com/article/262991/top-5-kickstarter-games-january-2016-edition/
http://www.escapistmagazine.com/news/view/165924-Consortium-The-Tower-Arrives-On-Kickstarter-From-Interdimensional-
http://www.geeksofdoom.com/2016/01/20/kickstarter-spotlight-die-hard-deus-ex-consortium-the-tower
http://www.pcgamer.com/consortium-the-tower-is-now-on-kickstarter/
http://kotaku.com/the-tower-sounds-like-deus-ex-vs-dredd-1753656182
http://www.onlysp.com/consortium-the-towers-kickstarter-campaign-launches/
http://wccftech.com/ue4-powered-consortium-tower-seeks-funding-kickstarter/

Thanks so much for reading, and thanks in advance for any of you that consider giving us a chance to continue making games. Like Gregory says at the end of The Tower's pitch: our studio is quite literally in YOUR hands.

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Reviews

“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“...you'll find a game that's punching well above its weight”
Kotaku

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

About This Game

The team that successfully crowdfunded this game are LIVE ON KICKSTARTER with a direct sequel! Check out our pitch https://www.kickstarter.com/projects/idgi/consortium-the-tower now!

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc entirely aboard Zenlil, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    Recommended:
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
Helpful customer reviews
156 of 175 people (89%) found this review helpful
12 people found this review funny
45.6 hrs on record
Posted: September 19, 2015
Finished my first run through the game and I've got to say it's quite unlike everything I've played recently. Took me about 17 hours and it turned out to be one of those games that keep me awake until 10 in the morning.

It feels and plays like your own personal interactive Star Trek episode. It is your classic "Thriller on the Express" with a strange murder, a killer hiding amongst your crew, an ancient conspiracy, aliens, mercenaries, and a whole load of mystery. In my first playthrough I have failed to reveal a culprit, but thanks to the fact that the game has a lot of replay value, I will delve into it again in the hopes of solving the case and do things differently.

It's got tons of character interactions (Which you are free to befriend, antagonize or completely ignore), pages upon pages of lore and exposition in the Zenlil's onboard library (Which you can totally avoid if you don't like reading), choices that actually matter and a few twists and turns that I honestly did not see coming (And a couple that I totally did).

The player is encouraged by the game to explore alternative routes as much as possible. One can reload an auto-save made before a conversation (The game saves into a separate slot every few minutes automatically) and choose a different option if you are dissatisfied with a result. You don't have to, but you can if you so desire.

Aside from rather long loading times, a couple graphical glitches and small progression issues such as characters sometimes responding as if I walked away from a conversation when I didn't (Both fixed by loading a previous save), it was a pretty smooth ride.

This is probably not the game for you if you enjoy fast paced shooters (Although it does have some FPS elements), but if you think you might enjoy an adventure/RPG/quest mix then give it a go.
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42 of 54 people (78%) found this review helpful
5 people found this review funny
15.0 hrs on record
Posted: November 22, 2015
A short, but great adventure game. A game that explores some quite complex and intelligent science fiction themes, while simultaneously baffling you with a mystery that you probably won't solve after a single playthrough.

A brilliant concept. Overwhelming amounts of "game lore" (which you can safely ignore if you dislike reading). Characters with diverse and well-developed personalities. An intriguing sci-fi setting. Fun and creative. Being the first part a trilogy, it is nevertheless self-contained and worth playing right now.

If you get it on sale, your satisfaction is even more guaranteed, because most of the negative reviews seem to focus on the game being too short for its price. Do yourself a favor and wait for a sale so that your experience is not tainted by mundane financial concerns.
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26 of 35 people (74%) found this review helpful
3 people found this review funny
37.6 hrs on record
Posted: January 13
I'll assume you read the description blurb for the game. And now onto the review.
Was it worth it? Yes.

When you think about a game occasionally over the course of *years*, you know they did something right. (Forgetting about the fact I've been waiting for a sequel for AGES)
Too many games are forgettable in my opinion. Especially when Steam has SO MANY. This one however, was totally worth it ;)

Let's skip to the breakdown:
+ Great background music by Jeremy Soule and free soundtrack download
+ Stanley's Parable level of unique choices with different outcomes
+ Unique setting (it's on a plane?)
+ Great voiced characters
+ Detailed story with lively characters
+ Did I mention the story?

- The graphical style is unusual. It's not BAD, it just doesn't look real
- Fights while few, are fast, frantic and unwieldy
- I ran into some weird graphical issues when I first played, restarting worked for me
- A single playthrough is SHORT! And the sequel, well I've been waiting forever!!

+ The sequel is about to make its kickstart debut... FINALLY!

The real fun of this game is in blindly throwing yourself into a detailed new universe, the game admitting that, and enjoying how the world reacts to your choices.

Spoiler example:
What would happen if you started a new game, and didn't know much about your environment, who the NPCs were, ... even what your name was? lol Actually that's typical, but expect this game to call you out on it if you're obvious.

I recently played Undertale and it reminded of this game, choice-wise. That's praise.

Anyway, I say it's definitely worth a shot if it sounds at all interesting to you. With TallTale taking the lead on games like this, it's nice to have new blood. Especially since you have SO much more control over your choices compared to traditional adventure games.
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8 of 9 people (89%) found this review helpful
39.3 hrs on record
Posted: January 25
A strong narrative and deeply branching story where your choices matter. You step into the role of a global peacekeeper in the near future, aboard a large future craft, inside which this story takes place.

An on board murder has you looking for a killer on a ship with a NPC crew who work, socialize, go about their lives, react differently to your conversations and actions, as well as your response to unfolding events. It's some of the deepest conversation mechanics I've experienced, like a really fleshed out Mass Effect game taking place entirely on board one ship.

It's probably the closest we will get to a block style RPG.

There are some FP Shooter elements, namely hostiles and VR training, but the passive route can be taken with aggressors.

A sequel is currently on kickstarter, be a shame if the story ends here
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14 of 23 people (61%) found this review helpful
2 people found this review funny
0.1 hrs on record
Posted: January 13
I played the GOG version of the game extensively so I don't have many (any?) hours logged here. I bought it on Steam as well to support the developer. I'll try to be as brief and thorough as possible.

The game is a lot like Mass Effect in that you're either in combat or exploring/dialog. Unlike Mass Effect, this game can be completed without engaging in any combat (except a tutorial). You can play it with maximum lethality (to the dismay of the NPCs) or you can do it nonlethally (much praise from NPCs). You have weapons available for both. The combat mechanics are tight in my opinion--the game functions well as both a shooter and a pacifier.

The game's story is structured in a way that encourages you to replay it over and over again trying different things. For example, you'll learn a lot different information in a Mr. Nice Guy play versus a Mr. Kill-Everybody-Guy play. You can even play as a mute which gets different responses from the NPCs.

There's a ton of lore buried deep in the game and you'll likely find even more while playing through it your tenth time. The story is extremely interactive through the console in the game. If you hear of a name or place that may be important in the game, you can run to a console, punch that in, and you can learn something about the world that you may have not known prior. There's even some situations where this knowledge is power where something NPCs believe you should not know, you can demonstrate knowledge of. This facet of the game is extremely unique to this title. I have never seen it before nor since.

If you rush through the game in a single play, it is short (~1 hour). If you stick around and do the complete VR training and acing all 25 levels, it ends up much longer (8+ hours). Who you speak with and what you speak about can also lengthen the game substantially. I think I put 40 hours into this game, total, across many playthroughs and it is on my to-do list to achivement hunt on Steam.

No, there is no romancing in this game. Yes, I highly recommend it.
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