An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
User reviews: Very Positive (332 reviews)
Release Date: Jan 8, 2014

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Recommended By Curators

"Showed at PAX Prime 2014 - This game is part of an impressively detailed world that the team have built."
Read the full review here.

Recent updates View all (18)

January 11

The Tower Prophecy / V1.22 / Spanish

Seekers,

A slightly belated Happy New Year to you all!

It’s been just a few days since the one year anniversary of CONSORTIUM launching on Steam, and we are proud to say that our game remains as unique and original as the day it launched! We felt an update was in order due to some important announcements about CONSORTIUM as we head into a brand new year, so let’s get down to it. First....

Rock, Paper, Shotgun have recently published a new feature on CONSORTIUM

CONSORTIUM: The Tower Prophecy

We are excited to be at the point where we can officially announce our work toward Game Two of the iDGi Trilogy.

Please feel free to share that link far and wide across the internet! Currently the Tower Prophecy team is split into two parts: pre-production, which consists of writers and art, and those working on a crowdfunding pitch video.

Check out a recent post from Vidal Desertch (creator of the iDGi-1 satellite) regarding recent developments!

Finally, Please consider signing up for our Game Two mailing list in order to receive updates and have a chance to weigh in on our pitch video efforts before we go live on the campaign. Your feedback will be extremely critical for the final product.

V 1.22 is here

We have just released CONSORTIUM v1.22. Included with the patch are a huge list of fixes (big and small), game balance improvements and tweaks based on the last year of feedback. For a complete list of all new stuff and changes made in V1.22, scroll to the bottom HERE (Spoiler alert!).

We would like to extend a huge THANK-YOU to all players who went out of their way to tell us of issues and bugs on the Steam forums and through email, as this communication helped us immensely in making this patch happen.

Spanish Localization Released

Esto incluye el juego en español!

For a game with as much dialogue as ours this was a major endeavour, and we are happy to now welcome the Spanish gaming community to CONSORTIUM!

Please note, in order to localize the game beyond English we had to make some concessions to how the subtitles work. We plan on refining the system further in the near future, as it is obviously not ideal. Spanish players will still notice written English remaining in some parts of the game, but we made sure that all vital and important parts are fully translated (all player responses, direct NPC dialogue and 99% of the user interface). The only major exception is the Information Console, which is well beyond the scope of what we’re able to translate at this time. Next up, we are looking at translating the game into German, and possibly Polish as well.

Having Issues Running CONSORTIUM?

CONSORTIUM was recently part of a major RPG-themed sale on Humble Bundle, which brought a very large number of new players to the game. While this is of course an amazing thing, at the same time we have been fielding a large number of emails where people have been unable to run the game and/or are experiencing crashes. After investigating every single one, it seems a rather large number of them (90%+) have been due to running CONSORTIUM on systems that are far below minimum specifications (especially when it comes to the video card). If you are having issues with the game, PLEASE check the minimum specifications on the store page before anything else! If this checks out then we absolutely want to hear from you right away – please email support@interdimensionalgames.com as we personally investigate every case in an effort to determine what is going on.


That’s all for now, and as usual don’t hesitate to contact us with any questions or concerns or generally anything at all that may be on your mind.

Cheers,

-The iDGi Team

15 comments Read more

September 26, 2014

PAX Prime video and CONSORTIUM 2 mailing list

Greetings Seekers,

We wanted to share a video with you all, showing a bit of the team and our booth at the insanity that was PAX Prime. It truly was an amazing experience and we can't stress enough how much fun we had showcasing the game to so many new people, as well as meeting a few already-fans along the way!


http://youtu.be/MHVqTSEQYGs


Please consider also signing up for our exclusive mailing list, where we will be posting (important) news and information on our progress toward CONSORTIUM 2.

The more people willing to sign up for our list, the more we'll be able to better gauge interest in the sequel and its Kickstarter campaign that we have been steadily working toward.

To sign up, simply go HERE.

We promise to NEVER share your emails with anyone, and only let you know about important and significant updates in the world of CONSORTIUM! Signing up will also automatically enter you into any raffles we hold to win posters, t-shirts and other iDGi and CONSORTIUM goodies along the way. We did a few such draws at PAX and thought, hell, we should do more of those! If there was a physical reward from our Kickstarter campaign that you had your eye on but were never able to get your hands on, this would especially be for you.

Cheers and thanks for reading!

-The CONSORTIUM and iDGi team

4 comments Read more

Reviews

“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“...you'll find a game that's punching well above its weight”
Kotaku

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

About This Game

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in the interactive story of the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    Recommended:
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
Helpful customer reviews
238 of 290 people (82%) found this review helpful
1 person found this review funny
165.4 hrs on record
Posted: October 5, 2014
It may come across as strange for a developer to write a review of their own game. I decided, as part of my process on working towards a full post-mortem on the project, to attempt to write a very honest self-appraisal of our work.

I named this Steam account after our company, but my name is actually Gregory MacMartin and I am the C.E.O. and lead game designer for iDGi. To see the other stuff I've worked on in my career, checking out my LinkedIn profile is probably a good place to start: https://www.linkedin.com/in/drschelter

CONSORTIUM is the greatest achievement of my career. It was also by far the most difficult project. I'm proud of nearly every game I've contributed to, but almost nothing touches this one in terms of my professional and personal pride. It is a completely original and unheard of experience that follows no genre conventions, and I can say with all honesty that no "big money, low risk" publisher would have ever approved this.

I formed iDGi in 2006 with the goal of making truly story driven single-player games with a strong moral compass. Games that treated violence seriously, and games in which there are actual consequences to killing or causing general mayhem. In particular after working on the extremely violent title “Scarface: The World is Yours,” I was becoming quite sick of meaningless violence in games.

CONSORTIUM is the first result of this intention, a game where violence is only an option, and not forced upon the player. It has in many ways surpassed what I originally envisioned. The final experience itself is also quite different from what I originally envisioned.

Story/Interactivity Blended:
The game accomplishes something that I've been striving to do my entire career: seamlessly blend interactivity and narrative. It relies heavily on player action, inaction and dialog to move forward, and the game stays "out of the way" of the player as much as possible. The result of this is that when you complete a play-through, the precise experience you had is quite unique to you. Due to the mass of variables in play, it is almost impossible for any two players to have the same experience, and the replay value is very high. You really need to play it at least twice (making different decisions and doing different things each time) to get a strong sense for what the game is really all about.

That said, this fusion has left some gamers, in particular those who play it like any other game and only go from objective to objective, with a very short experience that could leave some unfulfilled or even downright confused. In particular the fact that you can "finish" the game without solving one of the core story threads (a murder mystery) causes some to think that the game doesn't ALLOW players to solve the mystery. Looking back, I would have put more work into the murder mystery solving aspect to allow for more ways to solve it across the story, rather than only having one opportunity to choose the culprit after handling the investigation and before its resolution one way or the other.

True Role-Playing :
Without a doubt, our game puts the "role-playing" back into RPG. We consciously shed all of the pen&paper conventions that pretty much all CRPGs still use to this day. The focus of this game is largely built around realistically interacting with virtual people. My brother Steve MacMartin wrote the entire interactive screenplay (over 500 pages long!), and while we worked closely together throughout, the game's characters and dialog are as good as they are largely because of his focus, dedication and passion for what we were trying to do. We had a lot of fun working with the voice actors as well, both of us casting and directing them through all 4,500 lines of dialogue, who equally enjoyed the game's concept and the often unexpected or unusual lines they had to work with.

The system we invented is far from perfect, however... with tweaks to how it works for the sequel, we will be able to branch much more and allow for much deeper conversations that affect the overall story in more tangible ways. The game also originally had players able to upgrade their gear, but this was cut fairly early on for scope reasons. You can bet that this level of gear customization is one of the key features of the sequel!

On Combat:
A common criticism leveled at the game is that the combat experience is lacking. We developed a ton of combat mechanics and related systems, but many of them do not really get a chance to *shine* during a playthrough. While this depends largely on player choices, it is still very true that the constrained environment of Zenlil does not lend itself very well to particularly interesting or engaging combat scenarios that make use of all the Consortium Bishop mechanics. While I AM proud of the fact that combat only happens based on whether the player takes the story there (see above), the flexibility of the combat and enemy A.I systems don't become apparent until many playthroughs . Obviously, this is one of the things we'll be addressing directly in the sequel, which will be taking place across a huge and open environment. I must also admit that the virtual trainer (VT) stuff did not turn out as good as it could have been. The overall mechanics of the Civilian Defense scenario could have been far more fleshed out on its own, but time and resources worked hard against this. We had also originally envisioned multiple different VT scenarios being in the game, and even had another designer and a concept artist working on this, but it simply wasn't a sustainable effort and I had to end up taking on the VT stuff entirely on my own.

On the Game's Length:
Game One of the iDGi-1 Trilogy originally included a large skyscraper environment as part of the first game. It took us a year of production to realize that this was an impossible goal. We therefore heavily expanded the story of what happens aboard Zenlil to compensate for the loss of the tower, which ultimately resulted in the game having the deep and multi-threaded story that makes it what it is. We worked hard to try and make the story as self-contained as possible despite the game ending in a cliffhangar. I think we partially succeeded with this goal, but if I could go back I would simplify or cut the entire mission briefing altogether and only instead hint at the next game. I would have focused us instead on wrapping up and providing a more definitive ending to the Zenlil story.

In Conclusion...
I recommend this game! ;-) Seriously though, at the very least I can pretty much guarantee that you have never played anything like CONSORTIUM before. If you like science-fiction and single-player story driven games, you simply MUST play our game. Trust me, it will be a true treat! Because I made it, I can easily see the missing pieces, many of which account for some of the criticism of the game (technical issues notwithstanding). But this first game firmly establishes the core game mechanics, world, characters, GUI and the beginning of a powerful interactive narrative that we're driven to complete! With that groundwork firmly laid, the path to making the second game is very clear from a development perspective. I for one am excited to be able to take everything we've made and refine and expand the hell out of it, taking into account all of the incredibly helpful feedback we've received since launch.

Thanks for reading and I hope you enjoy the experience!
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27 of 31 people (87%) found this review helpful
3.0 hrs on record
Posted: October 30, 2014
An awsome game that reminds me of a good Star trek episode, and like star trek, this game's story feels like a first episode in a series with it's to be continued ending four hours in. In truth, this game alone is not worth the $20 asking price and should be bought on sale for around the basic price tag for a dlc. Around $10. Gameplay wise, with everything patched all I had to complain about is some subpar graphics, but this can be forgiven from a indie developer when everything else is this well done.

In short
Good Story though short, Poor graphics, great soundtrack, great controls, but over priced.
7.5/10
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18 of 18 people (100%) found this review helpful
17.5 hrs on record
Posted: November 14, 2014
This game is a truly unique experience. It seems like an RPG and an FPS but in reality its neither and both at the same time! Its atmospheric, well conceived, extremely charismatic and has an immense replay value. Also you get to witness the consequences for your branching actions fairly soon.
Now the game is not perfect, particularly its extremely short that would be my biggest complain, its just criminal to show me this amazing product and not be able to enjoy more of it! Inventory system seems vastly redundant, same goes for some other things, like energy conversion.
The NPCs in this game are extremely believable and charismatic. Each with their own 'thing' going for them. Particularly the slavic hobo! The man is oozing confident demeanour while being interesting all around.
The action elements in the game are interestingly done, - the plane shootout was incredible fun, but was cut short quick, while ground combat seemed to need more polish.
Overall its an incredibly solid 8.5 it would easily be 10 had it a bit more content to explore and if the ground combat was ...better.
VERY RECOMMENDED. Eagerly awaiting part 2 of this masterpiece.
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12 of 14 people (86%) found this review helpful
4.9 hrs on record
Posted: October 5, 2014
If Mass Effect had a baby and showed up on Maury, Omikron would be the father.

This game is tightly knitted with a story that has the capacity to grow into a very large and perverse world of backstabbery, blaming, love and discord. Unfortunately, this is only part one that is prefacing the anticipated sequel. The game only lasts about four hours (including the secondary objectives and some exploring), however, it is an amazing four hours and you will want more.

Expect little combat and appreciate this fine work of art.
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9 of 9 people (100%) found this review helpful
12.2 hrs on record
Posted: November 23, 2014
What an awesome game!

I read about this game before it launched and the idea was intriguing so I added it to my wishlist. A few months later I noticed it was part of Groupies Be Mine 14 Bundle so I paid $5 and picked it up.

For the next few months CONSORTIUM languished in my game queue until last week when I finally decided to dive in--and dive into another reality I did!

CONSORTIUM's story kept me guessing until the end. In fact, I need to replay the game or parts of it to unlock sections of the story I didn't find during my first play-through.

And the ending... Holy crap! When is CONSORTIUM 2 coming out? I want to play it right now!

Before I started my play-through I read about CONSORTIUM's rough launch and all the bugs people encountered but, after 12+ hours of playtime I have yet to encounter a single problem; it looks like just about everything was fixed.

Even though CONSORTIUM doesn't have state-of-the-art graphics I can't help but think the game is beautiful. The character models' cartoony style is perfect and they don't detract from the story, voice acting or gameplay.

I appreciate that Interdimensional Games Inc. focused on the more meaningful parts of the game, e.g: story, mechanics, and UI, rather than trying to (as an indie studio with a small budget) create a game with out-of-this-world graphics.

CONSORTIUM is one of the best games I've played in the last year.

Thank you Interdimensional Games Inc. for providing the experience. I'm looking forward to CONSORTIUM 2--don't disappoint me!
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8 of 8 people (100%) found this review helpful
3.1 hrs on record
Posted: January 1
I'm about an hour into my first playthrough of the game - I hear a single playthrough is about two hours long. As soon as I'm done, I want to start the game again and try different things. This game is incredibly successful at engaging a lot more of my brain and 'gut feelings' than most. I'm not sure that I've ever played a game that gave the player such respect while also commanding so much responsibility.

Without revealing too much; you're thrown (somewhat 'naked') into a key role during a specific series of events. Your decisions and actions can sway how events unfold and also how the game is to be played. In most games, if you stray too far from what they want to show you, the game tugs harshly at your leash or essentially shuts down and waits for you to come back. Not so, here! As far as I can tell, the only time you're really yanked out of the proceedings is if your character dies. Then, you can load up an auto-save from earlier and try something else. That's only happened to me once so far. Basically, if you bumble, the game unfolds in a logical way as it would if someone in your position bumbled in an actual situation like this, if that makes sense.

What kind of a game is it? Well, it's a shooter if you want it to be...I guess. It's a missile defense game sometimes. It's a 'cool special agent on a plane' social simulator. It's an alternate future reality quantum leap homage thingiemadoop.
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13 of 20 people (65%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: December 26, 2014
i was unsure whether to click the thumbs up or down button. in the end i don't think it's worth paying money.

tl;dr version:
great game mechanics, setting and the story don't make up for the 15 minutes gamelay. it was a big disappointement for me

the actual review:
don't get me wrong, it's not all that terrible. it's kind of a fun game with interesting dialogues and some minor combat but after finishing the game it feels like i've been playing tutorial all along and the game should come now. instead, the ending creding credits roll in.

there has been so much effort put into character development and combat/inventory mechanics that there is actually no game at all. where is the actual level design? there is a small plot twist in this futuristic plane with a great story setting but you end up walking down a few halls a couple of minutes while investigating this twist and that's it. the game ends.

it's like watching one of those short 15 minutes hitchcock stories. great indeed but is this really it? so much of effort of hud and game develpment for just this? sure there is some fighting simulation game (to which you don't even necessarily have to get the chance to play by the way) but that doesn't give you any satisafaction of using the action mechanics.

all in all, it was a disappointedment for me. with such a great potential i expected more just a big tutorial. and no, encouraging the players to "TRY TO FINISH GAME IN DIFFERENT WAYS, LIKE TALK TO DIFFERENT PEOPLE AND SUCH" is definitely not a satisfying fulfillment of what expectancies have these great mechanics built-in inside us.

definitely would not recommend buying. maybe get it for free/humble bundle from somewhere or something
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5 of 5 people (100%) found this review helpful
6.7 hrs on record
Posted: October 15, 2014
Today, I’m talking about a little first-person action-adventure game called CONSORTIUM. Developed and self-published by Interdimensional Games, Inc. The games development had its start in a successful Kickstarter campaign, which leads us to what we have today. CONSORTIUM’s story starts off with you, the player, travelling forward through time, and to a parallel universe, thanks to a satellite that allows us to connect to a sentient A.I. that exists in the other universe. In this future universe, it seems that everything is just about perfect. Global hunger, energy, and poverty problems has been resolved for the most part, and all forms of war have almost completely ceased. We have people living in space, on the moon, on Mars, you name it. But can things ever really be perfect?

Consortium1You take the role of someone named Bishop Six, a field agent and peacekeeper of sorts in the Consortium, a society dedicated to protecting the galaxy or something. But all is not well, as soon after you arrive on your ship, the Zenlil, one of your shipmates is found dead in their bunkroom. Believing them to have been murdered by another shipmate, you are commanded to begin interrogating your shipmates to find out who the traitor is. If that weren’t enough, you also have the problem of a band of outlaws currently looking to take down your ship. It’s up to you to solve the mystery behind the murder, and take down the outlaws, among other things. But you better watch out, nobody can know where you’re really from, otherwise you might end up causing a temporal breakdown and destroy the universe!

So, let me tell you right now: Gameplay is where this game really shines. CONSORTIUM really isn’t an action game, so much as it is an immersive story told through its great character dialogue, its mysteries, and the in-game lore that comes with it. You communicate to the other characters on the ship through simple button presses, similar to a Telltale game. Alternatively, you can choose to say nothing and make everything awkward with your constant silence. Like I said before, one of the major goals is trying to find out who the murderer on your ship is, but naturally, things can never just be that simple. News gets spread fast on Zenlil, and before you know it, everybody on the ship knows what has happened, which naturally freaks them out. As you question and get to know your shipmates, you find that quite a few of them are less trustworthy than they appear, and others seem way too nervous or in some cases, optimistic about the whole situation. But, for those of you out there who decide that there isn’t enough shooting involved, there ARE action segments included with the game. Depending on how you choose to interact with other characters, you will be forced to engage in combat with bloodthirsty mercenaries who invade your ship, or shoot down enemy spaceships. You are also given the choice of capturing, or outright killing their leader. Just remember: Gameplay, as well as the story itself, might turn out differently depending on what you’ve chosen to do or not do.Consortium3

Everything looks decent in terms of graphics, but the game was built on the constantly aging Source Engine, so you probably shouldn’t expect anything too fancy. Because it IS Source though, you can be almost certain that CONSORTIUM will run on even the lowest-end of gaming PCs. The sound effects are pretty good too, really helping encapsulate that claustrophobic feeling of being on a small little spaceship. The music is absolutely fantastic, but what do you expect when it’s composed by none other than Jeremy Soule, the same guy who did the music for such great games as Elder Scrolls V: Skyrim, and Knights of the Old Republic? The developers really use the music to their advantage here when it comes to telling the story, and really puts an emphasis on the importance of what’s going on around you.

If there was one major flaw I could point out about this game, it’s that it was too short for my tastes. If you want a short, but good little immersive plot-central game, I recommend you try out CONSORTIUM. It’s currently on sale on Steam for $19.99.

http://wtbfun.com/consortium-review/
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5 of 5 people (100%) found this review helpful
6.7 hrs on record
Posted: January 5
Holy wow, I had only just heard of this game a few weeks before the December 2014 Steam Holiday Sale, so I didn't have a lot of expectations going in. However, even if I'd set my expectations sky high, I don't think this game would have disappointed me.

First off, the game is rather pretty; the cel shaded graphics will likely help the game retain playability for a long time, so if you don't have the money to spend now, you can always wait for the next sale. Bonus: The developers have said there will be future episodes of Consortium that build upon the events of this game, so waiting for that may be in your best interest if you're a binge gamer.

As for the story, it feels pretty natural. If you're unfamiliar, the game puts you in the body of a person in the future. The game itself pretends that this is actually happening, so when you have to pretend you know what is going on, it feels legitimate. However, that also means that on future playthroughs, you can react to situations differently as you are more familiar with the game's lore. The game is built with this concept in mind, which makes it extremely replayable. On that note, I recommend playing the game through, living with each decision you make, rather than reloading to see how consequences change. In the amount of time I spent watching the loading screen, I probably could have played the game through at least one or possibly two more times.

The situtations the game puts you in have the feel of action-packed, suspensful movie scenes, and the game does a darned good job making you feel as if you were really in the thick of things. Also, since you're not the captain, you're not always the center of attention. In my opinion, this feeling adds another layer of deptht to the game as it made me feel more like a part of the crew, as opposed to having me order people around, Kirk-style.

I can't speak much for the combat because the game gives you the options to not have to fight, except for one "air combat" mission. The controls in general felt solid. There's nothing that felt innovative here, but nothing that felt broken.

The only time the game didn't feel smooth were when I accidentally triggered an event that moved the story forward before I meant to. This is a chronic issue I have in games and may speak more about me than it does about the game.

Bottom Line/TL;DR: If you want to feel like you're actually in a futuristic crew on a ship flying around on missions, then this game is likely to be right up your alley. The conversation choices and reactions to actions you take feel natural and make you feel like you really are hijacking the body of someone in the future.
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4 of 4 people (100%) found this review helpful
6.6 hrs on record
Posted: December 30, 2014
How to review a game like Consortium that is packd with so many great ideas? Well first off I will say that I really enjoyed the play throughs I have made so far.

Consortium puts you - Quantum Leap style - in the body of an operative called Bishop-6 onboard a high tech aircraft flying to Dublin. The entire game takes place during the flight and can play out differently every time depending on your actions. There are no right or wrong actions, just different versions of reality. You are confronted with a number of plots to solve - or ignore - which I won't spoiler. What I will say is that they are excellent, and enjoyable.

Consortium is an excellent example of the "One Block RPG" where everything takes place in a small area with well developed characters but within that scope the player has great freedom. Consortium benefits from many play throughs as you explore diferent possibilities and in fact the game makes a virtue of this and saves them as detailed versions for you to look back on.

Oh did I mention it has a soundtrack by Jeremy Soule?

The game had a rough launch - the team who developed it are very small - but they stuck with ut and turned it into a gem that should not be missed.

If you like good, thoughtful RPGs: buy it. If you love interesting sci-fi setups: buy it. If you like good writing: buy it, If you like soundtracks by Jeremy Soule: buy it.

I'm going to go and have another playthrough now.
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4 of 4 people (100%) found this review helpful
6.9 hrs on record
Posted: January 2
Immersive and intriguing story with some fps action thrown in too. I'm on my second play through and depending on what you do and say you will discover new information in the story. First play through is a little scary at times too which is good.
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4 of 4 people (100%) found this review helpful
6.8 hrs on record
Posted: December 19, 2014
Consortium is the kind of game with huge replay value, and the layers of sub-plots and mystery kept me hooked throughout the playthrough, so much so that as soon as I finished my first time round, I immediately created a new save to uncover everything I missed. There's enough exposition to allow you to understand the ship and the world's current situation, but there remains the uneasy feeling that, being a traveller from another dimension, you really are out of your depth, and learning more is key to getting a grip on what's going on.

The voice acting is very good, and the usual tropes are avoided in the cast of well-rounded, interesting characters. A special mention must also be given to the soundtrack, which heightens tension in all the right places. "Almost as good as Morrowind's OST," I mused, before I closed the game and discovered it was Jeremy Soule himself who composed Consortium's score. Excellent selection, developers; I'll be buying the soundtrack shortly!

The gunplay, admittedly, feels a little janky, and the inventory menu was confusing in my opinion. This gave me the incentive to avoid fights and settle problems using diplomacy and cunning - I think this ended up being the better choice, but if combat is mandatory in the second game as I reckon it will be, I hope the HUD improves. However, it wasn't a major concern for me.

All in all, I'm really looking forward to the next installment of this. The developers of this game have created something brilliant - I hate to make comparisons, but I can't help but draw a parallel between this and the story-driven TellTalle games of recent years. If you like those, you will LOVE Consortium.

Now, I have some mysteries to solve...
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3 of 3 people (100%) found this review helpful
9.0 hrs on record
Posted: December 21, 2014
This game does something no other game has ever done, and does it well - presents a real time story that is highly scripted but nonetheless different every time you play. It's like a choose your own adventure in some ways, but the story proceeds without you no matter what you do - it's up to you how involved you get, and in what way. It's also got this great meta-narrative, where making decisions based on knowledge from previous playthroughs is a valid and fully supported path. The settings is unique, rich, and thought-provoking, and everything that could be odd or jarring about the meta-stuff is handled really well.

As far as the gamey stuff goes, the voice acting is good, and the interface is decent, but for the combat you pretty much just get through it. That's not really a problem, though since there's not much of it.

The game "ends" abruptly, although this is a game meant to be replayed. However, it also demands a sequel, due to the unresolved cliffhanger. Let's hope that happens.

Also, the in-game fiction is quite good and very extensive.
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3 of 3 people (100%) found this review helpful
3.3 hrs on record
Posted: January 6
Magnificent game. Great non-linear story-telling in a small but dynamic world.
Engaging characters, clever interactions, optional combat (depending on your decisions).
Meant to be played multiple times as there's many different threads to follow.

The graphics are very basic but they are enough for the purpose they need to fullfill. The quality of the writing and the thought that went into building such a world beats most recent major AA releases by miles.
It's also a game where you're truly "role playing", you're not just moving some predefined character. You have no voice, no name, no history. And it works perfectly (as opposed to the amnesia every second video game hero seems to have) the way it's setup.

The core of this game are the dialogues and characters, so if you're looking for that it's more than 100% worth the price.
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3 of 3 people (100%) found this review helpful
4.8 hrs on record
Posted: January 7
Stunning RPG with advanced character interaction in a very wide-reaching and immersive ARG universe. Beautiful gameplay concepts, even if combat and inventory were handled a little oddly.
Recommend highly to RPG/Story gamers.
Do not recommend to action/combat gamers.
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3 of 3 people (100%) found this review helpful
9.8 hrs on record
Posted: January 12
What impressed me most about this game is that you are able to talk your way through almost every conflict. I have to admire the devs for letting you all but completely ignore the shooting element of their FPS in favor of being a silver tongued devil. You are perfectly capable of shooting your way through the game as well, and both are viable ways to solve problems.

To complement all of this is a large cast of complex characters. I found myself reloading saves just because I was interested in exploring more dialogue options. The world of Consortium feels very alive and complex, hell, there's an in-game database that has an absolutely vast amount of backstory and supplementary material that you could spend a day reading.

If you've played the Mass Effect games, there's a strong chance you'll enjoy this game. Buy Consortium not because you want another FPS, but because you want to explore a story and the whole universe it takes place in.
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6 of 9 people (67%) found this review helpful
9.0 hrs on record
Posted: October 13, 2014
It's an interesting idea for a game... mixing genres like adventure games, cRPGs and shooters together. It's fun and fairly engaging for a while. The problem however with it (aside from not that great usage of Source Engine and terrible optimization), is that the story develops waaay to slow and there is not enough depth in dialogue choices, to make it worthwhile. It's still a decent game to grab on a sale. For a full price however - I'd say no.
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2 of 2 people (100%) found this review helpful
9.4 hrs on record
Posted: December 16, 2014
Decision Making at one of it's best.

Many games try to pull off the whole convseration simlulator route and while this one far from perfect it comes pretty close. The problem with most decision making games is that the choices tend to fall with the whole black/white or good/evil route. Few truly understand how to manuiplate the whole mass of grey area that comes with conversation.
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2 of 2 people (100%) found this review helpful
9.1 hrs on record
Posted: December 21, 2014
The most reactive game since Alpha Protocol. The only flaw is the shooting is kinda sucky, but that part is very very short so it's a slight ding on the game
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2 of 2 people (100%) found this review helpful
6.2 hrs on record
Posted: December 27, 2014
This is a very strange game. Your first clue is that it claims to be real. The deal is, you used a system by iDGi to take control of Bishop-6, a general-operations crewmember aboard the Zenlilth in the year 2043. The Zenlilth is a highly advanced plane containing a chess-based heirarchy, all working for the leaders of Consortium, King and Queen. Your purpose is to do stuff, and try not to screw up the plane too badly through traitors, mercenary attacks, and intrigue. There's even a section where the high leader of Consortium calls you specifically to tell you not to kill the guy you're controlling. It is, in my opinion, well-written and creative, and if Bioware RPG's are too busy for you, this is much more story-focused and less shooting and picking flowers.
The combat is unique, and takes backstage. As a "Bishop", you are supposed to know how to fight, but in the only big combat scene of the game people get a bit annoyed if you kill too many people (especially the leader). Story is unique and immersive, the ending is incredibly strange and yet not out of place. So much detail is put into a facade of reality that the same section of a game might be experienced with bad space/time continuum connection the first time, and some static the next. There's a lot more to learn and I've played through the game twice. Is it worth 20$? Maybe. Is it worth the money you pay when on sale for 33% off or more? Definitely.
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