One Finger Death Punch (OFDP)
makes you feel like you are Bruce Lee in 2D! Well at least when you are doing well, and that is far from guaranteed. The gameplay is hard, despite being controlled purely by two buttons.
As you progress through the Story Mode, you are introduced to a varied range of levels. Each a different type of challenge, with each testing your reflexes and timing. One of the more difficult parts I found was getting the timing right. You have a bar at the bottom of the screen that guides you, but there are sections during most levels where the speed slows down, and adjusting to those frequent changes can interrupt your rhythm. You also need to think, choose your tactics on which enemy to attack first. Often you will encounter the opportunity to kill left or right at the same time, and that choice could mean the difference between getting hit or missing an attack (Missing will leave you vulnerable to attacks)
. Juggling all these factors in your head every split-second, while you try to get the timing perfect is truly a challenge to master.
Even when I got past a level, I found myself going back to see if I could do better and try for that perfect run (besides its good practice)
. Levels are intense, albeit short 1-4min runs. It's a blast to play and good to pick up for a quick session.
I was pretty impressed by the amount of content provided in OFDP
, including a wide range of enemies to defeat. These start simple, such as ones that need to be hit twice before they die, but then you quickly get introduced to more complex patterns such as ones that switch sides or leader mobs that you need to beat with longer combos. There is a healthy selection of weapons you can pick up from your slain enemies, unlockable special skills plus an extensive number of attack moves and martial arts styles are incorporated. There are multiple difficulty levels to unlock as well as the ultimate Survival Mode (plus all the level modes in Story Mode too)
Artistic style throughout is very well done, from the stick figure animations to the comic book graphic effects, plus the often busy destructible backgrounds & environmental effects. Not to mention the quality in-game sound effects and soundtrack; it all complements the gameplay nicely. Particular standout for me is the voice over guy, the Kung-Fu Master. I could just picture him doing a badly lip-synced English dub of some 1970s Hong Kong Kung-Fu flick every time he talked!
The only real drawback I have started to experience is getting stuck. I said earlier that the game is hard, and on top of that I'm pretty average, getting stuck a few times already just on Student. Repeating the same difficult challenge over and over can get demoralising & frustrating. I like the challenge, but for me having it a bit easier (at least at the student level)
would have been a better learning curve. I also wish there was an option to bypass the launcher without having to set it to full screen every time - minor frustration
Regardless of the difficult drawbacks, OFDP
will have you yelling Kung-Fu sounds at your computer screen (hmm ok maybe that's just me?)
, when you pull off that epic power move! I was pleasantly surprised at how fun & addictive OFDP
is to play. The gameplay is polished, balanced with great execution.
Such a simple concept, yet offers more intense fighting than many of its more 'advanced' 3D counterparts.