Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons.
User reviews:
Recent:
Very Positive (198 reviews) - 97% of the 198 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (9,913 reviews) - 98% of the 9,913 user reviews for this game are positive.
Release Date: Mar 3, 2014

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Reviews

“One Finger Death Punch is an enormously generous and exhilarating combat game - one whose capacity for expression and mastery is far broader than its simplistic appearance suggests.”
9/10 – Eurogamer

“One Finger Death Punch is a game that one must definitely play in order to understand and judge it. This is all about the feel, and there’s so much of it as you play it more and more.”
9/10 – Cheat Masters

“The game is an instant classic. There’s not a mark to be said against it. It excels in every possible way, challenging the best of us while still remaining pick-up-and-play enough that literally anyone could start in on it, and subsequently get hopelessly addicted.”
5/5 – the XBLIG

About This Game

Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit.

Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode.

One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.

Every Press Matters! DO NOT BUTTON MASH!

One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.

System Requirements

    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz+ Dual Core Processor or higher
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM with Shader Model 3.0 support and needs a directX 10 capable video card.
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: Xbox 360 controller officially supported
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (198 reviews)
Overall:
Overwhelmingly Positive (9,913 reviews)
Recently Posted
TheRoboNinja
( 0.3 hrs on record )
Posted: May 3
I love this game! I recently bought it on PC because I had to get rid of it on my Xbox 360!
Helpful? Yes No Funny
Varien
( 2.7 hrs on record )
Posted: May 3
This semi-casual, highly addicting, action packed, two button, death punch game will always bring you back.
It is one of the best indie games I have ever played, and I enjoyed it a lot. (even when the bosses got tough)

Survival mode is also a good way to play and compare your skills with your friends.
Helpful? Yes No Funny
Dragon's Scythe
( 4.9 hrs on record )
Posted: May 2
what else is there to say that has not been said?, this game is f**king awsome, and great stress relief, and addicting as all hell, i recommend this as much as possible
Helpful? Yes No Funny
ProlongedCat
( 0.1 hrs on record )
Posted: May 2
Awful game had to unplug my controller to see what the controls were.....
Helpful? Yes No Funny
_f0dor_
( 9.3 hrs on record )
Posted: May 2
One of the few games out there that I truly believe have the ability to make you happy!
Helpful? Yes No Funny
caineblood
( 2.1 hrs on record )
Posted: May 1
Only the best stick kung-fu allowed!
Helpful? Yes No Funny
Annales
( 2.6 hrs on record )
Posted: May 1
The most gratifying game since self gratification!
Helpful? Yes No Funny
ichabod_scream
( 13.7 hrs on record )
Posted: May 1
I don't write reviews very often, but every now and then i find a game so good that i just have to give it my thumbs up. This game is listed as a cheap $4.99 game but it should have been listed at at least $14.99. The game is very high in quality for a budget game. The graphics (while simple) are very good, so is the layout, music, and quality of game play. The game play is very addictive. You use but two buttons to play this game, it's very easy to learn, but has a surprising amount of depth as you go further into the game.

Easy to learn, enough depth and fun to make it thoroughly addictive. If you like fighting games, this one is a must have for your library. At the risk of seeming like a fanboy, i give this game a 10 out 10.
Helpful? Yes No Funny
YoungVenus
( 2.2 hrs on record )
Posted: April 30
If you're looking for a very simple, satisfying experience, this game can help you.
Helpful? Yes No Funny
HOOOODINI
( 6.3 hrs on record )
Posted: April 30
10/10 would play again
Helpful? Yes No Funny
Zoombie
( 3.1 hrs on record )
Posted: April 30
Proof that anyone can make a good game, even the developers of "No Luca No!".
Helpful? Yes No Funny
chaser
( 0.6 hrs on record )
Posted: April 30
One Finger Death Punch is an insanely fun arcade style two-button beat em up. Simple, fun, lots of content, easy to pick up and play, cheap. What more could you ask for? Should be in everyone's collection.
Helpful? Yes No Funny
axelwin
( 0.9 hrs on record )
Posted: April 29
My Experience:
-Started game.
-Killed lots of people.
-Felt like a bad#$%.
-Died.
-Uninstalled.
234/Pickle
Helpful? Yes No Funny
restinpeace12
( 1.0 hrs on record )
Posted: April 29
One Finger Death Punch is like all the stick figure animations I used to watch and enjoy, but this time you get to experience the thrill and action by controlling the stick figure. One of the most fun games out there, definitely recommended for those who're looking for a game that is not very detailed, has middle-quality graphics. 8/10
Helpful? Yes No Funny
FancyCyclops
( 4.7 hrs on record )
Posted: April 29
Ready those fingers.
They're going for a pretty long ride.
Maybe also drink some coffee for the heck of it.
Helpful? Yes No Funny
ßᴀҡᴀı ( Ban Me From CSGO )
( 13.4 hrs on record )
Posted: April 29
requirs more than 1 finger 0/10, jk best funest arcade game ive played
Helpful? Yes No Funny
Punished Blart
( 6.8 hrs on record )
Posted: April 28
A perfect blend of a freestyle rhythm game and Xiao Xiao
(or whatever your favorite stickman beat'em'up was)
(Shiftlimits and associates were my favs in the Stickman Golden Era, and nobody does it better than Terkoiz)

No really, this game plays more like a two-button rhythm game than anything else, but it is incredibly visceral with immediate feedback, and moreso than what the description states: your timing absolutely matters in every way possible. It affects RNG significantly, and special moves have special effects. Power Smashes, "Snaps," and similar attacks, jack your range up for one enemy on each side, even further than the Light Em Up skill. Sometimes after reaching a particular stage in a combo, you'll go what I could call God-Mode, or maybe Saitama-Mode ( ͡° ͜ʖ ͡°), and are able to smash any enemy, from any distance, in one hit. Even Brawlers. It also lasts for the entire current spawn, proving to be invaluable.

This game is a lot like Hotline Miami in a way: Getting dirty gets you points. Combos, special, and the gorey slomo attacks will rack you up points faster than anything. Racking up combos and special attacks will rack you up points faster than just medal's bonus. Even if you muck up, a clutch salvaging of the situation is worth more than a perfect run.

And nearly all of this is nothing but timing.

However, it's not exactly a rhythm game: It doesn't matter in what order that hands are caught - you don't need to take out a single enemy with an exact pattern, one at a time. You can rush through a row of multi-hitters to gather combo and then turn around to finish them off, and anyone behind them. Letting them get close, keeping them far away, taking out pattern foes first, running through them, and then running back.

On top of this, while all the levels have a roster, they don't appear to be completely static, including Brawlers and their patterns, equipment, and spawn order. Although the flow and placement tends to be the same. Some enemies can be fixed, too, particularly some Brawlers. This means that every run is a different experience, either slightly or vastly, forcing you to react and not anticipate. That mess will get you "PWNED" faster than anything.
This game will also teach you patience.


ONE MOOOORRRREEE THING:
DOOOO NOT BUTTON MAASHHHH


PS: BIG UP F-777!!!
Helpful? Yes No Funny
saw4ever
( 4.3 hrs on record )
Posted: April 28
leagendry game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 11 people (82%) found this review helpful
Recommended
21.0 hrs on record
Posted: April 6
Overview

One Finger Death Punch is a 2D fighting game by Silver Dollar games, originally being released for the XBOX360 in 2013 before making its way to the PC.

One Finger Death Punch puts the player against rounds of enemies called "Mob Rounds" in game. The rounds differ in the size of waves, difficulty of enemies and various other premises, such as hit combos, weapon drops, changeable abilities, specialized rounds and boss battles. Fighting can be done with a simple two button configuration, one button corresponding left and the other to the right. Your mission is to defeat all the enemies before your health is depleted. You must hit the buttons in sequence to avoid taking damage. Each time you miss a button, or push the wrong one, the enemy will hit you.

Despite only needing two buttons, , One Finger Death Punch supports both keyboard/mouse or controllers depending on your preference.

The game has two modes: the main story and survival mode. The main campaign consists of ever-increasing rounds of enemies and, on occasion, different requirements depending on the level. Some examples of those requirements include: light sword battles, timed battles, boss fights, lightening rounds and more. Survival mode is just that: survive. The waves never stop until you're eventually defeated. Survival is broken up into three sub-categories: Regular, Blind and "No Luca No". The regular mode plays much like the main campaign, blind removes the hit indicators on the bottom of all enemies except those that have unique combos and "No Luca No" is regular, but you must swat away a black cat named "Luca" from blocking your screen. In all three modes, the speed at which the enemies come slowly increases as time goes by. There are also three difficulty modes both in story mode and in survival mode; student, master and grandmaster.

As you traverse the main campaign, you'll unlock useful abilities, such as the ability to slow down enemies, earn health, extend the use of weapons...etc. You may select any three abilities at any given time and you can switch them before each level if you so desire. There is no penalty for changing abilities.

One Finger Death Punch doesn't offer much more than that. It's a very straight forward game, but does the job well. It's simple in design, but offers quite a challenge for those looking to play on some of the harder difficulties. What I will say is that I'm not a huge fan of most fighting games, 2D or 3D, but I really loved this one. It feels very smooth, the combos, weaponry, and abilities fit seamlessly into what you're doing so there's not much need to stop and think about what to do next, which is good since there is very little time to do so. The game never felt like I lost due to cheap hits and could really tell when my skills were improving and that was the most enjoyable part for me.


Pros

  • Visuals (both combat & background) are well done.
  • Combat movement is fluid and precise, even though you're fighting a bunch of stick figures.
  • Controller support. I always played with one and it always worked fine. I used an XBOX & Logitech controller.
  • Adjustable abilities to cater towards personal play styles.

Cons

  • Repetitive - The game can feel a bit "samey" after longer playthroughs, both in combat and in level design.
  • Achievements - There are a ton and they are extremely grind heavy and difficult for those who hunt achievements.


Overall, One Finger Death Punch is a great title. I enjoyed all the stick-on-stick violence and found it a nice game to blow off some steam or just to lose myself in for a little while. If you like 2D fighters, stick figures, or both, I recommend checking it out. It's a blast.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
3.9 hrs on record
Posted: April 20
1h+ gameplay, and i got 60+ achievements, in the wrong order. 2pro4u 9/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
5.7 hrs on record
Posted: April 17
I havn't played much, to be brutally honest
However...

My Logitech Hyperion Fury mouse promised me about 40-50,000 clicks before I would notice any effect on its quality. In the time I have spent on this game already, I would have easily surpassed that amount. I noticed something

I noticed that nothing had happened

This game made me realise that sometimes things dont live up to our expectations. Sometimes they surpass them.
Thats what this game did
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.0 hrs on record
Posted: April 5
>Another stick figure game

No, this game clearly had a lot of work put into it.
It's actually a hell of a lot of fun.
Worth more than what your paying for.
Go play it already.
Judgmental jack(a)ss
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.1 hrs on record
Posted: April 10
God, this has to be one of my favorite games of all-time. It's just so much fun, more than what you might think. Survival is just so much fun, going from 500 to 1500 average every game is so cool, watching your progress. And, this game is more than button mashing. It's all about accuracy, whilst being fast enough. I couldn't recommend this game more.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
30.2 hrs on record
Posted: April 8
Do you want to know what's impossible? This game. It started out quite addictive and fun, but along the way things got harder. It made me realise I don't really have superhuman reflexes.

Positives:
+ broke two of my mice
+ better than Clicker Heroes

Negative:
- It is literally impossible to get all the achievements.

If you can even reach a score of 4000 legitimately in survival mode, you're not human anymore - enemies hit you before you even see them appear on your screen.

If you want a game to play so you can blame yourself, then get this game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.4 hrs on record
Posted: April 7
Surprising amount of depth for a game where you click two buttons. Addictively fun gameplay and appropriately corny sound effects. Interface could use a little work.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.6 hrs on record
Posted: April 16
Really enjoyable little game. Definately worth buying!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
24.9 hrs on record
Posted: April 15
Amazing game, I have had so much fun.

Pros
- Light on system so slow computers still can play easily.
- Easy learning curve.
- I'm not sure how to use it, but it seems to have a recording accomadation to make easy recordings.
- CHEAP CHEAP CHEAP CHEAP
this game is so cheap it's ridiculous. Think of things this way, a candy bar at the store cost $1. This game is worth 5 candy bars in price. However, I can eat five candy bars in about 4 hours. This game can, and will last many more.

Cons
- After a couple straight hours of play you get bored, but only for a little while. Come back in like 1 hour and it regains its value.

DEFINATLY worth $5. Honestly, this game is worth $10, maybe $15 (but no higher). At any rate, buy this game. But remember, these are stick figure moves, do not try in real life, you will injure yourself and you will not single handedly destroy 300 of your enemies.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
13.5 hrs on record
Posted: April 25
My fingers fell off and I had to replace them with chopsticks
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.0 hrs on record
Posted: April 22
Stupidly satisfying. Even though you're only pressing two buttons, you feel like a ninja while playing this. I don't know how they fit this much depth into a two-button game, but somehow you actually find yourself improving drastically over time.

It's awesome, and makes you feel awesome.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: April 30
Proof that anyone can make a good game, even the developers of "No Luca No!".
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
12 of 14 people (86%) found this review helpful
Recommended
2.8 hrs on record
Posted: February 20
9.8/10 - The Original and the Best 2 Button Combat Game!

I've played a few games similar to this, but none of them come close to the depth and gameplay of this title. For just $5 or less you can get an extremely addictive game that will keep you going for hours. There are 250 levels in the campaign alone in addition to several modes including survival. The campaign will run you at least 15 hours if not more so the overall value of this game is extremely high.

You are a Kung Fu master and through just 2 buttons you decimate your enemies with a variety of styles, weapons and objectives. Some of my favorite types of matches are light saber levels, timed destruction and mob levels!

The game really has the juice to keep you entertained and coming back for more. It's a title that instantly makes it to my favorites tab; I will continue to play and keep trucking towards 100%. Finally, I love the "Mastery" section which shows you the total percent complete you are with the game; an hour will give you around 3-5% total mastery.

Worth the full $5! Amazing gameplay and an extremely lengthy campaign!

Accidently Reviewed
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Steam Group: AccidentlyReviewed

Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
8.3 hrs on record
Posted: March 14
Surprisingly addictive.

Don't let the "simple" graphics and clunky interface fool you. This game might look like your average tablet game at first, but the price-tag and amount of content more than justifies the 98% overwhelmingly positive rating this game has gotten since its release in 2014.

The controls are simple, try to counter the enemies rushing in from the right and left side by using the right and left mouse buttons to hit them at their respective sides.
At this point you might ask, "What? Just two buttons? That sounds lame dude!". You're right, that actually sounds pretty lame.

Luckily it only sounds lame.

The game does a decent job at hyping up fights with flashy effects and dramatic music, and there's enough enemy variety to make each level engaging and intense.

Don't forget that this can pretty much run on any kind of potato computer, I think.

Thanks to Lokigabe for recommending and gifting this game to me.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
5 people found this review funny
Recommended
41.5 hrs on record
Posted: March 26
Stick it to them.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
2 people found this review funny
Recommended
10.0 hrs on record
Posted: February 11
Best 2,50 i have spent in steam!
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
3 people found this review funny
Recommended
8.8 hrs on record
Posted: March 21
if u are smart and fast like me then u must play this game :)))))))))))))
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
7.4 hrs on record
Posted: February 21
Rip mouse and fingers.. :P
I very like that game I even played on it on my mobile phone.
Fun and Funny game at same time
10/10
worth buying that
Was this review helpful? Yes No Funny
19 of 34 people (56%) found this review helpful
Not Recommended
38.5 hrs on record
Posted: March 26
(For those anticipating that I just suck so I'm making excuses, know that I've completed 100/150 achievements for this game including 2m mastery points, 3k survival points, all 21 skills unlocked, and completed student mode. No, I'm not the best at this, but I'm definitely skillful. My review here comes from genuine frustration with game mechanics. It is not a cop out for wondering why I'm no good.

As another benchmark, understand that according to Steamspy, around 500,000 people have bought this game: http://steamspy.com/app/264200

My ranking on the survival kill leaderboard is in 1,345th place. That puts me in the top 1% of players who bought this.)

This game has the same problem Street Fighter has - freeze frames. Whenever you hit an enemy, the game slows down, and if you do a super hit from knocking an enemy into the background, the game slows down for a little while. At first, this isn't much of a problem since you'll beat the levels anyway. However, you'll want to go back, get platinum medals, and be perfect. The left/right mechanic gets repetitive and you'll want an extra challenge, but overcoming that challenge isn't fair. The difficulty's fine, but the game just screws you up. This is especially noticeable when fighting multi-hit enemies and getting interrupted. You're learning what their colors stand for to instinctually press a button combo, but these freeze frames mess you up. The game claims it's giving you a breather, but you don't want a breather. The game deccelerates and reaccelerates which messes up your timing.

This gets even worse when it comes to automatically picking up weapons, using weapons, and using abilities. There are times when you're in the flow of things, but because you can't choose to ignore a weapon on the ground, can't choose when to use a weapon, and can't choose when to activate an ability, you have to adapt to your character's uncontrollable instincts. It's kind of contradictory to the game's theme of discipline. It'd be great if there was an options menu that let you customize your character's automation similarly to how you can choose which abilities to use. The game could even let you hit the up and down buttons in addition to left and right to pick up/use weapons and use abilities. Heck, there should be an option to activate or deactivate the freeze frames described above as well.

Another thing the game lacks is a training mode. Yes, you can play survival. Yes, you can go to the level mode's nunchuck, lightsword, defender, speed, and weapon rounds. However, you can't just play an unlimited mode where you set the game at a specific speed with specific enemies to play to your heart's content and plain old get better. For example, maybe you're struggling with certain enemy types. The only way you can practice is by playing against them. There's no dojo where you can practice techniques over and over until you get good at them.

I'm not saying the game needs a custom level designer, but it would be nice if you could practice against specific colored enemies, or just play on a random level generator where you plug in values for how often different enemy types come in. Maybe I want to play against yellow enemies 20% of the time and pink enemies 10% of the time. Maybe I want to see on average 10 enemies on the screen at a time. Maybe I want to see 1/25 enemies as minibosses. Maybe I want a weapon to show up once every 10 seconds.

Regardless, the game doesn't let you do this.

This is not a martial arts beat'em up. It's a martial arts movie beat'em up. The game tries to look flashy, and from a spectator's perspective, it's cool. From a player's perspective, it's annoying. Heck, as a player, you don't really pay attention to the flashy graphics anyway since you're focused on getting the right rhythm like a drummer does between his left and right drumsticks.

Basically, imagine this game like being a drummer in a gig except you're accompanying a solo artist who improvises by slowing down and speeding back up again. Typically, the drummer is supposed to keep the beat, but now, the soloist is keeping the beat...

...and you can't practice before the gig. The only practice you get is from playing gigs themselves which means you learn the hard way from the audience booing you out and not getting paid as much as you would have if you did.

It's fun at first while you're learning to play, but once you've learned and want to apply it, you get frustrated and want to do something else.
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3 of 3 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: February 5
Carpal Tunnel Simulator
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