Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons.
User reviews: Overwhelmingly Positive (4,412 reviews)
Release Date: Mar 3, 2014

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Recommended By Curators

"A low budget yet hyper-stylised kung-fu action game which provides excellent player feedback and super satisfying fighting, using very few buttons"
Read the full review here.

Reviews

“One Finger Death Punch is an enormously generous and exhilarating combat game - one whose capacity for expression and mastery is far broader than its simplistic appearance suggests.”
9/10 – Eurogamer

“One Finger Death Punch is a game that one must definitely play in order to understand and judge it. This is all about the feel, and there’s so much of it as you play it more and more.”
9/10 – Cheat Masters

“The game is an instant classic. There’s not a mark to be said against it. It excels in every possible way, challenging the best of us while still remaining pick-up-and-play enough that literally anyone could start in on it, and subsequently get hopelessly addicted.”
5/5 – the XBLIG

About This Game

Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit.

Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode.

One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.

Every Press Matters! DO NOT BUTTON MASH!

One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz+ Dual Core Processor or higher
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM with Shader Model 3.0 support and needs a directX 10 capable video card.
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: This game requires Microsoft XNA Framework Redistributable 4.0 and Microsoft NET Framework 4.0. If you need, you can download from http://www.microsoft.com/en-us/download/details.aspx?id=20914 and http://www.microsoft.com/en-us/download/details.aspx?id=17851
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz+ Dual Core Processor or higher
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM with Shader Model 3.0 support and needs a directX 10 capable video card.
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller officially supported
Helpful customer reviews
27 of 30 people (90%) found this review helpful
4.8 hrs on record
Posted: October 27
I actually enjoyed this game immensely. I described it to friends as a "coffebreak game" when one of these said friends complained that he didn't "have time for any more games".

It's a test of endurance between two fingers (Or one if you are ballsy) and mashing does not work, especially if you want to get the achievements. There is timing, quickness, decision making, and attention that you need to win the rounds that get exponentially faster through the game.

Don't let the simple graphics fool you, the soundtrack and sfx are top notch and it only makes me hope for a sequel!

Do the devs a favor and nab this game so we can get that sequel with multiplayer (competitive mode anyone?)
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21 of 23 people (91%) found this review helpful
101.5 hrs on record
Posted: October 21
I would not have discovered this game if I hadn't watched jacksepticeye play it on Youtube, and as soon as I saw gameplay of it, and saw that it was only $5, I knew I had to get it, and 90 hours of playtime later, I can safely say that it's perhaps the best five dollars I've ever spent.

One of my favorite types of games are games that are simple to learn, difficult to master, and rank you on how well you did. One Finger Death Punch, Flappy Bird, Spin Copters, Electronic Super Joy, all of them very simple (and cheap) games that I've put more hours in than I've put into any other type of game. But like every game, even one as good as I think One Finger Death Punch is, there were some hiccups.

What I liked about the game:

- Flexible difficulty: 1FDP is the only game I've come across so far that has such a flawless, seamless method of adjusting its difficulty level to player skill. If you were able to clear a level with little effort, it upped the speed a tad. If you did alright, it kept you as is. If you lost, or just -barely- beat it, it stepped you down a tad. There's still that "Easy > Normal > Hard" mechanic in the form of the Student, Master, and Grandmaster difficulties, which don't take you under a certain speed, but the flexibility remains, and it is pretty much perfect.

- Shadow enemies: If an enemy design in a game as simple as 1FDP can make you -nervous- when you encounter it, that is excellent design, and the "shadow enemies" encountered in the later stages of Master, and nearly all the stages of Grandmaster are exactly that. Most enemies have an indicator below them that shows what order you need to click them in order to defeat them, and a color that corresponds to this order. Shadow enemies have neither, and because of this, it's nerve-wracking whenever you encounter them, because you don't know how many hits it'll take to defeat them, or whether or not they'll change sides. That sense of uncertainty adds a greater depth of challenge to an already very challenging game.

- Atmosphere: It's a two-dimensional, two-button beat-em-up. The main character is a plain white, indescript stickman. The only variety between enemies is color, and sometimes a hat. And still, the game manages to make you feel like you're Bruce Lee, with an amazing soundtrack in the background, and an endless array of lightspeed punches kicks, blood, sound effects, bodies flying into the air, stuff breaking, exploding, collapsing, etc. And when it's all over, you can't help but take a deep breath at how epic it was, especially when you just got a perfect round.

- Forking Progression: Progression in 1FDP is not linear in the sense that there is only one clearly-placed way to go, and if you're having trouble on a level, you just have to keep attacking it over and over and over until you finally win. 1FDP's, levels fork off into various paths in the middle, such that at any given time, you could have up to five or six levels available at one time to play. The forks taper back into a linear progression near the end, which I feel is appropriate, but the multitudes of forking paths in the middle was stunningly impressive to me.

Now, for what I didn't like:

- The Tutorial Levels: 1FDP is an incredibly simple game. It's so simple that the first six or so levels that -constantly- stop the gameplay in order to beat incredibly obvious mechanics into your skull, are completely redundant and unnecessary. From the first second of the first level, just by -glancing- at my character, and the oncoming enemy, I knew exactly what I had to do, which made it very annoying to me when everything kept pausing in order to waste time explaining it. Oh, the enemy with TWO bars underneath him takes TWO hits to defeat? You don't say! It irks me when games treat their players like they're idiots, especially games as simple as this one.

- Wasted Design Opportunities: I feel like SDG dropped the ball in a few places in terms of designing mechanics, particularly, weapon design. There are two categories of weapon: melee and ranged, and three types of weapons for each category, sword, staff, and club for melee, arrow, dagger, and bomb for ranged. And other than the melee throw special, which, unless you take the Throw Weapon skill, you'll only see about 20% of the time, -all- the weapons in either given category do the -exact- same thing. Every ranged weapon gives you a one-hit kill. Every melee weapon extends your hit range. I feel like SDG could have done more with the weapons without compromising the simplicity of the game. Have staff weapons increase the range, have swords do two points of damage per hit, have clubs knock enemies back into the enemy behind them when they kill them, stalling that side of the screen for a moment. And something similar for the ranged weapons. As it is, it's not bad at all, but I just feel like it could have been -better-.

This extends to the types of available levels as well. There's literally no difference between Light Sword rounds and Nunchaku Rounds besides color scheme and the obvious use of different weapons. And while those levels are -awesome-, they could have been done better, differently, to add a touch more variety.

Overall, despite the annoying, needless idiot test at the very beginning of the game, and the wasted design opportunities, this is an absolutely amazing game for its price, and I'd give it an easy 9.7/10. Get it. You won't regret it.
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17 of 21 people (81%) found this review helpful
8.0 hrs on record
Posted: October 25
It's surprising how from a very simple mechanics (left and right mouse buttons) and presentation (stick figures) derives so much joy and entertaiment.
Also you can rip hearts out of ribcages.
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10 of 12 people (83%) found this review helpful
11.5 hrs on record
Posted: November 4
One finger death punch is the ultimate example of a game with bare minimum graphics and controls that manages to work it to its advantage. Your hits have to be lightning fast but at the same time carefully calculated, which makes the impact of your every move immediately demonstrated. Enemies come and go in an almost rhythmical hypnotizing frenzied fashion and it is admirable how the game manages to make your fighting style look almost flamboyant with such little resources at its fingertips. One finger death punch is a must have for people who like beat' em up games as well as for those that don't, since it has a magical ability of drawing you in for just one more level.



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7 of 9 people (78%) found this review helpful
2.4 hrs on record
Posted: November 3
The game is really simple and easy to get into. Also helps hand eye coordination a bit I think. The various enemies that come at you as the game goes along get harder to deal with but helps you learn new strategies for taking them down regardless. Fun and simple game, would reccomend picking up this game whether it is at full price or discount.
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5 of 7 people (71%) found this review helpful
3.5 hrs on record
Posted: November 7
You are a kung-fu stickman killing hundreds of enemies by using throwing knives, bows, maces, swords and clubs while a awesome stereotypical sensei comments your every move.
oh, and you have superpowers, that too.

also, lightsabers

and you can kick someone's hearth out of his chest

aaaad slice his face off

...do i really need to say more?

10/10
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5 of 7 people (71%) found this review helpful
10.0 hrs on record
Posted: November 12
One two, kick a few dudes.
Three four, get a cool sword
Five six, kill them with sticks
Seven eight, this is great
Nine ten, Ima play again
Buy it.
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3 of 4 people (75%) found this review helpful
2.3 hrs on record
Posted: November 9
You could play this game for hours without getting bored, warning: hilarious & addicting!
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3 of 4 people (75%) found this review helpful
4.8 hrs on record
Posted: November 11
10/10

the most fun that I had in years
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4 of 6 people (67%) found this review helpful
1.9 hrs on record
Posted: November 4
Spectacular! WORTH IT!
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5 of 8 people (63%) found this review helpful
9.9 hrs on record
Posted: October 25
One of the best games I've ever played.
You have to time every single one of your actions, and have supersonic reflexes, and it feels great.
The visual is so good, I had the feeling of playing a Hyun's Dojo video.
Best stickman fighting game IMO
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1 of 1 people (100%) found this review helpful
14.1 hrs on record
Posted: November 15
I've only played this for a short while at the time of writing this review, but I'm already loving this game. Video games are meant to be fun. They shouldn't be work or cause any sort of stress on the player. Games these days feel like you're doing some sort of work to get some enjoyment out of it. You have to work to get a satisfying result. They could be fun or they could not be, but in any case, you're doing some level of work.

There is no work in this game. You're thrown straight into the fun. The gameplay is very simple: you control the character using just two mouse buttons, and they are simply just attack buttons. There are no buttons for moving around. You move around with each attack you make to the oncoming enemies, and that's pretty much it. It sounds simple, but it's not. It's totally fun.

The game is definitely worth five bucks. It's a purchase you won't regret.
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1 of 1 people (100%) found this review helpful
17.1 hrs on record
Posted: October 26
such a good tme killer
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: November 17
To me this game is very zen. Once you get into the zone, it's very satisifying to complete a level. There isn't much to it, right and left click the mouse, but yet it gets very challenging as you progress because you have to time your hits just right, and like a good Kung Fu movie, baddies come at you in droves. Also, if you are into button mashing, this game is going to punish you. The developer paid special attention to making sure you can't just buttom mash to win. I don't think I have any other game quite like this in my library. A great game for decompressing after a hard day. Take out some stick figure baddies Kung Fu style. It rather cathartic.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: November 16
This game cured me of my bloodlust

11/10
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2 of 3 people (67%) found this review helpful
18.3 hrs on record
Posted: November 10
Do you want to destroy stickman Mortal Kombat style?
Do you want to do that with a single click of a button?

Then buy this game. Totally worth it.
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2 of 4 people (50%) found this review helpful
13.1 hrs on record
Posted: November 1
I don't think any words can do this game justice, just don't be fooled by it's simple graphics.
A total blast on higher speeds.
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2 of 4 people (50%) found this review helpful
4.7 hrs on record
Posted: November 1
This is an amazing game, it's very addictive. The music is okay, but I always put on my own music when I play this, which is also good imo. It's addictive, quite difficult, and unique, a must have game well worth the price.
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2 of 4 people (50%) found this review helpful
1.8 hrs on record
Posted: November 7
What a fantastic little game.
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1 of 2 people (50%) found this review helpful
25.5 hrs on record
Posted: November 15
The first time I saw this game I ignored it, at first glance it looked like a plain 2D experiment, but this game is really awesome! I recommend it to everyone!
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