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Time moves forward only when you do in the dungeons of WazHack, so you can take your time to solve problems instead of just spamming 'attack' and 'drink healing potion'. With over 300 unique items to be found, you will invent your own solutions to sticky situations.
Releasedatum: 17 feb 2014
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WazHack gets Multiplayer!

28 maart 2014

Multiplayer in WazHack is unlike any multiplayer you have played before.

In this multiplayer, each player remains in their own instance of the dungeon - which at first seems completely bizarre, but it is the key to keeping all the roguelike elements in the game: your character's time is in no way tied to the time of your fellows, so you can still spend all the time you like playing your character your way.

You face the same creatures, but you will find different loot. The ability to trade loot adds a whole new dimension to the process of staying alive - trade spellbooks for swords!

You can only trade loot while standing together though, so be sure to stay close enough to help each other. You can play different classes, so consider balancing each other's strengths and weaknesses: some combos are quite powerful.

If a player dies, other players can revive them... if they can survive the life draining effect of a dead friend!

There are currently two multiplayer modes: Co-op and Competition. Co-op is the main mode and is as described above. Competition mode is the dungeoneering equivalent to time trials in a racing game - you get exactly the same dungeon, including the same loot, and each player faces the challenges alone (no trading or reviving).

Multiplayer is also multiplatform - your friends on Windows, Mac OSX, and Linux can all play together.

Get it on the store now!

Voice chat (such as Steam's built-in system) is strongly recommended.


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Info over het spel

Time moves forward only when you do in the dungeons of WazHack, so you can take your time to solve problems instead of just spamming 'attack' and 'drink healing potion'.

With over 300 unique items to be found, you will invent your own solutions to sticky situations. With over 150 different monsters, many with unusual attacks, you will find plenty of sticky situations!

The procedurally-generated dungeon and vast array of possible items gives immense replay value. Some games you'll find a good weapon early, other times you'll rely on wands or potions or spells.

You don't see it much in the all-action video above, but some of the most fun is had just standing still trying to work out how to get out of a sticky situation. Should you try that unknown potion? Maybe it's Healing? What about that wand? Maybe it's Magic Missile... or maybe it's a Wand of Create Monster, and it'll get even stickier!

You start with your choice from 16 character classes, each with different starting equipment, stats, and available talents. The game you play also depends very much on what interesting loot you find. Maybe you'll find a great spellbook and put all your efforts into turning your uneducated knight into a master battle mage!

Still confused about this unusual game? You can try the demo at http://www.wazhack.com/play, or just watch one of the many Let's Play videos that WazHack players have put on YouTube (every game is different, so they won't spoil it for you).

If you have ever played NetHack or a similar roguelike, you will find plenty familiar about this game, but be prepared for a lot of surprises too.

Systeemeisen (PC)

    Minimum:
    • OS: Windows XP SP2, Windows 7 SP1, Windows 8
    • Processor: 2GHz
    • Memory: 512 MB RAM
    • Graphics: Any 3D Graphics Card
    • DirectX: Version 7.0
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn down resolution and settings on Integrated GPUs.
    Recommended:
    • OS: Windows 7
    • Processor: 3GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 640
    • DirectX: Version 10
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn up resolution and settings on high-end GPUs.

Systeemeisen (Mac)

    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2.5 GHz Intel Core i5
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics 4000 512 MB
    • Hard Drive: 100 MB available space
    • Additional Notes: Select lower resolutions on Mac Minis.
    Recommended:
    • OS: Mac OS X 10.7
    • Processor: 2.7 GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn up graphics settings on high-end systems.

Systeemeisen Linux

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2GHz
    • Memory: 512 MB RAM
    • Graphics: 3D Graphics Card
    • Hard Drive: 120 MB available space
    • Additional Notes: Turn down resolution and settings on older integrated GPUs.
    Recommended:
    • OS: SteamOS
    • Processor: 3GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 640
    • Hard Drive: 120 MB available space
    • Sound Card: ALSA Audio
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
Nuttige klantrecensies
13 van de 15 mensen (87%) vonden deze recensie nuttig
266 producten op account
19 recensies
161.5 uur in totaal
The last game you'll ever need to buy.

If you want a game that's very fun, challenging, and rewarding with unlimited replayability then you should get this. Don't get scroogled by the many "roguelite" or "roguelike-like" games on Steam that claim to be roguelike when they're actually not. Get a true roguelike like this one or Tales of Maj'Eyal.

This game is so addicting it should be called WazCRACK!

steev out
Geplaatst: 19 maart 2014
Was deze recensie nuttig? Ja Nee
4 van de 4 mensen (100%) vonden deze recensie nuttig
94 producten op account
5 recensies
9.5 uur in totaal
The cursed scroll of remove curse removes itself.
Geplaatst: 28 maart 2014
Was deze recensie nuttig? Ja Nee
4 van de 4 mensen (100%) vonden deze recensie nuttig
234 producten op account
1 recensie
33.3 uur in totaal
WazHack is what you get when someone who really understands roguelikes spends a lot of time and effort on making a new one ... with animated 3D figures instead of ASCII characters. Highly recommended.
Geplaatst: 14 maart 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
2 producten op account
1 recensie
13.9 uur in totaal
Writing my first review, and for a game like wazhack, its hard to give anything but good feedback. I was looking up different rougue games that gave me the same feel of being thrown into a dungeon and left for dead that the original nethack game gives you, and this was the perfect compliment. I've been recently playing nethack on vulture before i found this and what a great surprise! Combining the easy feel of platform games with the rougue like gaming on seemingly endless map scenarios. My favorite thing is how they have kept to the title name with the naming system. I was hoping for some prayers because they help you out of some sticky situations in the original game and the lack of the pickaxe for crushing walls is to bad but other then that its true to the original with so many classes to choose from and random levels, it offers great replayabilty which is somthing I often look for in a game.
So overall I would have to say that it a good 9 out of 10 for me.
Geplaatst: 13 maart 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
199 producten op account
4 recensies
30.3 uur in totaal
Very good roguelike, maybe the best I ever played.
Geplaatst: 7 maart 2014
Was deze recensie nuttig? Ja Nee
103 van de 119 mensen (87%) vonden deze recensie nuttig
1,927 producten op account
8 recensies
61.9 uur in totaal
The most appealing part of this game for me is the smooth transition between action and strategy. You can be running down a hallway and mowing down goblins, then suddenly you're inches away from a giant, sifting through your inventory and trying to decide which item is the most likely to prevent his club from crushing your skull. Do you have a sleeping potion to throw at him? Maybe this unidentified scroll can teleport you to safety? Your wand of polymorphing might turn him into something that can't wield a club...

Looting is another big part of the game that stands out for me. Almost every enemy drops something, often many somethings. My inner hoarder can't help but squeal in delight when I've finished slaughtering a battallion of gnomes and find myself standing knee-deep in daggers, various wands, and a pile of tiny outfits. You have a fair bit of inventory space, and it's surprising how fast this can fill up with scrolls, potions, books, gems, weapons, rings/amulets, armors, foods, etc. Then you have to decide what you want to identify, sell, drink, read, or keep for emergencies.

Don't get me wrong though, having hundreds of items and unlimited time to think doesn't make the game get any easier as you go further down. Enemies become stronger and spawn more quickly, until you're fighting your way through waves of liches, giants, skeletons and demons. Your stockpile of healing items, wands and scrolls can be quickly depleted if you don't plan ahead or if you just have ♥♥♥♥ty luck. Beating the bosses and making it back to the top is a major accomplishment, one that you'll only experience after you have a good grasp on how things work and what the best ways to approach situations are. Even then it's still a rather rare experience, especially with the most difficult characters.

There are only a few games that I can say I've put hundreds of hours into, and I'm proud to say that this is one of them.

TL;DR - Replayability, looting, inventory-management, strategy.
Geplaatst: 17 februari 2014
Was deze recensie nuttig? Ja Nee