Time moves forward only when you do in the dungeons of WazHack. Think your way out of problems instead of just spamming 'attack' and 'drink healing potion'.
User reviews:
Overall:
Very Positive (350 reviews) - 90% of the 350 user reviews for this game are positive.
Release Date: Feb 17, 2014

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About This Game

Time moves forward only when you do in the dungeons of WazHack, so you can take your time to solve problems instead of just spamming 'attack' and 'drink healing potion'.

With over 300 unique items to be found, you will invent your own solutions to sticky situations. With over 150 different monsters, many with unusual attacks, you will find plenty of sticky situations!

The procedurally-generated dungeon and vast array of possible items gives immense replay value. Some games you'll find a good weapon early, other times you'll rely on wands or potions or spells.

You don't see it much in the all-action video above, but some of the most fun is had just standing still trying to work out how to get out of a sticky situation. Should you try that unknown potion? Maybe it's Healing? What about that wand? Maybe it's Magic Missile... or maybe it's a Wand of Create Monster, and it'll get even stickier!

You start with your choice from 16 character classes, each with different starting equipment, stats, belief system, and available talents. The game you play also depends very much on what interesting loot you find. Maybe you'll find a great spellbook and put all your efforts into turning your uneducated knight into a master battle mage!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2, Windows 7 SP1, Windows 8
    • Processor: 2GHz
    • Memory: 512 MB RAM
    • Graphics: Any 3D Graphics Card
    • DirectX: Version 7.0
    • Storage: 100 MB available space
    • Additional Notes: Turn down resolution and settings on Integrated GPUs.
    Recommended:
    • OS: Windows 7
    • Processor: 3GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 640
    • DirectX: Version 10
    • Storage: 100 MB available space
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2.5 GHz Intel Core i5
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics 4000 512 MB
    • Storage: 100 MB available space
    • Additional Notes: Select lower resolutions on Mac Minis.
    Recommended:
    • OS: Mac OS X 10.7
    • Processor: 2.7 GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 100 MB available space
    • Additional Notes: Turn up graphics settings on high-end systems.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2GHz
    • Memory: 512 MB RAM
    • Graphics: 3D Graphics Card
    • Storage: 120 MB available space
    • Additional Notes: Turn down resolution and settings on older integrated GPUs.
    Recommended:
    • OS: SteamOS
    • Processor: 3GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 640
    • Storage: 120 MB available space
    • Sound Card: ALSA Audio
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (350 reviews)
Recently Posted
Sir Bruce Forsyth
( 241.6 hrs on record )
Posted: May 1
I've shouted blasphemous obscene language at the monitor.

Hundreds of hours of fun!
Helpful? Yes No Funny
Strider The Destroyer
( 28.5 hrs on record )
Posted: April 23
Ahh, that one game we will never win! This game is challanging but is pretty fun if you play co-op with friends. 20/10 I'll drink a friends healing potion when he's near death.
Helpful? Yes No Funny
Full Frontal Yeti
( 27.4 hrs on record )
Posted: April 14
Nethack side scrolling. I mean in so many ways it reminds me of Nethack but maybe is a little lighter on content. Which is understandable as Nethack kind of has more years of dev than most games are ever likely to get. And being side scroll the general play is a bit different compared to top down room movement. If you like NetHack type RNG weighted games this is a good one I'd say.
Helpful? Yes No Funny
Mushuukyou
( 147.4 hrs on record )
Posted: March 25
Very, very good game! And I'm not saying that because I helped to beta test it before it went out and got a free copy! I'm saying this because the reason why I beta tested it is because I love it so much! The author is a great guy and he put a LOT of time and energy into making this great!

Good job man, and I am loving this thing always. :) I have TONS more hours into this game than my Steam account will ever show!
Helpful? Yes No Funny
Aria
( 175.2 hrs on record )
Posted: March 13
Fantastic game! A thousand different scenarios to die in, and all of them will teach you something new, and most of them will leave you laughing and howling in frustration at the same time. Fantastic value for money, immense replayability ( you will have too! you will die A LOT) subtle humour, and then the real funl is just how your own ignorance and stuborness will kill you time and time again. Do you have what it takes to learn from your mistakes and beat this dungeon? Of course every dungeon is unique and loot drops are random so sometimes despite your best efforts you can't and won't succeed.
TRY TRY TRY again. you will fail! I promise you, but you will love it!
Helpful? Yes No Funny
Malamor
( 29.5 hrs on record )
Posted: March 2
I have never written a review before. This is the most enjoyable game I have played in a long time. I am amazed at the depth and scope of this game. It's been a very long time a game has kept me awake in bed thinking about it. Anything that makes me call out from work to play is awesome! I am very happy I purchased this. Will recomend to friends.
Helpful? Yes No Funny
Hotblack Desiato
( 401.2 hrs on record )
Posted: February 21
Highly recommended with one caveat:

Be prepared to die. A lot.

That you'll (very, very) often die in unexpected and hilarious ways may or may not make the game more attractive to you.

The game is, in essence, Nethack with a slightly fancier graphic interface. Don't be fooled by this into thinking you're playing anything but a turn-based game, however. If you stop, the action stops. As the tagline says you have "all the time in the world" and that's true as far as it goes. You're free to walk away from the PC for an hour while an angry Dwarf Lord is staring you in the face, axe poised to cleave your skull in two, and rest assured that he'll still be there when you return, just as short and belligerent as he was when you left.

The classes you have to choose from run from the rather humdrum Knight to the ever-faithful Wizard to a singing Bardess, each of whom is endowed with the sort of standard STR, CHA, DEX etc. attributes common to most dungeon-themed games. The starting attributes can be tweaked, to an extent, but each character has certain minimums/maximums in each category that cannot be exceeded. Likewise your alignment can be changed, but again only to an extent. Not all characters can be played as "Chaotic Evil", for instance.

The game itself is set up as a simple dungeon, into which depths you must descend in increments of 100 feet, with 3 floors per "level". Enemies will scale both according to level depth, and according to your character's current attributes and abilities. The strong you get, and the deeper you go, the tougher enemies you can expect to encounter. The entire dungeon consists of 3000 feet, i.e. 90 floors to explore, at the bottom of which you'll encounter one of several varieties of the game's main Boss.

To help you get there you'll have an inventory in which you can store a limited amount of items and equipment such as spells, potions, armor, weapons, food and magical items. How much you can carry is determined by your CON attribute, and as this varies from character to character you'll find that different characters require different strategies in terms of what you'll decide to hold onto and what you'll have to discard. Your Barbarian or Vandal may be able to hold on to an astounding number of items, but your White Witch will find herself quickly over-encumbered and see her attack speed and movement speed reduced as a result. Choose wisely, in other words, both your character and their possessions.

The inventory is/can be quite large, but since you're playing a turn-based game there's nothing stopping you from taking what time you need to sort through it. By default the game allows you to sort items by weight at the click of a button, or to sort by category such as "tools" etc., in the same way. There are also items to be found in-game that can give you the ability to sort by "value" or the like, but access to these isn't guaranteed.

Combat is performed by either magical or physical means. You have the standard health and mana meters, which will scale both according to your character's level and are also dependent on a few other factors such as potions/drinks or various things and places you can interact with as you progress. Spellbooks abound, as do various wands, all flavored toward "evil" or "good" uses, as well as "dark" and "light" magic. Your ability to use these and the strength of the corresponding effect are seperate attributes that are improved with use, and they are mutually exclusive of one another, meaning if you increase your ability to perform "light" magic you will lessen the maximum possible ability that you could obtain in "dark" magic, or vice versa.

Weapons range from the humble staff to the mighty Excalibur to your bare fists, if you're so inclined. Weapon proficiencies, like those of spellcasting, are increased as you use a given weapon category such as Bows or Two-Handed swords or staves and so on. Some enemies are more susceptible to magical attacks than physical, while some operate on the reverse principle. Knowing what to use against a given enemy comes through trial and error, and in this game "error" means a quick and not necessarily painless death.

There are various NPCs spread throughout the dungeon, though their number, the cost of their services, and their attitude toward you and your quest are all dependent, at least in part, on your particular character's CHA skill. A higher CHA means more NPCs, so again some characters can expect to be able to take advantage of more variety of services than others.

The game also includes two "side areas" in every dungeon. Their location is somewhat randomized, but there is always a Gnomish Mine to the left and a Roman Fort to the right. When or if you decide to go in them is entirely optional, although the Mines provide some very useful resources for the late game. The Roman Fort is often avoided entirely, as most players consider it to be far more difficult to complete then the base game, and I tend to agree. I only enter the fort *after* I've completed the full 3000 foot base challenge, and only then if I'm feeling very powerful and am prepared to die in a hail of arrows if I make a single mistake.

The game is difficult, to be sure. Many say exceedingly so, and the word "impossible" comes up rather often in conversations dealing with the game. If perma-death isn't your thing you should probably avoid this at all costs, but if you're prepared for a challenging environment, a large variety of enemies, and a moderately healthy dose of RNG, you could do a lot worse than Wazhack. Personally I enjoy the hell out of it, deaths at 100 feet from club-wielding Kobolds notwithstanding. My first success didn't come until I'd clocked 100 hours in the game, but by then I was well hooked and a taste of victory only prompted me to try again with a new class, and a new strategy.

If you do try it, above all keep in mind that despite the graphical interface this is 100% a turn-based game. Don't get suckered into thinking you have to rush anything. When you encounter difficulty stop, look through your inventory and give some thought to what item or scroll or potion or wand, etc, will offer you the best chance at coming out of the fight alive. Sometimes you won't discover anything that will work for certain, and you'll be reduced to quaffing a random, unidentified potion in the hopes that it will heal you, or zapping the enemy with an unidentified wand in the hopes that he'll just die already, but other times you'll realize that the key to survival is right there in your pocket, and then you can congratulate yourself and move on, probably right into the face of an even worse enemy.

Enjoy!
Helpful? Yes No Funny
Lythelio
( 273.7 hrs on record )
Posted: February 17
Wazhack is one of my favorite game of all time. When I first got the game, I was super excited to play it. I already had some knowledge about the game because I would play the demo a lot. The game has a very mysterious feeling to it, wordering what fiersome monster or quirky character you will see next.

The game is fleshed out. It's very complex, as you can interact with several objects in many different ways.
Helpful? Yes No Funny
Sergio di Napoli
( 51.7 hrs on record )
Posted: February 9
Funny at the start, yet prizeless chaos in the end. Infinite to end, very hard.
A lot of variety makes it hugely replayable, but in the end you achieve nothing but a prizeless chaos and an irritating death.
Helpful? Yes No Funny
Rotongi
( 103.2 hrs on record )
Posted: February 3
This game. Holy ♥♥♥♥ this game.
Helpful? Yes No Funny
turnip
( 2.7 hrs on record )
Posted: January 28
Great game with huge replay value, I've played this game hundreds of times and I still can't get bored with it
Helpful? Yes No Funny
Infinity
( 216.8 hrs on record )
Posted: January 21
Rogue-like, permadeath, a goal . . .
I have been thinking a lot how to recommend Wazhack.
It has all the elements to succeed, but has one major flaw too.

On the positive side:
- a great blend of item fever as after each death the specifications of each per wand, potion, book, scroll, gem, ...are re-shuffled.
- interesting blessed & cursed items
- weapons of all kinds, they sometimes even attack you
- spells of life & death, light & dark.
- traps & deadly monsters
- healthy & poisonous food
- nymphs & fountains
- shops, bakeries, temples, greenlight machines, . . .
- dogs, hatchlings & prisoners as companions.
- romans & gnomes
- dated rendered graphics but somehow they fit the game very well
- nice music & atmosphere
- all is random
- the one more go feeling in the depth of the night/early morning

On the negative side:
- all is 100% random & 100% luck and your very survival depends on it - finding the initial useful items, spells, shops & encounters. If you end up with lazy survival items arriving at 500 ft below or you find huge doors/holes in the wall on your only path down, consider yourself dead already. Especially spellcasters rely heavily on finding usefull spells which they usually don't most of the time.
- Most offensive spells are hugely underpowered at higher skill & experience levels.
- Initial survival - especially non-melee characters - hugely depends on their pets
- A huge amount of unfairness: Sometimes monsters sense when you arrive by ladder/portal/teleport at a floor level and all home in on you - even bursting thru doors - for the kill attacking you from all sides, as if the program rolled your immediate execution/death.
- Hungry? You sometimes kill mountains worth of food without finding food !
- Your heroes who survived and won the game are not saved anywhere & cannot be played with again. They are just reduced to an entry in the Guildhall of Fame. New Game is your only option.

Conclusion? +200 hours, 3 survived - a knight, a valkyrie & a wizard - and a myriad others died.
The huge amount of deaths, randomness & required luck to keep your characters alive can very discouraging for most gamers and only harcore or some persistent gamers will give this a further try and at the end can get rewarded with a huge - but brief - feeling of accomplishment.
Brief because you next tries will end up again in countless deaths and you get the feeling it was all just 100% luck. Not your skill, not your intelligence, not your resourcefulness. . . just luck.

This game is a 50/50 deal. The fun comes at a high price of wasted time & many deaths.

A more balanced drop of class specific survival items and a spell level/power revision will do wonders for this game . . .
Helpful? Yes No Funny
CaractacusRex
( 429.0 hrs on record )
Posted: January 6
This is digital crack cocaine and I am an addict.
Helpful? Yes No Funny
lordvahk97
( 9.1 hrs on record )
Posted: January 4
barbarian simulator
Helpful? Yes No Funny
Thundar
( 2.8 hrs on record )
Posted: January 3
You cannot restore previous saved games other than the one you are currently working on..

Permadeath is your only option.

The game is fun but ultimately it is a Waste of time. You will spend countless hours re-rolling your main character everytime you die, which will be often, instead of actual dungeon crawling. It is a very frustrating experience.

Save your money until they fix it. Play Nethack instead for free. It is a much better game.
Helpful? Yes No Funny
bread head
( 18.7 hrs on record )
Posted: January 2
tonsa fun would reccomend. only downside is that if you're a casual you'll get crushed
Helpful? Yes No Funny
Ardbug
( 17.3 hrs on record )
Posted: January 2
Excellent game for the price, a really nasty and fun rogue like, I don't see how anyone will ever "win" it cause it's just plain cruel, but it doesn't really matter, the journey to the grave is all worth it :)
Helpful? Yes No Funny
eRogue
( 0.7 hrs on record )
Posted: January 1
Sucks.
Helpful? Yes No Funny
Minibrox
( 176.5 hrs on record )
Posted: December 29, 2015
So much simple fun, until the shiny necklace you just picked up strangles you..
Helpful? Yes No Funny
BlackDawn
( 74.3 hrs on record )
Posted: December 23, 2015
Fantastic game for lovers of rougelikes.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
241.6 hrs on record
Posted: May 1
I've shouted blasphemous obscene language at the monitor.

Hundreds of hours of fun!
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
5 of 6 people (83%) found this review helpful
2 people found this review funny
Recommended
401.2 hrs on record
Posted: February 21
Highly recommended with one caveat:

Be prepared to die. A lot.

That you'll (very, very) often die in unexpected and hilarious ways may or may not make the game more attractive to you.

The game is, in essence, Nethack with a slightly fancier graphic interface. Don't be fooled by this into thinking you're playing anything but a turn-based game, however. If you stop, the action stops. As the tagline says you have "all the time in the world" and that's true as far as it goes. You're free to walk away from the PC for an hour while an angry Dwarf Lord is staring you in the face, axe poised to cleave your skull in two, and rest assured that he'll still be there when you return, just as short and belligerent as he was when you left.

The classes you have to choose from run from the rather humdrum Knight to the ever-faithful Wizard to a singing Bardess, each of whom is endowed with the sort of standard STR, CHA, DEX etc. attributes common to most dungeon-themed games. The starting attributes can be tweaked, to an extent, but each character has certain minimums/maximums in each category that cannot be exceeded. Likewise your alignment can be changed, but again only to an extent. Not all characters can be played as "Chaotic Evil", for instance.

The game itself is set up as a simple dungeon, into which depths you must descend in increments of 100 feet, with 3 floors per "level". Enemies will scale both according to level depth, and according to your character's current attributes and abilities. The strong you get, and the deeper you go, the tougher enemies you can expect to encounter. The entire dungeon consists of 3000 feet, i.e. 90 floors to explore, at the bottom of which you'll encounter one of several varieties of the game's main Boss.

To help you get there you'll have an inventory in which you can store a limited amount of items and equipment such as spells, potions, armor, weapons, food and magical items. How much you can carry is determined by your CON attribute, and as this varies from character to character you'll find that different characters require different strategies in terms of what you'll decide to hold onto and what you'll have to discard. Your Barbarian or Vandal may be able to hold on to an astounding number of items, but your White Witch will find herself quickly over-encumbered and see her attack speed and movement speed reduced as a result. Choose wisely, in other words, both your character and their possessions.

The inventory is/can be quite large, but since you're playing a turn-based game there's nothing stopping you from taking what time you need to sort through it. By default the game allows you to sort items by weight at the click of a button, or to sort by category such as "tools" etc., in the same way. There are also items to be found in-game that can give you the ability to sort by "value" or the like, but access to these isn't guaranteed.

Combat is performed by either magical or physical means. You have the standard health and mana meters, which will scale both according to your character's level and are also dependent on a few other factors such as potions/drinks or various things and places you can interact with as you progress. Spellbooks abound, as do various wands, all flavored toward "evil" or "good" uses, as well as "dark" and "light" magic. Your ability to use these and the strength of the corresponding effect are seperate attributes that are improved with use, and they are mutually exclusive of one another, meaning if you increase your ability to perform "light" magic you will lessen the maximum possible ability that you could obtain in "dark" magic, or vice versa.

Weapons range from the humble staff to the mighty Excalibur to your bare fists, if you're so inclined. Weapon proficiencies, like those of spellcasting, are increased as you use a given weapon category such as Bows or Two-Handed swords or staves and so on. Some enemies are more susceptible to magical attacks than physical, while some operate on the reverse principle. Knowing what to use against a given enemy comes through trial and error, and in this game "error" means a quick and not necessarily painless death.

There are various NPCs spread throughout the dungeon, though their number, the cost of their services, and their attitude toward you and your quest are all dependent, at least in part, on your particular character's CHA skill. A higher CHA means more NPCs, so again some characters can expect to be able to take advantage of more variety of services than others.

The game also includes two "side areas" in every dungeon. Their location is somewhat randomized, but there is always a Gnomish Mine to the left and a Roman Fort to the right. When or if you decide to go in them is entirely optional, although the Mines provide some very useful resources for the late game. The Roman Fort is often avoided entirely, as most players consider it to be far more difficult to complete then the base game, and I tend to agree. I only enter the fort *after* I've completed the full 3000 foot base challenge, and only then if I'm feeling very powerful and am prepared to die in a hail of arrows if I make a single mistake.

The game is difficult, to be sure. Many say exceedingly so, and the word "impossible" comes up rather often in conversations dealing with the game. If perma-death isn't your thing you should probably avoid this at all costs, but if you're prepared for a challenging environment, a large variety of enemies, and a moderately healthy dose of RNG, you could do a lot worse than Wazhack. Personally I enjoy the hell out of it, deaths at 100 feet from club-wielding Kobolds notwithstanding. My first success didn't come until I'd clocked 100 hours in the game, but by then I was well hooked and a taste of victory only prompted me to try again with a new class, and a new strategy.

If you do try it, above all keep in mind that despite the graphical interface this is 100% a turn-based game. Don't get suckered into thinking you have to rush anything. When you encounter difficulty stop, look through your inventory and give some thought to what item or scroll or potion or wand, etc, will offer you the best chance at coming out of the fight alive. Sometimes you won't discover anything that will work for certain, and you'll be reduced to quaffing a random, unidentified potion in the hopes that it will heal you, or zapping the enemy with an unidentified wand in the hopes that he'll just die already, but other times you'll realize that the key to survival is right there in your pocket, and then you can congratulate yourself and move on, probably right into the face of an even worse enemy.

Enjoy!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
29.5 hrs on record
Posted: March 2
I have never written a review before. This is the most enjoyable game I have played in a long time. I am amazed at the depth and scope of this game. It's been a very long time a game has kept me awake in bed thinking about it. Anything that makes me call out from work to play is awesome! I am very happy I purchased this. Will recomend to friends.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
175.2 hrs on record
Posted: March 13
Fantastic game! A thousand different scenarios to die in, and all of them will teach you something new, and most of them will leave you laughing and howling in frustration at the same time. Fantastic value for money, immense replayability ( you will have too! you will die A LOT) subtle humour, and then the real funl is just how your own ignorance and stuborness will kill you time and time again. Do you have what it takes to learn from your mistakes and beat this dungeon? Of course every dungeon is unique and loot drops are random so sometimes despite your best efforts you can't and won't succeed.
TRY TRY TRY again. you will fail! I promise you, but you will love it!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
273.7 hrs on record
Posted: February 17
Wazhack is one of my favorite game of all time. When I first got the game, I was super excited to play it. I already had some knowledge about the game because I would play the demo a lot. The game has a very mysterious feeling to it, wordering what fiersome monster or quirky character you will see next.

The game is fleshed out. It's very complex, as you can interact with several objects in many different ways.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
12 of 16 people (75%) found this review helpful
1 person found this review funny
Recommended
151.6 hrs on record
Posted: December 12, 2015
This is a one in a million game, its unfortunate not many people know about this game and i'll bet majority wont even give it a try but it has great replay value and is a great challenge plus the most recent update adding gods it just made it more fun i highly reccomend this game to anyone looking for a challenge and a good game
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
1,268.5 hrs on record
Posted: November 28, 2015
This is the best Rouge-like by far. It is true to the old mainframe games in spirit (how many of you even remember a main frame?) while being updated for the 2000s in terms of graphics and playability. Your character is no longer a ampersand! Insanely fun and addicting. Also frustrating when you make a silly mistake and die, but that is what a Rouge-like is supposed to be. Many mysteries to solve. The new release, V. 1.3 adds new ones. Not that I ever stopped playing 1.2, but the update has me further addicted. Overall, very well done. This is easily my favorite game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 people found this review funny
Recommended
176.5 hrs on record
Posted: December 29, 2015
So much simple fun, until the shiny necklace you just picked up strangles you..
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
429.0 hrs on record
Posted: January 6
This is digital crack cocaine and I am an addict.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: January 28
Great game with huge replay value, I've played this game hundreds of times and I still can't get bored with it
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
17.3 hrs on record
Posted: January 2
Excellent game for the price, a really nasty and fun rogue like, I don't see how anyone will ever "win" it cause it's just plain cruel, but it doesn't really matter, the journey to the grave is all worth it :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
74.3 hrs on record
Posted: December 23, 2015
Fantastic game for lovers of rougelikes.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
18.7 hrs on record
Posted: January 2
tonsa fun would reccomend. only downside is that if you're a casual you'll get crushed
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.7 hrs on record
Posted: December 3, 2015
A Nice litle game i play in my spare time.
I remember playing this game when it was free to play in your internet browser.. I can proudly say a lot has changed since those days.
Being only about 100mb, id say (this in my opinion) this game is better than many AAA titles.
The procedurally-generated dungeons never get tiresome and they constantly give you nice choices througout the game that will impact your chances of survival or not.

The only thing i would do to change this game in anyway is add character customisation, just the hair and hair color would do. But besides from that this game is really good for its price. 8/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
127 of 144 people (88%) found this review helpful
Recommended
61.9 hrs on record
Posted: February 17, 2014
The most appealing part of this game for me is the smooth transition between action and strategy. You can be running down a hallway and mowing down goblins, then suddenly you're inches away from a giant, sifting through your inventory and trying to decide which item is the most likely to prevent his club from crushing your skull. Do you have a sleeping potion to throw at him? Maybe this unidentified scroll can teleport you to safety? Your wand of polymorphing might turn him into something that can't wield a club...

Looting is another big part of the game that stands out for me. Almost every enemy drops something, often many somethings. My inner hoarder can't help but squeal in delight when I've finished slaughtering a battallion of gnomes and find myself standing knee-deep in daggers, various wands, and a pile of tiny outfits. You have a fair bit of inventory space, and it's surprising how fast this can fill up with scrolls, potions, books, gems, weapons, rings/amulets, armors, foods, etc. Then you have to decide what you want to identify, sell, drink, read, or keep for emergencies.

Don't get me wrong though, having hundreds of items and unlimited time to think doesn't make the game get any easier as you go further down. Enemies become stronger and spawn more quickly, until you're fighting your way through waves of liches, giants, skeletons and demons. Your stockpile of healing items, wands and scrolls can be quickly depleted if you don't plan ahead or if you just have ♥♥♥♥♥♥ luck. Beating the bosses and making it back to the top is a major accomplishment, one that you'll only experience after you have a good grasp on how things work and what the best ways to approach situations are. Even then it's still a rather rare experience, especially with the most difficult characters.

There are only a few games that I can say I've put hundreds of hours into, and I'm proud to say that this is one of them.

TL;DR - Replayability, looting, inventory-management, strategy.
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70 of 80 people (88%) found this review helpful
29 people found this review funny
Recommended
177.5 hrs on record
Posted: December 31, 2014
Let's see. I was gifted this game for Christmas by a friend and I've played 78 hours in less than a week. That should tell you something. This game is digital crack, it's that addictive. I'm low on sleep and my left eye has a nervous twitch now but who cares? It's back into the dungeon for me. I highly recommend this to those that like true roguelike games such a Nethack or Tales of Maj'Eyal and/or dungeon crawlers in general. In short this game is just pure fun.

Pros:
  • The game is like peeling the layers of an onion. It seems easy to get into, but then you die. And die again. And huh, how about that, I died again. Before long you find new things about the game. Then more new things. And more. And then you start doing better and hey, I may just beat this game after all. Thinking is required to win. You can hack away and have fun, but to stay alive and win you must use everything you have.

  • Tons of items, content, creatures, equipment. Lot's of cool hidden little things to find out.

  • Very good graphics and engine for a game like this. The semi-realtime works perfectly and is a great innovation.

Cons:
  • Caution: Requires willpower to force yourself to take a break to eat or sleep. If you're like me you may not be able to tear yourself away from the game.
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109 of 150 people (73%) found this review helpful
25 people found this review funny
Recommended
103.2 hrs on record
Posted: September 7, 2014
I don't have time to write this review because I've just died and I have to try again...
...and again...
...and again...
...and again...
...and again...
...and again...
...trying again has never been so addicting before.

VERDICT:
You definitely should try it... again!
Except you're not a big fan of dying in true old-school style.

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51 of 60 people (85%) found this review helpful
1 person found this review funny
Recommended
2.8 hrs on record
Posted: September 5, 2014
The hack in the name is worthy of the original nethack... this game is amazing if you are into oldschool roguelikes and the 2D representation of the action is nice and endearing and makes it a charm to follow your adventure until you hit another untimely death.

But the fun is in how far you can get and what you can amass this next time around....
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34 of 39 people (87%) found this review helpful
5 people found this review funny
Recommended
1,093.6 hrs on record
Posted: April 23, 2015
I've played this game more than any other I own. More than Kerbal Space Program, even. I love it!

It takes Rogue, turns it into a 2D side-scroller, and does an amazing job of it. It'll even make you laugh sometimes, even though it mercilessly kills you over and over again. I think I played for 100 hours before getting past 1000 ft. 300 before seeing claiming the Amulet of Zaw, and another 100 before I could actually bring it back to the surface. I don't think I've ever better spent money on a game.
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37 of 44 people (84%) found this review helpful
Recommended
148.1 hrs on record
Posted: October 24, 2014
I had many great hours of fun with this game. Is this game for you?

Do you like permadeath?
Do you like a high difficulty level.
Do you like to find out how items and weapons work and how to make them work in your favor?
Do you like to find out how each mob reacts differently and change tactis in order to beat them?
Do you like strategic and tactical gameplay?
Do you like turn-based combat? (Actually it is both: turn-based or action; as you like)

You will find all of this.

You will also find different characters and many items to loot from.

I was even able to contact the creator of this game and we shared a few Emails.

I can highly recommend this game. Not only will it take you a while to beat, it also has a very high replayvalue, as the dungeons, mobs and items are generated randomly for each playtrhough.
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