Time moves forward only when you do in the dungeons of WazHack, so you can take your time to solve problems instead of just spamming 'attack' and 'drink healing potion'. With over 300 unique items to be found, you will invent your own solutions to sticky situations.
User reviews: Very Positive (160 reviews)
Release Date: Feb 17, 2014

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Recommended By Curators

"A 2D roguelike heavily inspired by Nethack. Fans of Nethack will find themselves familiar with many game mechanics, enemies and weapons."
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March 28

WazHack gets Multiplayer!

Multiplayer in WazHack is unlike any multiplayer you have played before.

In this multiplayer, each player remains in their own instance of the dungeon - which at first seems completely bizarre, but it is the key to keeping all the roguelike elements in the game: your character's time is in no way tied to the time of your fellows, so you can still spend all the time you like playing your character your way.

You face the same creatures, but you will find different loot. The ability to trade loot adds a whole new dimension to the process of staying alive - trade spellbooks for swords!

You can only trade loot while standing together though, so be sure to stay close enough to help each other. You can play different classes, so consider balancing each other's strengths and weaknesses: some combos are quite powerful.

If a player dies, other players can revive them... if they can survive the life draining effect of a dead friend!

There are currently two multiplayer modes: Co-op and Competition. Co-op is the main mode and is as described above. Competition mode is the dungeoneering equivalent to time trials in a racing game - you get exactly the same dungeon, including the same loot, and each player faces the challenges alone (no trading or reviving).

Multiplayer is also multiplatform - your friends on Windows, Mac OSX, and Linux can all play together.

Get it on the store now!

Voice chat (such as Steam's built-in system) is strongly recommended.


10 comments Read more

About This Game

Time moves forward only when you do in the dungeons of WazHack, so you can take your time to solve problems instead of just spamming 'attack' and 'drink healing potion'.

With over 300 unique items to be found, you will invent your own solutions to sticky situations. With over 150 different monsters, many with unusual attacks, you will find plenty of sticky situations!

The procedurally-generated dungeon and vast array of possible items gives immense replay value. Some games you'll find a good weapon early, other times you'll rely on wands or potions or spells.

You don't see it much in the all-action video above, but some of the most fun is had just standing still trying to work out how to get out of a sticky situation. Should you try that unknown potion? Maybe it's Healing? What about that wand? Maybe it's Magic Missile... or maybe it's a Wand of Create Monster, and it'll get even stickier!

You start with your choice from 16 character classes, each with different starting equipment, stats, and available talents. The game you play also depends very much on what interesting loot you find. Maybe you'll find a great spellbook and put all your efforts into turning your uneducated knight into a master battle mage!

Still confused about this unusual game? You can try the demo at http://www.wazhack.com/play, or just watch one of the many Let's Play videos that WazHack players have put on YouTube (every game is different, so they won't spoil it for you).

If you have ever played NetHack or a similar roguelike, you will find plenty familiar about this game, but be prepared for a lot of surprises too.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP2, Windows 7 SP1, Windows 8
    • Processor: 2GHz
    • Memory: 512 MB RAM
    • Graphics: Any 3D Graphics Card
    • DirectX: Version 7.0
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn down resolution and settings on Integrated GPUs.
    Recommended:
    • OS: Windows 7
    • Processor: 3GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 640
    • DirectX: Version 10
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2.5 GHz Intel Core i5
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics 4000 512 MB
    • Hard Drive: 100 MB available space
    • Additional Notes: Select lower resolutions on Mac Minis.
    Recommended:
    • OS: Mac OS X 10.7
    • Processor: 2.7 GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn up graphics settings on high-end systems.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2GHz
    • Memory: 512 MB RAM
    • Graphics: 3D Graphics Card
    • Hard Drive: 120 MB available space
    • Additional Notes: Turn down resolution and settings on older integrated GPUs.
    Recommended:
    • OS: SteamOS
    • Processor: 3GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 640
    • Hard Drive: 120 MB available space
    • Sound Card: ALSA Audio
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
Helpful customer reviews
23 of 33 people (70%) found this review helpful
9.5 hrs on record
The cursed scroll of remove curse removes itself.
Posted: March 28
Was this review helpful? Yes No
11 of 12 people (92%) found this review helpful
26.3 hrs on record
I don't have time to write this review because I just died and I have to try again...
...and again...
...and again...
...and again...
...and again...
...and again...
...and again...
...trying again has never been so addicting before.

VERDICT:
You definitely should try it... again!
Posted: September 7
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6 of 6 people (100%) found this review helpful
2.8 hrs on record
The hack in the name is worthy of the original nethack... this game is amazing if you are into oldschool roguelikes and the 2D representation of the action is nice and endearing and makes it a charm to follow your adventure until you hit another untimely death.

But the fun is in how far you can get and what you can amass this next time around....
Posted: September 5
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4 of 4 people (100%) found this review helpful
3.3 hrs on record
I've been playing Wazhack for about 8 months and it has really become one of my favorite games of all time. I was fairly new to rogue-likes at the time- I had only really delved into the survival genre (UnReal World and Cataclysm: DDA) after becoming perma-death obsessed through playing Don't Starve and FTL, but I had stayed away from hardcore dungeon crawlers and *hack games. I've since played nethack and other dungeon rogue-likes, but I just keep coming back to Waz. It's so simple to play compared to other rogue-likes in this genre because of the more tangible graphics and absence of the constant need to input keyboard commands.

Don't let the user-friendly design and graphics put you off if you are a true rogue-like fan, as this is not a "rogue-lite" at all, but a full-on hardcore adventure complete with emergent gameplay and those grand educational experiences (death, death, and more death) that you expect from these games. Your have the same overall controls over your character that you do in nethack, all items are unidentified, scroll names are obfuscated (again, just like nethack), and like half of the items are cursed.

It might not have some of the features of nethack (religion is absent, at least in the form it has in nethack, and there aren't as many classes) but I wouldn't be surprised if the dev worked that stuff in eventually as it seems development is ongoing. It used to be a good bit easier than nethack (actually got the amulet once but died soon after...didn't ascend) but it appears the dev has ramped up the difficulty in more recent updates and I'm having trouble consistently getting characters to 600 ft.

Some people criticize the graphic style but I don't mind it and actually find it amusing. Same goes for sound but it does its job. rogue-likes have never been known for graphics and sound anyway.

If you don't know anything about rogue-likes, this would be a great place to start as it's a "real" rogue-like in a user friendly package that gives you easy acces to the "core experience" of this genre.
Posted: April 13
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2 of 2 people (100%) found this review helpful
183.2 hrs on record
This game is the bee's knees! Really awesome, fun and lasts for ages! If you want a sneak peak of what the games looks like you can check out my stream at www.twitch.tv/rikkastar I pretty much stream wazhack daily, and I will continue to stream it until I finish it with all the classes!
Posted: March 27
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117 of 133 people (88%) found this review helpful
61.9 hrs on record
The most appealing part of this game for me is the smooth transition between action and strategy. You can be running down a hallway and mowing down goblins, then suddenly you're inches away from a giant, sifting through your inventory and trying to decide which item is the most likely to prevent his club from crushing your skull. Do you have a sleeping potion to throw at him? Maybe this unidentified scroll can teleport you to safety? Your wand of polymorphing might turn him into something that can't wield a club...

Looting is another big part of the game that stands out for me. Almost every enemy drops something, often many somethings. My inner hoarder can't help but squeal in delight when I've finished slaughtering a battallion of gnomes and find myself standing knee-deep in daggers, various wands, and a pile of tiny outfits. You have a fair bit of inventory space, and it's surprising how fast this can fill up with scrolls, potions, books, gems, weapons, rings/amulets, armors, foods, etc. Then you have to decide what you want to identify, sell, drink, read, or keep for emergencies.

Don't get me wrong though, having hundreds of items and unlimited time to think doesn't make the game get any easier as you go further down. Enemies become stronger and spawn more quickly, until you're fighting your way through waves of liches, giants, skeletons and demons. Your stockpile of healing items, wands and scrolls can be quickly depleted if you don't plan ahead or if you just have ♥♥♥♥ty luck. Beating the bosses and making it back to the top is a major accomplishment, one that you'll only experience after you have a good grasp on how things work and what the best ways to approach situations are. Even then it's still a rather rare experience, especially with the most difficult characters.

There are only a few games that I can say I've put hundreds of hours into, and I'm proud to say that this is one of them.

TL;DR - Replayability, looting, inventory-management, strategy.
Posted: February 17
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