here we are with a new update loaded with some remedies for a few annoyances you spotted out during last weeks. Specially remarkable are the one related to crazy fast flipping movements when your character has tons of AGI points (and/or a light steps skill with too high level). Also we've disabled poop damage to avoid fightings amongs your crew (we'll leave it that way until we fix the infamous poop teleporting bug and all cleaning AI related bugs we find).
it's been already two weeks since we published the last patch, so we're here to give you some insight on what we've been doing and the next steps for Pixel Piracy:
Mikko is progressing fast on the next big thing Pixel Piracy: new standard XML savegame format. Yesterday the testers started playing the first builds with this system. For the ones who don't know exactly what we're talking about, this improvement will allow us to fix some of the most relevant bugs in the game, mainly the crew members tasks management system and consequently pirates AI. This will also allow us to introduce tailored content in the game, like custom islands with particular enemies and items, missions, treasures, some specific configurations and behaviours to your ship, even that popular community suggestion about being able to build a fortress will then be feasible (and we have plans to implement it!). We can safely say in a few weeks we should be done with the savegame format (testing included :).
You may also be wondering, what about the other annoying bugs in the game? As you can imagine, changing the way the game stores, loads and even generates content is a major change in the game and implies tons of testing and effort, that's why Mikko couldn't dedicate much time to other issues lately.
Anyway, we managed to get a new build out to test this weekend! Mostly, it will fix bugs related to character flipping due to excessive speed and many of the ridiculous fights amongs your pirates that usually trigger when you have overpopulated crews cleaning (and doing poop teleporting magic), to fix this, we temporarily disabled poop damage.
If everything goes as expected testing wise, this patch will be out on Monday for all of you to enjoy.
Thanks for your support and patience.
Mikko and Jesús.
“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb
“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb
“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb
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