Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
User reviews: Mostly Positive (2,806 reviews)
Release Date: Jul 31, 2014

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"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"

Recent updates View all (92)

October 28

Looking for some extra help with the new savegame format.

Hi everybody,

good news here, Mikko is finishing the implementation of the new savegame format. A feature that will allow us to enrich the game with new content and fix the most serious issues that are annoying some of you. To test the new savegame format goodness, we're going to implement different types of islands, add treasures when you kill a ship's captain and enrich bounty quests.

Also I want to emphasize that, from now on, our work on the game will be heavily influenced by Mantis ranking of most voted bugs. So if you haven't done it yet, don't hesistate about going there and vote for the ones you find out as more prioritary, and even comment below about them. That way other players can review and vote for them too if they find out they're relevant or not to them:

http://piracysim.com/mantis/plugin.php?page=GaugeSupport/issue_ranking&num=10&order=desc&start=0

What's coming next?

Progress with the new update is coming along pretty smoothly. After working very hard trying to convert as much data from the old save system to the new ones, Mikko made it for all items, player stats, ship configuration, undiscovered islands. The only data that couldn't be recovered is the one coming from islands that have been visited already. Also I want to thank our testers who are dedicating many hours to check out if every game function is working out well in the new format, thanks Adrien, Patrick and Zack!

Why do we need your help?

Revamping something as foundational as our savegame format is not an easy task, it needs tons of extra hands that can help us testing how as many of the possible game configurations convert to the new system. So it will be awesome if you can help us in at least one of these two ways:

1. Sharing a link to your old savegame with us (you can use dropbox, mega, rapidshare, etc)

2. Volunteering to join our testing group. We need some extra hands who can help us testing out how old saves get converted to the new format. That way our next public update (containing the conversion system) will be much more polished when released.

Thanks for your support.

Mikko and Jesús.

9 comments Read more

October 16

PATCH 1.0.10.6 is here!

Hi everybody,
here we are with a new update loaded with some remedies for a few annoyances you spotted out during last weeks. Specially remarkable are the one related to crazy fast flipping movements when your character has tons of AGI points (and/or a light steps skill with too high level). Also we've disabled poop damage to avoid fightings amongs your crew (we'll leave it that way until we fix the infamous poop teleporting bug and all cleaning AI related bugs we find).

Bug Fixes

  • Player was unable to place ship blocks over the shop window while shoppping for ship parts
  • Fixed bug where characters would get stuck when moving at very high speeds
  • Placing ship blocks very fast caused the pathfinding grid to be misplaced
  • When capturing a ship, camera position wasn't centered on the new ship afterwards.
  • Fixed banana and coconut trees being drawn too low.

Improvements
  • Re-added the view & report bugs button to the main menu
  • Temporarily disabled flying poop damage
  • Blueberries and Raspberries have revised stats (+5 hunger and +8 hunger respectively)

We've added back the bug report button to the main menu, so it will never be easier to let us know what's not working in the game or any improvement you can think of.

Alongside, Mikko is working very hard on the new savegame format. Hopefully in a few weeks we'll be able to publish the first update of the game with some great improvements thanks to this system.

Thanks for your support.
Mikko and Jesús.

19 comments Read more

Reviews

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

About This Game

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work : http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Minimum:
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: SOME LINUX/UBUNTU USERS HAVE BLACK SCREEN PROBLEMS, THE FOLLOWING FORUM LINK SHOWS HOW TO RESOLVE THEM http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
Helpful customer reviews
94 of 99 people (95%) found this review helpful
9.8 hrs on record
Posted: October 11
The game has been abandoned by the original Devs and they've hired another guy to basically do little more than bug fix. The addition of new features is a pipe dream that will likely never come true. Over a year ago the original devs were promising all sorts of things (Multiplayer, a weather system, sea monsters, slaves, the ability to build your own island...you name it). None of these things happened,

The game has Three locations and that is it. Islands, where you kill anyone on it. Sea battles, where you just board a ship or shoot it. Town islands, where you buy things and hire new pirates. At the start the game is pretty fun until you realise this is literally all there is to the game, the mechanics do not develop, new things are not introduced. You will do the same thing you did in hour 1 in hour 100 (Other than shoot cannons). Cannon fights are ridiculous, you could spend tens of hours collecting a crew, training them, equipping them and yet in a single cannon fight many of them will die, making all your hard work pointless.

There is no real plot. No real characters. The music is average. The graphics are frankly lazy, every island is the same and the background for the world is always the same. The gameplay is basic (You order your entire crew with 1 click..you cannot individually select) and it does not develop. Frankly, the Devs should be ashamed for cashing in on an idea and then abandoning it, breaking hundreds of promises they made and hiring some random guy to do little more than take the blame.

Don't buy the game, the developers don't deserve the money and it sends out the wrong message if you do so.
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26 of 30 people (87%) found this review helpful
14.7 hrs on record
Posted: October 11
I'm surprised this isn't Early Access, as it feels incomplete as-is and suffers a few game-breaking bugs. Skills and items, like Ship Repair and Chicken Nests, are obviously not finished/implemented into the game. There are also a few odd design choices that affect the game balance. Certain buffs are able to be applied to all crew members and stack, therefore making the game an odd one where it gets exponentially easier as it goes on. The first island should not feel more difficult than the final boss(es), imo.

Gameplay wise, it's surprisingly similar to FTL. The ship combat and map, at least, have a lot of the same feel. You hire crew (which you have to keep healthy, happy, and fed), and you sail around plundering. There are three location types in the game - islands, towns, and other ships. Within those three, there are a few different flavours (cannibals or hags on islands, big ships or little ships, towns wih differing supplies). With the exception of a few bounty hunter fetch quests, and an option at the beginning to toggle a plague (which I didn't), there are no other events or surprises in the game. It starts to feel remarkably similar after a while, but more content should be on the way. The goal is to beat up progressively tougher opponants for progressively better loot, until you fight the final four bosses (conveniently spread WAY OUT across the huge map). Defeat them, and you get a cute song and the ability to continue playing. I'd suggest watching the cute song on Youtube and buying FTL.

About 14 hours to complete Campaign mode on Beginner settings. I'd say around 3 of those hours (at least) was spent sailing - ie browsing the web in Steam's overlay, and closer to 8 hours if you don't count restarting after bugs/crashes (e.g. reloading caused my first mate to become captain while my captain was still alive, neither could progress).

All that said, it's not a BAD game. I enjoyed it, but have no desire to play it any longer as is. When it's done, it'll probably be a pretty fun open world pirate sim. It definately has charm and personality. Certainly it's not worth the price right now, in Oct 2014. Check it out in a year and see where it's at.
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13 of 14 people (93%) found this review helpful
35.0 hrs on record
Posted: October 19
An unfinished, unpolished gem. This could be a really good game, though even after the full release, the game is riddled with bugs and is generally not an enjoyable experience. Many other reviews cover that. This game is a perfect example of the downfalls of early access.

One of the developers said this on the forums in response to their supposed shady development:

Vitali Kirpu [developer]: "We are not shady, we have alot of funds to fund pixel piracy development for the next 1-2 years or so.

My point is that it doesnt matter for us if the game is early access or full release, updates will keep coming untill nobody ever plays the game."

Take that however you want.. To me it say's "keep buying our unfinished game, and in 1-2 years you may have the privilege of a finished product"

it's an interesting glimpse of the truth of early acsess on steam. For the few good games that have thrived from early access, we as a community are left with hundreds of games just like pixel piracy.

Disappointing.
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19 of 25 people (76%) found this review helpful
91.6 hrs on record
Posted: October 10
This game embodies everything that is wrong with the industry. It was released as full game, yet months later they are still adding things like making an end game, and fixing bugs that make it impossible to finish. The only tips and tricks to playing this stunted piece of garbage are ways to avoid game breaking bugs and make the game actually work. Very few of these tips come from the ♥♥♥♥♥♥♥s that took our money and told us to ♥♥♥♥ ourselves. Watch out for this dev in the future and avoid any trash that they release. Read the dev reports and you'll see how little work these ♥♥♥♥ suckers do on an unfinished game that we've already paid for.
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10 of 12 people (83%) found this review helpful
1.8 hrs on record
Posted: October 19
An open world pirate game with old school pixel graphics, yeah sounds great, right?

But what you get is a buggy mess. The AI is terrible, the UI is unintuative and for some reason the graphics are blurry as hell, as if vaselene was smeared all over the screen. Theres a bloom slider, but it doesnt appear to fix the blur.

I must ask WHO THE HELL PUTS BLOOM IN A PIXEL GAME!? Yeah, just what I needed. Light effect on my *pixels*. Really really bad idea. And its just one of many.

This game is supposed to be complete, but it plays like an alpha. Theres no tutorials, enemies and guys spawn in places where they get stuck, bugs galore...I could go on.

In short, awesome idea, beyond terrible execution.

Dont waste your money.
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11 of 14 people (79%) found this review helpful
12.7 hrs on record
Posted: October 11
Really I do not think this game is worth the time and money. It has a smallish world and it just has that feeling that it is not that good of a game, from the items to the ship making. seems neat but not really.
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17 of 26 people (65%) found this review helpful
0.9 hrs on record
Posted: October 11
Alas; I've fallen into the same conundrum I have found myself in time and time again, and yet I keep managing to find myself doing it over and over again.

"This game has potential."

Now, let's talk about the word potential for a minute here. How many Indie Early Access titles can you name that could have easily been described by using the phrase "This game has potential"? I'll give you a few seconds to think of a few.

So, now that you've got those Indie Games in your head, how many of them have excecuted that potential in a positive way, and how many of them have done absolutely nothing other than the rare few who give out monthly bugfixes and minor updates at best? Here's a couple games off of the top of my mind that fall under the second catagory: Seven Days to Die, Starforge, The Forest, Cortex Command, and now sadly, Pixel Piracy.

Now, I'm NOT saying that all early access games that have potential never work out, but the ones that end up turning into something awesome are far and few between. A good example of a well excecuted early access title would definitely have to be Starbound by Chucklefish Studios.

Now you're asking "Yeah? So what are you getting at"? Basically what I'm trying to say is that you should probably hold on to your money for the time being. This game has potential to be good, but always consider that this potential might just end up being wasted. Just remember- when reading reviews, always look for that dreaded P-word, and think of it means before spending your money.

-Written on 10/11/2014-
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9 of 12 people (75%) found this review helpful
0.2 hrs on record
Posted: October 10
Utter rubbish. The graphics look like Terraria if it was smeared in vaseline, the sound, other than the constant repeated voices of pirates, is non-existent and game itself is utterly unintuitive. I really regret the money I wasted on it. Avoid like scurvy.
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7 of 12 people (58%) found this review helpful
0.7 hrs on record
Posted: October 11
Confusing, cryptic instructions made it hard to make any sense of the game early on for me. Its seems this did not happen with most people, but this is just my experience.
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3 of 6 people (50%) found this review helpful
22.0 hrs on record
Posted: October 12
I have played the game for a while but i wish the developers would fix (if its a glich) crew members who suddenly turn to mutiny for no reason. Though i do like the game.
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2 of 4 people (50%) found this review helpful
12.7 hrs on record
Posted: October 12
Not as cool as Terraria. It may still only be in early development, but just like "7 Days to Die" I dont see how the game is going to get any better.
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26 of 53 people (49%) found this review helpful
7.4 hrs on record
Posted: October 16
Any game which features these patch notes:

Improvements:
Temporarily disabled flying poop damage

Deserves your full and undying support.
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3 of 7 people (43%) found this review helpful
31.5 hrs on record
Posted: October 21
This game is surprisingly fun, and slightly addictive , but I feel that the sounds are a bit annoying.
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2 of 5 people (40%) found this review helpful
3.7 hrs on record
Posted: October 14
Im very addicted to this game its the best pirate game in years! for that low price comes alot of enjoyment and some rage but in all its great I totally recommend this and it makes for a great youtube series too!
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1 of 3 people (33%) found this review helpful
91.7 hrs on record
Posted: October 24
This is one of those games that can make it on charm alone. I know there's some bugs here and there, but a game could run flawless and be boring. This game is FUN. And that's what I like in games. :)

Little more in depth review:
https://www.youtube.com/watch?v=Pjap9PxWXEU&list=UUqAVpidQ29V1zO6gwg8k3-A
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0 of 1 people (0%) found this review helpful
19.3 hrs on record
Posted: October 9
Good Game, and verry fun. Only negative to say, the content dosent last longer then about 7 hours and ♥♥♥♥ty torturial. Prolly look on youtube to see how it works. but when u get the hang of it. Worth the money.
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0 of 1 people (0%) found this review helpful
14.4 hrs on record
Posted: October 10
Yeaaaah pretty good. I've completed the game twice, took around 4 hours each time, and have done plenty of screwing around as well. In it's current state I'd say the game is well worth 10 bucks.
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0 of 1 people (0%) found this review helpful
37.1 hrs on record
Posted: October 12
Really really fun, i do have to day the feeding aspect is a little wonky and some aspects aren't really explained , but if you're willing to look up two or three things then I highly recomend this game to anyone that likes rpg's mixed with pixels and 2d side scrolling . Have fun ( which won't be difficult)
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0 of 1 people (0%) found this review helpful
10.9 hrs on record
Posted: October 14
This game is actually suprisingly good! As you start off, it may might not seem like much, but as you get a massive galleon boat and a huge crew, it unlocks the true poetential. You can even unlock the true poetential just when you get a crew of three.
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0 of 1 people (0%) found this review helpful
14.1 hrs on record
Posted: October 16
Don't know why it has bad reviews it is a great game and i recommend it to everyone it has a few bugs but it is still updating :)
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