Hey there everyone! It's stomache flu season here at Quadro Delta and we've all turned into inveritable poopmonsters for the past week an a half!
That means that production on the latest patch was pushed back around 8 days, which means that by tomorrow we should be deploying.
Here is what we have so far in terms of patch notes (Spoilered in case you want to be surprised :D.
Remember, this is just the second in a series of patches that will bring the game to the final "Enhanced" edition (for free obviously) to anyone that has the game!
NPC loot drop improvements (all loot tables revised, some npcs drop only what they have equipped, npcs equip and use ranged weapons)
Added resource file for ShopProgression, now used everywhere. Shops have limited stock for some items.
Revised ALL prices for all the items
Revised the whole world map with 5 new types of islands (WIP for some part), moved legendaries to the corners
Added factions back to the game (reside in the four corners of the map)
Fixed a bunch of annoying bugs including but not limited to: pirates slipping into the sea after grappling and pirates dropping to the sea when saving the game if they are on the ropes
+ other small fixes and tweaks
Tiles.xml resource file added
The stat modifier system
Tweaked bounty reward amount, new status effects...
Fixed Achievements not working
game balance has been tweaked toward more difficulty in general
items cost more, enemies wield the same weapons you do...
Now, if all goes well, I hope to include
Faction-specific ship graphics
Faction-specific loot drops (weapons)
Sorry about this folks, but quite literally the WHOLE OFFICE turned inside out the past 10 days and it's been kind of hard working with the constant fear of, well... yeah.. XD..
Anyways, with this patch you guys will start to see where we are going with the game, next up?
LOADS of content, islands, ghost ships, etc.
“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb
“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb
“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb
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