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Hey there everyone! Alex Poysky here!
I know it's been a while since I've last posted, I apologize for that but I've been out a couple of months due to a pretty touch-and-go spinal surgery that I had to go through.
I'm just now getting back into full swing (albeit with loads of occasional pain!), but that DOESN'T mean we have been sitting idly by (heck, I can't even sit!).
Now, while I'm not going to make a full announcement YET for a number of reasons, I CAN say that we ( that's TEN people, 4 programmers, 3 artists, a composer, a social media manager and myself as producer) have been VERY hard at work on our next title, as well as something interesting and fresh for our first project that has nothing to do with the current iteration of it.
Considering the fact that our first game was done in SPARE TIME by Vitali Kirpu while both he and I held down second jobs, the fact that we now have a 10 man team working full time on our next project should attest to the fact that we are working to bring quality over quantity.
Also, we are AVOIDING Early Access alltogether for our next project, and only releasing the title once we all feel it's 100% "done"
As we get the go-ahead to post more and more info we will be doing so on our main site, quadrodelta.com (which has undergone some massive changes as of late!).
2016 is going to be pretty huge for Quadro Delta, and we hope to start the year off with a bang!
As always, please feel free to join our forums to get some inside info on what we're working on, access to private beta's of our upcoming title, and consulting us personally on whatever you wish to know!
We are very open, easy to access, and willing to hear our fans!
our twitter feeds are @pixelpiracygame , @pixelprivateers , @vitalikirpu and @alexpoysky .
Today we bring out another round of bug fixes for the game. Yes, your pirate flag is really a flag now, not poop! In addition to the patch, we are also happy to announce our brand new forums and website, which are ready and awaiting the community! You can check out the changes at
Without further ado, here are the notes for today's patch:
New wavy effect and texture for the pirate flag!
Grindstone upgrade chance system now scales to the varying number of weapon ranks
Updated grindstone descriptions to match the actual upgrade chance
Fixed bug where pirates would drop their melee weapon twice sometimes
Removed a bunch of log spam (sorry about that!)
Fixed slowdown when running main menu for a long time
Fixed bug where renown was not correctly loaded from save file
Fixed bug where pet skills cost 0 TP to learn
Fixed bug where buying a pirate flag from the store would get you a bird poop instead
Seagulls now have distinct white droppings
Fixed bug where ranged weapon upgrade ranks were incorrectly calculated
“"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"”
Just Good PC Games
“"A charming piracy sim rogue-like that will surely steal your heart! My gameplay video may help you decide to buy or not!"”
Paul Soars Jr. (YouTuber)
“Pixel Piracy "Bloomin' love this, me hearties! When we played it on the channel, it really swashed Simon's buckle! Took us ages to get the stains out of the carpet."”
Originally released as an Early Access title in 2014, Pixel Piracy has undergone a foundational redesign over the past several months. This includes upgrades across the entire game, addressing every system and sub system - the goal being to bring the game to a level that we feel is worthy of the vision and potential this game has always possessed.
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