Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
User reviews: Mostly Positive (3,616 reviews)
Release Date: Jul 31, 2014

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"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"

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January 29

Patch EN of the ENHANCED edition out now! Translations + Balance!

*EDIT* BUILD IS LIVE, GOGOGO!

Hey there everyone!

We at Quadro Delta are proud to present the first of a series of large patches that will bring this game up to TOP shape.

We will be applying mini patches over the next week to tweak the main patch, but in general the game is stable so you shouldn't see anything more than FOCUS mini patches (changed loot tables, tweak a single skill for X reason, etc).

I am SUPER proud to introduce the Balance Patch, a series of comprehensive, overarching changes to the game that flesh it out MUCH more, giving combat, XP, stats, skills, islands, enemies, and every single item and weapon a thorough tweaking.

1.0.14

  • First round of game balance updates, stay tuned for more goodies!
  • Revised how STATS work! (yes, you read correctly)
  • Revised ALL melee and ranged weapons and added new ones!
  • Added STATUS EFFECTS (like drunk, poison etc.)
  • Revised weapon boosts and added new ones (even to ranged weapons), some of which apply status effects
  • Added rudimentary MOD SUPPORT (some game data is now loaded from xml files and can be overwritten in the new Mods folder, don't ask us how to do it, we don't know!)
  • Added FULL translation support (existing translations can also be overwritten from Mods/Translations) Current translations are English, Spanish, Finnish, PARTIAL French (70%), PARTIAL Italian (80-90%) and FULL German. In the coming days we will be updating those PARTIAL languages with the full language sets as they come out!
  • Drunken pirates will emit BUBBLES from their FACE! (seriously, what more could you ask for?!)

It's been a LOT of hard work for the secret Balancing team, I wanted to invite them all to the forums to chat about their work!

Zach, Christian, Aaron, and Jesse, thank you all so much for the dedication!

Our translator teams are individually thanked in each language they participated in!

Mikko, you have undertaken a monumental task and have come through for everyone mate, thank you from the bottom of my heart.

Expect more big news in a few hours!

-Alex

31 comments Read more

January 22

A personal rant against my game + MAJOR patch deploying on the 29th, details inside!

Hey there everyone. Alex Poysky here once again to give you an update on what we've been working on this past month.

As I stated at the beggining of this month, we are working on a series of major patches that will be launched each month until april, which I will comprehensively call EN, HAN, and CED, which will all build up to one final MASSIVE revision to bring the game to the free, Enhanced Edition update.

The update itself is massive, and as I've stated a bunch of times already, we WILL NOT charge any more for it. Call it a massive overhaul, a dlc, or whatever you like, it won't cost you anything. I know I say this every time we mention it but you would be surprised how many people leave comments saying "OMFG THE DEVS ABANDONED THE GAME AND NOW MAKE A DLC FOR IT". I just state it as an obvious disclaimer at this point, as we have at least 7 people working on Pixel Piracy right now!

BALANCE PATCH:

You can currently play the ALMOST latest iteration of the balance patch by opting in to the BETA page on the pixel piracy properties part of the steam library.

Changes:

Honestly, waaay too many to count, as I've stated, we have 7 people tweaking the everliving heck out of the game, each stat, each skill, each price is getting an overhaul. As it's an ongoing process feel free to hop in and play around while you wait for the FINAL 1.0 (we will push more balance features like new status effects, drunkenness, poison, heal over time etc in FEBUARY as a 1.5 patch) on the 29th.

LOCALIZATION (Translations and FAN translations):

We've finally done it, it's in, no more half-assed wonky translations. We finally nailed the buggy internal system that kept the game from accepting more than 100 lines of translated code. Now we can translate all 5000 lines of code, and will do so. At first we will sadly have to rely on Google Translate for language except Finnish and Spanish, which we will translate by hand.

The upshot is that we will release the translating toold freely which will let any fan of ours just type in the text in the tool and create their own translation document, which they can send us on our forums or send me directly, and see their work uploaded to the game for everyone to enjoy.

We WILL credit those who spend the time translating obviously!

I must say I haven't had this much fun with pixel piracy in months. The game plays out more like a traditional RPG now, you won't find any more super high tier items dropping on the island next to the start anymore, and the game itself provides a stiff but fair challenge without ever becoming overwhelming.


PERSONAL VIEWS AND RANT STARTS HERE
---------------------------------

Pixel Piracy has been in a sorry state lately for a series of reasons that really grind my gears. Most of them have nothing to do with the gaming scene or development at all. LIFE sometimes gets the better of people, and for whatever the reason Pixel Piracy's work came to a crawl.

That's all stopped obviously but it still pisses me off that I could let it come to that state. Vitali is a good friend, a great guy, and he is a brilliant programmer (even if he likes using older versions of NGUI that aren't as good as we'd think in hindisight, lol), but he's just a person at the end of the day.

The stress of taking a small project, one meant for personal use, and turning it into this massive, ambitious thing, stressed him out to points he wasn't aware existed.

When we started Pixel Piracy, I was working at GamersGate.com as their head of content managment, and Vitali was working at Treehouse games. He initially had wanted to make the game a small pet project and through my insistence of taking it to a greater level, accepted and we formed Quadro Delta.

He's younger than me, so managing a studio must have been even MORE daunting. It got to him, I saw him change wholesale, the stress almost ate him alive.

Think about it, you have a small prototype, work a 9-5 job like everyone else, and some producer comes and says you have potential to make a game that'll sell like hotcakes, you are obviously Skeptical (Yes Vitali, I saying it is allright for you to be Skeptical :D). You say sure and get to work, and are happy with things until one day it just, goes insane.

I contacted Re-Logic and they picked up our title, and what happened next is what I regret the most. We put a lot of hard work into it, but still hadn't generated enough revenue to HIRE more people. I worked V to the bone, not in a bad sense but in the sense that I kept pushing him to achieve more than he alone was capable of.

He broke. Literally. I think I BROKE Vitali XD. I saw him kind of phase out and focus on getting the job done and that's that. Practical, quick, efficient, not artistic and full of life, which is when the buggyness started happening. Getting things done QUICKLY and EFFICIENTLY is not getting them done PROPERLY in the world of programming.

We royally dropped the ball, scrambled, launched the game and used the money to hire a maintenence programmer (Mikko) to fix the crapstorm.

NO we did not abandon the game, NO we didn't cash in. We messed up, pure and simple.

The worst part of it, the one I have regretted privately until this very moment, is the fact that this ordeal discouraged Vitali from FINISHING his own game. He has since begun working on a new, incredible project and is letting Mikko finish Pixel Piracy. This project has a VERY healthy base, he is doing everything right this time, and it's 100% multiplayer.

I know MIkko will get the job done, and it'll be great, but I wanted to straight up apologize for not having had the foresight to have hired him two months EARLIER. If we had, V wouldn't have become discouraged and things today would be a bit different, you wouldn't have had to put up with bugs, with a premature launch.

I also want to take it upon myself to apologize to Re-Logic for this. I feel they put their trust in us and we failed them to an extent. Regardless of how well we are doing NOW, we still messed up THEN.

In any case we are all human beings, we all succumb to stress, we were both new to developing PROFESIONAL titles, and all that is done and behind us.

It's why I took a stance with Vitali to push Pixel Privateer's launch back and offer the current version for free. We are NOT going down this road again, we are taking things in a profesional sense without losing sight of who we are as individuals.

He's going to hate me for posting this, but it's also something he deserves, as well as the rest of the team, and YOU guys for putting up with our crap.

At the end of the day I'm just a dude sitting in front of a computer with a blanket wrapped around him because it's cold and anxious to go upstairs to open up my Magic the Gathering From the Vault 20 box I just bought, Jaakko is a guy who does Yoga and fell on his ass this afternoon because there was ice on his driveway and hurt his wrist, Mikko is an ex WOW addict who likes sending funny GIFS, Tuomo is a calm and very practical guy who likes getting the job done, Nino is the amiable and silent type who smiles calmly, even when frustrated, Kole is an awesome composer, a dear friend and he ALWAYS asks how people's days have been, Jesus is the incredibly energetic type, probably talking to someone with his great booming laughter and moving his hands around so much that he reminds me of that Ship Salesman from Monkey Island, Vitali loves his cat and counterstrike and ESPECIALLY Ksenia, his girlfriend and is an absolutely spectacular friend who has always trusted my judgment and to whom I will be grateful forever for having done so.


What I'm trying to say is, we're getting the job done, we are normal, regular people. Good people who mess up and face the music and criticism head on and try and do things better the next time!

Thank you for sticking with us, we are about to prove it was worth the wait!

42 comments Read more

Reviews

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

About This Game

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
Helpful customer reviews
1,267 of 1,457 people (87%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: October 11, 2014
The game has been abandoned by the original Devs and they've hired another guy to basically do little more than bug fix. The addition of new features is a pipe dream that will likely never come true. Over a year ago the original devs were promising all sorts of things ("Both seamonsters AND weather are already on the drawing board. Expect them within a month or so!" - December 2013). None of these things happened and were lies.

The game has Three locations and that is it. Islands, where you kill anyone on it. Sea battles, where you just board a ship or shoot it. Town islands, where you buy things and hire new pirates. At the start the game is pretty fun until you realise this is literally all there is to the game, the mechanics do not develop, new things are not introduced. You will do the same thing you did in hour 1 in hour 100 (Other than shoot cannons). Cannon fights are ridiculous, you could spend tens of hours collecting a crew, training them, equipping them and yet in a single cannon fight many of them will die, making all your hard work pointless.

There is no real plot. No real characters. The music is average. The graphics are frankly lazy, every island is the same and the background for the world is always the same. The gameplay is basic (You order your entire crew with 1 click..you cannot individually select) and it does not develop. Frankly, the Devs should be ashamed for cashing in on an idea and then abandoning it, breaking hundreds of promises they made and hiring some random guy to do little more than take the blame.

Don't buy the game, the developers don't deserve the money and it sends out the wrong message if you do so.

Edit: After announcing they were making a new game and seeing the negative reception it got, they announced a "free redux edition" for the game a week later, in an attempt to win back fans. This doesn't change my review. The game is still currently poor, was released unfinished and it's taken the dev 6 months of silence before announcing anything.

A games review is a review of the game; not future promises.
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246 of 322 people (76%) found this review helpful
1 person found this review funny
35.0 hrs on record
Posted: October 19, 2014
An unfinished, unpolished gem. This could be a really good game, though even after the full release, the game is riddled with bugs and is generally not an enjoyable experience. Many other reviews cover that. This game is a perfect example of the downfalls of early access.

One of the developers said this on the forums in response to their supposed shady development:

Vitali Kirpu [developer]: "We are not shady, we have alot of funds to fund pixel piracy development for the next 1-2 years or so.

My point is that it doesnt matter for us if the game is early access or full release, updates will keep coming untill nobody ever plays the game."

Take that however you want.. To me it say's "keep buying our unfinished game, and in 1-2 years you may have the privilege of a finished product"

it's an interesting glimpse of the truth of early acsess on steam. For the few good games that have thrived from early access, we as a community are left with hundreds of games just like pixel piracy.

Disappointing.
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177 of 231 people (77%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: October 11, 2014
I'm surprised this isn't Early Access, as it feels incomplete as-is and suffers a few game-breaking bugs. Skills and items, like Ship Repair and Chicken Nests, are obviously not finished/implemented into the game. There are also a few odd design choices that affect the game balance. Certain buffs are able to be applied to all crew members and stack, therefore making the game an odd one where it gets exponentially easier as it goes on. The first island should not feel more difficult than the final boss(es), imo.

Gameplay wise, it's surprisingly similar to FTL. The ship combat and map, at least, have a lot of the same feel. You hire crew (which you have to keep healthy, happy, and fed), and you sail around plundering. There are three location types in the game - islands, towns, and other ships. Within those three, there are a few different flavours (cannibals or hags on islands, big ships or little ships, towns wih differing supplies). With the exception of a few bounty hunter fetch quests, and an option at the beginning to toggle a plague (which I didn't), there are no other events or surprises in the game. It starts to feel remarkably similar after a while, but more content should be on the way. The goal is to beat up progressively tougher opponants for progressively better loot, until you fight the final four bosses (conveniently spread WAY OUT across the huge map). Defeat them, and you get a cute song and the ability to continue playing. I'd suggest watching the cute song on Youtube and buying FTL.

About 14 hours to complete Campaign mode on Beginner settings. I'd say around 3 of those hours (at least) was spent sailing - ie browsing the web in Steam's overlay, and closer to 8 hours if you don't count restarting after bugs/crashes (e.g. reloading caused my first mate to become captain while my captain was still alive, neither could progress).

All that said, it's not a BAD game. I enjoyed it, but have no desire to play it any longer as is. When it's done, it'll probably be a pretty fun open world pirate sim. It definately has charm and personality. Certainly it's not worth the price right now, in Oct 2014. Check it out in a year and see where it's at.
Was this review helpful? Yes No Funny
165 of 225 people (73%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: October 19, 2014
An open world pirate game with old school pixel graphics, yeah sounds great, right?

But what you get is a buggy mess. The AI is terrible, the UI is unintuative and for some reason the graphics are blurry as hell, as if vaselene was smeared all over the screen. Theres a bloom slider, but it doesnt appear to fix the blur.

I must ask WHO THE HELL PUTS BLOOM IN A PIXEL GAME!? Yeah, just what I needed. Light effect on my *pixels*. Really really bad idea. And its just one of many.

This game is supposed to be complete, but it plays like an alpha. Theres no tutorials, enemies and guys spawn in places where they get stuck, bugs galore...I could go on.

In short, awesome idea, beyond terrible execution.

Dont waste your money.
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246 of 351 people (70%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: August 4, 2014
Aside from the bugs that many other negative reviews have mentioned, the gameplay is not that interesting.

Here's how the game actually plays: You pick a location from the world map and then stare at the screen until the ship arrives there. If it's a town, you get off and sell your loot and maybe buy some food. All stores in all towns of the same rank sell the same items, so you'll stop looking at the store's inventories very quickly.
On Islands, you will watch as your crew automatically fights some enemies, then open one treasure chest which always contains some gold and a few grindstones. You could also trigger one random location that either spawns some more enemies or gives you some useless items.
Against pirate ships, you just wait for the enemy to board your ship (or board theirs if they don't do it), watch as your crew automatically fights them and then click the "plunder" button to get some gold and ship parts.

That's the entire game.

Random issues I have encountered:
- Some UI functions simply do nothing if certain preconditions aren't fulfilled, so you never know if the game glitched out or you did something wrong.
- Crew members simply refuse to leave the ship after a few minutes of playing, making it impossible to board enemy ships or islands until you save and reload the game.
- The minute counter of the play timer doesn't revert at 60 minutes, so it showed my play time as 04:273:18 after four hours and 33 minutes of playing.
- The script is full of typos, grammatical errors and horrible dialogue based on internet memes ("Do you even Arrr?").
- The game does not have permadeath, despite what the store page may tell you. Losses won't make you tear your hair out; they'll simply make you reload your last autosave.
- Even if you turn autosaves off the game will still autosave when you exit.
- To use items, you have to pretend that they're an accesory that you want to equip. The help screen doesn't explain this.
- Also, healing items don't get stronger, so when your crew members each have 500+ HP you'll still be stuck with items that restore 5-30 HP. This will eventually make the game unplayable as nearly every enemy will explode on death and deal massive AoE damage to your characters which you cannot adequately heal.

I admit that I still had some fun with Pixel Piracy and that it has some addictive qualities. However, the price is absolutely ridiculous considering that you can pick up games like Transistor or Trails in the Sky for a similar amount of money.
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133 of 186 people (72%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: August 4, 2014
I really want to like this game because i loved terraria alot but, i just cant like it. I would go into detail of why but honestly people already said it. Bad AI hard to tell what crew to do glitchy every 5 seconds you hear Yar Har and cannons are so horrible and op by this point they should just take out cannons also the start can be really hard if you didnt get a pirate BUT for some reason with the right stuff ive seen 1 man crews take on tons of other pirates. The game should be in very early access. This game would be good if they fix this stuff. The devs do show that they care for this game and i hope they can make this a good game. The idea is amazing and the thought of it i love it and i have 400+ hours on terraria and i loved that game but they just made this game so bad. I really want to like this game but i cant recomend it :/
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99 of 133 people (74%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: November 19, 2014
I want to recommend this game. I really do but at the game's current stage, I cannot. When I first checked that it was created by creators of Terraria, I thought to myself, "Hey, here's a nice lay-back game I could play. The creators should know how to make worlds in this game."

Then I get smacked in the face like just 3-4 hours into the game. The world does seem large and vast with variety in it, AT FIRST. Then after a while, the flaws of the game becomes so glaringly sharp that it just feels dull.

I haven't been to Lv6 or above island/pirate ships yet but except for your possible starting weapon, the Falcon Blade, there are absolutely no unique weapons. Even the Falcon Blade falls short after getting a crew of 5 combat-able pirates. After that it's just a plain Zerg rush onto enemy ships or hostile islands and wiping the populace from the face of the Earth. I guess if you want just a generic army with nothing truly special about them, this works. I wanted to feel special though.

Enemy pirate ships are not RNG encounters. They are actually listed on the map for you to go to beat up. After that, they're gone completely. So while you're traveling from point A to point B, you're sitting there looking at the screen for 1-2 minutes while playing games on your iPhone because literally nothing ever happens. In the beginning of the game, there were a rare instance of a Fishman jumping onto my ship and I had to kill it off but that never happens once you upgrade your ship to a larger one. All you will ever see on screen are your pirates pooping all over the deck, fishing for food, eating, text bubbles going so fast that you can barely read what they say and it's just plain BORING.

The chests in this game are absolutely disappointing. Except for the buried chests, the chests you find on islands and enemy ships yield about 3-10g depending on how many pirates have the 'More Gold in Chests' skill and their levels. Item loots are about 90% of the time grindstones to increase your melee weapons' damage. There are grindstones for ranged but you can only buy those. I would expect an enemy galleon to have way more than 10g and 2 grindstones in their stupid treasury box.

Game looks nice. Feels nice. Doesn't follow through. $10? Well I paid $7.50 since I had a coupon but... I've had $1 iPhone games that I've played for 20 hours so... You doods should wait.
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131 of 188 people (70%) found this review helpful
1 person found this review funny
107.8 hrs on record
Posted: October 10, 2014
This game embodies everything that is wrong with the industry. It was released as full game, yet months later they are still adding things like making an end game, and fixing bugs that make it impossible to finish. The only tips and tricks to playing this stunted piece of garbage are ways to avoid game breaking bugs and make the game actually work. Very few of these tips come from the ♥♥♥♥♥♥♥s that took our money and told us to ♥♥♥♥ ourselves. Watch out for this dev in the future and avoid any trash that they release. Read the dev reports and you'll see how little work these ♥♥♥♥ suckers do on an unfinished game that we've already paid for.
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62 of 79 people (78%) found this review helpful
1 person found this review funny
21.6 hrs on record
Posted: August 6, 2014
I stopped playing this game when my first mate started running in circles with a turd in his hand and a turtle on his head. He seemed confused as to whether to join his crew in the tavern or practice swords in the cabin. Or throw the turd away. Or set the turtle down. Yes, this is a problem, and I doubt the excuse of the crew having freewill really addresses this. But more on this later.

Initally it was a fun experience, though the lack of intuitive tutorials made it a little rockier to start than most games. The overall look of the game, the sound of the music, and the grunts of the pirates were all quite welcoming as well. As I conquered each island or pirate ship, things got progressively harder in a maneagable sense. I hired my first mate and named him "Vance the Lance" in honor of the hulking spear he carried. I got a kick out of his former job as a fantastic male model. Qualities I definitely need in my pirate crew.

Whatever the case, Vance and I soon had a larger crew to manage, and that's about when the problems started to happen. Arnold the Brick (because he is dumb as a bag of bricks apparently), had decided he was no longer going to cook the fish he had become so good at catching. I decided to teach another crew member how to cook expecting this to solve the problem. Ironically, this crew member nearly died to starvation because he too refused to cook, despite having both the skill and knife to do so. Meanwhile, Arnold kept providing me fish which I as the player kept placing in hopes of SOMEONE actually cooking it.

The solution to this odd problem was for me to dock at the nearest town and frantically buy fruit for my famished crew.

Now, some would say the real problem here was that the morale must have been poor. I wish I could say this was the problem, but I had my crew loaded with Rum and Gold, thus spirits were high. Nope, this was just an example of poor AI. Which brings us back to my poor first mate.

Poor Vance. I wanted to help him, but he was so absorbed in his turd/turtle ritual...it was bad. And that wasn't the only thing I saw. Many of my pirates couldn't handle things like "crawl over up that ladder" or "walk over there." I was excited to get cannons, but soon I realized that the AI was very prone to getting choked on that as well. My cannoneers would frequently take too long to load cannons. Some would be more inclined to playing cards than loading the cannon. Your game of solitaire needs to wait guys! Cannons PLEASSSE!

Then the fights would happen. I liked the chaos of it all well enough, but sometimes stupid junk would happen. Like swimming. My captain has the swimming skill, but he never seems inclined to using it when he innevitably gets knocked into the water. The knockback can get kinda crazy in the fights too. Thank goodness there is a reloading button..but sheesh.

Then there was sailing. I get the use for it, but I kinda wish there were more random occurences that would just happen to break things up. Something like, mermaid attacks...or giant white whale attacks...or seagull raiding parties... I don't know...Just something! Break up the humdrum of pooping pirates derping back and forth on a fictional ship.

The morale/hunger is the last thing that I think needs a bit more tweaking. Gold is used to pay your crew, which instantly puts them at full morale. Gold is also used to feed the crew when your sailing. You can raise their morale and their hunger (how well fed they are) at taverns. The hunger stat raises reaaaaally slowly, so unless you want to wait all day, your better off buying food for them at the ship (which costs even more gold), or fishing it (which means dealing with finicky AI). They also have to have gold to spend (apparently) to make use of the tavern...but with no way to track what gold each pirate has, it's kinda difficult to keep track of (i.e. When did I last pay them?). It also bothers me immensly that my captain never seems to eat when he is at the tavern. It seems he is damned to eating food on a ship instead of with his crew.

Ah well...I bought the game on sale at least, so I'm not OVERLY disgruntled.

Don't get me wrong. I've enjoyed my time with this game so far...but I think I will stop and wait for them to address some of these issues (hopefully) before I continue my foray into Pixel Piracy.

I'll gladly update this review in the future if some changes actually occur! Until then, Vance and his turd problem shall remain.

--------------------------------------------------------------------------------------------------------------------------------------------
EDIT:

Thought I might throw some more positives into what I thought about the game:

-Combat is frantic, but I enjoyed the chaos of it. It isn't so noticeable with small crews, but with larger crews it can be a chaotic blast.
-Creating your own boat is an interesting concept as you progress through the game. You always have the option of simply taking the enemy boat, but I enjoy plundering them and slowing adding various parts to my own ship. I'd love to see more cosmetic damage to the ship as you take bombardment shots eventually!
-Charming: I know I said it once before, but I really do like the look and sound of it all. I'm not a fan of all the shanties/tavern songs, but I do think that it is a nice touch. Visually, I enjoy the pixelated nature of the characters and the locales they inhabit.
-Looting makes me feel good, and there is always the chance you'll find something very nice (like a diamond which sells for quite a bit) I'd love to see more of this expanded, but it seems good enough for now. I'd love to see plundering expanded (i.e. attacking TRADE ships vs pirate, or attacking cities, or stealing the food stores off a ship)

And lastly, the management is a positive when the game works as I think was intended. When the AI actually does what you want, and you get into the groove of managing moral vs gold, it is fairly enjoyable. I would tweak it in different ways personally, but I think the framework in place works well enough. (i.e. I'd make taverns more effective at curing hunger, I'd make paying the crew worth less morale to place more emphasis on buying/finding rum or visiting taverns)
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1.7 Update

The Good news:

-My first mate finally got his life straight and decided to join us on the shore.
-For about 30-40 minutes, the AI felt decent/better and I was enjoying myself well enough.
-Pets are way easier to catch now! No more grinding!
-My captain actually finally decided that bar food is OK. It may have only been a nibble, but that is progress in my book. I sincerely hope they address taverns and make them a little more useful in regards to hunger.(and on that note, I really wish I knew how much gold each crewmember had to spend!)

The Bad news:
-After about 40 minutes, my new pet chicken (called ROBOCHICKEN) decided he is part of the crew now. I caught him practicing with swords and playing cards in a corner. I didn't notice if he was also eating, but I definitely caught the bugger taking a dump next to the larder. I've got my eye on you chicken!
-The AI has gone back to being a reluctant mess. Shovelback Ray (my chief shovel carrier/treasure hunter) refuses to leave the boat for anything.
-The moral system went haywire. I paid my crew as usual, but seconds later everyone went from super happy to "KILL THE CAPTAIN" rage. I dunno...maybe the chicken is promoting a mutiny among my men?

-Eh, Better luck in 1.08 I hope!
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105 of 154 people (68%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: August 4, 2014
Great idea, awful implementation. Dev has heart but I can't recommend this one yet.
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126 of 193 people (65%) found this review helpful
1.1 hrs on record
Posted: August 4, 2014
Oh man...this is so disappointing!
Unintuitive UI, no real tutorial, indirect control of units that don't obey your commands, graphics blurry as hell, lot of bugs and no fun at all.
I read a lot of negative reviews and bought anyway. I regret my purchase.
Maybe Pixel Piracy became a great game one day.
If so, I'll update this review.
At the moment, I can't recommend it.
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41 of 55 people (75%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: August 5, 2014
Lots of potential here, unfortunately spread a little thin and made near enough unplayable by bugs.

I dare say Pixel Piracy in its current state is more broken than it was when I first played it a few months ago, before the devs claimed it was "complete." Members of your crew will frequently decide not to follow your orders - this is not a result of the game's morale mechanic, which makes low morale crew members refuse orders, this happens with happy as can be, 100% morale pirates. Sometimes, they'll stand in one place and not listen to anything you say, or even move of their own accord(in order to say, get food, clean or repair the ship). Other times they'll quite happily go wherever you tell them on the ship, but can't grapple onto other ships or an island. In a game where most of the gameplay revolves around commanding your crew, you can see why this is extremely frustrating.

So the game has bugs, those can be fixed, and I trust the devs not to ignore such a glaring issue. What about gameplay? It's... Okay. When I played the early access, I thought it was pretty fun, but it didn't take long before it started to get boring and samey. Now the finished game is out and I find myself thinking more or less the same things. The combat consists of rounding up all your dudes and sending them in the direction of the enemy who is rounding up all his dudes and sending them at you, you meet in the middle and hopefully win. The outcome of a fight is decided by stats and equipment, which is true of a lot of games, but unfortunately there's not a lot of depth or variety to those aspects either. If you win a fight you get some gold, some experience and some (usually uninteresting) loot.

The biggest curveball the combat has to offer is the knockback mechanic, which is far too big a curveball. Even on "easy" knockback settings(knockback reduced to 40%) my dudes were getting knocked back several feet. You don't get enough control over your pirates to do much to avoid it, it doesn't really add anything to the game aside from occasionally instantly killing someone if they get knocked into the ocean. Most of your game overs will be a result of this happening to your captain, and to top it off, if you kill an enemy this way, you can't get the loot they drop. The game's morale system feels a little underdeveloped as well. It's pretty much what it sounds like: if you don't keep your dudes happy they're less willing to fight and if morale gets too low they'll turn on you. There are two main ways to restore your crew's morale: Pay their salary(costs money, obviously) or let them spend some time at a tavern, which is free but taverns are few and far between and you never know if a town has one until you actually dock there. This discourages exploration and makes it advantageous to stay as close to known taverns as you can.

Most of your gold will pay for food and your crew's salaries, the rest you will save up to hire more crewmemebers until you have a big enough crew to take on tougher battles to get more gold, which you'll need because your crew is eating more food. Lather, rinse, repeat. There's variety in the enemies, but only superficially. Mostly, you'll be fighting pirates. Sometimes, you'll be fighting vikings, skeletons, hobos or chinese. Yeah, there's an entire enemy class just called "Chinese." You get slightly different loot from them, but aside from that the only differences are visual, which is hard to pick out given the low detail of the sprites and the visually chaotic combat. It still boils down to throwing all your dudes at them and hoping you come out on top.

So the combat is alright at best, but that's not even what you'll be spending most of your time doing. Most of the time, you'll be sailing between locations. While sailing, you don't really do anything. You watch your crew eat and poop, and listen to them chatter. Occasionally, they'll sing a sea shanty, which isn't very good but if anything it's a welcome release from repeating the same quips ad nauseam. Nothing happens, your ship just sails along a flat, lifeless ocean for a while until you reach your destination. This gets more annoying later in the game as you start travelling further distances at a time. You can sail faster by gluing bits to your boat or with character skills, but spending valuable cash and skill points to reduce tedium doesn't strike me as good game design. You have to go through this every time you move to a different location, which includes heading back to town to buy food and let your crew rest, so half the time you don't even have anything interesting to look forward to. The excessive waiting is what really kills the fun of this game.

All these flaws are a shame because underneath it all there's a fun game that really wants to show itself. Though it doesn't require a lot of thought, managing your crew and gradually building it up to take on tougher fights is satisfying. The music, voices and graphics are all nice, but lack in quantity and get repetitive. It feels like a beta version: a solid foundation, lacking balance and content and with a bunch of bugs that need cleaning up. If the devs continue working on it I still think something good can come out of Pixel Piracy. Unless that happens, don't bother with this.

"JOLLY ROGER! JOLLY ROGER! JOLLY ROGER! JOLLY ROGER! JOLLY ROGER! JOLLY ROGER!"/10
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16 of 17 people (94%) found this review helpful
2.8 hrs on record
Posted: August 7, 2014
First of all, game has potential. But for now, it's an incomplete buggy mess. Every island, encounter, feels the same.
-Character perks are buggy, your cooks don't cook, fishermen don't fish, instead they all agree upon "pooping" on your ship .
-Hunger and morale (even on easy settings) drain pretty fast it'll be annoying to new players.
-Your crew doesn't eat to get full, they just fill half of their hunger in TAVERNS because the pirates are badass guys... Right?
-Also the game is BLUR for some artistic and feel reason of a genius, if you want to turn it off; sorry man, take another bug and leave.
-In conclusion, it would be right to rename this game to "Pooping Simulator 2014".
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14 of 16 people (88%) found this review helpful
20.7 hrs on record
Posted: September 21, 2014
I bought this game when it was in Early Access. The developers made plenty of long-winded statements about morality and ethics in video game development as it pertains to Beta releases and the consumer's rights. For a little while updates were weekly, every Friday. Then out of nowhere the game was suddenly released as 1.0, claimed to be complete, and we were assured that development would still continue. Fast forward months later, the game is far from complete, not to mention buggy.

Do not buy this game or give this developer your money.
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53 of 87 people (61%) found this review helpful
13.7 hrs on record
Posted: August 4, 2014
As of right now Pixel Piracy does not seem anywhere close to being finished and out of alpha. Pixel Piracy has potential but as of right now it still feels very underdeveloped. Gameplay feels repetetive, AI tends to be buggy and the combat system is a complete joke.
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29 of 44 people (66%) found this review helpful
12 people found this review funny
23.2 hrs on record
Posted: January 3
Somali Pirate Simulator.

Features include:
-Ships
-Drinks that don't do sh*t
-Lazy Town reference!
-The ability to sh*t wherever you want on your ship
-The ability for seagulls to sh*t wherever they want on your ship
-The ability for your crew besides yourself to sh*t wherever they want on your ship
-The ability to learn how to do exciting things like read how to sh*t less frequently and clean up all the said sh*t on your ship
-Diapers which can stop the crew from sh*tting on your ship completely
-Amazing things like finding bras and panties in buried treasure chests which restore morale
-Lazy-a** pirates stealing your gold when you go for a drink in the tavern
-Cannons which don't do sh*t
-Explosions
-Hobos
-Hobos you can kill
-Hobos that can kill you
-Hobos which don't sh*t, be it on your ship or not
-Stranded hobos you can kill
-Get achievements for killing hobos
-Probably have hobos as pets.. maybe. Mostly likely. Possibly. Perhaps.
-Disturb tribals on islands
-Board ships and blow them up or steal them to sink your own
-SHIVERMETIMBERSSHIVERMETIMBERSSHIVERMETIMBERS
-Holy f*ck man look at how many cards you need to complete a badge

Pretty sure that's it. Sounds fun, don'tcha think?
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51 of 85 people (60%) found this review helpful
28.0 hrs on record
Posted: November 12, 2014
0 of 5 stars.

* The user interface is bad.
* Lots of minor bugs.
* Lack on content, you can attack islands and ship only, then repeat.
* You have no idea what most stuff do.

* They abandoned pixel piracy to make the new pixel piracy enchanced edition but promissed to give the new enchanced edition to current pixel piracy players BUT they changed their minds a month later...
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11 of 12 people (92%) found this review helpful
31.4 hrs on record
Posted: August 8, 2014
Eh, i wont complain about food/morale, because its easily addressed by stocking barrels of watermelon/rum in the ship.

That said, theres some silly problems that stop the game from being good just yet. Pathfinding glitches prevent you from making a interesting looking ship (rafts all day everyday). Game mechanics of statistics arent really balanced, items either do too much (crab meat is OP jk...but not really) or too little (things like some items adding +1 dmg or -1dmg). Only way to get gold seriously is blowing up pirate ships instead of opening treasure chests which is counter intuitive. Not being able to name your pirates prevents imersion. Theres a whole list of other glitches really which is sad because i still had fun despite these problems.

Wait a while for them to fix it!
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43 of 72 people (60%) found this review helpful
34.7 hrs on record
Posted: October 28, 2014
Has memory leaks, large ships cause massive lag, AI gets worse with more crew you have. Not polished.
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11 of 13 people (85%) found this review helpful
4.0 hrs on record
Posted: September 7, 2014
Honestly, it's not great. it's extremely ok. Very repetitive, not enough to do (sail, kill boat, kill more boats, sell. build boat). I would pay maybe $5, but not at it's current price.
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