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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Release Date: Jul 31, 2014
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Quadro Delta's current direction and Pixel Piracy's future look bright!

August 15th, 2014

Hello there everyone, Alexander Poysky here.

I've been quite silent since launch, that's due to the fact that it's been 12 months since I've actually had a single day off and I NEEDED (more than wanted, mind you!) to take a whole week and simply disconnect.

The amount of stress and pressure launch placed upon Vitali (who is now in Russia for a week) and I was immense, and the trials and tribulations that launch presented afterwards were as well, but we are obviously well on our way to getting Pixel Piracy where it deserves to be thanks to the fantastic work of Mikko, and Jesus's dedication to the community.

I've been asked where Quadro Delta is heading from here, and while I cannot give away any surprises, let me say that we DO have a few in store for the upcoming future.

Support for Pixel Piracy, as you can see, is going to continue for a long time, and Vitali and I are now doing "other things" that we cannot disclose for now!

Stay tuned for updates ;)

-Alex

22 comments Read more

PATCH 1.0.8

August 13th, 2014

Bug Fixes

  • Fixed bug where difficulty settings were not being saved properly
  • Healing item tooltips did not display correct info about how the items work
  • Player was able to grapple onto sinking boats and boat pieces after plundering
  • Pirates can now walk on destroyed ship blocks
Improvements
  • Added a window displaying latest changes, fixes and improvements when starting up the game
  • Added a confirmation message when trying to sail away from an enemy ship without plundering it

Mikko is hard worker! I think next week there won't be any patch but day after that week we will have a bigger one!

Stay tuned Sailors!

- Vitali out!

21 comments Read more

Reviews

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

About the Game

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

PC System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

Mac System Requirements

    Minimum:
    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work : http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/

Linux System Requirements

    Minimum:
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: SOME LINUX/UBUNTU USERS HAVE BLACK SCREEN PROBLEMS, THE FOLLOWING FORUM LINK SHOWS HOW TO RESOLVE THEM http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
Helpful customer reviews
326 of 408 people (80%) found this review helpful
48 products in account
1 review
7.5 hrs on record
Early Access Review
When the Terraria devs posted this game on FB I knew I had to buy it. I wanted to try it for a half hour or so last night before bedtime (10pm), but I couldn't put it down till 4am. Today I'm writing this review at work, and I'm super tired after just a few hours of sleep (probably won't get a lot done today). And yet...

I REGRET NOTHING!!!!

I have been a gamer for 20+ years, played countless indie games, and I can tell you that this game (even in early access/alpha) is a true gem. In terms of fun and addictiveness, I would rank this game right up there with other indie classics who I've spent hundreds of hours with: like Terraria, Hotline Miami, To The Moon, and Faster Than Light.


HERE ARE A FEW THINGS TO NOTE IF YOU ARE CONSIDERING BUYING THIS GAME:
- Are there bugs?
If you would consider a high level of difficulty, steep learning curve, and a lackluster tutorial to be "bugs," then sure there are bugs. It seems to me like that's the only bugs people are talking about. "OMG I died in my first encounter, so buggy." "I can't figure out how to do anything, too many bugs." THOSE AREN'T BUGS. In my first 5 or 6 hours of play, I only encountered one actual bug: the game froze up a bit, but I lost no progress as I was able to re-load.

- What's it like?
Pixel Piracy borrows a lot from other successful, indie roguelikes. It's actually like a mix between Faster Than Light, Terraria, and Sword of the Stars: The Pit. It borrows a lot of concepts from all three games, adds in a few new ideas, and throws it all together in a pirate setting.
You travel the world in search of crew, plunder, ship parts, and weapons until you have the most powerful ship in the sea (or galaxy, like Faster Than Light). You travel around a randomized world map in your ship, you click on a spot on the map where there could be a special event, an island, a town, an enemy ship, and etc. Once you have traveled there, that opens up some new spots on the map to explore, and the further out you go, the harder it gets (and there's better plunder). In battle, you have 3 options: flee, blow them away from a safe distance, or board their ship and fight em' up close. All of that is very much like FTL.
But unlike FTL, you must build your own custom ship block by block, from the hull to the sails it's all in your hands. This reminds me a lot of building a house in Terraria; there are a lot of things that you will put in your home/ship that have a very specific use and function of course (cannons, ladders, lamps, barrels), but you always end up spending even more time making it look cool, right? Also, there are bosses (huge ships full of bloodthirsty pirates and cannons) on every map. It would be most unfortunate if you just randomly came across them and died, but you are able to see very clearly where they are on the map. Terraria also has many bosses that you can choose to fight when you feel that you're ready.
What ship would be fit to sail without a crew? In Pixel Piracy, you must learn to expertly manage a crew of dangerous, unruly, mangy pirates. I can't imagine how that could ever be an easy task. You must keep them fed, paid, happy, clean, and safe. If you fail at any of these task, things will not go well for you. In my opinion, it's much more profitable to train them and keep them alive than it is to replace them. You are also in charge of leveling up and maintaining each individual crew member's abilities: putting points into certain traits, training them to learn new skills, and equipping them with weapons, armor, and items. If anyone reading this has ever played Sword of the Stars: The Pit, all of this should be sounding familiar. Except that you have a whole crew to manage instead of just your captain.

- Just how "Roguelike" is it exactly?
Although it has a lot of FTL (and SPAZ) features like a procedurally generated maps, randomized encounters, and permanent deaths, you can still reload your save from before you died. So even though you don't respawn after death (like Terraria), you also don't die and completely lose all of your progress (like FTL). This is probably a good middle ground to be in for this particular game. Considering that you will spend a LOT more time in Pixel Piracy customizing/upgrading your crew/ship than you would in FTL (which is a shorter game by nature), it's nice that you can re-load your previous save after you're killed in a CRAB BATTLE (not even kidding, those freakin' crabs will drown you man). But at the same time, there is no such thing as a roguelike with respawns. Roguelikes are all about making tough, strategic, and irreversible decisions. If you could just respawn after death, it would completely ruin the whole experience. I wouldn't even be opposed to your save file being erased after death like other roguelikes, but I'm just masochistic like that.

- What tips do I have for you?
Don't look anything up. Watch the trailer, look at the screenshots, read the game description, check out a few reviews... then just start playing and don't look back. Don't alt-tab to google and try to search for all the answers, FIGURE IT OUT. I'll admit, a game that doesn't spell everything out for you and hold your hand through the early stages is indeed very old fashioned. This is one of those old school games where you learn by trial and error. How do I get my crew to clean up all this poop on the ship? How do I keep them fed? How do I take on ships that are bigger than mine? FIGURE IT OUT. When you highlight certain items, the description may not necessarily tell you what it does. So buy it and find out. When you come across an island with some shady looking characters you've never seen before, you may not be sure if you can take them or not. Well it's a roguelike, so YOLO. What does that shrine do? What does that potion do? What does that ability/skill do? Try it and find out; it's a lot more fun to learn it on your own.

- Should I buy this game?
YES
Posted: March 14th, 2014
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265 of 340 people (78%) found this review helpful
375 products in account
25 reviews
6.7 hrs on record
I played this a bunch when my internet was out since it was relatively small (~200 MB) and wouldn't kill my phone's data plan to tether and install. Because of this, my time played isn't accurate - I have about another 10 hours in this game and currently on day 13 of my second save.

Anyway, on with this. First off, there's a lot to like here:

  • -Pirates
  • -Roguelike
  • -Customizeable crew and ship
  • -Characters level up, have equipment and skills
  • -Freeform exporation

But it's just not very good. I waited until it was out of "early access" in hopes to avoid a lot of problems, but alas, here I am. Anyway, the bad:

  • -Only the captain is able to follow orders directly - group orders for crew is haphazard at best.
  • -Crew that learn skills for the ship (cooking, cleaning) will do them on their own accord. In other words: even if the food stores are full of uncooked food and you have a cook, if he's too busy punting ♥♥♥♥ off the side of the ship he won't go near it. This has improved with 1.0.5, but can still be an issue for pirates with multiple skills for the ship.
  • -Cooks sometimes won't cook food. So your ship starves to death for absolutely no reason. As it stands in my save now I have around 40 in fish that's uncooked in barrels, with 3 cooks refusing to do anything. (This has been fixed as of 1.0.5 - pirates that don't have the ability to fish or clean but can cook will now do so)
  • -Multiple crew with the "cleaning" skill doesn't make the job go faster. They all scuttle after the same turd and fight over it.
  • -Managing more than a few crew is a nightmare when it comes to moral and hunger.
  • -"Animals" tend to charge in to battle. This includes chickens you're rasing for eggs. They don't survive long, and don't listen to orders very well. This makes capturing animals borderline pointless because they will suicide at the first chance they get when your ship gets boarded.
  • -Custom ship designs tend to screw up pathfinding for your crew. Expect to get stuck. A lot. Don't worry, though! If you grind your ship down to a nub it'll probably fix. Also, the dimensions aren't clear. You'll be building this sweet skiff and all of a sudden you're unable to build in a direction anymore, so you have to restart your design taking in to account this invisible wall. I'd like a grid or something, please.
  • -It's easier to pump up a captain and have him handle mobs of enemies, since he listens to orders.
  • -Combat, both island and ship to ship is largely "rinse and repeat". Cannons are fired in a short volley and then sides clash. Fun for the first few hours, gets kind of grating. No events or anything to speak of so far, at least in my playthroughs.
  • -Many of the items found don't work properly. Sushi, for example.
  • -The sound effects get old real quick. "JOLLY ROGER. JOLLY ROGER. JOLLY ROGER. JOLLY ROGER."
  • -The inventory gets cumbersome when you pick up a lot of items. It requires a trip to the store to be able to see all of the things you're carrying.
  • -Bounty hunter dialogs are slow and interrupt the player when walking around town. Yes, I know I'm on a "quest", stop telling me. On top of that, bounties don't have a set range, and sailing 30 tiles on the map for a bounty is silly.
  • -Pirates aside from captain will render behind the pirate ships, making it very difficult to track your party. New pirates added to the crew after this bug happens will render properly. There is no way to revert the bug via loading or restarting the game. http://steamcommunity.com/sharedfiles/filedetails/?id=295086852
  • -Cannons end up severing parts of the ship you're firing at, which makes boarding a problem since pirates can't cross "destroyed" tiles.
  • -I beat the four legendary pirates, but one of the encounters didn't have a captain. I can't "beat" the game with this save now as I had no prompt for beating the four pirates and the bay I'm looking for was never marked or mentioned after doing so.

Most of this would be better without the bugs, so there's at least hope that'll be enjoyable in the future. Wait for them to fix the game; don't bother with a discount if the problems never get ironed out because it's really frustrating to play a game that is mostly "difficult" due to bugs. Like I said: I was hoping this game wouldn't be the bug-fest I heard it was when they finally pushed out of "early access", but that's not the case.

I'll update this review as things change.
Posted: August 1st, 2014
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967 of 1,451 people (67%) found this review helpful
79 products in account
36 reviews
4.6 hrs on record
NEW REVIEW IN PROGRESS DUE TO 1.0 RELEASE!

Okay, I know some people will whine about my opinion, but let me state my responses to your issues...

"You only have a couple of hours on the game."
How many negative reviews do you read? You'd be surprised by the number of people who have less hours on games and make extremely valid points.

"The game is still in Early Access, Way to be helpful."
Well aware of that. I see a pretty bright future for the game.

"Welcome to the world of Roguelikes/Roguelites."
Sorry, did you check to see what games are in my library?

"Whine whine whine whine whine and whine."
Erm, was that really needed?


Alright, here we go. Here goes my rant...

Pixel Piracy is being published by Re-Logic, the devs behind one of my personal favorite Indie games: Terraria. Do they get cut slack because I love Terraria so much? Nope. The gameplay is a bit repetitive, even for a roguelike. I'm a big fan of roguelikes and enjoy playing them a lot. However, this one isn't that good. The exploration thing is alright, but it could've used more detail. Managing your ship is a pain in the ♥♥♥ due to being overwhelmed with food, crewmembers, poop, ship upgrades, health, and more. It overwhelms me even more than FTL does. The graphics are average at the most, and there isn't much to it. YES, I understand this is pixelated graphics, but to the people out there who lack intelligence, I DON'T LIKE THE WAY THE PIXELATED VISUALS WERE USED. There.

The audio, oh god, the dang audio. It is so ANNOYING listening to "Me hardy har!" every three seconds. Yes, I'm well aware of this thing called 'mute' and it ruins the game, too.

The game, which I do understand, as it is in Early Access, has very little content. If it were the full game, I would rate this lower, but seeing that it isn't, I won't even bother with that. However, on the bright side of this, Pixel Piracy does have a pretty good future ahead, but it wouldn't be one of the greatest roguelikes of recent memory, like Dungeons of Dredmor and FTL. Also, for an Early Access game, I discovered little to no bugs. I've played many Early Access games, and this one was probably the best running of all of them. One other thing I saw is that it does have quite the replayability, and that it is one of those games that you dislike, but you can't help but play it anyway.

So, in conclusion, I understand the game is in Early Access, but I've played better games that came out with less content, more bugs, etc etc. If you buy it and like it, then great. I'm happy for you that it was worth it. However, I would approach this game with caution. I'm afraid that I cannot recommend this game.

Graphics- 5/10
Gameplay- 4/10
Story- 5/10
Audio- 2/10
Replayability- 9/10

.:5.0/10:.
+Bright future
+Runs well for Early Access
+Lots of replayability
-Annoying audio
-Repetitive gameplay
-Limited exploration
-Far too overwhelming
-Poorly done 8-bit graphics
___________________________________________________________________________________

EDIT: New Review in Progress as of 7/31/14

So far, based off of what I've played, it is much, much better now. The audio is much better, however the loops are very plain. The quality is much better, and the game runs great. However, the gameplay didn't change and the replayability lost it's spark. The exploration didn't change much but isn't as linear anymore. The overwhelming aspect of the game was organized much more now due to the new UI that is similar to FTL's. The devs are also very dedicated and seem to be very friendly compared to other devs out there. Kudos to them for releasing the game. And for the bright future part, looks like I was right. Most of the flaws I had with the game were fixed. Expect a positive review coming out soon.

EDIT: 8/10/14

Appears to be much more rushed than I thought. I encountered a few bugs and began disliking the game again. Forget what I said earlier about the positive review stuff. This one's staying negative.
Posted: May 17th, 2014
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117 of 163 people (72%) found this review helpful
133 products in account
5 reviews
32.3 hrs on record
So normally I would write a more concise review analyzing a game, and looking at all the good parts of it but also all of it's faults. Pixel Piracy is this special case where I absolutely adore the concept it delivers and the gameplay, but the execution is so god damn awful I can't bring myself to play it anymore, I wanted to play it to the end and explore everything, have a massive powerful crew that would dominate the seven seas. Instead we're left with a game that, to put it simply, is badly made. It doesn't work, and yet it 'released' mere days ago. Anyway, here's a list of about everything wrong with this game that will ruin your experience. Some issues may not seem important but do realize that all of them create unfair situations where the player is not at fault and yet the game will end up punishing them anyway or worse, just straight up giving them a situation they cannot get out of because of the god awful AI. So, here's the list.

-Crew members acknowledge orders for maybe 1 second before ignoring it and going back to doing something that will probably get them killed or worse.

-Categorizing Crew members does not help much because giving them orders is a waste of time when they continue to do whatever the hell they want anyway. This can lead to crew members with no combat experience or health running out against high level pirates for no good reason. The above point also means that no matter how many times you try to move the low level crew member away from combat, they'll still just run back in and get themselves killed.

-Your designated cook refuses to cook because you gave him a secondary job role and he's decided that's more important than cooking food for the captain or any of your crew which leads to the unfair death of you or your crew for no good reason other than the fact your cook decided that patching up the tiny bit of damage the ship took is more important than keeping the crew alive. The same goes for the cook having other jobs like Fishing. The same also happens if they're using interactable furniture like a Card set or Set of Swords. Apparently getting that straight flush is more important than helping your captain not starve to death. The same issue can also occur just from having your ship docked at an island, I don't know why it just bloody does.

-Crew members who refuse to eat even when he's starving to death and you do actually have supplies of food. This relates to the above problem, if they have any kind of job or they're interacting with something menial, they will refuse to eat even when they're low on health because of starvation. This leads to numerous deaths.

-Having multiple people who use cannons and multiple cannons and yet all of the crew members will use the same single cannon which makes it completely redundant, also half of the time a person who can use cannons simply won't for no reason

-Crewmembers in combat refusing to target the enemy you picked for more than a second before choosing their own choice, which most of the time is the enemy with the most health instead of focusing down the person you just spent the last 30 seconds wittling down.

-Ultimate skills are trash, it's impossible to tell when they're actually being used and that's because most of the time they're never being used, they're pointless and in 30 hours of playing I have only seen a crew member use one once, and it was useless

-Selling cargo is useless and yields such a pathetic amount of gold. This is a game based around piracy, where people stole cargo from others to explot for themselves or sell for riches. In this however, you can steal hundreds of weapons, food and all sorts of other stuff and your reward for doing so is 1 gold per weapon no matter how powerful it is.

Pixel Piracy is one of the most annoying games I have ever played. It doesn't listen. I don't think I've ever had to complain about a game not listening to me, where the AI is so brain dead that the simplest of concepts is beyond them, and it always ends up punishing you, for the developers misgivings. I can't recommend this game, please don't buy it in it's current state. This review was written as of version 1.0.4

Also it took them all the way til 1.0.0 to add quest markers.

Really?
Posted: August 2nd, 2014
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126 of 185 people (68%) found this review helpful
80 products in account
3 reviews
23.4 hrs on record
Yet another miscarriage provided by early access system is upon us.
Do not believe the release date - the game is as raw as a game can possibly be and features lack of any balance, tons of bugs and deleted features.

Examples of bugs:
- Crew refusing to leave the enemy ship;
- Enemy crew spawning on inaccessible parts of ship, making it impossible to kill them or escape the encounter;
- Crew spawning on inaccessible parts of your own ship after each and every change of loading screens. They refuse to jump off as well;
- Game despawning he island before despawning the actors when changing scenes from island to open sea. May be easily exploited by approaching the same island several times - after 3 or 4 times all island actors will be drowned;
- Crew suddenly clipping through the hull and drowning for no obvious reason;
- Crew attempting to "clean" their crewmates by kicking them off the ship;
- PRESS SPACE TO INTERACT above all other windows, including the tutorial window;
- When playing on low resolutions, long lists of the goods for sale will be offscreen;
- Gunners loading the cannons with bombs endlessly. My personal record - 19 bombs loaded in a single cannon;
- many others I did not mention.

Balance issues:
-Game difficulty wildly varies and even with 15+ crew with highly trained skills and above 50+ lvl I tend to avoid 5lvl+ encounters, since at least five of my crew tends to die during those encounters;
- Rate of morale and hunger decrease varies wildly from version to version;
- There is literally no new content in shops of lvl 5 and higher. Since you visited the lvl 4 shop - you saw everything that game has to offer you. Max level of shops are 8, by the way;
- Crew tends to do everything, but not the things you need them to do. Fishermen will train, new pirates will just idle and cooks prioritise cleaning over cooking which quickly leads to crew starving cause fish was not caught, new pirates in crew dying in first encaunter since training areas occupied by slacking fishermen and once again crew starving to death while there are tons of uncooked food on board. And there is literally nothing you can do about it;
- A single crew member can capture the 8lvl+ ship with proper equipment and training. At this point I just reverted back to captain-solo gameplay on a little boat, discarding all the crew.

Deleted features:
-Food no longer spawn on enemy ships for whatever reason;
-Shackles are available for purchase in shop, promising the ability to capture prisoners during the boarding. Function was never implented, yet the item exists;
- Social encounters, featuring the change of relationship between your crew.

I could add much more to this list, but I am just done. I have no more willpower to force myself through this horrible and frustrating experience.
This is not a proper release, it is just developers feeding off the release status hype and discounts related to it.
Those slackers are so bold that they even show it as something great and to achieve - look at the news. It was just few days since release and they already published 5 hotfixes, while shouting on each corner that they are working hard for their players.
Yeah, they released a first hotfix 40 minutes after release. Second hotfix several hours later. Yeah, for me it souns that they are hardly working, actually.

It is just insulting to post unfini
Posted: August 3rd, 2014
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609 of 775 people (79%) found this review helpful
397 products in account
4 reviews
87.4 hrs on record
Early Access Review
Pixel Piracy is a new take on the roguelite genre where you hire a crew of pirates, build your ship and sail off to battle other pirates or raid islands for all their gold and treasure. You can even steal other ships if you want to. As you progress and level up your crew you will be able to increase the size of your boat and crew and plunder more dangerous areas for even greater rewards. There are also other things to consider while playing such as food for the hunger of your crew and paying your crew to increase their morale and upgrading your crews gear.

Overall this is a very fun and enjoyable game, the music is also great and I would highly recommend you purchasing it!
Posted: December 12th, 2013
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Awards

Indiedb IOTY Editors choice 2013