Hey there everyone, I just wanted to let you all know that I haven't been updating the announcements page due to me having had to get some urgent medical care.
My legs straight up gave out on me and I was in incredible pain. It turns out I had a pretty crappy swollen bit of muscle tissue right on top of the nerves that support my lower back, hence me having been crippled by pain!
Interestingly enough it only required a simple anti-inflammatory shot right on the source. The BAD part was that the source was INSIDE my spine so, yeah, 9 cm needle inside the spine, something I WON'T reccomend. 0/10 would not crippling pain again!
Anyways, I'm back at work and have been informed that Mikko has been hard at work tweaking shop values, loot tables, in his own words...
"...currently underway are shops and loot tables, with some revisions in place already, and others coming after playtesting rounds... tools are in place to easily modify all of this data, bottleneck is currently the amount of testing and feedback based on the beta builds we can get in (for example: I feel that this and this sword costs too little or drops too early in the game)
Aaron and Zack, the two most active testers are busy with their lives and it's not the same as having someone work QA full-time"
The more we test, the better we can tweak, so I'd like to shout out to anyone with testing experience to get in touch via our forums and see if we can speed things along!
Hope you are having a great month, happy Valentines day!
Hello there everyone!
Alex Poysky here once again with an update with our next month's schedule.
Keeping in line with the Enhanced Edition overhaul, we are focusing on the next leg of the groundwork for it, mainly, this month's roadmap.
Days 1-14 approx
We will finish up the remnants from the Balance patch from last month, mainly store prices, wrap up skills, and various odds and ends in the loot table, enemy generation table, etc. In a nutshell, FINISH the final bout of tweaking, so 1-2 weeks to go over the passive items, shop prices and loot tables, adjusting each.
Days 14-21 approx
1 week to fix bugs both new and old. We will adress mac/linux compatibility errors that have arisen in the past patch, and adress long standing bugs and essentially hunker down and fix it so we have a solid base for the next patch.
Days 21-28 approx
1 "free" week to add Content. Read this as possibly new weapons, islands, enemies, graphical assets. STUFF to either SEE or DO.
IF time permits we want to adress the issue of map travel and how boring it currently is. We are looking into a few aspects of travel and are seeing how to make it more about fun and less about waiting. Games like FTL and Pixel Privateers have it right, with a fuel mechanic. The game "Out There" feels spot on in this regard, giving you Risk vs Reward at every time. Perhaps we could figure something like this out for Pixel Piracy to add on an additional layer of depth. In any case it's PROBABLY not going to make it in for this patch, but the groundwork WILL be there!
Well, it's back to the trenches for us! Wish us luck!
“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb
“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb
“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb
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