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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Release Date: Jul 5, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hello and thank you so much for deciding to check our game out!

While we initially had no intention of releasing the title on early access we have decided to due to the absolutely overwhelming amount of petitions to do so both in our e-mails and on Reddit.

It is thanks to you that we made it this far, thanks to you that we were voted into Green-light in under 13 days, and thanks to you we will finally realize our dream of producing a game that appeals to almost everyone who plays!

We are VERY hard at work on the game, with constant content patches and updates on a weekly basis, and feel that Early Access will only help speed things up. With the possibility of receiving your feedback in real-time , releasing to a broad spectrum of players from all over the world, and the prospect of having you enjoy it, we will be working our fingers to the bone!

As with every alpha project available, one doesn't want know what to expect. To make sure you actually enjoy the game before buying it feel free to use the available version of the game we have on our website www.piracysim.com for free! We aren't trying to cash in a quick buck here, so please, by all means play the game and make sure it's enjoyable to you prior to putting your hard earned money down!

The game is coming along in leaps and bounds, and we have a tentative final launch date of March or April, but that doesn't mean we will stop work on it. Once the game is at 1.0 we will spend two years updating it consistently, with new content being added every patch! Expect a VERY broad scope, an incredible amount of objects and loot, and a game life-span of around 40 hours by the time we are done.

We will be adding a factional warfare system, end-game systems and sub-systems that will let you run a pirate cove, trading, MANY quests, MANY unique abilities, traits, captains, and crew members, and fleshing out current systems so that they provide the best user experience possible.

During Early Access we will be launching with a 15 % discount as thanks for your continued support, and afterwards will always try to maintain a good pricing relationship. We feel around 15 $ is a sweet spot we would like to work with as a final price.

The steam community will be absolutely critical to the project's completion. We will rely on you to give feedback, support, advice, and even ideas to us. Remember, we have gotten this far with four hands, imagine how far thousands upon thousands more will do!

Once again we want to thank you from the bottom of our hearts. When we began we had no idea how much our choices would sway people, or how a single decision would deem us worthy of such overwhelming support. You are the heart of this project, and ultimately, whom we want to present it to.

Vitali Kirpu and Alexander Poysky”
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Recent updates View all (69)


July 5th, 2014

Bug Fixes

  • Fixed bug where you could UNEQUIP empty ranged weapon causing inventory to break
  • Increased Grapple lifetime so that it doesnt dissapear when you are mid way boarding enemy ship, this prevents the bug where pirates are stuck on the grapple.
  • Vitality & Agility no longer change grappling speed.
  • If you fail to capture animal with Animal Cage they wont aggro anymore on you, this give you a chance to capture it without harming yourself but in exchange for time.

i call this hotfix patch, nothing fancy here!

28 comments Read more


July 4th, 2014

IMPORTANT NOTE: In order to ensure the proper functioning of the game and until we come up with a standard a definitive and stable savegame format, SAVE FILES HAVE BEEN RESET and will be reseted until we come up with such standard savegame format (most likely during next week).


  • Added 2 new types of bushes that drop berrys with small chance when they are attacked
  • Added urns to some ships, they sometimes drop gold when broken!
  • Different Enemy ships added!
  • You can now walk on the destroyed ship blocks
  • You can nove move camera up and down!
  • Remade some icons that are over the pirates head
  • New Chest opening effect
  • All Crew members can now collect loot, not just your captain
  • Enemy SHIP generator completly remade from scratch and now support very custom creation of the ship. (so far only tier 1-6 encounters work, the other ones will give you error)
  • Improved Enemy pirate Grapplehook control.
  • Plunder now readded and you get more gold over dificulty
  • Removed Spider webs for now
  • Poop morale loss nerf!
  • Pirates dont poop that often, but the poop is now more dangerous
  • Gull poop rate decreased
  • Changed how weapon damage is calculated.
  • Dexterity and Agility are now +100% more effective.
  • Vitality now decreases movement and grapple speed, tanky builds are now slow, raise agility to even stats out if you want.
  • Intelligence no longer gives extra TP, Intelligence now increases Passive XP gain by 3 instead of 1.
Bug Fixes
  • Fixed exploit where you can kick & hire pirate again to have low salary
  • Fixed bug where pirates would sometimes spawn in water when in a ship combat
  • Fixed bug where you could capture enemy ship when sailing and there is no ships around.
  • Fixed bug where pirates would not eat food that is near the edges.
  • Fixed bug where morale difficulty settings didn't work.
  • Optimized Simulator Engine, less laggy when there is big ship and alot of pirates!
  • Optimized Ship Renderer system and its now 100% times faster (good if you have bad GPU)!

LINUX & MAX, will be updated next friday with the

26 comments Read more
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“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

About the Game

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…

Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

PC System Requirements

    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

Mac System Requirements

    • OS: 10
    • Processor: Intel I-3

Linux System Requirements

    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
249 of 290 people (86%) found this review helpful
48 products in account
1 review
7.5 hrs on record
Early Access Review
When the Terraria devs posted this game on FB I knew I had to buy it. I wanted to try it for a half hour or so last night before bedtime (10pm), but I couldn't put it down till 4am. Today I'm writing this review at work, and I'm super tired after just a few hours of sleep (probably won't get a lot done today). And yet...


I have been a gamer for 20+ years, played countless indie games, and I can tell you that this game (even in early access/alpha) is a true gem. In terms of fun and addictiveness, I would rank this game right up there with other indie classics who I've spent hundreds of hours with: like Terraria, Hotline Miami, To The Moon, and Faster Than Light.

- Are there bugs?
If you would consider a high level of difficulty, steep learning curve, and a lackluster tutorial to be "bugs," then sure there are bugs. It seems to me like that's the only bugs people are talking about. "OMG I died in my first encounter, so buggy." "I can't figure out how to do anything, too many bugs." THOSE AREN'T BUGS. In my first 5 or 6 hours of play, I only encountered one actual bug: the game froze up a bit, but I lost no progress as I was able to re-load.

- What's it like?
Pixel Piracy borrows a lot from other successful, indie roguelikes. It's actually like a mix between Faster Than Light, Terraria, and Sword of the Stars: The Pit. It borrows a lot of concepts from all three games, adds in a few new ideas, and throws it all together in a pirate setting.
You travel the world in search of crew, plunder, ship parts, and weapons until you have the most powerful ship in the sea (or galaxy, like Faster Than Light). You travel around a randomized world map in your ship, you click on a spot on the map where there could be a special event, an island, a town, an enemy ship, and etc. Once you have traveled there, that opens up some new spots on the map to explore, and the further out you go, the harder it gets (and there's better plunder). In battle, you have 3 options: flee, blow them away from a safe distance, or board their ship and fight em' up close. All of that is very much like FTL.
But unlike FTL, you must build your own custom ship block by block, from the hull to the sails it's all in your hands. This reminds me a lot of building a house in Terraria; there are a lot of things that you will put in your home/ship that have a very specific use and function of course (cannons, ladders, lamps, barrels), but you always end up spending even more time making it look cool, right? Also, there are bosses (huge ships full of bloodthirsty pirates and cannons) on every map. It would be most unfortunate if you just randomly came across them and died, but you are able to see very clearly where they are on the map. Terraria also has many bosses that you can choose to fight when you feel that you're ready.
What ship would be fit to sail without a crew? In Pixel Piracy, you must learn to expertly manage a crew of dangerous, unruly, mangy pirates. I can't imagine how that could ever be an easy task. You must keep them fed, paid, happy, clean, and safe. If you fail at any of these task, things will not go well for you. In my opinion, it's much more profitable to train them and keep them alive than it is to replace them. You are also in charge of leveling up and maintaining each individual crew member's abilities: putting points into certain traits, training them to learn new skills, and equipping them with weapons, armor, and items. If anyone reading this has ever played Sword of the Stars: The Pit, all of this should be sounding familiar. Except that you have a whole crew to manage instead of just your captain.

- Just how "Roguelike" is it exactly?
Although it has a lot of FTL (and SPAZ) features like a procedurally generated maps, randomized encounters, and permanent deaths, you can still reload your save from before you died. So even though you don't respawn after death (like Terraria), you also don't die and completely lose all of your progress (like FTL). This is probably a good middle ground to be in for this particular game. Considering that you will spend a LOT more time in Pixel Piracy customizing/upgrading your crew/ship than you would in FTL (which is a shorter game by nature), it's nice that you can re-load your previous save after you're killed in a CRAB BATTLE (not even kidding, those freakin' crabs will drown you man). But at the same time, there is no such thing as a roguelike with respawns. Roguelikes are all about making tough, strategic, and irreversible decisions. If you could just respawn after death, it would completely ruin the whole experience. I wouldn't even be opposed to your save file being erased after death like other roguelikes, but I'm just masochistic like that.

- What tips do I have for you?
Don't look anything up. Watch the trailer, look at the screenshots, read the game description, check out a few reviews... then just start playing and don't look back. Don't alt-tab to google and try to search for all the answers, FIGURE IT OUT. I'll admit, a game that doesn't spell everything out for you and hold your hand through the early stages is indeed very old fashioned. This is one of those old school games where you learn by trial and error. How do I get my crew to clean up all this poop on the ship? How do I keep them fed? How do I take on ships that are bigger than mine? FIGURE IT OUT. When you highlight certain items, the description may not necessarily tell you what it does. So buy it and find out. When you come across an island with some shady looking characters you've never seen before, you may not be sure if you can take them or not. Well it's a roguelike, so YOLO. What does that shrine do? What does that potion do? What does that ability/skill do? Try it and find out; it's a lot more fun to learn it on your own.

- Should I buy this game?
Posted: March 14th, 2014
Was this review helpful? Yes No
792 of 1,180 people (67%) found this review helpful
58 products in account
33 reviews
4.4 hrs on record
Early Access Review
Okay, I know some people will whine about my opinion, but let me state my responses to your issues...

"You only have a couple of hours on the game."
How many negative reviews do you read? You'd be surprised by the number of people who have less hours on games and make extremely valid points.

"The game is still in Early Access, Way to be helpful."
Well aware of that. I see a pretty bright future for the game.

"Welcome to the world of Roguelikes/Roguelites."
Sorry, did you check to see what I've been playing in my library recently?

"Whine whine whine whine whine and whine."
Erm, was that really needed?

Alright, here we go. Here goes my rant...

Pixel Piracy is being published by Re-Logic, the devs behind one of my personal favorite Indie games: Terraria. Do they get cut slack because I love Terraria so much? Nope. The gameplay is a bit repetitive, even for a roguelike. I'm a big fan of roguelikes and enjoy playing them a lot. However, this one isn't that good. The exploration thing is alright, but it could've used more detail. Managing your ship is a pain in the ♥♥♥ due to being overwhelmed with food, crewmembers, poop, ship upgrades, health, and more. It overwhelms me even more than FTL does. The graphics are average at the most, and there isn't much to it. YES, I understand this is pixelated graphics, but to the people out there who lack intelligence, I DON'T LIKE THE WAY THE PIXELATED VISUALS WERE USED. There.

The audio, oh god, the damn audio. It is so ANNOYING listening to "Me hardy har!" every three seconds. Yes, I'm well aware of this thing called 'mute' and it ruins the game, too.

The game, which I do understand, as it is in Early Access, has very little content. If it were the full game, I would rate this lower, but seeing that it isn't, I won't even bother with that. However, on the bright side of this, Pixel Piracy does have a pretty good future ahead, but it wouldn't be one of the greatest roguelikes of recent memory, like Dungeons of Dredmor and FTL. Also, for an Early Access game, I discovered little to no bugs. I've played many Early Access games, and this one was probably the best running of all of them. One other thing I saw is that it does have quite the replayability, and that it is one of those games that you dislike, but you can't help but play it anyway.

So, in conclusion, I understand the game is in Early Access, but I've played better games that came out with less content, more bugs, etc etc. If you buy it and like it, then great. I'm happy for you that it was worth it. However, I would approach this game with caution. I'm afraid that I cannot recommend this game.

Graphics- 5/10
Gameplay- 4/10
Story- 5/10
Audio- 2/10
Replayability- 9/10

+Bright future
+Runs well for Early Access
+Lots of replayability
-Annoying audio
-Repetitive gameplay
-Limited exploration
-Far too overwhelming
-Dull graphics
Posted: May 17th, 2014
Was this review helpful? Yes No
75 of 106 people (71%) found this review helpful
222 products in account
7 reviews
35.8 hrs on record
Early Access Review
The game will full release soon (July 6th) So many improvement since this review posted :)

What I Love
1. Developer ( They are always active on forum :D)
2. Random generated world
3. Ship ( You can design your own ship :D
4. Survival Element ( Don't forget to eat more foods, pay salaries, clean your ship from poops, and drink a rum! xD )
5. Constant updates and content patches ( Yep, thats true :) )
6. RPG Element
7. Replayability++

What I Don't Like
1. Bugs

8/10 "Good"
Posted: March 12th, 2014
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288 of 496 people (58%) found this review helpful
300 products in account
4 reviews
16.6 hrs on record
Early Access Review
your pirate drinks and murders savages and animals with ease but has to be taught to know to not poop where he eats

Posted: March 12th, 2014
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176 of 310 people (57%) found this review helpful
110 products in account
1 review
4.1 hrs on record
Early Access Review
Accidentally drowned my entire crew on a sinking ship. Starved to death on my own ship, literally, surrounded by my own feces. 10/10
Posted: March 16th, 2014
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Indiedb IOTY Editors choice 2013