I stopped playing this game when my first mate started running in circles with a turd in his hand and a turtle on his head. He seemed confused as to whether to join his crew in the tavern or practice swords in the cabin. Or throw the turd away. Or set the turtle down. Yes, this is a problem, and I doubt the excuse of the crew having freewill really addresses this. But more on this later.
Initally it was a fun experience, though the lack of intuitive tutorials made it a little rockier to start than most games. The overall look of the game, the sound of the music, and the grunts of the pirates were all quite welcoming as well. As I conquered each island or pirate ship, things got progressively harder in a maneagable sense. I hired my first mate and named him "Vance the Lance" in honor of the hulking spear he carried. I got a kick out of his former job as a fantastic male model. Qualities I definitely need in my pirate crew.
Whatever the case, Vance and I soon had a larger crew to manage, and that's about when the problems started to happen. Arnold the Brick (because he is dumb as a bag of bricks apparently), had decided he was no longer going to cook the fish he had become so good at catching. I decided to teach another crew member how to cook expecting this to solve the problem. Ironically, this crew member nearly died to starvation because he too refused to cook, despite having both the skill and knife to do so. Meanwhile, Arnold kept providing me fish which I as the player kept placing in hopes of SOMEONE actually cooking it.
The solution to this odd problem was for me to dock at the nearest town and frantically buy fruit for my famished crew.
Now, some would say the real problem here was that the morale must have been poor. I wish I could say this was the problem, but I had my crew loaded with Rum and Gold, thus spirits were high. Nope, this was just an example of poor AI. Which brings us back to my poor first mate.
Poor Vance. I wanted to help him, but he was so absorbed in his turd/turtle ritual...it was bad. And that wasn't the only thing I saw. Many of my pirates couldn't handle things like "crawl over up that ladder" or "walk over there." I was excited to get cannons, but soon I realized that the AI was very prone to getting choked on that as well. My cannoneers would frequently take too long to load cannons. Some would be more inclined to playing cards than loading the cannon. Your game of solitaire needs to wait guys! Cannons PLEASSSE!
Then the fights would happen. I liked the chaos of it all well enough, but sometimes stupid junk would happen. Like swimming. My captain has the swimming skill, but he never seems inclined to using it when he innevitably gets knocked into the water. The knockback can get kinda crazy in the fights too. Thank goodness there is a reloading button..but sheesh.
Then there was sailing. I get the use for it, but I kinda wish there were more random occurences that would just happen to break things up. Something like, mermaid attacks...or giant white whale attacks...or seagull raiding parties... I don't know...Just something! Break up the humdrum of pooping pirates derping back and forth on a fictional ship.
The morale/hunger is the last thing that I think needs a bit more tweaking. Gold is used to pay your crew, which instantly puts them at full morale. Gold is also used to feed the crew when your sailing. You can raise their morale and their hunger (how well fed they are) at taverns. The hunger stat raises reaaaaally slowly, so unless you want to wait all day, your better off buying food for them at the ship (which costs even more gold), or fishing it (which means dealing with finicky AI). They also have to have gold to spend (apparently) to make use of the tavern...but with no way to track what gold each pirate has, it's kinda difficult to keep track of (i.e. When did I last pay them?). It also bothers me immensly that my captain never seems to eat when he is at the tavern. It seems he is damned to eating food on a ship instead of with his crew.
Ah well...I bought the game on sale at least, so I'm not OVERLY disgruntled.
Don't get me wrong. I've enjoyed my time with this game so far...but I think I will stop and wait for them to address some of these issues (hopefully) before I continue my foray into Pixel Piracy.
I'll gladly update this review in the future if some changes actually occur! Until then, Vance and his turd problem shall remain.
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EDIT:
Thought I might throw some more positives into what I thought about the game:
-Combat is frantic, but I enjoyed the chaos of it. It isn't so noticeable with small crews, but with larger crews it can be a chaotic blast.
-Creating your own boat is an interesting concept as you progress through the game. You always have the option of simply taking the enemy boat, but I enjoy plundering them and slowing adding various parts to my own ship. I'd love to see more cosmetic damage to the ship as you take bombardment shots eventually!
-Charming: I know I said it once before, but I really do like the look and sound of it all. I'm not a fan of all the shanties/tavern songs, but I do think that it is a nice touch. Visually, I enjoy the pixelated nature of the characters and the locales they inhabit.
-Looting makes me feel good, and there is always the chance you'll find something very nice (like a diamond which sells for quite a bit) I'd love to see more of this expanded, but it seems good enough for now. I'd love to see plundering expanded (i.e. attacking TRADE ships vs pirate, or attacking cities, or stealing the food stores off a ship)
And lastly, the management is a positive when the game works as I think was intended. When the AI actually does what you want, and you get into the groove of managing moral vs gold, it is fairly enjoyable. I would tweak it in different ways personally, but I think the framework in place works well enough. (i.e. I'd make taverns more effective at curing hunger, I'd make paying the crew worth less morale to place more emphasis on buying/finding rum or visiting taverns)
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1.7 Update
The Good news:
-My first mate finally got his life straight and decided to join us on the shore.
-For about 30-40 minutes, the AI felt decent/better and I was enjoying myself well enough.
-Pets are way easier to catch now! No more grinding!
-My captain actually finally decided that bar food is OK. It may have only been a nibble, but that is progress in my book. I sincerely hope they address taverns and make them a little more useful in regards to hunger.(and on that note, I really wish I knew how much gold each crewmember had to spend!)
The Bad news:
-After about 40 minutes, my new pet chicken (called ROBOCHICKEN) decided he is part of the crew now. I caught him practicing with swords and playing cards in a corner. I didn't notice if he was also eating, but I definitely caught the bugger taking a dump next to the larder. I've got my eye on you chicken!
-The AI has gone back to being a reluctant mess. Shovelback Ray (my chief shovel carrier/treasure hunter) refuses to leave the boat for anything.
-The moral system went haywire. I paid my crew as usual, but seconds later everyone went from super happy to "KILL THE CAPTAIN" rage. I dunno...maybe the chicken is promoting a mutiny among my men?
-Eh, Better luck in 1.08 I hope!
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