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Victory is an unique online racing game with unprecedented car handling and user generated cars inspired from the different eras of racing. Victory proposes a thrilling racing experience through multiplayer events competition and get drivers involved in an addictive team career.
Utgivningsdatum: 10 feb, 2014
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Early Access-spel

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Vad utvecklarna har att säga:

“Early Access gives you the opportunity to experience Victory during its beta stage and to actively support its development. Victory was designed to have additional content and gameplay features added overtime. Scroll down the page to find out all the details of our ambitious Development Roadmap.

We didn't design Victory based on marketing research, we did it only following our passion and to create the racing game we have always dreamed about, our ultimate goal is to create a sandbox racing game.

During the next months we'll polish the core features and improve the graphics, add full Steam integration and introduce new features like single player career, procedural racetracks, constructors with Steam Workshop, a league manager and more.

The core game experience is already in place so you can enjoy the game along with reporting bugs and giving us precious suggestions to create the great racing game you want.

That's why we're offering you the game at a discounted price for Early Access, and grant you the final version of the game without any additional charge. Get a Founder Pack and be welcome aboard.

You can find a complete list of the game's current and upcoming features in the game description down below.”
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Köp Victory: The Age of Racing - Steam Founder Pack

Köp Victory: The Age of Racing - Steam Founder Pack Deluxe

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Victory Dev Leaks 18: RaceCraft is coming

19 juni



We are facing one of the major challenges of racing games: being able to create unlimited race tracks having both a proper functionality and a great visual impact.


Check out a "leaked" video of our engine:
http://youtu.be/WWU6Oy0MxVY

Our R&D team is working on a procedural algorithm that randomly creates straight lines, chicanes, sharp turns, Esses, hairpins, etc. opening the way to structured weekly events based on always different tracks where players handle tires consumption, pit stops, weather conditions and limited car damages.

We called this new procedural track generation engine "RaceCraft" and we'll release it as a free demo for Victory: The Age of Racing in the coming weeks.

Given an initial seed and custom parameters, RaceCraft creates race tracks designed for sim and mid-sim players, with dynamic placement of all the objects needed on the track (starting grid, pit lane, fences, gaps, aprons, curbs, buildings, billboards, etc...).

In the current version you're already able to generate different seeds and then modify the tracks created on that seed by modifying various parameters.

We're now finishing our work on our updated graphic engine (shaders, etc) and creating lots of more objects to be placed on the procedural tracks created by RaceCraft.

The final engine will support race track themes and more parameters to play with to create your ideal racetrack.

Victory: The Age of Racing is now available on Steam:
http://store.steampowered.com/app/264120/

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Controllers patch 3: XInput compatibility and new supported devices

15 april

ːvictoryː XInput compatibility and new supported devices
Hey guys! still working hard on controllers support: we've improved our calibration, introduced better compatibility with XInput (now the 360 controller has dual axis support!) and we now support a larger variety of devices, including external pedals and less supported steering wheels!

  • Improved calibration
  • Better compatibility with XInput
  • New supported devices (pedals and wheels)

Please continue to feedback us on the forums, we're working with you testers to improve the game, as always!

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Steam Greenlight

Om spelet

Victory is an unique online racing game with unprecedented car handling and user generated cars inspired from the different eras of racing. Victory proposes a thrilling racing experience through multiplayer events competition and get drivers involved in an addictive team career.

You can be a ruthless driver pushing your car over the limits, a talented designer by creating unique user generated cars and a high skilled technical director by enhancing your car's performance and tackling advanced settings. Join the competition and get victorious by racing in Victory.

As it's completely cloud-based an internet connection is required to play this game.




Enter the Steam Early Access for Victory and support the development of the game by buying one of our Steam Founders Packs at a very discounted price.

You will be able to play the game, receive frequent updates, check out the new features before anyone else and get great exclusive content:

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Steam Founder Basic Pack



The entry point for every Steam player, this pack includes:
  • Access to Victory Early Access program
  • 7500 Gears Credits (enough to start your multiplayer career or create a brand new racing car from scratch)

-

Steam Founder Deluxe Pack



The Deluxe Pack gives you more Gears Credits and three exclusive cars that you can use on ordinary tracks or in dedicated and reserved events that we'll launch during the Early Access period. This pack includes:
  • Access to Victory Early Access program
  • 15000 Gears Credits (enough to fast forward your multiplayer career or create some racing cars from scratch)
  • 3 Special Deluxe Founder racing cars (super fast 60PI cars, 1 legend car, 1 classic car and 1 formula car, exclusive to this offer, also give you access to reserved events!)









We are an Independent Game Studio and we've already ran a long Beta period offering the game for free in order to build our first beta testers community.

Thanks to Steam Early Access and your support, we have now the opportunity to take online racing to the next level making the game that we want and you want.

Our ultimate goal is to create a sandbox racing game, where you can create your cars, tracks, championships, live events... giving the player the freedom to be a racer, a technical director, a car designer, a team manager, a constructor. It's up to you guys how far we can go.



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Procedural Racetracks

We are facing one of the major challenges of racing games: being able to create unlimited racetracks having both a proper functionality and a great visual impact.

Our R&D team is working on a procedural an algorithm that randomly creates straight lines, chicanes, sharp turns, Esses, hairpins, etc. opening the way to structured weekly events based on always different tracks where players handle tires consumption, pit stops, weather conditions and limited car damages.



A fully featured race track editor will be the next step, letting players to create endless and different race tracks to be shared in the game and on Steam Workshop as well.

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Constructor Expansion and Steam Workshop integration



Victory is going to be fully integrated with Steamworks' features. We'll add support for Steam Achievements, integrating them with our own achievement system (already working in the game).

We'll also add Steam Leaderboards and Friend system support, Along with that, we are leveraging our great car customization tool to create a Constructor Expansion with superior cars development capabilities to allow players to create and sell powerful and fancy cars in the game and also on Steam Workshop.

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League Manager

Racing events are the juice of motor-sport games: we're designing an easy to use League Manager to allow players to create custom events by choosing car classes, regular or random generated race tracks, hotlap, qualify, practice, races and having a full set of rules and modifiers such as no collisions, handicap mode, last car standing, fixed PP, etc. All the events will be scheduled by a calendar and shared with Steam and Facebook friends.

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Brand New Graphics



We are currently updating the textures, 3D models and shaders of all the car blocks, accessories and race tracks in the game. The results are amazing and will hugely improve the graphic quality of the game.

What you see in the image below is not a high-poly 3D model like the ones used for loading/garage screens in other games, but it's the actual car model you will use on the tracks in Victory.



We're trying to find the perfect balance between realism and performance. With the new shader models we bring both of them to the game: stickers and colorable shapes are better rendered, materials are more realistic and a better depth of field is a joy for the eyes.

The updated engine will bring major improvements in terms of graphics and performance. We will be able to support more cars on the track during a race while the game will run smoother and faster.

This big update takes a very long time to be completed, but fortunately we started it months ago; we're now at 80% so we expect it to be available soon.

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Polishing and Optimization

After the completion of the new graphics we'll proceed to eliminate every minor bug, memory leak and other annoyances still present in the game. Before proceeding to the final polishing, we need to complete every major feature, but rest assured that the final game at the end of the Steam Early Access period will be flawless.

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Single player career

We want you to enjoy Victory both in multiplayer and in single player mode: We are developing various single player modes that will create a career you can enter whenever you want to race against AI drivers.

-










Victory is already a fully featured multiplayer online racing game that you can enjoy in multiple ways. Here's what you get right now by entering this Early Access. We're also working on some cool brand-new features, so be sure to check out the development roadmap down below.




Racing cars in Victory can be User Generated: this gives the players an unprecedented level of freedom in choosing car blocks, parts, colors, decals and colorable shapes for their own customized car. We also created the Block System, where you can switch different body parts of your racing car to finally reach your favorite result.








You can choose between gamepad, keyboard, steering wheel or even the mouse as the primary control method in Victory.

  • Keyboard controls with Assisted steering
  • Full gamepad compatibility (Xbox 360, PS3, Logitech pads and more) with force feedback support
  • Full steering wheel compatibility with force feedback support
  • Mouse controls (move the mouse to steer, left/right click to throttle and brake)
  • Oculus Rift support (coming soon)

This gives the game great versatility and doesn't force you to always have the gamepad with you. We've worked hard to create the best keyboard controls available on the market for a racing game: an integrated artificial intelligence helps you steering, braking and throttling simulating analog controls when you're using a digital one like the keyboard.




Victory is an arcade racer with realistic physics specifically tuned to give an unprecedented car handling and an addictive racing experience. We started with a top-notch car physics engine developed in collaboration with Stefano Casillo, the author of the acclaimed racing simulator, Assetto Corsa: we then added improved driving assistance systems so you can experience the game the way you want, enabling or disabling driving aids whenever you want.




PvP competitions with multiple game modes and multiplayer events created live for inactive players.



Events, championships, daily races, different game modes... Everything is created in real time based on the status of connected players: a central server checks who's online and what he's doing, then creates live events that pop up on your main screen.

In Victory you can be active and choose what you want to do or just wait for the game to propose you new ways to race online and have fun.

Game Modes


  • Hotlap (single player mode)
  • Hotlap Party (multiplayer hot lap mode, up to 100 players, usually lasts 1 hour)
  • Hotlap Championship (multiplayer hot lap mode, can lasts for days, with online rankings in real time)
  • Quick Race (multiplayer race), various settings are available:
  • Handicap Race (multiplayer race, who wins get an handicap for the next one)
  • We also support LAN mode: race with your friends, create a LAN Party!

Race Settings


  • Collision mode: On, Off, Delayed
  • Zero PI mode: On, Off (once enabled every car will have the same performance in race)
  • Race Access: Public, Password protected
  • Race Restrictions (you can restrict your race only to particular performance groups of cars)
  • Grid Policy: Sorted, Random, Race Result, Race Result Inverted
  • Race Zone and Track rotation (sequential, random, fixed track)
  • Number of laps

Race Zones & Tracks


  • 3 different racing zones around the world
  • 15 different racing tracks



Car attributes, car setups, different engines, tires, accessories and more: It’s your customized car!

Each car in Victory is described by six different attributes: Weight, Aerodynamics, Traction, Grip, Brakes and Power.



Like in a role playing game, you have to spend Performance Points in six different attributes to finally reach the perfect attributes combination for your driving style and racing conditions. You can have multiple cars in the game and customize them for different game modes or race tracks!






Choose from different official teams and start your racing career. Each of the three car classes in the game has a dedicated World Championship where different racing teams are looking for the best driver: are you ready to put the pedal to the metal and wear the colors of your team on the track?



Each team will offer you different racing cars and you will have to unlock multiplayer achievements to progress in the team career, unlock new cars and reach the top of the rankings.




  • Achievement system with rewards (money, widgets, driver titles) and over 300 different achievements to unlock (soon to be integrated with Steam's achievements)
  • Fully integrated website with real time rankings and statistics of almost everything in game: check your rankings, different stats, every single car created in the game can be shared and voted!
  • Integrated Social Bar with race chat, race log, "last played with" panel, public chat, race invites, integrated friend system, online status settings and more!
  • 7 different game cameras: choose your favorite one when playing, each camera got different effects (shake, motion blur, helmet movement simulation, etc.)
  • As it's completely cloud-based an internet connection is required to play this game.

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Systemkrav

    Minimum:
    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Dual-core 2.0 GHz or Equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX(R) 9 Compatible Graphics Card with 512 MB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Quad-core 2.4 GHz or Equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX(R) 9 Compatible Graphics Card with 1 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Hjälpsamma kundrecensioner
8 av 12 personer (67%) fann denna recension hjälpsam
37.5 timmar totalt
Early Access-recension
This game deserves a longer review as it offers so much fun for comparitiveley little outlay, but I.m gonna keep it short so that I can get back to playin'

Buy into this now, if you want loads of fun building and racing cars in an arcade looking world with very sim like physics, not too sure then read on..........

Great bright, shiny racing game. Nice twist that gives you the ability to put together your own personal ride, just choose from one of three base classes of car types and then choose front/mid and rear end combos and customise with paints and decals.

The driving model has a real pedigree ( based on the Kunos NetKar Pro engine ) and is very rewarding, you have to work with it a bit but then you get good feedback and with that control with the legend cars four wheel drifting and the classics snapping back from oversteer nicely.

The tracks are coloutful! with fantasy swooping tracks offering various surfaces adding to the fun and there is promise of procedural tracks adding a huge number of layouts in the future.

The racing is online already! with races and live hotlap parties, you earn level up race points, widgets to add boosts to and Gears to spend on improving your current ride.

Now it is early access, so there are some minor issues and it is developing, but the Devs are very much active on the forums ( that was a major factor in my purchase ) and the community is small but very encouraging.

As I said short review there is more in this game to discover and enjoy,
Upplagd: 28 mars
Var denna recension hjälpsam? Ja Nej
8 av 14 personer (57%) fann denna recension hjälpsam
5.2 timmar totalt
Early Access-recension
The game is lame even for early access. The graphics is from early 2000, physics is from those times as well -- given that the game is posed as a semi-serious simulator! The car constructor limits you to 2-3 details of each kind -- and building a car is really expensive. You would need to hang out in the empty lobby for a long-long time until you can afford one. The scoring system is somewhat mysterious, rewarding "participation, not victory". Also, English translation is weird sometimes.
On the positive side, the game does not crash, supports side controllers like steering wheels (although the settings menu is poor as a gradstudent -- no way to adjust sensitivity, deadzones, linearity or whatever) and has something like 15 tracks in 3 environments, which is the most abundant element of the game so far.

In the end, the idea is worth the praise, but the implementation pretty much sucks. No noticeable improvements occured over the past three months. If you want to race somewhere similar, I would advise Trackmania Nations or F1 2013.
Upplagd: 19 maj
Var denna recension hjälpsam? Ja Nej
9 av 16 personer (56%) fann denna recension hjälpsam
13.1 timmar totalt
Early Access-recension
EDIT -anything in italics is updated/edited as of 17/07/2014

I picked this games founder pack up for a mere $1.50 elsewhere, rather than the $14.99 being asked for it here on Steam. The game looks rather dated, with cartoonish graphics, but I now feel like the style suits the game. The textures however are blotchy and could be greatly improved. Whilst the drive feel is reasonably solid using a gamepad (I have now spent enough time driving this game with a wheel, a logitech DFGT, and can say that this game is indeed fantastic fun to drive, with a good mix of sim meets arcade physics - I suggest using your wheel set to 240 degrees) ultimately you are left with very little to do, which would have been terribly disappointing if I had paid the full $14.99. Victory is an interesting concept that does not deliver, but is good fun to drive if you go into it expecting nothing more than a hotlap racer.

To briefly list a few gripes,

- Widgets (or I call them "earn to win" modules) unbalance the gameplay.
- No lap record ghosts
- No AI races, despite stating Singleplayer on the store page.
- No replays of your hotlaps.
- Credits with Founder pack only really enough to build one car.
- Grinding through laps to earn more credits to make another car, despite paying for the game.
- Ingame Achievements awarded, but no Steam Achievements at all (yet it has trading cards).
- Multiplayer is dead dead dead. I am still yet to see more than 12 people on.
- Dated graphics, sometimes with weird stutters, even though running at 60FPS constantly.
- Some areas of the UI are poorly done, which is not exactly welcoming to newcomers.

EDIT - 25th May - Be aware "they" are systematically downvoting negative reviews, which can be checked by following recent -neg reviews and watching the coinciding downvotes.

http://steamcharts.com/app/264120
Upplagd: 20 maj
Var denna recension hjälpsam? Ja Nej
1 av 1 personer (100%) fann denna recension hjälpsam
20.6 timmar totalt
Early Access-recension
One of the most rewaring arcade-racing experience ever, with the most powerful car creating tool ever seen in a racing game. Soon with a procedual track creating tool.

Trackmania on steroids

Upplagd: 6 augusti
Var denna recension hjälpsam? Ja Nej
3 av 5 personer (60%) fann denna recension hjälpsam
99.4 timmar totalt
Early Access-recension
This game has sucked me into it verry fast. It liiks like a racing simulator but it is far from the simulator feel making racing alot more enjoyable. the graphics look good and runs smoothly. The costomization is simple to learn and works rather well. The courses are very well constructed and they all have somthing different in them. The car stat costomization is excellent letting you choose how you want your car to drive and how well it can drive. Somtimes its hard to get into a race with somone else when not much people are playing, but there is a hotlap mode where you race arround a track and get in game currency (gears) every time you complete a lap with out crashing or beating your best time. I would love to see more people play this game and grow the allready awesome community.
Upplagd: 25 juni
Var denna recension hjälpsam? Ja Nej
72 av 86 personer (84%) fann denna recension hjälpsam
2.7 timmar totalt
Early Access-recension
My last review was negative and i decided to change it because (in a very fast way) developers decided to change the whole "buy gears" system they had in earlier versions back when the game was Free-to-Play.

The game is really nice; and best of all is that it is an Early Access and you'll probably see a lot of changes and improvements.

Keep up the good work and THANK YOU FOR LISTENING TO US!
Upplagd: 14 februari
Var denna recension hjälpsam? Ja Nej
 
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