Ripping boulders out of walls and smashing your foes with them is soo much fun.
I have played the early access for a few hours now. The game has an original fantasy story and Zelda-like puzzle dungeons which I enjoy. But the game’s core experience is its physics based combat. You raise and lower the ground, you throw stuff at enemies, you throw enemies at enemies… you get the point. It’s a lot of fun and very rewarding. Combat can get out of hand in larger battles. But it hasn’t frustrated me yet. Simply reload and retry - I usually manage well the second time around.
It was a wonderful experience to see how the game (bumpy at first) got more and more polished and complete with each patch. The indy developers published funny behind the scenes videos almost every week since before the Kickstarter. Now that the game is released, including recorded voice, intros and so on I cannot wait to play it in full glory from start to finish. Because, once again, smashing your opponents with large chunks of rock is such soul pleasing fun :)
Appendix: After playing through single player
What a wonderful game. Learning new skills and progressing to more complex fighting mechanics is very well done. After about a third of the game, I started to control my abilities with a lot of precision and so I could start to control encounters. It became so much fun to get the hang of a new enemy type and then wreak havoc amongst foes. Phisics based combat is something larger titles usually refrain from. Mostly because so much can go wrong (glitches, exploits...). It's remarkable how well it works in Son of Nor.
A good change of pace and also my personal favourite in Son of Nor are the puzzle dungeons. If you like Zelda, you'll like these dungeons. Level design and puzzles are pretty clever. Though most of the puzzles are rather easy to solve, there is a tricky one or two
It's nice to see that in some parts of the game, sneaking past enemies would have been a viable option. But then again... I control earth, wind and fire. Come get some.