The World is Your Weapon in Son of Nor, a third-person action-adventure! Alter the environment with your terraforming abilities, use telekinetic powers to bend the dynamic surroundings to your will and cast powerful elemental spells that can be combined to wreak havoc on your enemies!
User reviews:
Overall:
Mixed (185 reviews) - 68% of the 185 user reviews for this game are positive.
Release Date: Apr 27, 2015

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Recent updates View all (47)

April 19

Son of Nor gets RealSense update!

Hello, Son of Nor fans! We’re excited to say that Son of Nor has received a new update that makes the game compatible with Intel RealSense! If you have an Intel RealSense, this update can change the way you play the game in some very cool ways!

The Intel RealSense features can be turned on or off in the Settings menu, like the other peripherals supported by Son of Nor. With Intel RealSense turned on, you will control character movement with the mouse, using the left mouse button to run. Your free left hand controls telekinesis and terraforming with gesture control, and you cast spells with the voice commands “Fire,” “Wind,” and “Essence.” Pretty cool, right?

In addition to the Intel RealSense integration, the new update includes several bug fixes. We’ve also added the ability to configure the “E” key (Cast Selected Spell) in the Settings menu.

Enjoy the update!

- The Son of Nor Team

1 comments Read more

Reviews

“Son of Nor is clever in a way that we don't see very often in gaming, and combines innovation and polish better than most of the industry's big-name developers. It's different, and I mean that in the most complimentary way possible.”
CinemaBlend

“There’s no arguing about it, Son of Nor is an innovative game.”
MMOHuts

“Son of Nor looks and feels absolutely stunning... I recommend it to anyone who wants to feel like they’re a member of the Avatar cast, or who simply enjoys terraforming and throwing rocks at people.”
Gamers Haven

About This Game

As a Son of Nor, consecrated by the Goddess of the Night, you are all that stands between the human race and total extinction. Only one human enclave remains in the vast desert world of Noshrac, a hidden refuge called The Edge. After 400 years of peace, humanity’s ancient enemy the Sarahul appears once more, forcing you into an adventure to save your people.

Armed with telekinesis and terraforming, the gifts granted by the goddess Nor, you will explore the world of Noshrac, fighting through enemy territory and uncovering long-forgotten secrets. On your journey you will discover mysterious structures created by an ancient race that are filled with puzzles and traps – and the key to mystical powers unlike any you’ve ever seen.

As a Son of Nor, the World is your Weapon. Use it wisely.

Features

  • Telekinesis: Tear rocks out of canyon walls and hurl them at opponents, or use your telekinetic abilities to solve intriguing puzzles. Move and throw objects to prepare traps and use the environment to your advantage!
  • Terraforming: Raise and lower sand to bury enemies, excavate secret passages, block entrances, create barricades or reach elevated places to gain a tactical advantage. Or go haywire and bury entire buildings!
  • Elemental Magic: Unlock Wind, Fire and Essence magic to enhance your arsenal. Cast powerful spells, or enchant telekinetically controlled objects for extra deadly attacks! Combine multiple magic spells to unlock even more powerful techniques!
  • Co-op Multiplayer: Son of Nor supports four-player online co-op play as well as two-player local splitscreen co-op.
  • PvP Multiplayer: Prove who is the most powerful Son of Nor in chaotic four-player competitive multiplayer action!
  • Intriguing Storyline: Experience the full 12+ hour storyline of Son of Nor, set in a deep original universe featuring dozens of characters brought to life by professional voice actors.
  • Character Customization: Create your own male or female character and choose from a wide variety of costume pieces and decorative gear.
  • Become immersed in the world of Son of Nor: no GUI or HUD, everything is embedded naturally and intuitively in the world’s environment.
  • Proving Ground: Test your combat abilities in this playground of destructive delights!
  • Includes an original atmospheric sound track composed specifically for Son of Nor

Cutting Edge Peripheral Support: Aim telekinetic objects with your eyes with the SteelSeries Sentry eye tracker or tobii EyeX (Windows Only), or command the game with your mind with the Emotiv EPOC brain computer interface (Windows Only)!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista®, Windows® 7, Windows® 8
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 1 GB VRAM (not compatible with all laptop/mobile video chipsets)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0 compatible sound card
    Minimum:
    • OS: Macintosh® OSX 10.9.3
    • Processor: Intel® Core® 2 Duo
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT or faster with 1 GB VRAM (not compatible with all mobile/laptop video chipsets)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster with 1 GB VRAM (not compatible with all mobile/laptop video chipsets)
    • Storage: 5 GB available space
    • Sound Card: Ubuntu compatible sound card or chipset
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (185 reviews)
Recently Posted
BrandeX
( 6.8 hrs on record )
Posted: May 21
Seemed kind of "bargain bin", and not well optimized.
Helpful? Yes No Funny
hitt.william
( 16.9 hrs on record )
Posted: May 6
This game was a bit of a mess. The engine didn't seem quite able to keep up with the physics, the environments seemed created with a toolkit of some sort, and the hit detection never quite worked as expected. The game does feel inspired, however, and was a valiant effort. In addition, some of the puzzles in the game are quite clever. These positives can't quite overcome the unpolished feel of the entire game.
Helpful? Yes No Funny
T.M.W.T.C.F.N.O
( 9.1 hrs on record )
Posted: May 6
is good san

you basically get all the important powers immediately so you are already really strong at the start

your only actually weakness is an empty room because all your powers need stuff laying around to work but there are so many awesome ways to kill people and there is almost always enough potential telekinetic shrapnel to shoot or sand to bury people alive
Helpful? Yes No Funny
Happyscientist
( 17.0 hrs on record )
Posted: April 28
Let me start by saying this is a very weak recomendation.

Son of nor has an good idea for a story, fun gameplay mechanics and interesting level design. The problem is that the game doesn't really do anything with those elements. One would expect a game where you can raise and lower ground and move objects around with the power of your mind to have a bunch of puzzles and secret areas right? nope, puzzles are few and far between and the secret areas are generaly eather scenic roads to the objective (pretty to look at but otherwise boring) or small caves with some collectable or another.

There is some story but it's pretty bare bone unless you want to spend time translating the game's invented alphabet. I found it too tedious to do so.

The combat is where the game actually gets my recomendation. Its fun throwing enemies around, launching huge burning rocks at them, using wind to blow them off cliffs, ect. Indeed the sadistic will find plenty of ways to creatively dispatch creatures trying to kill them.

Objects in the environment break in a rather satisfying way the levels are rather pretty in my opinion but are rather short often leaving you asking "oh we are done already?".

Overall it is a fun game but it isn't going to wow you.
Helpful? Yes No Funny
Jace Telepath unbound
( 0.8 hrs on record )
Posted: April 24
Don't buy this game. It is looking awful, like an unfinished proof of concept game. I cannot believe that they made dlc for this game already. Also the Controls are not reacting properly. I uninstalled it after around 40 minutes of play.
Helpful? Yes No Funny
hogan_350
( 1.8 hrs on record )
Posted: April 6
I bought this when it was in alpha because it seemed like it had great potential, and that its potential would be met. Sadly, now it's finished the game is clunky, poorly optimised, has poor graphics and just isn't very fun. A shame as the concept and idea were pretty good.
Helpful? Yes No Funny
bFunk
( 1.7 hrs on record )
Posted: April 2
What a crappy game. I want to scratch my eyes out from having to play this more. Please stop!
Helpful? Yes No Funny
Tak!
( 1.0 hrs on record )
Posted: March 30
Great concepts, not well executed.
Helpful? Yes No Funny
VulcanTourist
( 15.8 hrs on record )
Posted: March 11
After 15 hours of perseverance I'm calling it quits, and deleting the local content. I guess I'm stuck with it in my library regardless. The reasons why it disgusted me are substantially the same as @Edgewalker's, with additions. The moment when I realized I was done was a scene/level/whatever where I was supposed to "seek shelter" and there was no guidance or hint whatsoever AND there was an unstoppable enormous monster waiting to ambush me. Also, the game has no compass, no minimap, no sense of direction in a game where sense of direction is critical. The only way one can learn what needs to be done or where to go is to simply experiment wildly and die repeatedly until one gets it right. Last time I checked, dying in the real world is an abrupt end to learning. I don't find it any more entertaining in a game than I would in real life. Dying is a final resounding failure; one doesn't learn from that.
Helpful? Yes No Funny
katini
( 3.3 hrs on record )
Posted: February 22
refund policy doesn't work after 2 hours of gaming.

but if you play it more than 2 hours it's your fault for being so stupid.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
62 of 72 people (86%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: July 24, 2014
Every once in while a game comes along that reminds us of something we played before, but still stands on its own as a separate entity. When you enter the world of Nor you are assailed with nostalgic feelings of Magic Carpet, Gothic 2, Myst, Alladin and other Shaherezad tales. The game gave me that googly eyed feeling of listening to a campfire story from the village elder.

Onwards to features... You get to throw rocks, no wait. You get to bury a lizard in a pit of sand, charge up a rock with awesome wind power and ram it in its snout at supersonic speeds. Or toss some lava rocks at em and watch em burn. You make the rules. Aaaaaand once you pile all the corpses in a neat pile in the corner you can grab a cup of tea and wrack your brain on the intricately designed puzzle that lets you get to the next room.

Obviously this game needs polish and work, but the framework is solid. Devs seems to be dedicated to making a good game. And once they get the cash, feedback and time the final product is sure to impress.
PS: You get to throw rocks... Any SWTOR Shadow needs to get this game like NOW!!!
Was this review helpful? Yes No Funny
50 of 56 people (89%) found this review helpful
1 person found this review funny
Recommended
18.3 hrs on record
Pre-Release Review
Posted: March 31, 2015
Ripping boulders out of walls and smashing your foes with them is soo much fun.

I have played the early access for a few hours now. The game has an original fantasy story and Zelda-like puzzle dungeons which I enjoy. But the game’s core experience is its physics based combat. You raise and lower the ground, you throw stuff at enemies, you throw enemies at enemies… you get the point. It’s a lot of fun and very rewarding. Combat can get out of hand in larger battles. But it hasn’t frustrated me yet. Simply reload and retry - I usually manage well the second time around.

It was a wonderful experience to see how the game (bumpy at first) got more and more polished and complete with each patch. The indy developers published funny behind the scenes videos almost every week since before the Kickstarter. Now that the game is released, including recorded voice, intros and so on I cannot wait to play it in full glory from start to finish. Because, once again, smashing your opponents with large chunks of rock is such soul pleasing fun :)

Appendix: After playing through single player
------------------------------------------------------------
What a wonderful game. Learning new skills and progressing to more complex fighting mechanics is very well done. After about a third of the game, I started to control my abilities with a lot of precision and so I could start to control encounters. It became so much fun to get the hang of a new enemy type and then wreak havoc amongst foes. Phisics based combat is something larger titles usually refrain from. Mostly because so much can go wrong (glitches, exploits...). It's remarkable how well it works in Son of Nor.

A good change of pace and also my personal favourite in Son of Nor are the puzzle dungeons. If you like Zelda, you'll like these dungeons. Level design and puzzles are pretty clever. Though most of the puzzles are rather easy to solve, there is a tricky one or two

It's nice to see that in some parts of the game, sneaking past enemies would have been a viable option. But then again... I control earth, wind and fire. Come get some.
Was this review helpful? Yes No Funny
75 of 101 people (74%) found this review helpful
3 people found this review funny
Recommended
13.0 hrs on record
Posted: April 8, 2015
Introduction
Son of Nor is third person sci-fi action adventure game. The story/lore in Son of Nor is very unique/intriguing and is the main thing that pulled me to play it. The story is very great, but there are so issues I have with this game. Two of the big things is the fact that the multiplayer is so dead, and the voice acting is very bland at times. With this being said the intriguing story, platforming, puzzles and cool telekinetic powers (Pick up stuff to throw and terraform sandy areas) really pulled me in to play and keep playing. I really just wish multiplayer had a place, but unfortunately its dead as of now.
Pros

  • Cool mechanics
  • Interesting story
  • Interactive environments
  • Awesome Co-op
  • Sandbox/Proving Ground mode
  • Plenty of graphics options
  • Great controller and Keyboard/mouse support



Cons

  • Dead multiplayer
  • Voice acting is bland at times
  • A few performance issue (I had none, but I’ve seen a lot of people complaining about it)
  • Combat is a bit clunky


Conclusion

Son of Nor is really fun and a great experience, but does have a few problems. (Nothing game breaking or completely annoying) The multiplayer seems completely dead, but the single player and co-op is really where this game shines. If you are looking for a really cool story with great puzzles, platforming, and powers, this is the game for you. I thoroughly enjoyed myself nearly every second while playing Son of Nor

-HiPFiRED


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Was this review helpful? Yes No Funny
49 of 60 people (82%) found this review helpful
1 person found this review funny
Recommended
25.8 hrs on record
Posted: March 31, 2015
Finally the game gone out of EA and it made huge progress. Excellent gameplay with a fantastic co-op mode. Finally a Kickstarter project who kept their promises and did all the time communicating to the backers and community. Worth playing and buying.

Hope we will see a sequel. Enjoyed all hours so far

Was this review helpful? Yes No Funny
43 of 53 people (81%) found this review helpful
3 people found this review funny
Not Recommended
0.5 hrs on record
Posted: November 27, 2015
I liked the concept for this game, and thought it had a lot of potential, but it suffers from shoddy execution.

PRO
  • Concept is novel, and gameplay not typical.
  • Co-op is available, and playing co-op can help make up for the game's shortcomings by making interesting combos possible.
  • Puzzles and platforming with physics - a great combination in almost any game that does it. It's possible the game would have been rather better for me if it had been about the puzzles instead of boring combat against swarms of boring enemies.

NEUTRAL
  • Dated graphics - only a con if you want AAA visuals.
  • Railroading - the world isn't open
  • The plot and characters are forgettable

CON
  • Voice acting is cringeworthy.
  • Inaccurate physics in a game where the physics is vital to gameplay
  • Controls are... slippery? I think that's the word for it. Hard to explain, but controls sometimes react slowly, and other times suddenly.
  • Surpsingly demanding on hardware for an older graphics style.
  • Combat is repetitive and dull. You can be creative, but the game encourages you to just bash everything with whatever is handy.
Was this review helpful? Yes No Funny
31 of 36 people (86%) found this review helpful
1 person found this review funny
Recommended
15.5 hrs on record
Early Access Review
Posted: January 12, 2015
After having had mouse issues, this morning the game worked as compared to not working the night before. I have no idea, but I could speculate that whatever API is used for controller support was messing up the mouse controls. (all Unity 4 games seem to have this bug, the first time you start the game the mouse is broken)

Ok, so it seems to work now. Here goes a quicky review:

I haven't played through all of the single player yet, but the game offers very nice and colorful graphics with very interresting effects. Yay for sand waves! Audio sounds fantastic. I'm very excited to play through this game now! Gameplay is a 3rd person view and a magic system that is easy to use. It's quite hard to describe, but very easy to learn the basics.

Impressive for early access and since I got the mouse working I'm changing this to big thumbs up.
The only thing I'm missing is more than four players for online games, but hey, four is better than zero, which is what many indie games offer. (network code is hard, really hard)

Looking forward to a full release and seeing how Stillalive studios will continue to develop this really interresting game idea. ^_^

EDIT: got more gametime in and the single player mode is EXACTLY how you introduce players to new games and hook them. BRILLIANT!
Was this review helpful? Yes No Funny
43 of 57 people (75%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: July 25, 2014
Son of Nor First Impressions

http://youtu.be/T7l4pkCgeRA

I’ve never been very fond of third person adventure games. The last one I enjoyed being the Tomb Raider reboot, yet Son of Nor pleasantly surprised me.

The back story is actually rather interesting, and it’s rare a game these days has a decent back story. One of the developers narrates and explains what the game story and setting is during an intro cutscene.
Right from the start the gameplay mechanics and movement system worked brilliantly. It's actually one of the smoothest controlling games I’ve played in a while, There is no latency between issuing a command and it executing. Jumping platforms and picking up items worked brilliantly, and it certainly helps that the game’s performance is also great.

Motion is smooth, and responsive, the game runs well and plays even better. The graphics might look a decade out of date, but the gameplay easily makes up for that.

Did I mention the beautiful water effects/physics? No? Well it’s amazing! The game is certainly an oddball, with visuals that look very dated, but gameplay, and mechanics that could easily surpass many games that have come out lately.

In fact it handled better than Tomb Raider for me, and even allows you to use the Emotiv Brain Computer interface, for really getting into character as a mighty telekinetic.

Puzzles are also solved using your telekinesis, and I’ve never been good at puzzles in games. Easily getting stuck on the most simple of them. Yet here, well; I rather like them. The designers really knew what they were doing and puzzles are introduced very early on in simple quests.

There’s someone stuck in some sand, quick! Lower it with your powers to let them out. This man needs help carrying melons, here, use your powers to lift and move them to a set area/pen.

These might seem like boring quests, and that they are; but they give you the underlying skills you need to solve some rather complex and amazing quests later on. Such as breaking a pillar, and using it on a massive pressure plate, which in turns activates some sort of later that kills if you’re too close. It shows you how to increase and decrease the distance of the object you’re controlling and more. A rather great game design.

There’s even a little tidbit some people might even miss entirely, and I loved it! During the intro cutscene it’s shown that both primary races were created from sand. If you kill an enemy, their body reverts to compacted sand. The same for your character as you take damage; the more damage you take the more of your body reverts the material of its creation.
From dust to dust, a rather brilliant little thing to add to the game and play on its very lore.

Now the music? Well, it along with the rest of the game so far is phenomenal. I really, like the music. They really put in some effort here, and I could easily just stay in an area and listen to it.

All in all Son of Nor is a great indie action-adventure game. They seamlessly blended their mechanics into the gameplay and it just works. Plus it’s damn good fun!

I could easily recommend this as an early access game, and you should certainly keep an eye on it. Yes the game still needs quite a bit of work, but it’s got a very good base already, and I’m eager to see how the game develops.
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28 of 32 people (88%) found this review helpful
1 person found this review funny
Recommended
4.3 hrs on record
Pre-Release Review
Posted: April 1, 2015
A great Indie title which I have owned for a while now. From a fairly small team comes this title which allows you to terraform, use telekinesis and manipulate your environment to swing things in your favour! Multi-platform, extensive co-op/multiplayer modes as well as co-op story mode with lots of challenging levels and puzzles. Combine magical powers with your friends and make fire tornados! Who wouldn't want to be able to use their mind to throw boulders at your enemies' head?

Gameplay?

The gameplay reminds me a lot like Jedi Academy while the visuals and the feel of the game makes me think of Stargate, Indiana Jones and Prince of Persia. Not a bad combination! It forces you to think about your surroundings and the abilities you have to hand in order to defend yourself. Unlike a lot of action-adventure games, you don't wield weapons but have to use elements and take advantage of your surroundings. You can kind of use weapons, but not physically hold a spear, but take it from a Sarahul's hand (the bad guys in this game, like big lizard men) and throw it right back at them. There is also freedom to choose different paths as to how you're going to proceed to your goal. Are you going to go stealth? Go in blazing and take on an army of lizard guys? Flank strategically with your friends? Up to you. For an Indie game title, it's not as linear as you would expect. I believe there is roughly 12+ hours of gameplay available single player and/or co-op, plus PvP arenas and a few other multiplayer game modes.

Cool stuff, GADGETS!

Another thing which really caught my eye was the amount of gadgets you can use in this game. It's compatible with Oculus Rift (although I believe there are some tweeks needed), Tobii EyeX which is an eye sensor bar and finally, EPOC Emotive which enables you to almost literally control the game with your mind! Other than being awesome features, it really broadens the market to other avid gamers who may not be so physically able to enjoy games. Having eyetracker software, and being able to train your hardware to the thought patterns of your brain is truly astonishing. Again, I don't know of many Indie games that enable you to do this. So kudos to Stillalive Studios!

Overall?

Well, I can't be the judge of this game only you can. With anything I would always advise to check out some gameplay of something first and this would be no exception. I personally think it's a really cool little game and a bit of a diamond in the rough. The team at Stillalive have been awesome to everyone by listening to feedback, developer diaries to keep you up to date with changes and to give you a chance to express your views whether they're positive or negative. You can tell a lot of hard work and love went into this title and even if the game isn't your cup of tea, you'd still want to support the developers.
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37 of 48 people (77%) found this review helpful
6 people found this review funny
Recommended
13.4 hrs on record
Pre-Release Review
Posted: April 1, 2015
I mean, you can use telekinesis to play with rocks, terraforming to shape sand and bend other elements like fire. Nice story, cool world, fun multiplayer. Sounds great? It is great. What do you want more? Instant buy!
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28 of 33 people (85%) found this review helpful
20 people found this review funny
Recommended
2.1 hrs on record
Pre-Release Review
Posted: March 31, 2015
You are the son of a Nor and you will be tasked of putting 10 melons to 3 other melons into a big basket for a very lazy dude. Unfortunately, the idyllic valley is haunted and so all the melons are catapulted out of the valley by a mysterious force! When you investigate these puzzling events, you will find out that invisible giant sand moles seem to kill all the NPCs in your village or at least drive them to flee into savety onto the rooftops of their houses.
Sad and lonely you will find some comfort in collectiong lifelike looking statutes, which you can pile up in front of a giant guy who chills out and spends some much needed shadow,

Unable to find any booze around, you will eventually venture out to find the escaped melons.
Make sure to chat up the friendly bald girls who are alway happy and grinning, they are real good company!

You'll have a blast with all the things you can do, when you always do the exact opposite of what your quest givers tell you to :)
But from what I have played by the rules so far, I can say it is a mighty fine and very atmospheric game with a very unique game world and of course, the star of the show: these extremely innovative gameplay mechanics!
Besides all that, you will experience wonderful oldschool moments, fans of games like Gothic will be pleased by that!

If you are still not certain if you should get the game, just take another look on th eprice tag!
These guys have worked their asses off for years now and as a KS backer I can only say that their communication with the community has been a shining example for how it's done!

I'm looking forward to when I can finally manage to allocate a little more time than now to dive into the game and hopefully find out more about this secret easter egg / game mode that lets you play as sandworn and prey on both friend and foe!!
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