Command treasure hunters Wyv and Keep through an ancient Amazonian temple in search of the Lost Idol! Use quick reflexes and teamwork to conquer a gauntlet of 60 fiendish puzzles and deadly traps. Unlock the secrets of the mystical Xu'hutl pygmies and their terrifying overlord, the great Quetzecola.
User reviews: Positive (35 reviews) - 88% of the 35 user reviews for this game are positive.
Release Date: Aug 8, 2014

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August 21, 2015

Wyv and Keep now on Mac and Linux!

The world's foremost box-pushing duo have made their way onto Mac and Linux at long last! Grab a friend or go it alone, using quick reflexes and teamwork to conquer a gauntlet of 60 fiendish box-based puzzles.

Get it 50% off until August 24!



"Intense puzzles... Stellar level design." - Co-Optimus
"I felt like the cleverest man in all the world when I beat a level." - Rock, Paper, Shotgun

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About This Game



Take control of two rookie treasure hunters as they adventure into an ancient Amazonian temple! Use teamwork to advance through 6 fiendishly difficult puzzle worlds - from a cannibalistic pygmy village to an active volcano. Dodge poisonous darts, venomous snakes, and deadly spike traps and use dynamite to blast through crumbling walls and floors. Discover hordes of hidden treasure, challenging secret levels, and even a mythical pygmy hat salesman.

Wyv and Keep is a game of action and puzzle-solving, where up to two players guide the treasure hunters through a gauntlet of confounding puzzles in search of the legendary lost idol. The game is presented in a style that would feel right at home on the 16-bit consoles of old, with beautiful pixel art, a catchy soundtrack, and finely tuned platforming gameplay.

Featuring

  • Fully Co-operative - Innovative dual-character gameplay enables both characters to be controlled by either one or two players.
  • Online Enabled - Play the entire game through with a partner from halfway around the world.
  • Challenging Gameplay - Over 60 exciting levels, spanning around 20 hours of brain-teasing gameplay.
  • Hidden Secrets - Collect hoards of hidden treasure, discover challenging bonus levels, and unlock all six different endings.
  • Stunning Pixel Art - Lovingly handcrafted characters and environments.
  • Fantastic Music - Featuring a full 20-track OST by accomplished musician Luke Thomas.
  • High Fashion - Discover the secret in-game pygmy shop, and collect a wide assortment of stylish hats.
  • Cupcakes - They're a girl's favorite!



"Intense puzzles... Stellar level design." - Co-Optimus
"I felt like the cleverest man in all the world when I beat a level." - Rock, Paper, Shotgun

Developer Notes:

Thank you for playing! Please let us know of any issues or give suggestions for what you'd like to see next! :)


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 8/7/Vista/XP
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent
    • DirectX: Version 9.0c
    • Storage: 512 MB available space
    • Sound Card: Integrated Sound
    • Additional Notes: Gamepad recommended for best experience
    Recommended:
    • Network: Broadband Internet connection
    Minimum:
    • OS: X
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 512 MB available space
    • Additional Notes: Gamepad recommended for best experience
    Recommended:
    • Network: Broadband Internet connection
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 512 MB available space
    • Additional Notes: Gamepad recommended for best experience
    Recommended:
    • Network: Broadband Internet connection
Helpful customer reviews
12 of 12 people (100%) found this review helpful
6.5 hrs on record
Posted: December 22, 2015
Wyv and Keep: the Temple of the Lost Idol (henceforth WaK) is an indie platforming game. It follows two treasure hunters, Wyv and Keep, on their adventures to and through an ancient temple. It’s a puzzle platforming game which features block-pushing and button-pressing mechanics across 60 levels. The goal of each level is simple: open the door and have one character reach it to beat the level. It becomes more difficult than it sounds. After a level has been cleared, players are scored on treasure collected, number of retries/deaths, and completion time.

The game plays the same in single-player or two-person co-op, which basically means drop-in/drop-out support to the max. The default set-up is local with one keyboard controlling both Wyv and Keep. Player 1 uses WASD, Player 2 uses the keyboard arrow keys. While I’m usually not a fan of two players using one keyboard to play a game locally, WaK is one of the very few games I found it actually worked with. The 360 controller is also supported for play, but I didn’t experiment with that. Also, online play is also supposed to be supported, but at the time of play it was down while the devs ironed out some kinks.

The graphics for WaK are delightfully retro, featuring a pixelated art style that is astonishingly detailed. While playing the game, I was very impressed with how much detail the artists had managed to imbue into the surroundings and especially Wyv and Keep. Wyv and Keep have multiple facial expressions throughout the game (whether in scripted events or idle animations) that never fail to successfully convey the correct emotion.

WaK definitely succeeds in a number of ways. The level design is absolutely spot on with puzzles that get progressively more challenging throughout the game. Order of events, block placement, and timing are eventually all blended in together to make some very challenging, but ultimately satisfying, puzzles. New mechanics are added in at just the right times so the puzzles never feel stale. The idle banter between Wyv and Keep is also pretty amusing. Also, an “Easy Mode” is supported for players who want more of a puzzle-lite experience. Though I didn’t mess around with it too much, the puzzles are supposed to be the same with some elements removed (e.g. less buttons or blocks) to make them a bit easier to solve.

Complaints I had about the game were fairly minor. Sometimes the simple control scheme (up, down, left, right) felt a little hindersome when it came to making some tricky jumps, or getting some very precise timing down. I also wasn’t a huge fan of the scoring system and eventually began to pretty much ignore it. Most of the puzzles took me and my partner multiple attempts to complete (as I feel was completely intended), so I felt that the score for retries/deaths was a little silly. Players can always go back to the same puzzle later and attempt a better score, but in my opinion most of the satisfaction is taken out of the puzzle once I know how to complete it, so I probably wouldn’t go back to do it again purely for the reason of a higher retry score.

Last, though the game is completely available to play in single-player, as I mentioned, I don’t think I would ever play it that way. Later in the game, some intense synchronization is required between the two characters, and I’m doubtful I could pull it off reliably on my own. It’s definitely best as a co-op game where the two players can talk to each other about their plan of action. I honestly think it’s probably best as a local co-op game where players can point at the screen to more quickly demonstrate their ideas.

WaK is the solid game with adorable sprites and intense puzzles. It has some minor flaws, but these are easy to overlook with its stellar level design. Any puzzle platformer fan will likely not be disappointed.
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18 of 28 people (64%) found this review helpful
2 people found this review funny
1.4 hrs on record
Posted: August 31, 2015
A potentially fun game is marred by bad implementation. If you retry a level more than a few times, you're rewarded with a steaming pile of poo as your rating. Expect to die many times due to bad jumping mechanics, especially when standing in mud/quicksand. You can't jump in this muck, which unfortunately seems to transfer to the patch of ground next to it, causing extra suffering.

You can push blocks but not pull them. You can pick up select items but not jump while carrying them. Too much trial and error for a game that deducts points for the time it takes to solve and number of attempts is just bad. I was expecting Adventures of Lolo gameplay, where restarts were expected but you weren't punished. This game unfortunately falls short, which is a shame as the sounds and animations are pretty decent.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: December 19, 2015
A charming puzzle platformer, best played in co-op.
Clever and funny.


(I had this on Desura, as to why my time is low)
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19 of 22 people (86%) found this review helpful
2 people found this review funny
0.2 hrs on record
Posted: August 9, 2014
Wyv and Keep is a great puzzle platformer with a few twists. It's important to note that this might look a bit like games such as Spelunky. While the theme is similar, the gameplay isn't. Basically you control the two treasure hunters - either alone or in coop with a friend. You'll have to avoid enemies and traps rather than fighting or destroying them.

The goal sounds simple: Reach the exit door. However, it's typically not that easy. You'll have to avoid pits, traps, and enemies, while also triggering buttons, moving boxes, etc. Some things can only be solved involving team work. For example, one character might have to fill a gap in the ground, while the other pushes a box over. On another map a wall might be too high, so you'll have to move a box, jump on it, and then use your friend as a stepping stone.

I've been playing this game since its initial Desura release and it can be lots and lots of fun. The game's pixel art is well made and tries to emulate late 16 bit era games (i.e. Super Nintendo and other 2D consoles). Some parts of the game are higher resolution though. If you're not a fan of pixelated game and prefer HD graphics, better skip this game.

The game offers replayability through challenges: Beat a level as fast as possible, beat it with as few retries as possible, and try to collect as much money as you can. Also, the old Desura release had its own level editor. Accordin to the devs (see comments under this review) the editor will return once Steamworks integration is working/complete.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: February 9, 2015
There is a certain satisfaction in dropping a weighted crate into perfect position to solve a puzzle. It is a basic notion, pioneered long before Wyv and Keep's existence and an idea that will persist long after. It's only fitting that, in a puzzle game as efficiently simple as Wyv and Keep presents it's challenge often in obfuscation usually reserved for more complicated physics puzzles. In addition from the charm of its beautiful spritework, the witty back and forth of the game's playable duo and the awesome sound track, the game accomplishes great challenge that is easy to pick up and enjoy thanks to effective use of its puzzle design that -while a perfectly awesome single player experience- can be enjoyed by two players on the same computer as well as online. Definitely a game worth its salt.
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