EvilQuest is an action adventure RPG in a retro style. It comes off as something like a late NES or early SNES/Genesis title... if that perspective helps. You are a very powerful, evil dude that gets betrayed by his army and locked up. However, you escape captivity and go on a quest to regain your mighty power and ultimately seek to destroy God himself. Sounds pretty cool, right?
You basically go around overworlds seeking towns and dungeons. You can do some generally mean things along the way, but you're focus is to find four elemental things and then go to the final area once the barrier is broken. It's some standard, by the books stuff. But it works. Along the way, you fight through monsters and bosses in a Zelda-esque fashion. Defeating them will net you gold, which can be used to purchase equipment to make yourself stronger and items to recover from loss of health, loss of magic, or status ailments. As you progress, you'll find stronger weapons and different spells to help you tackle your foes. Also gained from defeated enemies are experience points. Getting enough of these will allow you to level up. Upon gaining a level, you have the option to distribute a number of points into whichever stats you see fit. This can be fun for building a specific way for different playthroughs. Want to beef up your magic skills? Maybe you want to deal mighty blows with your weapons. Or perhaps you just want to be a well rounded warrior. It's nice for some customization and replay value, yet not too complicated as to overwhelm the player. I also would like to point out that I thought the music was alright, but I do enjoy the art style quite a bit. Guess I'm a softy for that kind of thing.
However, every game has its faults, as does EvilQuest. I can't complain too much with the main character being bad, as it is not often done still and keeps things a bit interesting. I guess I just wish they had maybe gone a little further with that idea. Maybe that's just me. My biggest complain comes from some expectations that were built up a bit and never capitalized on. Near the start of the game you get the charge ability, letting you shoot a projectile from your weapon at no cost to magic. You then use this to hit a switch through a wall and open a gate. A little while later is a switch puzzle, where some need to be up and some need to be down. Ithought this would mean there would be cool puzzle elements throughout the game like in Zelda games. However, there weren't much more like that to be found. I guess I was hoping it'd break up some of the grinding and killing, but I guess I didn't need to grind so that part was my own fault. My most minor and rather meaningless complaint is that, in order to get all the achievements, you have to play the game twice. Yet there seems to be only one achievement that absolutely forces you to do it. The one based on difficulty. If you play on normal, you have to beat it again on hard. Also, if you play it on easy, you'll get no achievement, which doesn't make much sense. But it's all in the achievements so it's really not even an issue with the game itself. Hardly worth mentioning but... I did. So... sorry.
It's a cool retro-inspired action adventure RPG. If you like Zelda games and the RPG leveling stuff, give it a look. The game is only two bucks normally, and even less when it goes on sale. It's very much worth the price. This could possibly have passed for a ten dollar game, five at the least. But the fact that it's only two bucks makes it hard to pass up. Sure, it could use some more stuff in it, but the things included are good, especially for that asking price. So go ahead and get your copy. Forget the hesitation and go for it.
EvilQuest gets a 6/10. Everything is solid. It may not be the longest, most fleshed out, or most impressive, but what it does offer is quite a good experience and well worth the price.