Take on the role of a warrior maiden forced to hunt down her best friend who has stolen a sacred demon blade. End the feud between two warrior maidens and the demon sword between them, told through high speed action!
Análises de usuários: Muito positivas (1,337 análises)
Data de lançamento: 10/mar/2014

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Comprar Mitsurugi Kamui Hikae

 

Recomendado por curadores

"I know I know i can't pronounce that title either. Solid hack and slash, though very short its highly replayable. Nice upgrade system for progression."

Sobre este jogo

The smash hit action game from Comic Market 84 is finally available on Steam!

Mitsurugi Kamui Hikae focuses on high-speed arena-based action. Use lightning fast sword slashes, hand-to-hand attacks and mysterious ancient techniques to defeat wave after wave of demonic foes.

Use skill points to learn new skills, upgrade your abilities, and take on brutal bosses.

Weaken your enemies with vicious wounds, then sheathe your sword to finish them off with style. Employ hand-to-hand techniques to build your katana gauge, then cut deep with your divine blade.

Requisitos de sistema

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Intel CORE2 2GHz or better (recommended)
    • Memory: 2 GB RAM
    • Graphics: Directx 9.0c (Shader Model3.0 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    Recommended:
    • Graphics: Geforce 9600GT or better
Análises úteis de usuários
3 de 4 pessoas (75%) acharam esta análise útil
1.7 hrs registradas
Publicada: 23 de agosto de 2014
Prende varias horas de jogo
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1 de 1 pessoas (100%) acharam esta análise útil
3.0 hrs registradas
Publicada: 13 de janeiro
Versão menina colegial do kenshin usando Hitten Mitsurugi para matar robôs de terno e gravata que sangram. Jogo curto indicado pra matar o tempo. O sistema de progressão de skills ajuda a dar uma sobrevida ao jogo. Compre em promoção.
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2 de 3 pessoas (67%) acharam esta análise útil
1.4 hrs registradas
Publicada: 23 de dezembro de 2014
Jogo legal, só acho que nao vale a pena comprar por mais de 10 pilas. O sistema de combos é bem dinamico porém o jogo em si é meio enjoativo.
Nota: 6,5/10
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2 de 3 pessoas (67%) acharam esta análise útil
2.4 hrs registradas
Publicada: 8 de janeiro
O que dizer desse jogo muito muito ♥♥♥♥ !?

Quando comprei ele pensei: Será que esse jogo é bom ou é um lixo ?
Assim que comecei a jogar achei a resposta e me surpreendi. Realmente o jogo é muito ♥♥♥♥, é claro que nem tudo é um conto de fadas não é mesmo ? O jogo por mais que seja ♥♥♥♥ e tudo mais, tem seus baixos que é na questão do FPS.
Por mais que o jogo seja 236MB ele é pesado, mas nada que interfira na gameplay.

Prós
-Pelo que joguei até agora a história é legalzinha (não é nível Devil May Cry mas da pro gasto)
-Gráficos razoalvemente bons
-Sons muito bons
-Combos e sistema de upgrade muito ♥♥♥♥s

Contras
-Consome muito seu processador em algumas fases
-Os controles são meio confusos no começo

Nota final: 9/10
Recomendo muito para aqueles que curtem Hack n Slash e um pouco de "ãnimis"
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279 de 364 pessoas (77%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
6.0 hrs registradas
Publicada: 26 de novembro de 2014
Good
-Boobs
-Pantsu

Bad
-No lack of school uniform

Pantsu May Cry.
9/10
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69 de 77 pessoas (90%) acharam esta análise útil
2.9 hrs registradas
Publicada: 26 de outubro de 2014
Mitsurugi Kamui Hikae is what I like to call a "supplemental" game. This is a game you would play while taking a break from another similar "main" game. Some people would prefer to play a different game, but I don't know. Juggling a plethora of games that represent dozens of different genres would turn anybody's brain into stale yogurt. Why take the risk when you can play something similar that's stil entertaining?

This game - which I'll refer to as MKH because acronyms are fun (AAF) - falls under the genre of arena-slasher. Typically a character-action game has some mode where you fight wave after wave of enemies (Bloody Palace, Lost Chapter, Tests of Valor). When a character-action game is literally just that wave-based mode, it becomes an arena-slasher. These are pretty rare and tend to be doujin titles, like Croixleur Sigma (also available on Steam).

The plot to MKH is: woman kills stuff with katana. Each of the five chapters are divided into five waves. Enemies are rich in number but poor in identity. There are guys with swords, red guys with swords, yellow guys with swords, big guys with swords, robots, an evil schoolgirl, and maybe 1 or 2 other different types of enemies. However, this is a short game, one that you can slash through in less than two hours.

Not-evil schoolgirl (I already forgot her name) has a sweet sword and not much else when you start off. Upgrades can be purchased as well as new moves and powers. The #1 thing to keep in mind throughout is parrying. While it's easy to mash the attack button and slice evil to pieces, playing defensively is how you avoid getting your combos broken. More specifically, it's all about the parry. Blocking is fine, but it doesn't work on heavy attacks and tends to get broken by a continous assault. Timing the block just right allows NES to awesome her way through the enemy's attack and deliver a strong counter-move.

There are other tactics to keep in mind. When an enemy is struck enough times they'll start to bleed (turn red). At this point a few more hits are liable to kill the enemy, just before they die the player should sheathe their weapon. It's like that common Japanese maneuver where the samurai cuts a dozen people at once, but they only fall over and die after the sword's been sheathed. In this game it's just something you want to do to boost your skill-points & regain health, though it also does big damage to bosses. There are other abilities and skills to master, but it's better to get a feel for it while playing the game.

For the most part, MKH is a breezy entertaining slasher. It's satisfying getting those big combos while also deflecting numerous attacks coming from every angle. Keeping track of the action can be difficult though, and your sound has to be turned up to notice the enemies that inevitably attack from behind. Some more variety in the enemies and bosses would have been appreciated, but maybe it's just me. I've been playing Bayonetta 2 and it seems like every 10 minutes there's a new enemy to fight. Like I said though, MKH is a short game. 10 minutes in that game is at least 3 or 4 waves. New enemy-types would just get lost in the chaos.

Unlike the games it serves a supplementary role to, MKH can be enjoyed even if you only have 5 minutes of free-time. There's no sitting through cut-scenes or loading, nor does it take several minutes to get the action. It's also possible to save in-between waves, and you certainly aren't expected to play through the whole thing without dying. Start this game up, slash through a few waves, and put it down so you can focus on your main title.

All in all, this is a worthwhile pick-up.
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149 de 222 pessoas (67%) acharam esta análise útil
6.8 hrs registradas
Publicada: 7 de agosto de 2014
I must say this hack and slash wears out pretty fast, with just 4 levels (can be cleared in around a hour), with little variatios of enemies or situations to experiment, and some camera (or i must say control?) problems... by the way, controls without a gamepad are horrible, so a gamepad is adviced.

This game is not worth to recomend... at least to pay full price.

Additional note: If you see the upvotes (recommendations) for this game... you will see that great part of reviewers only liked the fact you can see the panties of the girls, not for it's gameplay. ._.
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33 de 44 pessoas (75%) acharam esta análise útil
1.3 hrs registradas
Publicada: 31 de outubro de 2014
This is an excellent little hack and slash game.

Please, don't expect a AAA quality experience. It's best gotten on the cheap and provides a good dose of button-mashing fun. Simply put, you play this girl named Mika whose friend has a haunted sword thats made her EVIL. Then you just go and cut up a bunch of enemy dudes. There's an unlock system that allows you get more and more powerful.

If there was anything negative to say about it, its that its a bit repetitive in the early going. Boss battles can be frustrating until you figure out their rhythms and there is not a lot of variety to the levels. Each stage has about 6 waves of enemies before you face a boss. Then the level changes. Its basically a horde mode with a Japanese school girl as the heroine.

It looks good and is a good dose of mindless fun. Pick it up on the cheap or in a bundle and enjoy it.
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23 de 31 pessoas (74%) acharam esta análise útil
1.1 hrs registradas
Publicada: 8 de agosto de 2014
Verdict: If you like looking at the scenery and listening to the same music while fighting the same enemies, you should buy this game with the same money you could've spent on a better game.
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I bought this game thinking I would enjoy it. However; when I started playing, I realized this was one of those games I wanted to like but could not no matter how I tried.

The game has nice graphics, decent voice acting and overall an okay atmosphere.

However, none of that could save this game from getting repetitive fast after the first wave.

Here is just a list of problems:
-Each enemy has to much HP. It takes about 20-40 hits to kill the weakest enemy. That's a lot of button pushing.
-The variety of enemies suck.
-I think this game has like 2 songs. I played through the first level. They didn't bother changing the music for the boss.
-The flashkick perk pretty much destroys the way you attack. You have to stand in place to slash your sword. Moving in any direction and pressing the primary attack button will make your character jump in the air and do a hard-to-land kick.
-Camera controls are absolutely terrible.
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19 de 25 pessoas (76%) acharam esta análise útil
4.0 hrs registradas
Publicada: 5 de outubro de 2014
I got this game in a bundle, and was unsure whether or not I wanted to keep it. After reading numerous comments and reviews about MKH, I decided to give it a try - and was really happy to get a chance to play through it.

If you enjoy Japanese-themed swordsmanship with challenging technical mechanics, fighting mobs of enemies, and grinding for upgrade systems, then you will really enjoy this game.

The aesthetics are fantastic - the detail in the different character models is very good, and the fighting special effects is well-done. The music and sounds are great, adding a high level of intensity to the brutal, fast-paced gameplay. The cutscenes are short but sweet, and add an anime-like feel to the narrative. Although fairly basic, the story is decent enough to keep you interested in the plot (although the fighting mechanic definitely is the shining gem for this game).

The controls can be challenging to learn - especially if you do not use a controller. The move list and tutorials are helpful, however, the default keybindings make keyboard play unnecessarily difficult. That being said, I completed several playthroughs without a controller (I will be attempting to complete it on the hardest difficulty with a controller, since keyboard play is far too brutal), so it is possible if you have no alternative. The learning curve is moderate to challenging because the later stages (and higher difficulties) really require you to utilize more advanced moves - like countering and parrying. If you cannot do this in the later levels (and/or difficulties), you will not get very far.

Each "level" consists of multiple waves, followed by a boss fight. Every enemy type follows a particular attack pattern that you can memorize and use to your advantage, adjusting your playstyle accordingly. For each kill you make, enemies may drop health or experienc orbs - experience is added to your total pool, which can then be used in the abilities store (you can access this at any time by pressing ESC).

There are a variety of things you can unlock and upgrade - in particular, improving your health and "katana energy" gauge (used to perform moves with your sword) is crucial to survival and chaining more combos. Improving your normal attacks will allow you to do more damage, refill more of your energy bar (hand-to-hand attacks refill your energy), and increase attack range, among a multitude of other things. You can also unlock a deadly counterattack, which is essential for defeating higher-tier enemies, and even bosses. Special attacks can also be unlocked and improved, however, it is entirely possible to complete at least one playhrough without further enhancing these things (it will just make it more difficult).

For achievement hunters, it can be both very fun and very lengthy to unlock every achievement in the game.

Overall, the game is a lot of fun, and technical players will appreciate the depth of the possible fighting controls and combinations. Definitely give this game a try.

Recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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25 de 37 pessoas (68%) acharam esta análise útil
0.4 hrs registradas
Publicada: 3 de novembro de 2014
I had a hard time with this game. Not because it is a hard or challenging game, but because it lacks any interesting elements.

Pros:
- Visuals/graphics are done well, a little on a dated side but it looks decent.
- Audio and Voice acting was decent

Cons:
- Combat is button mashing, then button mash some more.
- Wave based arena combat, with no indication of when the wave ends or the next starts. Its becomes a very long and tedious play.
- Camera controls was horrible the camera was never where it should have been, and taking manual control over it was to slow to rescue it. So all of the difficulty in the game came from not seeing the opponents.
- Mob AI is walk forward attack, they do not even properly block so all you have to do is kite a bunch of them into a group and then button mash.
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9 de 9 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.5 hrs registradas
Publicada: 25 de janeiro
After I broke my gamepad on the second encounter of the ♥♥♥♥♥ you are fighting against- Suzuka or whatever is the name after countless atempts- I gladly uninstalled the game. The game is with good and amazing combat system, but few of the bossess will give you hard time.
If you like to die a lot- play the game.
If you like japanese girls in games- play the game.
If you like japanese- play the game.

P.S. I am glad I did not played the game with my keyboard. :D
P.S.S. I would install and then uninstall the game just for fun. :)
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95 de 170 pessoas (56%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.6 hrs registradas
Publicada: 29 de outubro de 2014
It has upskirt shots
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11 de 14 pessoas (79%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
1.0 hrs registradas
Publicada: 10 de novembro de 2014
PANTSU 10/10
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7 de 7 pessoas (100%) acharam esta análise útil
6.5 hrs registradas
Publicada: 6 de janeiro
I love it, because it is a quintessential action game and nothing else whatsoever to annoy a person who wants to play a solid, challenging, learnable game. Just make absolutely sure you're playing on Hard.

There's the core mechanic (a DMC-style system). It's put to use. There's nothing else - no levels, no puzzles, no platforming. Every now and then there's a boss battle. No bells and whistles, perhaps 20 seconds ofcutscenes.The system is tight, controls are very tight, and the whole thing's quite adequately challenging. The whole affair is so tightly put together that, although there's exactly one challenge to the whole game, it never gets repetitive - simply playing and challenging yourself to get good and beat it is both the incentive and reward for playing.

Also, she keeps flashing 'em.

(Some people write that it's a button-masher. That it is the opposite of truth.)
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11 de 15 pessoas (73%) acharam esta análise útil
0.7 hrs registradas
Publicada: 13 de agosto de 2014
In short, this game is a generic hack and slash. It doesn't even try to hide it, the levels are arena like in nature, and enemies teleport into the arena and waves. (which begs the question, why not just all attack at once?) Typically, I'm a fan of these kinds of games, I enjoy the fast paced combat that they offer and the quick thinking required, and as much as I wanted to like this game, too many things kept me from my eventual ragequit (yes, I'll admit it, I ragequit). To start with, the combat itself is fairly bland, with very few in the terms of combos or special attacks, it boils down to alternating between mashing two different buttons however you feel like it. Combos are not based on a length of time, but rather how many hits you can get it in before you get hit. This isn't so much a downside as it is a personal preference; combos are more challenging and more entertaining when there's a time limit attached to them, to keep you in the fight for as long as possible. Some of the controls feel unintuitive, such as moving the control stick in any direction to use your directional attacks rather than your standard ones (this could be just me, as by habit I move towards what I'm attacking). The camera is sloppy, it positions itself how it feels and makes you have to constantly tweak it in order to watch out for attacks from other enemies, making it feel like you're playing two games at once, one that involves mashing buttons, and the other that involves photographing group pictures. While not particularly a downside, the amount of fanservice tends to be a bit much.

In short, its not the game for me, but someone out there is bound to enjoy it.
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6 de 6 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.5 hrs registradas
Publicada: 11 de janeiro
Nice short story with nice effect

My thumbs grow six packs every wave especially boss fight if you use controller XD
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10 de 14 pessoas (71%) acharam esta análise útil
6.1 hrs registradas
Publicada: 2 de novembro de 2014
With the motionjoy driver (and the "betterds3" config tool) this game can be set up (using the mitsurugi_config.exe tool which you can find in the same folder as the game, you can find it using Steam by clicking on properties and opening the game files folder) to use controller instead of keyboard. You'll need to select the controller as "Controller (Xbox360 Wireless receiver for Windows)" in the mitsurugi_config.exe, even if you're using a Sony SixAxis (that's how the motionjoy driver makes the SixAxis controller appear).

Anyway, once you've configured the game to run using your controller, it's much easier on your hands (but still be aware of repetitive stress injury, this game is way too addictive, and so cute!).

The controls are well thought out, but there's quite a variety of things to learn so be sure to understand the tutorial first. It'll give you lots of ideas on how to get past the bosses. Pay special attention to how to recharge your health (the top bar). And don't forget to spend the skill points you earn to upgrade the power of your attacks (I got pretty far without realizing that, but it was very slow-going indeed!). Normal difficulty is probably sufficiently hard unless you've played these kinds of games a lot before.

Overall, this is the kind of well-thought-out fighting game mechanic that should have been emulated in games like "Remember Me" (which has an almost insanely-confusing gameplay mechanic compared to this jewel of a game).
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17 de 28 pessoas (61%) acharam esta análise útil
5.5 hrs registradas
Publicada: 22 de novembro de 2014
The closest thing to a Kill la Kill video game.

It's extremely rough around the edges. However, in the midst of glitchiness and generic design, there's a competent action game here.

It's pretty cheap too. I'd pick it up.
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6 de 7 pessoas (86%) acharam esta análise útil
2.3 hrs registradas
Publicada: 14 de dezembro de 2014
I recommend this game primarily for character action fans who don't mind something cheaper and with more of a novice's touch than they're used to. Certainly do not go into this game expecting Devil May Cry or Bayoneta.

The graphics are not outstanding, but they're servicable and a lot better than I'd expect from most Indie developers working with 3D.

The combat arenas are not very diverse, in that they're all the same, a giant circle with a number of different background locations to add a feeling of progress, but in a way that helps the game. You'll never find yourself fighting with bad level design, and the format of a pure circle is perfect for what the game is all about, pure unadulterated combat.

The AI of the game has a mild Platinum touch, specifically that enemies will not attack you if they are not onscreen, a trademark of Character Action games from the Japanese developers Platinum Games.
Otherwise AI has a problem in that all enemies follow the same movement pattern, that is they walk towards you in as straight a line as possible, then start to circle you once they reach a certain proximity. This leads to a problem where if you run away for enough time, all the enemies bunch up into one big clump, which is a problem as you are either looking at all the enemies, or none of them, making you either in for a real pounding from every enemy or completely safe.

Enemies have plenty of variety, starting off with basic faceless soldiers, then getting two Elite variants, then the introduction of more enemies that also get more complex and tough Elite variants. This leads to there being plenty combinations of enemies to keep combat interesting, you won't find yourself fighting the same encounter over and over.

The game is entirely devoid of a soundtrack, which does ruin the atmosphere a little, but perhaps no OST is better than a really bad one as is common with Indie Games.

The story is barebones and merely there to facilitate the existence of combat.

The game is very short, I have clocked in about 2.3 hours as of writing this, and I believe myself to be struggling with the last boss of the game. Though I am at the end of the story, the existence of an upgrade path, and I believe a New Game Plus type feature, in addition to the game's difficulty and pure focus on combat gives it a decent amount of replayablity.

Regarding difficulty, I have played the game on both Easy and Normal difficulty, I've found the game pretty challenging and enjoyable without being too frustrating, even on Easy difficulty. Bosses are somewhat reminiscent of Dark Souls, they feature large swings, and a somewhat difficult to predict movesets. Will the boss swing once and leave themselves open for a punish? Or will me attempting to punsih their swing cause me to eat a second swing? These are the kind of things you'll have to cope with if choose to play this game.

On the whole I definately recommend this game for action fans, so long as they're fine with playing something with little to no budget and an indie team behind it.
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