Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
User reviews:
Overall:
Very Positive (437 reviews) - 84% of the 437 user reviews for this game are positive.
Release Date: Nov 21, 2013

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Reviews

“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

About This Game

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website http://ultrarunaway.com, and we'll send you a Steam key later.




Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features


  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (437 reviews)
Recently Posted
Faggy Pinata
( 12.2 hrs on record )
Posted: May 23
A throwback to those old first person dungeon crawling computer games. But much like those old computer games the interface and movement feels a bit slow and bogged down. Combat can feel a bit drawn out because of these uninteresting menus and lack of animation.

But despite those set backs (Which most of the time feels like a design choice) playing paper sorcerer I unravaled an interesting little gem that keeps combat fun and strangely compels me to play more. Though the art might not be the most spectacular thing in the world the personality of each area through secrets and random events only makes you want to explore more.

Each enemy is interesting enough and the bosses set after each area are filled with such personality that you can't help but want to push on to meet your next big foe.

All in all paper sorcerer is quite a steal at $5 if you're hankering for those dungeon crawling times of days past or just played legends of grimrock and can't fill that tactical void.
Helpful? Yes No Funny
Gandrake
( 12.6 hrs on record )
Posted: May 21
Admittedly, I was going to give this game a tentative thumbs-up, but, in the end, I just can't do so when there are game-breaking glitches still present in the product. One, which I've found multiple people have stumbled across and yet has no way of being fixed without starting over from scratch is a switch than opens a secret door suddenly not working. This keeps you from completing smaller puzzles soon after which, in turn prevents you from finishing the games biggest, and really, only side-quest. Plus, this is very late in the game, so it's not like starting a new file is a viable option at this point.
That's just insane.
I could have overlooked the many, many typos, the bland and repetitive enviroments, and the forgettable music in favor of this being a cheap, yet entertaining old-school rpg, but when you encounter glitches that break your save file, that's where I have to draw the line.

P.S.
Oh, and the hardest boss fight in the game is the third one, which, you know, is pretty dumb. Like, there are still a bunch after that point, but they're all so easy as to be no challenge. That's just poor pacing.
Helpful? Yes No Funny
[Demiurge]
( 0.7 hrs on record )
Posted: May 19
Grindy. Not at all what I expected.

Also, what is that god-awful NOISE? Can I turn it off? No? Why not?!
Helpful? Yes No Funny
John Kasich's Lunch
( 3.6 hrs on record )
Posted: May 15
Paper Sorcerer tries to be a modern homage to retro dungeon-crawling RPGs. It tries very, very hard. But it fails and ends up falling flat on its face. Grinding can become a necessity in this game, especially on higher difficulties. Unfortuantely, enemies in the main dungeons do not respawn. To grind, you need to go to the game's secondary dungeon, of which the lower levels are unlocked by finding semi-hidden spirits in the game's main tower. Normally this would not be an issue, but the secondary dungeon seems to have a random spawn rate. I competed the first floor with no encounters at all, while the second floor flung me into combat every few seconds. In addition to the grinding, treasure chests are completely random, and not in a good way. You could find one of the most common swords in the game, or you could find some overpowered god-slaying weapon of mass destruction. And if you don't like the loot, you can load your save and try again; this wouldn't be a bad thing if it wasn't for the fact that it could possibly require hours of resets to get the best items from each chest. The music also varies from fitting to incredibly annoying. After hearing the town, dungeon, and battle theme for the thousandth time, you will start to lose any motivation to finish this game. Some boss battles have nice music, but overall it's annoying music loops. Last but not least, the bugs in this game are everywhere and the developer has made no mention of them for over a year. He has abandoned this project and cashed out; if I hadn't gotten this game from a bundle for a decent discount, I'd be furious.
Helpful? Yes No Funny
Faragona
( 2.6 hrs on record )
Posted: April 21
I like turn-based RPG-styled games with good design and feel like this. But it's buggy. And without any type of autosave. Cannot recommend as it is now.
Helpful? Yes No Funny
orpe11
( 95.8 hrs on record )
Posted: April 19
TL;DR: A first-person dungeon crawler with minimal story and some galling bugs, saved by a very fun combat system.

This is one of those reviews where I am rather conflicted about the recommendation. On one hand, Paper Sorcerer is one of the few games that I started playing, and I was compelled to keep going until I finished. No breaks, no stopping, I started and played it every evening until I finished it. On the other hand, it is a flawed game in some unacceptable ways, and I can understand other people not wanting to deal with the issues.

Paper Sorcerer is a first person dungeon crawler. It is entirely that, meaning that once you start the game, you will be walking down corridors, opening doors, fighting enemies, finding treasure, etc. You do this for the entire game, except for occasional forrays into the hub town where you can buy things and rest. There is a story, and a reason why it looks monochrome-ish (You are in a book, hence the name), but it is entirely minimal, and it is actually a bit jarring at the end when the game suddenly seems to act like you care about the people you talked to. The cast is entirely limited to one friendly NPC who guides you through, a few shop NPCs, and the bosses you kill along the way. There are some further bits of story that you find in notes in rooms, but they are easily missable, and not very compelling. So if you want a compelling, interesting story...not really for you.

Paper Sorcerer also has bugs. A lot of bugs. While the game does free itself from the adherence to grid-based movement other first person dungeon crawlers have, the designer didn't seem able to code some of it quite right. You will walk into a room, and the game will freeze for a moment, likely calculating some event, before letting you continue that otherwise smooth walk. This is most noticeable in your bedroom, where after initially looting it, you will most likely just walk to the bed, rest, and then walk out. This is hampered by every single time, the game hangs on something halfway to the bed, a second or two pause that will yank you out of the smooth movement every time. An actually major bug is that the game will forget doors are open upon loading. This includes doors locked with keys. So if you unlock a door, don't get everything inside, step back out, and save/load, you can't get back in. The most galling is the fact that the last puzzle in the game (upon which you have been gathering chess pieces for, working up to, etc), doesn't work. You get to the room, you have everything, and the doors just won't let you interact with them, denying you the last reward. Several achievements are bugged as well, not working on finishing the game (The book achievements) or puzzles (The last two or so puzzles),

So why is this still a recommendation? The designer has managed to make the combat in this game extremely fun. At the start, you just have the sorcerer, but soon you start acquiring party members by summoning old minions. Of a rather major note, all of the minions fall into 'DPS, Tank, Healer' sort of categories, but their actual play styles are quite different. In example, while the Vampire is noted as a Healer, he heals through draining life, using his own to cast major heals...and is also a fairly powerful DPS in his own right with his physical attacks. The large varieties of useful parties helps replayability if you enjoy the combat system...and I certainly did. The system eschews normal MP styles, instead using energy. Every character recovers 1 energy per turn, and most skills only use a few. After a few levels, every class gets a skill that lets you recover energy and gain a buff (For example, the Vampire recovers energy and buffs his magic for a few turns). All skills have a cool down, forcing you to use a wide variety instead of just spamming the same skills. This gives battle a bit of a rhythm, and lets you choose between low cost energy skills for rapid fire attacks, or holding back to unleash larger ones, and both have their place in different fights. Later on, your characters get more options, and have quite a massive list of skills, but all of them are usable in combat without completely overwriting others (older skills rank up as well as you go). In addition, instead of a straight 'defense reduces damage' system, your characters defense is a seperate HP bar. It is reduced when hit, sometimes leaking HP damage through, but a lot of the time if your defense is large enough, completely blocking an attack and just taking a defense hit. This plus the energy system allows for a rather varied combat game, as you use different skills for high or low defense enemies, and you have a bit of a barrier to losing HP to random encounters. As such, you can actually dungeon crawl for a while before having to rest and recover, and the battles always have a rythm to them. The lack of actual random encounters in all but a few areas means that you never get bogged down in the game.

So at the end of the day, it is a good game, but it is hampered by bugs and some annoyances. The designer still seems to be working on fixing them, but their existance is inexcusable in an otherwise well designed game. Pick it up if you like well designed combat systems, don't if bugs drive you up a wall or you need a good story.
Helpful? Yes No Funny
Saltpork
( 17.1 hrs on record )
Posted: March 31
I beat the game and enjoyed the game, but the bugs and lack of support make me not recommend this game.
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Mantis Toboggan
( 37.9 hrs on record )
Posted: March 17
Although it doesn't look too impressive at first glace, just give it a chance. It's cheap as ♥♥♥♥, and was a wonderful bundle of joy to play. It quickly became one of my favourites when the first boss gave a slight sigh in my direction and it was game over. Don't play on 1980s difficulty.

10/10 would be obliterated again.
Helpful? Yes No Funny
Rey_brujo
( 4.5 hrs on record )
Posted: March 8
The game seems great, but have a lot of important bugs.
The game is abandoned since summer 2015, no more posts on forums, twits or updates.
There are no audio options, you have to mute the full audio from windows or keep that *** music on all the time.
So, I dont recomment to buy the game if the dev don't care about it.
Helpful? Yes No Funny
Killyox
( 25.4 hrs on record )
Posted: March 2
Boring, repetitive, way too old-school with no option to mute annoying music.

Maybe for 1€ but in general naaah.

4/10
Helpful? Yes No Funny
Salarn
( 2.2 hrs on record )
Posted: February 18
https://youtu.be/OMvsxIiKUac

Phenomenal cosmic power, trapped inside of a book. As the titular Sorcerer you summon creatures to build a party while you explore your paper prison.

The minimalist black and white artstyle creates a stunning high contrast world to explore. Combat is a traditional turn based affair featuring a lot of variety of attacks from the numerous creatures that can fill your party. Add in a great soundtrack and you're in for a good time.
Helpful? Yes No Funny
cyan113
( 9.8 hrs on record )
Posted: February 14
Paper Sorcerer is a game that i didn't know about until i watched a little bit of it, and then i immediatly started to like alot of what it was offering. An interesting premise and very catchy music that even now as i'm typing our this review i'm remembering fondly. With an interesting party system that can make for some really unique group compositions. The combat is a classic turn base style where you choose everyone's actions then the round plays out giving the player the tools to plan out each round cautiously cause even the slightest mistake can make all the difference in the outcome.

leveling is one of my few gripes with this game because if you actually do intend to grind levels, I believe the only way to do that was to find some special maps that had random encounters, because the journey through the story based dungeons had a specific set number of battles per floor pending on however many black figures you can find. Its good for those that just want a story and perhaps a little more difficulty on the side.

I very much enjoyed this game still i would recomend it.
Helpful? Yes No Funny
Mnemophage
( 12.1 hrs on record )
Posted: February 12
It's not good!

And I wanted it to be good. I really did. I want to support indie games, and the premise that this is based on - an homage to the choose-your-own-adventure books spawned of the 80's - is one very near and dear to my heart. At first, it even looked good, with the charming reproduction of pen-and-paper outsider art baked into everything you look at. But that charm quickly wears away, and what you're left with is grinding, bugs, and a seething, unfortunate sort of RPG genericness.

The battle system is quickly understood, and whatever quirkiness and customization the party-summon mechanic brings is quickly locked away behind a gruesome wall of grinding. The battles get very old, very fast, with little strategy beyond "kill the guys with the annoying abilities first". Even the outsider-art graphics get old, as you see so damn much of the same damn thing. I could write the story out on a bar napkin. By spitting on it. And then there are the rampant bugs, that make a dull experience into an infuriating one - doors that don't work, crashes when you return to town.

This game came from a good place, and had a good start, but it's awful. Don't do it. Not even on sale.
Helpful? Yes No Funny
fandrfa
( 15.3 hrs on record )
Posted: February 7
Simple, but VERY addictive rpg.
Helpful? Yes No Funny
Nero
( 43.2 hrs on record )
Posted: February 2
A unique and interesting fantasy experience. It's got a few bugbears I'd prefer weren't in the game, but is otherwise a decent experience. Though annoyingly the only real side-quest in the game is horribly glitched and doesn't work as intended, despite the amount of time the game has been out.

Also I would avoid the hardest difficulty setting like the plague. It's literially just a huge number boost for the enemies and isn't fun to play as they easily one-shot you (sometimes without you even being able to act).

With the problems in mind I can still recommend, though only just. It would be nice if they did something more with the higher difficulties other than "better numbers lol" and ironed out the bugs.
Helpful? Yes No Funny
FortrFire
( 7.4 hrs on record )
Posted: January 28
Each round of combat takes roughly 80 years to complete due to slow, boring animations. Some of the worst music and sound effects around aren't helped by constant crackling and skipping. Movement speed is glacial for no good reason.

Great cure for insomnia 10/10.
Helpful? Yes No Funny
Quinzark
( 41.8 hrs on record )
Posted: January 23
A game which is very strongly inspired by classic western RPG's, Paper Sorcerer is one i was iffy about getting. Fortunatly I decided to buy it & after playing all the way through I can say i enjoyed it a lot.
Some bugs remain, like an acheivment not unlocking & some door-opening issues which can be sorted out with the recall stone in a pinch. These issues asside the writing was clever & fun, the gamplay was enjoyable in a nice retro way & the characters were all different enough ability wise that i'd play through again with a second team.
If you are a fan of old dungeon crawlers with a turnbased system & a 3d First person environment to shuffle through then check it out.
Helpful? Yes No Funny
GAN-PickledEyeball
( 3.4 hrs on record )
Posted: January 15
If you're a fan of old-school RPG turn-based games, get this. I wasn't a huge fan of these sorts of games, but this really hooked me
Helpful? Yes No Funny
Lofa
( 4.1 hrs on record )
Posted: January 3
A charming but slightly janky turn-based RPG
---Based on ~4 hours of play---
The distinctive minimalistic art-style and humour make this fun to play but save often and beware of glitches! This game has not been updated for over 6 months but still has outstanding issues (not to mention a lot of spelling mistakes)...

You explore dungeons in realtime while combat is turn-based with reasonable strategy (e.g. spell/skill choices, buffs and debuffs) and with a growing party of your summoned monsters. You can have up to three accompanying you at one time but those not accompanying you level with the party so you can try them if you struggle with certain enemies.

I played on the hard difficulty and found the first part of the game very challenging as my party was low on magic and healing. The first boss took multiple attempts but after that hurdle you get optional dungeons that you can explore for gold (=gems), experience and magical items.

The game has buggy menus (e.g. they disappear and you need to reload an earlier save - has happened once but consistently on one save for me!), some of the sounds are repetitive and some of the levels have clipping oddities but nothing game breaking so far for me.
Helpful? Yes No Funny
MrMuse
( 11.9 hrs on record )
Posted: January 1
Really nice little pick up this. It's a dungeon crawler with an interesting art style and a fairly decent storyline. You are a powerful being that has been trapped inside a magical book. Very happy with the purchase and would like to see more games of this quality at such low asking prices. (it was practically a give away in the winter sale but my review is based on its full price). I'm not a fan of the 8 bit chip music but thankfully that changes as the game progresses. High level of tactical choice for your party and equipment can radically add to the high level of customisation. Plenty of secrets and varied boss fights. I can't imagine why anyone wouldn't like it.

*edit* It does crash now and then due to transitions not completing as they should so save often just to be safe because it can be very frustrating when this happens after you found some rare gear.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: May 15
Paper Sorcerer tries to be a modern homage to retro dungeon-crawling RPGs. It tries very, very hard. But it fails and ends up falling flat on its face. Grinding can become a necessity in this game, especially on higher difficulties. Unfortuantely, enemies in the main dungeons do not respawn. To grind, you need to go to the game's secondary dungeon, of which the lower levels are unlocked by finding semi-hidden spirits in the game's main tower. Normally this would not be an issue, but the secondary dungeon seems to have a random spawn rate. I competed the first floor with no encounters at all, while the second floor flung me into combat every few seconds. In addition to the grinding, treasure chests are completely random, and not in a good way. You could find one of the most common swords in the game, or you could find some overpowered god-slaying weapon of mass destruction. And if you don't like the loot, you can load your save and try again; this wouldn't be a bad thing if it wasn't for the fact that it could possibly require hours of resets to get the best items from each chest. The music also varies from fitting to incredibly annoying. After hearing the town, dungeon, and battle theme for the thousandth time, you will start to lose any motivation to finish this game. Some boss battles have nice music, but overall it's annoying music loops. Last but not least, the bugs in this game are everywhere and the developer has made no mention of them for over a year. He has abandoned this project and cashed out; if I hadn't gotten this game from a bundle for a decent discount, I'd be furious.
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3 of 3 people (100%) found this review helpful
Recommended
12.2 hrs on record
Posted: May 23
A throwback to those old first person dungeon crawling computer games. But much like those old computer games the interface and movement feels a bit slow and bogged down. Combat can feel a bit drawn out because of these uninteresting menus and lack of animation.

But despite those set backs (Which most of the time feels like a design choice) playing paper sorcerer I unravaled an interesting little gem that keeps combat fun and strangely compels me to play more. Though the art might not be the most spectacular thing in the world the personality of each area through secrets and random events only makes you want to explore more.

Each enemy is interesting enough and the bosses set after each area are filled with such personality that you can't help but want to push on to meet your next big foe.

All in all paper sorcerer is quite a steal at $5 if you're hankering for those dungeon crawling times of days past or just played legends of grimrock and can't fill that tactical void.
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Most Helpful Reviews  In the past 180 days
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
11.9 hrs on record
Posted: January 1
Really nice little pick up this. It's a dungeon crawler with an interesting art style and a fairly decent storyline. You are a powerful being that has been trapped inside a magical book. Very happy with the purchase and would like to see more games of this quality at such low asking prices. (it was practically a give away in the winter sale but my review is based on its full price). I'm not a fan of the 8 bit chip music but thankfully that changes as the game progresses. High level of tactical choice for your party and equipment can radically add to the high level of customisation. Plenty of secrets and varied boss fights. I can't imagine why anyone wouldn't like it.

*edit* It does crash now and then due to transitions not completing as they should so save often just to be safe because it can be very frustrating when this happens after you found some rare gear.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Not Recommended
12.1 hrs on record
Posted: February 12
It's not good!

And I wanted it to be good. I really did. I want to support indie games, and the premise that this is based on - an homage to the choose-your-own-adventure books spawned of the 80's - is one very near and dear to my heart. At first, it even looked good, with the charming reproduction of pen-and-paper outsider art baked into everything you look at. But that charm quickly wears away, and what you're left with is grinding, bugs, and a seething, unfortunate sort of RPG genericness.

The battle system is quickly understood, and whatever quirkiness and customization the party-summon mechanic brings is quickly locked away behind a gruesome wall of grinding. The battles get very old, very fast, with little strategy beyond "kill the guys with the annoying abilities first". Even the outsider-art graphics get old, as you see so damn much of the same damn thing. I could write the story out on a bar napkin. By spitting on it. And then there are the rampant bugs, that make a dull experience into an infuriating one - doors that don't work, crashes when you return to town.

This game came from a good place, and had a good start, but it's awful. Don't do it. Not even on sale.
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4 of 6 people (67%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: December 29, 2015
I'll just talk about the user interface. TL/DR: messy and slow UI gets in the way.

Aesthetics: Tables aligned with spaces instead of using an actual grid layout, producing weird floppy margins. Fill bars that don't fit in their containers. Hard to read font.

Annoyance: between each line of dialog, the dialog window disappears and reappears. That's useless, slow, and since the game is black and white it creates a disturbing flash. Imagine someone flickering the light after each sentence.

Usability: start the game in 1600x900 and look how the "Controls" button is covered by the others. Admire how the mouse cursor lags behind... the other mouse cursor? (yes, there are two). You cannot use the keyboard to navigate menus because there is an artificial delay of half a second after each keypress so you have to press, wait, press, wait, press, wait, validate in order to select the third item from a list. Speaking of validation: space, enter, numpad enter, click, doube-click, it's a mess. The "Back" button acts sometimes as "OK", sometimes as "Cancel". Fitts's law was totally ignored during the design, forcing you to swing your mouse all over in order to navigate the windows and menus.

Making UIs is hard, I know, there are entire books and university degrees about it, but when a game relies so heavily on it, one would expect basic errors to be avoided. If I cannot navigate menus at the speed of thought (which is totally possible, may games do it right), I feel like I'm fighting the game rather than playing it.
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Most Helpful Reviews  Overall
145 of 179 people (81%) found this review helpful
Recommended
9.1 hrs on record
Posted: January 22, 2014
My god what a great RPG! and for so little as 5$!

this game is a take back to the good old turnbased combat with a great side of storyline and rpg.

but for heavens sake REMEMBER TO SAVE
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86 of 104 people (83%) found this review helpful
Recommended
8.9 hrs on record
Posted: January 23, 2014
http://youtu.be/Q8faH9AARkE

The battles in Paper Sorcerer are fun and the dungeon crawling can get addictive if you enjoy these types of turn based RPGs. The skills for each character feel unique and the enemies are diverse. The difficulty ranges from super easy to nearly impossible “80s” style. The main downside is that all of the dungeons look very similar and can get repetitive. The optional catacombs can be explored to break things up but I would have enjoyed more diversity of level design. The music is definitely not winning any awards but I felt like it fit in with the style the developers were going for.

I really had fun with it and if you enjoy turn based RPGs then at $5, it’s worth a buy, but if you are on the fence and you feel like the graphics/style might not be for you, then skip it. You’re probably right.
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69 of 85 people (81%) found this review helpful
1 person found this review funny
Not Recommended
17.0 hrs on record
Posted: June 21, 2015
Yes, the visual style is great. Yes, it's nice to see an old-school turn-based dungeon crawler being made. Yes, it's really impressive that it's pretty much all the work of one guy. Mad props to him.

But none of that changes the fact that Paper Sorcerer is a glitchy mess with serious balance issues. That these glitches and balance issues remain after the game has been out for so long is surprising. There are many game-crashing bugs - seriously, if you ignore this review, save often - especially before you try to leave your room in the game's town area, as there's a glitch there that will randomly crash the game. And the first three bosses will kill you, while the rest will meekly let you by - one of them will literally refuse to fight you.

What really killed the game for me, though, and what prompted me to write this review, is that there's this neat minigame within the game where you're solving puzzles and opening secret doors throughout the dungeon, in anticipation of a big payoff near the end of the game. That payoff, the thing you put in the extra hours for, the thing you put your characters at risk for, is glitched, such that when you finally get to the end, you can't get it. When you get to the final set of doors that the big reward lies beyond, the game forgets you have the key to those doors. You get nothing - no in-game reward, no achievement, nothing. From perusing the forums, this is a huge bug that has been around for a long time, and which the developer has refused to fix.

Glitchy, unbalanced, plays all of its neat tricks right up front, wears out its welcome. I'm disappointed.
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61 of 81 people (75%) found this review helpful
Recommended
6.1 hrs on record
Posted: January 22, 2014
If you love old school first person dungeon crawlers like Shining in the Darkness or, as someone mentioned, Wizardry IV you should grab it! Game is not holding your hand. And play it at 1980's difficulty to get your ♥♥♥ handed to you or at least at Hard.

One downside could be the music which simply could be not for one's taste.

For that price it's a steal.
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39 of 48 people (81%) found this review helpful
Not Recommended
19.1 hrs on record
Posted: September 17, 2015
This game is quite the challenge, and it's fun trying to figure out the right setup/attacks in order to beat some difficult enemies. There are numerous "secrets" throughout the game, though they are pretty easy as the game almost always tells you when there is something to be found nearby. But the dungeon crawling/looting/fighting part is...well, fun.

Unfortunately, I cannot recommend the game at this time. There are some serious bugs, such as a door not opening even if you have the right key (and it has to do with the hardest "secret" in the game - so it's extremely frustrating doing all the work towards that for nothing). There are also some achievements that have been broken since release nearly two years ago, and as the developer has quit coming around months ago after the promise of an update that never occurred, it seems that this game has been abandoned.
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38 of 51 people (75%) found this review helpful
Recommended
8.4 hrs on record
Posted: January 25, 2014
Full video review at http://www.youtube.com/BrbteabreakTV
http://youtu.be/NdtIXhpdsFQ

With the new generation of consoles finally upon us people are always looking for the next-gen features in their games, which for the most part are just dumb gimmicks to trick consumers into an experience they've had a hundred times before. Whatever happened to simplicity? Simplicity is bliss and we should enjoy simpler elements without them being saturated in heavy cutscenes or hand holding. Well my friends, welcome to Paper Sorcery.

At its core it's a strategy, dungeon crawler RPG, examples of this would be the Wizardry series and to some extent Final Fantasy. You traverse dungeons, slay monsters, get loot. Simple right? It would be if there wasn't a strong skill system, character choices and loot options, yes there isn't always a X>Y when it comes to loot. While the combat may seem bare bones to the average incomprehensible fool, it's actually quite deep and for the most part well thought out for a game of this size. There is a huge variety of skills and character combinations, making every group unique and gives them a different playstyle from one another.

Now to acknowledge the elephant in the room, the art style. The game's sprites are hand-drawn, and might I say very high-res. Now while the monsters look very generic when it comes to a fantasy setting there's such a large variety of monsters it can be glanced over as you never really see the same types of monsters outside their respective blocks. Less could be said for the UI and the animations of combat which leave much to be desired as they're very simple and seem nearly uninspired when compared to all the other art assets. My favourite sections would have to be the open areas before each boss, huge rooms which boast no boundaries, allowing for some unique backdrops

So is this game perfect? No, but for $5 you're not going to get much better. The game suffers from no options menu outside resolution, which are chosen before you load the game. At least audio sliders are needed, as much as I enjoy some of the music they're very overpowering and sometimes I just like to listen to the combat sounds. Keyboard functionality is their, but it is very very lacking, clicking through menus seems sluggish and keys such as 'esc' do nothing for the most part. There are also some graphical glitches, though very minor and in no way affect the gaming experience.

For $5 this is a steal, tonnes of content and replay value. It boasts a unique artstyle using blank space which only adds to the amazingly solid RPG experience. Also, did I mention a single man made this? GGWP
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34 of 46 people (74%) found this review helpful
Recommended
7.1 hrs on record
Posted: March 9, 2014
This is one game i picked up on a whim as i had enough in my wallet to buy it and thought "OH THIS LOOKS DIFFERENT I WILL GIVE IT A GO",and boy i am glad i did.
The graphics really do,do the game justice and the way they suit the name of the game "PAPER SORCERER" is uncanny.When you are walking round the different floors of the prison you have been incarcerated in the game looks really good and flows really smoothly.It does look at times (when in fights and stationary in the sanctuary) that the art work has been drawn on paper and then transferred into the game,with the artwork reminding me of the artwork found in the old D&D books i used to read and play through with my friends when we played D&D when i was a kid.This works really well and the music in game adds to the feeling that you are actually playing a D&D board game but in actual game form,the graphics effects for spells are all ok and each one looks different.
The characters you amass on your journey all look different and all have different play styles from the heavy classes which include the "MINOTAUR" who is good at heavy attacks and powerfull special attacks to the defense classes which include the "SHADOW" who has great defense magic and also spells that prevent status effects.
The music in game (what is there) does a good job like i have said of putting you in that world of sword and sorcerey and never does outstay its welcome (could have done with some more sound effects in game though).
The story is both entertaining and a joy to watch as it unfolds the further you progress through the tower and it is both a mysterious and wonderous journey to take as you progress from level to level.The further you get the more the enemies change and the more you have to look at your play style and change up the tactics you have been using as what worked on the floor below might not (and usually doesnt) work on the floor your on,this forces you to look at your team and make changes accordingly as you get further into the game.
This brings me to the difficulty level which at first can seem quite punishing,but believe me it isnt,the more you play the game the better you get (YEAH OF COURSE DUH) and the more you learn the little intricacies the game can throw at you.Many a time i have got to the gaurdian who stops your progress to the next level just to be beaten (sometimes by my own lack of in game time to be honest) and therefore have to load up again,but then when you do you learn what he/she does and when he/she does it and what they are vulnerable to and also when they summon companions to fight you and also when they are going to use spells (some of them use certain other spells to prepare for the spell that they usually crush you with "WHY YOU PAIN IN THE A...") and with this you learn and evetually you will "CRUSH THEM AND TAKE THEIR SOULS".
There are a few in game quests to do that you dont have to do to finish the game and my favorite is finding the "LOST SOULS",when you do find these you hand them in to the creepy old man who lives in the abandoned house (all by himself so run away kids if you know whats good for you) and he then opens up a level of the "REAPERS DUNGEON",these are worth doing and handing in as you get the oppertunity to explore a level of the reapers dungeon and this means you can find some really cool gear and other items that just cant be found in the main game.
Will you like this game,well yes if you like a good sword and sorcery romp and have the patience to play through what can be at some times quite a tough and challenging game then by all means "STEP FORWARD ADVENTURER" if that doesnt sound like your cup of tea then look elswhere as this wont be the game for you.
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31 of 41 people (76%) found this review helpful
Recommended
25.1 hrs on record
Posted: July 19, 2014
Recommended: While it suffers from the clunkiness of the JRPG interfaces and mechanics that it uses, Paper Sorcerer is a visually stunning RPG with a compelling narrative and interesting characters. If you like roleplaying games or even just a story well told, then I can easily recommend this game.

Full Review is available here
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23 of 28 people (82%) found this review helpful
Recommended
20.6 hrs on record
Posted: August 14, 2014
For every horrible game that Kickstarter is responsible for, their’s always one that breaks the mold and stands out. I remember supporting Paper Sorcerer from the beginning stages when it was still in Kickstarter, waiting patiently for the day that I would finally be able to play this masterpiece. Its hard for a game to be so simple and complex at the same time, yet Paper Sorcerer seems to do just that. What you might think is a plain and boring video game ends up coming to life and involving you deep into the plot.

My first thoughts and impressions had me thinking that this game was obviously going to be totally awesome. I knew I had to have it after watching only the KS trailer, and once it made its way to Steam I was all over it. Within the first 5 minutes I was reminded of Dungeons & Dragons, playing with friends and calling out tactical moves. The turn based fighting system is well thought out and keeps you on the edge of your seat. Over are the days of the 3 minute bash sessions of games like Pokemon or Final Fantasy; Paper Sorcerer delivers tactical, powerful and serious battle sequences lasting longer than your average role player. The story line is action filled, as well as giving you the ability at points to choose what direction the scenes will go.

“A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you… Paper Sorcerer is a stylish turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you have learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot.” – Paper Sorcerer

Graphically this game must have been more challenging to animate than it would seem. With basically only 2 monochrome colors to work with, Paper Sorcerer is a artistic masterpiece and plays out more like a graphic novel than a video game. Although you have full navigation as the game is in the first person, on my 32 inch its like playing a giant fairy tale book that’s come to life. The subtle use of color throughout the game is genius and fits perfectly, from the effects of spells to the health and energy bar every detail has been covered. Each battle is reminiscent of the older Final Fantasy, where instead of the hero moving and performing each command, its represented by a small graphic, color or sound. As I’ve said in the past, its the simplicity that can make a game as good as it is, and that is certainly the case with Paper Sorcerer. The imagery in this game is absolutely amazing, and the use of essentially 2 colors is almost intoxicating.

Paper Sorcerer is as fun as it is challenging. I like games like these because the battles later in game are hard, but you’ve been prepared by several battles before it so you have an idea what you’re in for. I really enjoyed the turn based fighting system because each member of your party has a role that is greatly needed during battle. Party formation is one of the toughest parts of early game, and essential to continued play in later levels. You will need a tank, healer, and a ranged hero to make it anywhere (you already have magic covered, as you are a sorcerer), and Paper Sorcerer certainly gives you that option with a choice of several different heroes to choose from. Items are pivotal to game play, equipping each of your heroes with the proper weapons, shields and runes are key to completing each floor. Fighting is very important, because this game doesn’t focus solely on damage to end battles, you need to play more tactfully and use skills to buff strength and agility while making sure you keep your defense up.

Its the little things that count sometimes in a game that make or break it. One of these things is the difficulty setting when you first begin your game; you’re given the options Easy, Medium, Hard & 1980’s. The first time around, i chose 1980’s for the hell of it… lets just say that your first battle which is almost a guaranteed win, is a guaranteed loss. This was obviously a setting for the more experienced players of Paper Sorcerer. About the only thing I really didn’t like about the game other than the fact you cant use a controller, is the music. I have no idea who is responsible for it, but it needs a major overhaul and update. It just doesn’t fit well with the game whatsoever.

When it comes down to it, Paper Sorcerer is a great game, and highly suggested. So many different elements hold this game together making it a solid play through. Loaded with secrets and strong attention to detail, each item counts, and every room needs inspecting. Retro like an old D&D MSDos game and as modern as a new age RPG, everything about Paper Sorcerer is entertaining.

Graphics: 7/10
Playability: 7/10
Story: 7/10
Challenge: 7/10
Replay Value: 7/10
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19 of 23 people (83%) found this review helpful
Recommended
50.2 hrs on record
Posted: November 21, 2014
Scratches both my dungeon crawler and classic turn-based RPG itch with an interesting visual aesthetic. I got it in a humble bundle and felt like going through it again on steam with a differnent party composition. That's one of the great things about it, your party can be completey catered to your play style. Like highly offensive teams? Get a troll and minotaur and tear up some asses. Worried you might not have enough weapons for your party? Choose a werewolf and rip the enemy to shreds with his unnarmed claw attacks. Or just be overpowered and choose a party of offensive/defensive healers and never die, the choice is yours. Though, keep in mind, once you choose a party member you can't go back on them, or can you? Either way, it makes multiple playthroughs fun.
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15 of 17 people (88%) found this review helpful
Recommended
33.0 hrs on record
Posted: November 29, 2014
One of my favorite games on Steam right now. It's simple, but has depth. It's unique, but also has a nostalgic feel to it.

The overworld is 3D and interesting to look at, while the combat is 2D and turnbased. The overworld is explored freely in levels called floors which feature mostly static combat encounters, set loot spawns but with random contents, and the usual secret or two to find. The combat is a throwback to turnbased RPGs of yesteryear and can very often be quite challenging or even impossible to beat without proper leveling and party/skill usage.

Overall, pleasing to look at, fun to play, and can be a challenging experience.
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28 of 41 people (68%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: February 3, 2014
I'm a big fan of old-school dungeon crawlers, but Paper Sorcerer ultimately attempts to crib a lot from 2009's The Dark Spire, and instead delivers a buggy and underdeveloped slog. The trailer, screenshots, and overall aesthetic are impressive to be sure, but they belie a cumbersome user interface (for a genre that is 90% menus, why are the menus so annoying to use?), a sluggish battle system, and overall very dull mechanics that offer little in the way of exciting character molding or customization. A dungeon crawler must dangle the excitement of pushing forward and advancing your characters bit by bit, but Paper Sorcerer's skill system has no appeal and the battles are a chore of poorly-telegraphed information and so, so much waiting.

I want to like this game, and I truly do appreciate the efforts to bring more dungeon crawlers to the market, but Paper Sorcerer is a meandering and unfocused product in serious need of more thought-out game design and revised UI design.

As a $5 game, it is admittedly worth a try, even with the simplistic gameplay & numerous bugs (none of them game-breaking so far, at least) -- but if you value your time even moreso, my suggestion is to try out Legend of Grimrock on Steam or The Dark Spire on DS, two games in the same style that deliver a much more captivating experience.

In short: be wary. The paper aesthetic is so fresh and appealing that it's easy to assume the rest of the game is just as polished, but unfortunately the core gameplay is miles behind what I would expect from a 2014 Wizardry-like. Will you find it fun? It's hard to predict -- but if you keep up with the scant few post-2000 dungeon crawlers like I have, the answer will probably be No, because Paper Sorcerer decidedly does not want to do anything unique with the core genre.
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23 of 32 people (72%) found this review helpful
19 people found this review funny
Recommended
26.9 hrs on record
Posted: January 23, 2015
Do you like old school Wizardy? Do you like old school RPGs? Do you like cheap RPGs? DO YOU LIKE RPGs?

If you answered "Yes lawd PRAISE THA PAPER!!" then I'd say you're mocking me.. but if you responded "OH HELL YES" to any of the above, then you will enjoy Paper Sorcerer. It's simplitic yet satisfying. As controller throwing difficult as you wish for the ultimate challenge. Playing the role of an anti-hero is a pure delight, and I would suggest this game to any of my friends.
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17 of 22 people (77%) found this review helpful
Recommended
10.5 hrs on record
Posted: November 11, 2014
If you like old school dungeon RPGs, I would highly recommend this game. Many different classes to try, secrets, lots of gears, and also very challenging. And finally, it is super cheap, what are you waiting for ? :P
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14 of 17 people (82%) found this review helpful
1 person found this review funny
Recommended
23.0 hrs on record
Posted: October 14, 2014
This surprisingly turned out to be one of my favorite RPGs. Gameplay, story, art, and music are all equally dark, minimalist, stylish, and competent, so they all fit together perfectly. The only real complaint I have about it is that keys are apparently the most fragile things in the known universe, which hardly seems necessary. The game sometimes doesn't even tell you when keys disappear, which can result in much swearing and that frustration dance you probably haven't done since you were a little kid.
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