Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
User reviews: Very Positive (268 reviews)
Release Date: Nov 21, 2013

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Recommended By Curators

"A Wizardry-style RPG that doesn't hold your hand. It's got some issues, but hardcore RPG fans ought to dig it."
Read the full review here.

Recent updates View all (6)

July 28

Paper Sorcerer 4.2a

Updated today with these bug fixes:
v2.4a 7/28/2014

  • Training Ice Resistance fixed to decrease damage
  • Defense training description fixed to 5 per level
  • Fixed invisible wall on door in 9-2
  • Added battle nonconsumable item for if you want to give up and reload during battle "Handcuffs
  • Give up battle"
  • Edit difficulty Steam achievements so that if you beat higher dificulty you get lower difficulty achievements
  • Status effect in info menu
  • list how to heal each status.
  • Alternate dialogue on Brothers events for if you don't meet the requirements to start the event
  • Add that hit chance is percentage in info menu
  • The intermediate tower rune description edited, it raises Agi and Mag
  • Imp equipment edited for consistency
  • 9-1 Fix for doors/event bug
  • Ghost's Dirge of Frailty Level 2 cost corrected
  • Add highlight current option to these menus:
    New summon selection
    Interactable objects
    The skill trainer in the Sanctuary
    Catacombs menu in town
  • Arch Magus equipment corrected
Related to Riddle Quest with themed keys:
  • Corrected loot 'King's Key' to 'Rook's Key'
  • Added battle to secret area
  • Added event consequences if you answer incorrectly
  • Added flavor Search event
  • Revised related Steam achievements

Known issues:
  • No sound volume options
  • Graphic options not saving (windowed/fullscreen and resolution)
  • Sometimes enemies aren't woken up from sleep how they're supposed to
  • When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
  • Sometimes status effects expire unexpectedly

Release notes history

4 comments Read more

Reviews

“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

About This Game

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website ultrarunaway.com, and we'll send you a Steam key later.




Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features


  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Hard Drive: 500 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
6.5 hrs on record
Posted: November 11
If you like old school dungeon RPGs, I would highly recommend this game. Many different classes to try, secrets, lots of gears, and also very challenging. And finally, it is super cheap, what are you waiting for ? :P
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4 of 5 people (80%) found this review helpful
37.3 hrs on record
Posted: October 28
Gorgeous art and the low price make this turn based dungeon crawler a real treat.
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2 of 2 people (100%) found this review helpful
10.7 hrs on record
Posted: November 2
This is a good RPG for those who want an interesting game to play that doesn't really take a ton of brain power. The game play is easy to understand, but there is strategy involved with which Skills to use when. a mouse is not really required, so it is a great game to play on your laptop in bed (which is partly why i got it). Very fun, and the different summoning options make for interesting party builds, and I enjoy the different stereotypical RPG rolls given to the monsters (such as Barbarian to the Minotar).
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1 of 1 people (100%) found this review helpful
31.3 hrs on record
Posted: November 21
Scratches both my dungeon crawler and classic turn-based RPG itch with an interesting visual aesthetic. I got it in a humble bundle and felt like going through it again on steam with a differnent party composition. That's one of the great things about it, your party can be completey catered to your play style. Like highly offensive teams? Get a troll and minotaur and tear up some asses. Worried you might not have enough weapons for your party? Choose a werewolf and rip the enemy to shreds with his unnarmed claw attacks. Or just be overpowered and choose a party of offensive/defensive healers and never die, the choice is yours. Though, keep in mind, once you choose a party member you can't go back on them, or can you? Either way, it makes multiple playthroughs fun.
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1 of 3 people (33%) found this review helpful
0.4 hrs on record
Posted: November 14
Great game, love the artwork!
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0 of 15 people (0%) found this review helpful
3.7 hrs on record
Posted: October 30
In this game you play Hank Maanly, A man down on his luck trying to find his lost daughter. Through the corse of the plot you join the airforce, assasinate the pope, and start an orphanage before getting pulled back for one last mission. But this things are differnt. Another masterpeice from a true visionary David Cage. 0/10 game of the year -IGN
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89.0 hrs on record
Posted: November 11
If you're a fan of turn-based RPGs at all, you owe it to yourself to give this game a try.

The most obivous difference between this game and most others is the quite unusual art style. The team making this game is obviously on a budget, and you can see some oddball errors (like inky shadows that are actually 2d planes you can see behind if you jump into the corner) but they decided to use their limited resources to make the most visually striking game they could, regardless.

The same can be said of combat, which is the real meat of the game. The game uses pre-generated character archetypes that you add to your party in a team of your choosing. The array of choices are unfortunately not overwhelming, and you don't get a very clear sense of who can do what until after you get them in your party, but if you save before the choice, and experiment a little, you can figure things out.

Combat revolves around energy (which is used only 1-6 points at a time, and where you recover 1 per turn) and cooldowns on skills, as well as an unusual defense system. Defense drops after physical attacks, and applies to both physical and magic attacks. Since very high defense nullifies direct magic damage, you need to pound a target's armor down to make them vulnerable to magic. Meanwhile, magic skills that debuff resistance to physical damage or can incapacitate a target are available, but only within the limits of energy and cooldowns. It's a game that has unusual depth to how much you have to think to get through even regular battles. (Especially on the brutal "1980s" difficulty.)

Unfortunately, the game also behaves oddly in many circumstances. Ability cooldowns don't take as long as they say they do in the menu, and sometimes last into the next combat you engage in. If you move the mouse while the 2d image of the town is loading, you actually make the perspective on the town move, as it's just a 2d cutout in front of the game's camera. There's an achievement that you can't unlock because it was accidentally made inaccesible.

There's also some balance issues, especially with overpowered skills like sleep, where enemies only wake up from normal attacks, while a skeleton that's using physical skills to kill the opponent never wakes the target. This tends to make status effect and damage-over-time characters extremely powerful, while the characters that rely upon direct magic damage are extremely weak because of the way defense works against them.
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20 of 23 people (87%) found this review helpful
25.1 hrs on record
Posted: July 19
Recommended: While it suffers from the clunkiness of the JRPG interfaces and mechanics that it uses, Paper Sorcerer is a visually stunning RPG with a compelling narrative and interesting characters. If you like roleplaying games or even just a story well told, then I can easily recommend this game.

Full Review is available here
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10 of 11 people (91%) found this review helpful
20.6 hrs on record
Posted: August 14
For every horrible game that Kickstarter is responsible for, their’s always one that breaks the mold and stands out. I remember supporting Paper Sorcerer from the beginning stages when it was still in Kickstarter, waiting patiently for the day that I would finally be able to play this masterpiece. Its hard for a game to be so simple and complex at the same time, yet Paper Sorcerer seems to do just that. What you might think is a plain and boring video game ends up coming to life and involving you deep into the plot.

My first thoughts and impressions had me thinking that this game was obviously going to be totally awesome. I knew I had to have it after watching only the KS trailer, and once it made its way to Steam I was all over it. Within the first 5 minutes I was reminded of Dungeons & Dragons, playing with friends and calling out tactical moves. The turn based fighting system is well thought out and keeps you on the edge of your seat. Over are the days of the 3 minute bash sessions of games like Pokemon or Final Fantasy; Paper Sorcerer delivers tactical, powerful and serious battle sequences lasting longer than your average role player. The story line is action filled, as well as giving you the ability at points to choose what direction the scenes will go.

“A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you… Paper Sorcerer is a stylish turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you have learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot.” – Paper Sorcerer

Graphically this game must have been more challenging to animate than it would seem. With basically only 2 monochrome colors to work with, Paper Sorcerer is a artistic masterpiece and plays out more like a graphic novel than a video game. Although you have full navigation as the game is in the first person, on my 32 inch its like playing a giant fairy tale book that’s come to life. The subtle use of color throughout the game is genius and fits perfectly, from the effects of spells to the health and energy bar every detail has been covered. Each battle is reminiscent of the older Final Fantasy, where instead of the hero moving and performing each command, its represented by a small graphic, color or sound. As I’ve said in the past, its the simplicity that can make a game as good as it is, and that is certainly the case with Paper Sorcerer. The imagery in this game is absolutely amazing, and the use of essentially 2 colors is almost intoxicating.

Paper Sorcerer is as fun as it is challenging. I like games like these because the battles later in game are hard, but you’ve been prepared by several battles before it so you have an idea what you’re in for. I really enjoyed the turn based fighting system because each member of your party has a role that is greatly needed during battle. Party formation is one of the toughest parts of early game, and essential to continued play in later levels. You will need a tank, healer, and a ranged hero to make it anywhere (you already have magic covered, as you are a sorcerer), and Paper Sorcerer certainly gives you that option with a choice of several different heroes to choose from. Items are pivotal to game play, equipping each of your heroes with the proper weapons, shields and runes are key to completing each floor. Fighting is very important, because this game doesn’t focus solely on damage to end battles, you need to play more tactfully and use skills to buff strength and agility while making sure you keep your defense up.

Its the little things that count sometimes in a game that make or break it. One of these things is the difficulty setting when you first begin your game; you’re given the options Easy, Medium, Hard & 1980’s. The first time around, i chose 1980’s for the hell of it… lets just say that your first battle which is almost a guaranteed win, is a guaranteed loss. This was obviously a setting for the more experienced players of Paper Sorcerer. About the only thing I really didn’t like about the game other than the fact you cant use a controller, is the music. I have no idea who is responsible for it, but it needs a major overhaul and update. It just doesn’t fit well with the game whatsoever.

When it comes down to it, Paper Sorcerer is a great game, and highly suggested. So many different elements hold this game together making it a solid play through. Loaded with secrets and strong attention to detail, each item counts, and every room needs inspecting. Retro like an old D&D MSDos game and as modern as a new age RPG, everything about Paper Sorcerer is entertaining.

Graphics: 7/10
Playability: 7/10
Story: 7/10
Challenge: 7/10
Replay Value: 7/10
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12 of 18 people (67%) found this review helpful
9.9 hrs on record
Posted: August 30
Paper Sorcerer is different in the graphics aspect, there is no doubt about that. Pleasant to look at both because it is different and nice.

But otherwise, I found the gameplay very repetative. The first levels are fun, but then I realized as I progressed, that the only differences were a slight change in the surroundings, enemies and music. Combat is always the same, and most fights end up being repeating one or two different combinations of skills from your four characters.

What I found most fun about this game was the secret hunting. Not very difficult, but it was more or less the only thing that varied across the levels.

The story was presented in text, but I didn't experience any depth in it. The whole idea of it is different and entertaining, but it is presented casually, and after a short while I couldn't get rid of the feeling that it is just a context to put the game in without any farther meaning.

I haven't finished the game, but I keep trying to progress to see if it may have anything else to offer, as it seems pretty long. But repeating the same combat sequences for 9 hours of gameplay appears demotivating. I can still recommend to try this game just for the visual style and some old school atmospherics, but I don't thik it is worth spending more than a few hours on.
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4 of 4 people (100%) found this review helpful
22.0 hrs on record
Posted: June 26
I was interested in this game for a while, though I didn't pick it up right away because though the artwork was beautiful, I'm also a sucker for colorful games, and I wasn't sure I'd get along well with Paper Sorcerer's mostly black and white atmosphere. I finally picked up the game in a bundle, and when I felt like some dungeoning, I started playing this.

First of all, without even getting into gameplay, the music is awesome. This is easily a game I could see myself opening up just to listen to the music when I felt like hearing something upbeat, somewhat retro, and just...unique. From the battle music to simple background music, this game has some serious tunes, and that is not to be underestimated. The music keeps you pumped up through hours of playtime, easily.

The artwork never actually felt colorless to me. As you progress through the game, the hues do change, and some levels have a reddish hue, others have green hues, etc. The art is absolutely spectacular, and the battle action effects add color, movement, and even more flair. This is a fun game just to watch, even for others. There were plenty of times I caught my husband watching my battles from over my shoulder. :)

Gameplay-wise, this is a dungeon crawler at its best. You play as a sorcerer (believe it or not), and you get to summon creatures to help you, gaining more over the first half of the game. The numbers of unique skills these creatures have is unbelievable. Even after surpassing levels 30 and beyond, you'll still not only be unlocking higher levels of your skills, but more new skills. For anyone who loves unlocking awesome things while leveling up (and doing it often), this game is THE game to buy.

Replayability is through the roof here. This game will take around 20 hours for a single playthrough, give or take depending on difficulty (easy through 1980s), player skill and strategy, and whether or not you stop to find all of the secrets in the game. Even though you can summon multiple creatures, you can never summon all of them (there are quite a few). There are enough summons to span across two playthroughs, and that's assuming you don't mix them up at all.

The ONLY negative I have to put out there about this game is a small one. There are quite a few spelling and grammar mistakes in the dialogue. The game could have benefited from having an editor go over the text, but in saying that, it in no way takes away from the enjoyment of the game, and not once did I get confused because of these small mistakes. It will serve as no more than a pet peeve for those of us who notice these types of transgressions.

Overall, I would give this game a 5/5, or a 9.5/10, take your pick. It's a great value for the price, it has high replay value, and it's worth it just to experience the atmosphere, and without even considering gameplay (which as stated, is superb). The easier difficulties would also serve well as an introduction of a dungeon crawler to someone who is interested in the genre but perhaps not quite as experienced, as it is easy to learn, but hard to pull away from. ;)
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4 of 4 people (100%) found this review helpful
23.0 hrs on record
Posted: October 14
This surprisingly turned out to be one of my favorite RPGs. Gameplay, story, art, and music are all equally dark, minimalist, stylish, and competent, so they all fit together perfectly. The only real complaint I have about it is that keys are apparently the most fragile things in the known universe, which hardly seems necessary. The game sometimes doesn't even tell you when keys disappear, which can result in much swearing and that frustration dance you probably haven't done since you were a little kid.
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5 of 6 people (83%) found this review helpful
18.2 hrs on record
Posted: October 24
Stylish
Worth every penny
Will be looking out for more games from the developer
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5 of 7 people (71%) found this review helpful
23.6 hrs on record
Posted: August 24
Highly reccomend this game, fantastic sounds and graphics. Classic D&D old school brought to life!!!
One of best RPGs I've played since Elder Scrolls and Knights of the Old Republic.
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2 of 2 people (100%) found this review helpful
14.2 hrs on record
Posted: June 18
It's not perfect, but it's a lot of fun and has plenty of gameplay for the price. It also has replayability due to different characters and difficulties.
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2 of 2 people (100%) found this review helpful
9.1 hrs on record
Posted: July 16
This game is entertaining enough but I found it rather repetitive. It's a fun game to waste a few hours on every now and then rather than a game which could be played for a considerable duration, despite this, it's worth the money for the retro game feel and awesome music.
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2 of 2 people (100%) found this review helpful
9.4 hrs on record
Posted: August 5
Super badass. If you like dungeon crawlers, it's pretty baller. If you like little story driven RPG action that's not overwrought and super heavy with a grip of windy, tedious dialogue it's also quite great. Story exists, is understated and self-aware. And the art style and flow / combat mechanics are different enough to be novel and good, but familiar enough to not be altogether alienating or bizarre to the older fanbase for the genre.

So yeah. Play it, friendly. Especially given the price point.
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1 of 1 people (100%) found this review helpful
142.5 hrs on record
Posted: July 26
Very few Stonekeep style RPGs these days, so the competition is slim. However, this one succeeds due mainly to unique visuals and a relatively easy/casual gameplay. If the gameplay were more difficult or longer, the shallowness would be a concern. I mainly enjoyed hunting out the secrets.
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1 of 1 people (100%) found this review helpful
23.8 hrs on record
Posted: October 2
Fabulous art style, old school dungeon crawling mechanics, blippy soundtrack and ends just as game fatigue kicks in. For five bucks, it's an excellent purchase.
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1 of 1 people (100%) found this review helpful
26.8 hrs on record
Posted: October 4
A fun little game that would appeal to the old-school RPG players who don't have the time to grind for hours. No frills with a solid core mechanic and a quirky art style.

Level puzzles are simple enough to solve, once you figure out the gimmick without feeling contrived or forced. The catacomb sections may seem like cheap padding at first, but is a well thought-out, integral part of the game.

Choosing your own party is interesting and can bare a few playthroughs to find your groove - then again in 1980s mode!

TL;DR It's cheap and fun. Buy it!
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