Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
User reviews:
Overall:
Very Positive (445 reviews) - 83% of the 445 user reviews for this game are positive.
Release Date: Nov 21, 2013

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Reviews

“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

About This Game

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website http://ultrarunaway.com, and we'll send you a Steam key later.




Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features


  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Storage: 500 MB available space
Customer reviews
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Overall:
Very Positive (445 reviews)
Recently Posted
MrMarbles
( 7.9 hrs on record )
Posted: July 12
A pretty enjoyable game that is ruined by bugs. The screen freezes when you access inventory or when you visit your living quarters. Combine that with no autosave and you have a recipe for frustration.
Helpful? Yes No Funny
alcoholic_carney
( 25.1 hrs on record )
Posted: July 10
I just fished my first play though. Great game. Excellent story line. Original creative art style. About all I can say is I love this game.
Helpful? Yes No Funny
tjs
( 26.6 hrs on record )
Posted: July 7
RETRO-WONDERFUL

Thank you . This sucker is retro-wonderful. If you liked the old TSR illustration style, and a fun Wizardry type game, its for you. I recommended it to more than one friend.
Helpful? Yes No Funny
shell_games
( 1.0 hrs on record )
Posted: July 6
I recommend this game, but there is a caveat: I really feel the music doesn't fit the game. It's fun though, and pretty well thought out, so I'd still get it, but if you don't like the idea of playing your own music or turning the sound off, I might look elsewhere.

I have a few more thoughts on this, and they're on my blog, right here! https://shellgamesblog.wordpress.com/2016/02/16/paper-sorcerer-review/
Helpful? Yes No Funny
Krieg 6
( 7.4 hrs on record )
Posted: July 5
I grew up playing oldschool rpgs like Might and Magic 1-2, Ultima, etc. Before we all fell in love with Final Fantasy and all JRPGS, those games were the gods of story telling and play.

This game is somewhat of a mix of the old might and magic series and Dungeon Hack. Your party you 'summon' to defend you is pretty customizable, and you can really explore quite a few options. The difficulty seems pretty simple at 'normal', but if you want a challenge play on hard/1980's.

Some of the fights are slow, the loot is randomized (one playthrough gave me piles of epic rogue gear for my goblin, next time (game does need an autosave... but alas the game is meant to feel like 1989) I got a ton of warrior gear for my skelly.

You will find that the bosses are quite a bit harder than the other monsters on the same levels, but otherwise the game is pretty straight forward. Secrets aren't too hard to find, so you don't have to spend weeks or months trying to figure out that crap. No puzzles like the old Eye of the Beholders series really, as far as I've found thus far. Gameplay is a blast though, but some battles as stated already do take forever due to a mix of status effects or healers on the AI's side.

So bring a good drink or two, some food, and settle in for a very strong game set in the glory days of western RPGs.
Helpful? Yes No Funny
PizzaSHARK! 👻
( 14.3 hrs on record )
Posted: June 30
I bought this game primarily for the aesthetics but found there was a pretty decent amount of actual gameplay there, too. Fans of games like Ultima Underworld and Legend of Grimrock will probably feel right at home, though combat is strictly turn-based and takes place on a separate screen. In that sense, fans of turn-based RPG combat may also enjoy it.

While the game lasted a surprising 13 or so hours for me, I'll freely admit the last half or so of that was just fairly mindless repetition. I think the game would be greatly improved if they'd just condensed the experience into four or five blocks of four floors each, rather than nine blocks plus an additional nine optional areas. Past a certain point, I wasn't even exploring anymore - just trying to beeline for the stairs to the next floor, avoiding combat whenever possible.

The game also has some pretty substantial balance issues - bosses are almost never a challenge (the first couple bosses are challenging because of how limited your arsenal is, but by time you reach the third or fourth boss, they cease to be a serious threat), and some monsters and groups of monsters are hilariously overpowered. Some of your characters can become equally overpowered, and it's really just based on getting to a certain level with them. Skill advancement is predetermined and automatic, and it feels like it could've used a little more attention there, too - especially late in the game, characters will have something insane like 20 or more skills you have to scroll through to use the four or five that are actually worth using while the rest are just mindless clutter.

I'd also say the game isn't as "tactical" as the blurbs claim it is. I never once had to change out my party members for others (despite the fact that you can do so freely and even make use of the skills of party members not currently active, like having a healer patch everyone up between fights), nor did I ever really have to vary my tactics in battle. The tank tanked, the berserker hit their entire party for a billion damage, the healer healed, and the sorcerer hit their entire party for only a million damage but applied ridiculously strong damage over time effects. Sometimes I'd use the healer to put someone to sleep or blind them, but that's about it.

The only time I actually hit a roadblock was a particular unavoidable fight in the last block of floors, and it was harder than literally every single boss fight in the game, including the fights at the very end where you have to fight sets of former bosses together (unfortunately these bosses are no stronger than when you originally fought them, so you're so much stronger than them at that point it's a little embarrassing how quickly they die.) The problem was that the difficulty of this one battle hinged ENTIRELY on random chance. Two of the four enemies in it possess EXTREMELY powerful attacks that hit your entire party - if they use them, you lose. If they don't use them, you win. It took me something like 11 tries before the RNG played things my way, and I didn't feel like I won through skill so much as luck. Putting one to sleep still allows the other one to effectively one-shot your entire party, and the sleep skill itself has a chance to fail and has a cooldown before you can try again.

But all this is kind of picking at nits. For $5 it's a hell of a deal, and in all honesty - don't feel like you NEED to beat the game. The ending gives you some cute, amusing little epilogues about your party members and wraps up a sub-plot that you may or may not have even been aware of, depending on how aggressively you search every nook and cranny to read random things.
Helpful? Yes No Funny
turnerjer0000
( 13.2 hrs on record )
Posted: June 28
Some of the best writing I've ever seen in a game. The puzzles are wonderful too.
Helpful? Yes No Funny
A.C.C. The Limper
( 21.0 hrs on record )
Posted: June 22
This is honestly one of the most relaxing dungeon crawlers I've ever played. Yes, it has a few bugs still......BUT it really does shine. The graphics are unique and it's actually quite FUN to play.
Helpful? Yes No Funny
mastergradius
( 27.4 hrs on record )
Posted: June 18
fairly brief and enjoyable game. decent customization of characters. love attacks that can hit multiple targets. get it on sale. does not drain computer's resources and runs well. enjoyed soundtrack.
Helpful? Yes No Funny
Faggy Pinata
( 12.2 hrs on record )
Posted: May 23
A throwback to those old first person dungeon crawling computer games. But much like those old computer games the interface and movement feels a bit slow and bogged down. Combat can feel a bit drawn out because of these uninteresting menus and lack of animation.

But despite those set backs (Which most of the time feels like a design choice) playing paper sorcerer I unravaled an interesting little gem that keeps combat fun and strangely compels me to play more. Though the art might not be the most spectacular thing in the world the personality of each area through secrets and random events only makes you want to explore more.

Each enemy is interesting enough and the bosses set after each area are filled with such personality that you can't help but want to push on to meet your next big foe.

All in all paper sorcerer is quite a steal at $5 if you're hankering for those dungeon crawling times of days past or just played legends of grimrock and can't fill that tactical void.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
14.3 hrs on record
Posted: June 30
I bought this game primarily for the aesthetics but found there was a pretty decent amount of actual gameplay there, too. Fans of games like Ultima Underworld and Legend of Grimrock will probably feel right at home, though combat is strictly turn-based and takes place on a separate screen. In that sense, fans of turn-based RPG combat may also enjoy it.

While the game lasted a surprising 13 or so hours for me, I'll freely admit the last half or so of that was just fairly mindless repetition. I think the game would be greatly improved if they'd just condensed the experience into four or five blocks of four floors each, rather than nine blocks plus an additional nine optional areas. Past a certain point, I wasn't even exploring anymore - just trying to beeline for the stairs to the next floor, avoiding combat whenever possible.

The game also has some pretty substantial balance issues - bosses are almost never a challenge (the first couple bosses are challenging because of how limited your arsenal is, but by time you reach the third or fourth boss, they cease to be a serious threat), and some monsters and groups of monsters are hilariously overpowered. Some of your characters can become equally overpowered, and it's really just based on getting to a certain level with them. Skill advancement is predetermined and automatic, and it feels like it could've used a little more attention there, too - especially late in the game, characters will have something insane like 20 or more skills you have to scroll through to use the four or five that are actually worth using while the rest are just mindless clutter.

I'd also say the game isn't as "tactical" as the blurbs claim it is. I never once had to change out my party members for others (despite the fact that you can do so freely and even make use of the skills of party members not currently active, like having a healer patch everyone up between fights), nor did I ever really have to vary my tactics in battle. The tank tanked, the berserker hit their entire party for a billion damage, the healer healed, and the sorcerer hit their entire party for only a million damage but applied ridiculously strong damage over time effects. Sometimes I'd use the healer to put someone to sleep or blind them, but that's about it.

The only time I actually hit a roadblock was a particular unavoidable fight in the last block of floors, and it was harder than literally every single boss fight in the game, including the fights at the very end where you have to fight sets of former bosses together (unfortunately these bosses are no stronger than when you originally fought them, so you're so much stronger than them at that point it's a little embarrassing how quickly they die.) The problem was that the difficulty of this one battle hinged ENTIRELY on random chance. Two of the four enemies in it possess EXTREMELY powerful attacks that hit your entire party - if they use them, you lose. If they don't use them, you win. It took me something like 11 tries before the RNG played things my way, and I didn't feel like I won through skill so much as luck. Putting one to sleep still allows the other one to effectively one-shot your entire party, and the sleep skill itself has a chance to fail and has a cooldown before you can try again.

But all this is kind of picking at nits. For $5 it's a hell of a deal, and in all honesty - don't feel like you NEED to beat the game. The ending gives you some cute, amusing little epilogues about your party members and wraps up a sub-plot that you may or may not have even been aware of, depending on how aggressively you search every nook and cranny to read random things.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
146 of 180 people (81%) found this review helpful
Recommended
9.1 hrs on record
Posted: January 22, 2014
My god what a great RPG! and for so little as 5$!

this game is a take back to the good old turnbased combat with a great side of storyline and rpg.

but for heavens sake REMEMBER TO SAVE
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87 of 105 people (83%) found this review helpful
Recommended
8.9 hrs on record
Posted: January 23, 2014
http://youtu.be/Q8faH9AARkE

The battles in Paper Sorcerer are fun and the dungeon crawling can get addictive if you enjoy these types of turn based RPGs. The skills for each character feel unique and the enemies are diverse. The difficulty ranges from super easy to nearly impossible “80s” style. The main downside is that all of the dungeons look very similar and can get repetitive. The optional catacombs can be explored to break things up but I would have enjoyed more diversity of level design. The music is definitely not winning any awards but I felt like it fit in with the style the developers were going for.

I really had fun with it and if you enjoy turn based RPGs then at $5, it’s worth a buy, but if you are on the fence and you feel like the graphics/style might not be for you, then skip it. You’re probably right.
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75 of 93 people (81%) found this review helpful
2 people found this review funny
Not Recommended
17.0 hrs on record
Posted: June 21, 2015
Yes, the visual style is great. Yes, it's nice to see an old-school turn-based dungeon crawler being made. Yes, it's really impressive that it's pretty much all the work of one guy. Mad props to him.

But none of that changes the fact that Paper Sorcerer is a glitchy mess with serious balance issues. That these glitches and balance issues remain after the game has been out for so long is surprising. There are many game-crashing bugs - seriously, if you ignore this review, save often - especially before you try to leave your room in the game's town area, as there's a glitch there that will randomly crash the game. And the first three bosses will kill you, while the rest will meekly let you by - one of them will literally refuse to fight you.

What really killed the game for me, though, and what prompted me to write this review, is that there's this neat minigame within the game where you're solving puzzles and opening secret doors throughout the dungeon, in anticipation of a big payoff near the end of the game. That payoff, the thing you put in the extra hours for, the thing you put your characters at risk for, is glitched, such that when you finally get to the end, you can't get it. When you get to the final set of doors that the big reward lies beyond, the game forgets you have the key to those doors. You get nothing - no in-game reward, no achievement, nothing. From perusing the forums, this is a huge bug that has been around for a long time, and which the developer has refused to fix.

Glitchy, unbalanced, plays all of its neat tricks right up front, wears out its welcome. I'm disappointed.
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62 of 82 people (76%) found this review helpful
Recommended
6.1 hrs on record
Posted: January 22, 2014
If you love old school first person dungeon crawlers like Shining in the Darkness or, as someone mentioned, Wizardry IV you should grab it! Game is not holding your hand. And play it at 1980's difficulty to get your ♥♥♥ handed to you or at least at Hard.

One downside could be the music which simply could be not for one's taste.

For that price it's a steal.
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40 of 51 people (78%) found this review helpful
Not Recommended
19.1 hrs on record
Posted: September 17, 2015
This game is quite the challenge, and it's fun trying to figure out the right setup/attacks in order to beat some difficult enemies. There are numerous "secrets" throughout the game, though they are pretty easy as the game almost always tells you when there is something to be found nearby. But the dungeon crawling/looting/fighting part is...well, fun.

Unfortunately, I cannot recommend the game at this time. There are some serious bugs, such as a door not opening even if you have the right key (and it has to do with the hardest "secret" in the game - so it's extremely frustrating doing all the work towards that for nothing). There are also some achievements that have been broken since release nearly two years ago, and as the developer has quit coming around months ago after the promise of an update that never occurred, it seems that this game has been abandoned.
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39 of 53 people (74%) found this review helpful
Recommended
8.4 hrs on record
Posted: January 25, 2014
Full video review at http://www.youtube.com/BrbteabreakTV
http://youtu.be/NdtIXhpdsFQ

With the new generation of consoles finally upon us people are always looking for the next-gen features in their games, which for the most part are just dumb gimmicks to trick consumers into an experience they've had a hundred times before. Whatever happened to simplicity? Simplicity is bliss and we should enjoy simpler elements without them being saturated in heavy cutscenes or hand holding. Well my friends, welcome to Paper Sorcery.

At its core it's a strategy, dungeon crawler RPG, examples of this would be the Wizardry series and to some extent Final Fantasy. You traverse dungeons, slay monsters, get loot. Simple right? It would be if there wasn't a strong skill system, character choices and loot options, yes there isn't always a X>Y when it comes to loot. While the combat may seem bare bones to the average incomprehensible fool, it's actually quite deep and for the most part well thought out for a game of this size. There is a huge variety of skills and character combinations, making every group unique and gives them a different playstyle from one another.

Now to acknowledge the elephant in the room, the art style. The game's sprites are hand-drawn, and might I say very high-res. Now while the monsters look very generic when it comes to a fantasy setting there's such a large variety of monsters it can be glanced over as you never really see the same types of monsters outside their respective blocks. Less could be said for the UI and the animations of combat which leave much to be desired as they're very simple and seem nearly uninspired when compared to all the other art assets. My favourite sections would have to be the open areas before each boss, huge rooms which boast no boundaries, allowing for some unique backdrops

So is this game perfect? No, but for $5 you're not going to get much better. The game suffers from no options menu outside resolution, which are chosen before you load the game. At least audio sliders are needed, as much as I enjoy some of the music they're very overpowering and sometimes I just like to listen to the combat sounds. Keyboard functionality is their, but it is very very lacking, clicking through menus seems sluggish and keys such as 'esc' do nothing for the most part. There are also some graphical glitches, though very minor and in no way affect the gaming experience.

For $5 this is a steal, tonnes of content and replay value. It boasts a unique artstyle using blank space which only adds to the amazingly solid RPG experience. Also, did I mention a single man made this? GGWP
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35 of 47 people (74%) found this review helpful
Recommended
7.1 hrs on record
Posted: March 9, 2014
This is one game i picked up on a whim as i had enough in my wallet to buy it and thought "OH THIS LOOKS DIFFERENT I WILL GIVE IT A GO",and boy i am glad i did.
The graphics really do,do the game justice and the way they suit the name of the game "PAPER SORCERER" is uncanny.When you are walking round the different floors of the prison you have been incarcerated in the game looks really good and flows really smoothly.It does look at times (when in fights and stationary in the sanctuary) that the art work has been drawn on paper and then transferred into the game,with the artwork reminding me of the artwork found in the old D&D books i used to read and play through with my friends when we played D&D when i was a kid.This works really well and the music in game adds to the feeling that you are actually playing a D&D board game but in actual game form,the graphics effects for spells are all ok and each one looks different.
The characters you amass on your journey all look different and all have different play styles from the heavy classes which include the "MINOTAUR" who is good at heavy attacks and powerfull special attacks to the defense classes which include the "SHADOW" who has great defense magic and also spells that prevent status effects.
The music in game (what is there) does a good job like i have said of putting you in that world of sword and sorcerey and never does outstay its welcome (could have done with some more sound effects in game though).
The story is both entertaining and a joy to watch as it unfolds the further you progress through the tower and it is both a mysterious and wonderous journey to take as you progress from level to level.The further you get the more the enemies change and the more you have to look at your play style and change up the tactics you have been using as what worked on the floor below might not (and usually doesnt) work on the floor your on,this forces you to look at your team and make changes accordingly as you get further into the game.
This brings me to the difficulty level which at first can seem quite punishing,but believe me it isnt,the more you play the game the better you get (YEAH OF COURSE DUH) and the more you learn the little intricacies the game can throw at you.Many a time i have got to the gaurdian who stops your progress to the next level just to be beaten (sometimes by my own lack of in game time to be honest) and therefore have to load up again,but then when you do you learn what he/she does and when he/she does it and what they are vulnerable to and also when they summon companions to fight you and also when they are going to use spells (some of them use certain other spells to prepare for the spell that they usually crush you with "WHY YOU PAIN IN THE A...") and with this you learn and evetually you will "CRUSH THEM AND TAKE THEIR SOULS".
There are a few in game quests to do that you dont have to do to finish the game and my favorite is finding the "LOST SOULS",when you do find these you hand them in to the creepy old man who lives in the abandoned house (all by himself so run away kids if you know whats good for you) and he then opens up a level of the "REAPERS DUNGEON",these are worth doing and handing in as you get the oppertunity to explore a level of the reapers dungeon and this means you can find some really cool gear and other items that just cant be found in the main game.
Will you like this game,well yes if you like a good sword and sorcery romp and have the patience to play through what can be at some times quite a tough and challenging game then by all means "STEP FORWARD ADVENTURER" if that doesnt sound like your cup of tea then look elswhere as this wont be the game for you.
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32 of 42 people (76%) found this review helpful
Recommended
25.1 hrs on record
Posted: July 19, 2014
Recommended: While it suffers from the clunkiness of the JRPG interfaces and mechanics that it uses, Paper Sorcerer is a visually stunning RPG with a compelling narrative and interesting characters. If you like roleplaying games or even just a story well told, then I can easily recommend this game.

Full Review is available here
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24 of 29 people (83%) found this review helpful
Recommended
20.6 hrs on record
Posted: August 14, 2014
For every horrible game that Kickstarter is responsible for, their’s always one that breaks the mold and stands out. I remember supporting Paper Sorcerer from the beginning stages when it was still in Kickstarter, waiting patiently for the day that I would finally be able to play this masterpiece. Its hard for a game to be so simple and complex at the same time, yet Paper Sorcerer seems to do just that. What you might think is a plain and boring video game ends up coming to life and involving you deep into the plot.

My first thoughts and impressions had me thinking that this game was obviously going to be totally awesome. I knew I had to have it after watching only the KS trailer, and once it made its way to Steam I was all over it. Within the first 5 minutes I was reminded of Dungeons & Dragons, playing with friends and calling out tactical moves. The turn based fighting system is well thought out and keeps you on the edge of your seat. Over are the days of the 3 minute bash sessions of games like Pokemon or Final Fantasy; Paper Sorcerer delivers tactical, powerful and serious battle sequences lasting longer than your average role player. The story line is action filled, as well as giving you the ability at points to choose what direction the scenes will go.

“A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you… Paper Sorcerer is a stylish turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you have learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot.” – Paper Sorcerer

Graphically this game must have been more challenging to animate than it would seem. With basically only 2 monochrome colors to work with, Paper Sorcerer is a artistic masterpiece and plays out more like a graphic novel than a video game. Although you have full navigation as the game is in the first person, on my 32 inch its like playing a giant fairy tale book that’s come to life. The subtle use of color throughout the game is genius and fits perfectly, from the effects of spells to the health and energy bar every detail has been covered. Each battle is reminiscent of the older Final Fantasy, where instead of the hero moving and performing each command, its represented by a small graphic, color or sound. As I’ve said in the past, its the simplicity that can make a game as good as it is, and that is certainly the case with Paper Sorcerer. The imagery in this game is absolutely amazing, and the use of essentially 2 colors is almost intoxicating.

Paper Sorcerer is as fun as it is challenging. I like games like these because the battles later in game are hard, but you’ve been prepared by several battles before it so you have an idea what you’re in for. I really enjoyed the turn based fighting system because each member of your party has a role that is greatly needed during battle. Party formation is one of the toughest parts of early game, and essential to continued play in later levels. You will need a tank, healer, and a ranged hero to make it anywhere (you already have magic covered, as you are a sorcerer), and Paper Sorcerer certainly gives you that option with a choice of several different heroes to choose from. Items are pivotal to game play, equipping each of your heroes with the proper weapons, shields and runes are key to completing each floor. Fighting is very important, because this game doesn’t focus solely on damage to end battles, you need to play more tactfully and use skills to buff strength and agility while making sure you keep your defense up.

Its the little things that count sometimes in a game that make or break it. One of these things is the difficulty setting when you first begin your game; you’re given the options Easy, Medium, Hard & 1980’s. The first time around, i chose 1980’s for the hell of it… lets just say that your first battle which is almost a guaranteed win, is a guaranteed loss. This was obviously a setting for the more experienced players of Paper Sorcerer. About the only thing I really didn’t like about the game other than the fact you cant use a controller, is the music. I have no idea who is responsible for it, but it needs a major overhaul and update. It just doesn’t fit well with the game whatsoever.

When it comes down to it, Paper Sorcerer is a great game, and highly suggested. So many different elements hold this game together making it a solid play through. Loaded with secrets and strong attention to detail, each item counts, and every room needs inspecting. Retro like an old D&D MSDos game and as modern as a new age RPG, everything about Paper Sorcerer is entertaining.

Graphics: 7/10
Playability: 7/10
Story: 7/10
Challenge: 7/10
Replay Value: 7/10
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