Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews:
Mixed (28 reviews) - 46% of the 28 user reviews in the last 30 days are positive.
Mixed (2,570 reviews) - 56% of the 2,570 user reviews for this game are positive.
Release Date: Apr 17, 2014

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Recent updates View all (126)

October 21

Patch Notes 3.21.5

Hi, all, this build is for the Spooky Town crash bug fix!

Bug Fixes
  • Fixed: various crashes that would pop up a box saying "unpack error", "eos error", "NULL ghost", etc.

0 comments Read more

October 17

Patch Notes 3.21.4 - Monday October 17

Patch 3.21.4

Bug Fixes
  • Added a portal to Spooky Town from Summer's Hollow for new players.
  • Zones got locked
  • Fixed: special offers for mounts could not be purchased.

0 comments Read more


“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.


  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
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Mixed (28 reviews)
Mixed (2,570 reviews)
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1,403 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
139.3 hrs on record
Posted: September 27
Some notes for context: I've played a few different MMORPGs - was on World of Warcraft for a while, also Dark Age of Camelot, Final Fantasy XI, City of Heroes, and Dungeons & Dragons Online. This is about the second time I've come back to this game, so take the "hours played" figure up there with a grain or two of salt (mind you, the first time was about 2010 or thereabouts, so there's been a while between drinks, so to speak).

To Be Aware Of: if you read a lot of the older reviews, they'll complain about the crafting system, and how it was extremely limited. This is now fixed - so if you're reading a review which talks about "Vim", you're effectively reading a review for a game which no longer exists.

One of the things which is most pleasant for me as a player of "Villagers and Heroes" is the lack of urgency about the game. It isn't a game where you can't do much other than grind until you're in the upper echelons of the level rankings (as opposed to, for example, DAoC); it also isn't a game which is (in my opinion) thoroughly dependent on purchased content to make it worth playing (unlike D&D Online). If you choose to play this game in its "free to play" mode, you can still get a very enjoyable experience without spending a cent. While it doesn't have much variety in the early game (all classes get to start in the same place, doing the same quest, and there's only one species available - default humans) there's still a lot of options available.

The biggest alteration between the first time I played this game and the most recent iteration is in the crafting system, which is now based more on time and effort than on limited resources of energy. There are items (which spawn automatically when you're gathering) called "Motes of Yorick" which cut down the production time for large amounts of things (very useful when you're refining raw materials prior to actually crafting), but using these isn't compulsory (you can sit there and grind individually through, for example, turning all your lumps of copper ore into copper pigs one at a time). This is a massive improvement over the old system (trust me, I've tried both). There's also clockwork harvesters (occasional rewards from crafting quests, or from the daily "lucky cards" random draw; otherwise, purchaseable for cash through the shop) which can cut down the amount of time which is required for gathering raw materials.

Combat is pretty basic and pretty generic for most MMOs out there. I'm not a huge combat fan at the best of times, so I tend to be very much about getting through as quickly as possible, preferably with as little damage done as I can handle.

I'm based in Western Australia (timezone GMT +8, which means I'm at least 8 hours out of synch with just about everyone) so I can't really comment on the community. What I've seen of it makes me think it's pretty friendly, and there's a fairly low incidence of trolling, harassment, and overall nastiness in the global chat. Most people seem pretty helpful, and there's usually someone available to answer newbie questions without attempting to bite your head off.

Overall, I'd recommend the game for people who aren't after the sort of "intense" gaming experience which can come from some of the more popular MMOs. If you're just after something nice and pleasant to help you fill up a few hours each night, or let you blow off steam killing off mobs, thumping rocks, chopping down trees, and so on, this is probably a good game to have a look at. It's pretty playable solo - you don't need to have a guild or a bunch of friends playing in order to be able to do well at the game.
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3 of 4 people (75%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: October 7
Average at best. Did I play long? No. Controls killed it. Want to attack an enemy? Casting stops all your attacks and you have to re-enable your auto attacks. Camera? Terrible. If I was still prone to motion sickness I think I would have been on the floor.

If this camera was actually controlable instead of drifting around when I am directing it where I want it and the combat was smooth, I might play it some. As is, not going to bother.
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1 of 1 people (100%) found this review helpful
612.3 hrs on record
Posted: October 22
A few things to note first, I am an extremely old school mmo player, I started with Ultima Online and played various graphical muds before then, I also played old text based muds like Achaea and before then I played bbs door games like Usurper and LORD. I tend to play a lot of games and rarely stick to one specific game at a time so do not look at my 600 hours of gameplay lightly.

That being said I am a very niche player as well, if you look at my steam history I've played everything from TERA to Wurm. I've played things like Eve and I even backed War Z when it came out. I own terrible abandonware titles like Towns and Starforge. I haven't played everything out there but I've played a lot.

Villagers and Heroes released on Steam just over two years ago, it was a semi-unique title with some really fun concepts that definitely piqued my interest, the gathering system was fairly in depth for the type of game it was and the crafting was pretty standard but well done. The biggest flaw the game had was the energy system that was renamed 'Vim'. About a year ago the developers listened to the playerbase and removed the system though, which really means a lot. The idea that you have developers who can improve their game over time without making the older playerbase quit is a pretty huge feat.

One of the biggest advantages Villagers and Heroes has is the developer is an industry veteran, he used to own the company Dynamix making games like Stellar 7 way back in the 80s. One of my favourite flight sims, Red Baron, was made by him as well. Villagers and Heroes is also not the original name either, this game used to be a browser game called A Mystical Land, so the idea that he's really kept this title alive by bringing it to new platforms like Steam means he's willing to keep up with the times and make sure this title never dies.

Two years ago when this game released on Steam the new playerbase from Steam made a ton of suggestions and the developer actually listened and improved the game, he removed a lot of the original features that made players feel like it was pay to win because he knows that if you are happy with his title you'll spend money on it anyways, trying to milk players for money is not the way to go.

On October 25th (in three days from now) this game will be released worldwide on Android devices (it's currently avaiable in some areas but not all) which really should prove this is a team that is keeping up with the times. Sadly you cannot use your Steam account on Android (since an account created with Steam is bound to an agreement with Valve) but this game is now cross-platform to mobile devices and when it shows up on the Play store for NA you will see a huge influx of players.

At the moment there are only a few games that are cross-platform between mobile and PC and I do beleive there are only two on Steam, AdventureQuest 3D and this game, so there isn't much competition in this market. Albion Online is probably the best cross-platform game right now but it is primarily focused around PvP while Villagers and Heroes is focused solely on PvE. AdventureQuest 3D is a new title, it doesn't have a lot of content, the crafting is clunky and it has absolutely no gathering mechanics as of yet. Player owned housing and guild terratories exist in VnH, they do not exist in AQ3D yet. The maps in AQ3D are also quite small and really doesn't feel as open-world as VnH feels.

With all this being sad though, VnH isn't going to be like World of Warcraft, it's a far more casual style mmo and the mechanics are fairly simple, but it still has plenty of depth to keep a more hardcore gamer like myself interested.

If you check out the title on steamcharts ( http://steamcharts.com/app/263540 ) you will notice that it had 2,898 peak players on steam launch and still retained 555 peak concurrent users after 1 month, that's about a 20% retention rate, keep in mind though that the majority of players play using the website client and won't be tracked on steamcharts. After three months it still had 431 peak concurrent users, which is a really nice retention rate for a F2P title on steam. After one year (April 2015) it had 163 peak concurrent users which isn't amazing but you'll notice this number actually increased when they revamped the game and removed a few negative features like Vim.

I really can't stress enough though that the majority of players use the official website client so they aren't tracked by steamcharts sadly, so just look at these figures as a general guideline of the health of the game. The fact that the playerbase on steam has slowly been increasing over the last few months should be a good indicator of the current health of the game leading up to the worldwide mobile release.

If you are looking for a simple game that has guild territory, player own housing, farming, ranching, a good selection of gathering and crafting skills as well as a combat and progression system that is more focused on boss kills over grinding small mobs then you should really look at this title. If you have children (or in my case a girlfriend) who you would like to play with but you do not have multiple computers then you should take a look at this title. If you want to play this title on PC and then switch to your android tablet or phone while your out of the house then take a look at this title. (just remember your steam account is locked to PC only so you will need to download the official website client ( http://www.villagersandheroes.com/play-game/?signup=1#aSignUpForm ) to play your PC account on either PC or mobile)

It's a very niche title and you will either love or hate it so you might as well give it a shot.
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1 of 5 people (20%) found this review helpful
Not Recommended
28.2 hrs on record
Posted: October 20
This game means the world to me I would die if it ever gets taken away from me/comes of steam and if it had a ♥♥♥♥♥♥ I would marry it <3
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Most Helpful Reviews  Overall
661 of 745 people (89%) found this review helpful
28 people found this review funny
Not Recommended
69.3 hrs on record
Posted: November 14, 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time. EDIT: the vim system may be gone, but having completely overhauled the game, you guys took out my favorite bits and added a bunch of bugs and gliches that simply make this game unplayable. Better luck in your future developing efforts :(
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A developer has responded on Jun 11, 2015 @ 5:46pm
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295 of 351 people (84%) found this review helpful
18 people found this review funny
94.2 hrs on record
Posted: February 23, 2015
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.

Even through all of the bad, there are a lot of fantastic things that I love about this game.

First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
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398 of 504 people (79%) found this review helpful
75 people found this review funny
Not Recommended
22.1 hrs on record
Posted: June 27, 2015
The game should be renamed: Clickers and Heroes
or Grinding Heroes

At first glance the game is fairly cute and suitable for children. This is true and a positive thing.

But the core gameplay is a brutal GrindAndClickFest with agressive Pay to play concept: even the training missions are about craft 50 items... what means: you sit in the front of the monitor and click in every 3 seconds 50 times.
Also, this game is about epic grinding. Really, there are no challenges in the game, the loot and the resources are easy to reach BUT: you have to spend long minutes and hours just to click and click and click on the same spot to have the necessary resources.

All the gameplay is about just clicking and waiting, clicking and waiting, clicking and waiting.... while there are mechanics to reduce this tedioum, everything points to the shop.

Honesntly, if there would be a reasonable priced monthly fee to eliminate this click fest concept I would gladly pay for it (because I like the world and the relatively simple gameplay, and again the relatively non violent MMO concept). But at it's current state, the game really tries to enforce me to pay with the nasty "I will make your clicker finger suffer if you dont pay" method. What I really don't like and I won't bend. Instead of that, I quit game.
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695 of 941 people (74%) found this review helpful
5 people found this review funny
Not Recommended
3.0 hrs on record
Posted: April 17, 2014
While this is not the worst MMO out there, it certainly isn't one of the best.

Here's a Quick Look video of my tragic adventure in this game. All of what I descibed below is in there, though some parts edited for your sanity and bugs in the game. Even though it's long, I'll still call it a quick look since it's an MMO. Feel free to skip around if you want a general idea, or just read the short and dirty summary below.


I'll start off with saying that the first thing you do in this game is get plopped down in a tiny starter area and get asked to kill wolves. Pretty typical right? Well as I went to fight the most docile wolves apparently terrorizing the town, I got introduced to the combat system. You have to stay perfectly still and click buttons, and I STRESS perfectly still. If you move, you cancel your auto-attack. If you turn slightly, you also cancel your attack. Heck, even if you press the attack again, it cancels the attack and you have to wait for the ability to go off cooldown. If that's what the game is like right from the beginning, I can only dread what it's like late game.

But combat really isn't the main focus of this. Crafting and socializing is. So I excused the dated and poor combat system and continued my journey. What I found out was that you can infinitely gather from nodes that require no effort to get to. It didn't even encourage exploration. Not that there was much to explore. You play in linear zones that push you along a path. But hey, maybe the crafting was where this game shined...

Boy, was I wrong. It was as basic as the gathering. You click on the recipe, and let the game take care of the rest for you. There wasn't even some sort of minigame to make it more engaging. It was just a droll experience of clicking buttons and farting around.

Alright, well perhaps the social part was the point of this. I wanted to try chatting to some peeps, but I rarely encountered another person. And when I did, they were doing the same boring stuff I was doing. But regardless, counting on the community to make your boring game more enjoyable isn't what developers should be hoping for. So it fell flat for me again. Even more when I discovered there wasn't a /dance command. C'mon now? No dancing?

But I dredged on. And I found several bugs along the way. Sure, I understand most MMO's have them. The games are so big, it's kind of expected. But I don't think you should be encountering so many in the starting zone, probably the most tested place of them all. Why did my character leap into the water and flop like a fish when I asked him just to fish? Why are there strange black squares following me on the ground everywhere I go? Why is a fenced area full of hens called a sheep plot? Heck, I even had a game breaking bug that kicked me out of the game and corrupted my video footage. But even after all that, I suffered through this game some more to give a better review.

Most of the quests. if not all, where simple fetch quests. All you had to do was go to a place sometimes a few feet away to complete them. It's like the quest givers themselves couldn't be arsed to play their own game. The animations are terrible too. Sure, some of the attacks look flashy, but rarely do they actually connect to what you're supposed to be attacking. Walking sideways is the most laughable thing in this game. It was so bad, I actually enjoyed doing it. I even fell off a cliff and my guy was as stiff as a board all the way down. It's just not polished at all.

And when I finally reached the last boss of the tutorial, Grimbad the Deadly or something rediculous like that, I just walked right up to him and stared at him. He didn't even attack me. The big bad boss just aimelessly wandered around, looking for a way to escape his cruel fate.

That just broke me. There is just no immersion in this game. I couldn't get a feel for it, and the point of MMO's is to lose you in their world, which this game failed miserably at.

But after being so negative, I'll list a few positives. I like the jumping flips. You go so damn high when you get a boost from some boots. I like that the game's quest helper tells you exactly what to do, even if it does hold your hand too much by saying where you can get stuff. And, umm, some of the bugs were kind of funny? Eh, I guess that counts as something.

So all in all, even if this game is free, I can't recommend it. There are plenty of better MMO's out there, some free as well. Don't waste your time here.
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A developer has responded on Jun 11, 2015 @ 5:42pm
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163 of 209 people (78%) found this review helpful
19 people found this review funny
167.0 hrs on record
Posted: June 10, 2015
With the new update to Villagers and Heroes: Reborn, a lot of the annoyances of this title have been removed. The much-hated VIM system has been kicked out, and a lot of new features have been added. If you played this game before, you should definitely retry this game.

If you never played this game before, then Villagers and Heroes is a fun MMORPG. Quests, Crafting, Levels, Housing, it's all in the game. There's a lot of maps to explore.

Villagers and Heroes: Reborn is made by a small development team, but they delivered an epic update.
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175 of 228 people (77%) found this review helpful
38 people found this review funny
7,414.7 hrs on record
Posted: December 29, 2015
This is a fun, interesting and low stress game to play. I would recommend it for all ages. There is a concerted effort to diminish overt sexual coustuming and because it's not a PvP type of game, there is a great deal of cooperation and players tend to be helpful rather than competitive.

The developers are very responsive, even to individual needs of players. They also continuously work on improving the game play with better graphics, and more involved story lines.
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Recently Posted
0.2 hrs
Posted: October 23
i literally played less then 15 minutes of the game and i already hated it, the building of your character is great i loved it all but i cannot recommend this game because the camera angle is trash and just in general the controls are wack, combat sucks, this is a disapointing game when i had decent expectations for it
Helpful? Yes No Funny
0.8 hrs
Posted: October 22
Something to keep u busy for few hours, overall its not a bad game. Better then some out there atm.
Helpful? Yes No Funny
A Dead Man
40.5 hrs
Posted: October 22
It's fun and cute!
Helpful? Yes No Funny
3.2 hrs
Posted: October 20
Helpful? Yes No Funny
1.2 hrs
Posted: October 19
Moving your camera while moving your character is like playing a game of tug-o-war. This game ♥♥♥♥ing sucks.
Helpful? Yes No Funny
1.7 hrs
Posted: October 16
Good game if you put the time into the game
Helpful? Yes No Funny
0.2 hrs
Posted: October 14
10/10 Uninstall button works great.
Helpful? Yes No Funny
995.0 hrs
Posted: October 12
I like this game because it has such diversity. You can fish, cook, mine ore, do blacksmithing and make your own weapons and armor. Go on quest and hunt for Elders and Zingara. Join or create a Guild. There is just so much to do. Fun and friendly atmosphere and the Moderators are friendly and always on top of things. I would recommend it to anyone who is tired of the fight and level up typical mmo.
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