Dragons and Titans is a fast paced MOBA with classic RPG elements. Select from over 30 unique dragons and 30 legendary weapons. Upgrade dragons and forge weapons to unlock more power. Free your Titan in 5v5 PvP battles across 3 different map types or play in ‘Adventure Mode’, traveling across different regions and unlocking rewards.
User reviews: Mostly Positive (2,200 reviews)
Release Date: Mar 12, 2014

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"Dragons and Titans is a fast paced MOBA with classic RPG elements, where your champions are Dragons and a variety of game modes gives you the power..."
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June 1

Dragons and Titans t-shirt!

Support Dragons and Titans while rockin' some sweet digs! If at least 10 are ordered, the shirts get printed and shipped at the end of the campaign (in 14 days from now).

LINK --> http://teespring.com/dragons01



Thanks to everyone for playing our game and sharing our passion for dragons.

3 comments Read more

May 9

Patch notes for May 9th Maintenance

General Bug Fixes and Optimizations:
Performance, physics, and network optimizations.
All textures are halved on the lowest graphic setting.
General networking overhead reduced in Towers & Titans map.
Bloom corrected in Ballista Alley and Nethergate.
New lighting settings and optimizations applied to Tutorial map.
Adjusted many projectile hit settings so they don't hit more often than they are supposed to.

Chaos and Ballista Map:
Fixed Slow wall collision to match visual.

Nethergate Map:
Increased number of minions on Nethergate.

Minions AI fixed to go to the wall instead of sitting on Capture Points.
Fix: The gate archers show up in PvP.

Balance Changes:
Wardhammer:
Reduced defense bonus from 50% to 25%, but adjusted HP appropriately. Wardhammer is still tough, but resists less damage and effectively takes longer to heal.
Health increased from 1300/1550/1800/2050
to 1900/2250/2600/2950

Health on level up increased from 70 to 100.

Chillblade:
Increased Ice Wall mana cost from 20/30/40 to 30/35/40.
Increases Ice Wall cooldown from 1 to 1.75/1.5/1.25.

Venomweaver:
Increased the health of the spider from 3000/4500/6000 to 4500/6750/9000.
Reduced Cobwebs mana cost from 70 to 50.
Increased Cobwebs size by 10.
Spider now fires 3 spit projectiles at a time in a cone.

Goldenclaw:
Increased Scales of Gold armor to gold rate from 2 to 2/3/4.

Fracture Barrel:
Reduced Iron Fist projectile speed by 5%.
Damage reduced from 150/200/300 direct + 100/150/200 splash to 120/160/200 + 120/160/200 splash.
Cooldown increased from 1.5 to 2 seconds.

Spineback:
Increased Sandstorm’s speed from 130/140/150 to 150/150/150.
Increased the speed of spineback’s breath to match Hellfire.

Gravelurker:
Changed breath speed/duration to be same as Hellfire
Increase Rot Breath crit % from 5 to 10%

The Harvester:
Decrease Phantom Blade life steal from 60% to 50%.
Increased size of Grim Harvest hitbox

Spinereaver:
Reduced Tail Thrash chance to inflict slow from 100% to 50% (not the posion chance).

Health Increases:
Icemaul health increased from 1200/1450/1700/1950 to 1400/1650/1900/2150
Dragokin health increased from 1200/1450/1700/1950 to 1300/1550/1800/2050
Gemtalon health increased from 1100/1350/1600/1850 to 1200/1450/1700/1950
Venomtail health increased from 1200/1450/1700/1950 to 1300/1550/1800/2050

Hellfire:
Fireball now combines splash damage and direct hit.
Fireball splash damage no longer falls off.

Noxwing:
Increased Poison Breath DoT duration from 4 to 5.
Increased Noxious Cloud damage from 52/64/84 to 70/85/100.
Increased Noxious Cloud size +50%.
Noxious Cloud does 50% damage to structures (down from 100%)

Quetzcoatl:
Increased Jungle Mist width by 25%.
Decreased Warrior Spirits cool down from 15 to 13.
Jungle Mist Damage falloff at max range decreased from 75/75/75% to 60/50/40%.

Bladeforge:
Changed Forge Rippers to a charge system; 6/8/10 max charges, gets a charge every 2 seconds, can use charges every 0.5
Forge Rippers damage decreased from 60/83/106 to 50/75/100
Decreased Forge Rippers mana cost from 50/60/70 to 40/45/50
Fix: Inner Fire can be used without enough mana (like all breaths).
Fix: Forge Rippers from cannot be used without enough mana.

Stonepeak:
Boulder speed increased from 150 to 170.
Increased health from 2200/2550/2700/2950 to 2500/2850/3000/3250.

Venomtail:
Sting Punch hitbox increased.
Poison Spit speed increased slightly.
Poison Spit range increased.

Sphere of Wudeng:
Increased Dragon Blossom range.
Increased Dragon Blossom damage from 150/190/230 to 180/220/260.

Elder’s Branch:
Reduced Restoring Salve charge time from 8 to 6 seconds.

The Aegis:
Increased Astral Ward slow % from 30/35/40 to 40/50/60.
Increased Astral Ward armor break from 10/15/20 to 20/25/30.

Frostbane:
Increased travel speed of Ice Shard, without increasing its range.
Ice Shards spread out more.

Bilebite:
Decreases Buzzbomb cool down from 10 to 8.
Increased Bile Shot mana cost from 8 to 10/11/12.
Increase Bile Shot damage from 75/90/105 to 75/100/120.

Ulfberht:
Changed Living Flame’s speed, acceleration, and weight to be a little more nimble.

Skyburst:
Reduced Arrow Storm mana cost from 500/550/600 to 400/450/500.

Seastark:
Increase the rate of Rushing Waters damaging/healing from 1 to 0.25 (total damage/heal-per-second unchanged).

Slingsharp:
Reduced Whip Thrash cool down from 12 to 10/9/8.

Twinscale:
Increased Blood Breath damage from 130/180/230 to 150/195/240.

Skyripper:
Sky Rip minions spawn interval increased from 3 to 5 seconds.

Sparrowthorn:
Killing Shot and Precise Arrow no longer inherit additional velocity from the dragon rider.

Arcfury:
Shock Breath mana cost increased from 2.5 to 6.

Icemaul:
Fix: Hoarfrost should no longer inflict massive damage when the enemy fires from inside it.

Heal Spell I & II:
Now removes negative status effects.

4 comments Read more

About This Game

Dragons and Titans is a fast paced MOBA with classic RPG elements, where your champions are Dragons and a variety of game modes gives you the power on how to play. Show true courage and skill to become the ultimate Dragon Lord as you embark on your quest to free your Titan from captivity.

Select from over 30 unique dragons and 30 legendary weapons, each with unique abilities and progression levels. Take your battle to the next level by upgrading your dragons as you gain experience and improving your weapons in the Forge. Free your Titan in fierce 5v5 PvP battles across 3 different map types or delve deeper into the story in ‘Adventure Mode’, traveling across different regions in the Lands Below, earning Dragons as you complete each set of missions. Gain favor with the Titans and climb the PvP leaderboards to prove your true worth as the ultimate Dragon Lord!

  • Become the Ultimate Dragon Lord - Master over 30 Dragons, each with unique abilities. As you gain experience, level up your Dragons to dominate in combat!
  • Discover a Deeper Story– Explore the vast regions of The Lands Below, embark on quests and be handsomely rewarded with Dragons for your heroism.
  • Forge Your Weapons – collect elements during combat and upgrade weapons in the Forge to harness their true power!
  • Take to the Skies Your Way - battle times of 10-15 minutes means you’ll be able to complete more matches across a variety of maps: traditional MOBA, Capture & Hold and ARAM. Choose your play style with 5v5 PvP, Co-Op or single player Adventure Mode!
  • Dominate the leaderboards – compete against other opponents each Season to see who the ultimate Dragon Lords are and show off with exclusive winner avatars.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP/Windows Vista®/Windows® 7/Windows® 8 (latest service pack)
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® GeForce® 7600 GT or ATI™ Radeon™ X800 XT or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows® 7/Windows® 8 (latest service pack)
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Athlon™ 64 X2 5000+ or better
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Mac® OS X 10.7.X (Latest Version)
    • Processor: Intel® Core™ 2 Duo
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® GeForce® 9400M or ATI™ Radeon™ HD 2600 Pro or better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Mac OS® X 10.8 or later
    • Processor: Intel® Core™ i3 or better
    • Memory: 1 GB RAM
    • Graphics: ATI™ Radeon™ HD 4850 or NVIDIA® GeForce® GT 650M or better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later (32-bit version)
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® GeForce® 7600 GT or ATI™ Radeon™ X800 XT or better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
96 of 119 people (81%) found this review helpful
1 person found this review funny
150.8 hrs on record
Posted: April 30
This game has been out for some time. The more you play and the longer you play the more perks for your dragon and you. That part is good.

There is a single player, co-op and pvp. There are only 3 maps so single player gets dull quick. Co-op allows you to play with other players on your team but the AI is relatively weak so they get steam rolled pretty quick. The only real joy would appear to be pvp. The matching system in pvp however makes it so as a new player you might be playing against very high level dragons. You will be killed easily and quickly by them, often. As such, while you may occasionally have a good game in pvp. Largely you will be used by high levels to bolster their kill ratios.

There also appears to be a fair amount of hacking going on that seems to be unchecked. All in all, it appears like a very fun game but as a new player don't expect easy or enjoyable, you will be a wonderful target.
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31 of 46 people (67%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: May 8
This game is sort of pay to win. There is a rune system like LoL, but each dragon has 4 tiers in which each tier is significantly stronger than dragons of a lower tier. Dragons on the free rotation and dragons you first buy are all tier 1, and you must get tier 1 dragons of the same type to get a tier 2 of that dragon, and there are 4 tiers. Not to mention, you can't buy a single dragon or weapon of your choice with in-game currency, you can only buy packs of 3 random dragons or packs of 3 random weapons. Yes, random, so if you've farmed up the crystals you still won't get that dragon or weapon of your choice. Maps are also rotated on the server, so you won't be able to always play your favorite. This game can be fun, but it's extremely frustrating outside of a match. It had a good idea, but it was executed terribly with the excuse of "low playerbase", which I'm sure won't be attracting new players anytime soon.
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19 of 31 people (61%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: June 6
Simplified moba with nice p2w mechanics, enjoy if you have money to throw away.
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10 of 17 people (59%) found this review helpful
17.4 hrs on record
Posted: June 4
It's a MOBA with Dragons, need I say more?

Well I do. This game has changed for the worse, bugs that have been in the game from release, are still present, with no ETA on them being fixed (one of the bugs that I hate most, is the daily log in bonus reset bug, which will reset your daily log in bonus back to day one with no apparent reason, even when you have been logging in several days straight, happened to me when I was about to get a tier 3 dragon (15 day log in bonus)). The teams are compleatly random,there is no pre game loby where everyone in the team gets to select their dragons, instead you select your dragon and weapon before you enter the game queue and the 'matchmaker' just throws together a random group of 5 of people, so it is compleatly random wheather you have a good combination or not, there is no limit on how many of each dragon is in a match, so you can have multiple copys of the same dragon on each team and nothing shows how broken this truely is like facing an entire team full of Leviathans (super tanky healing dragon).

The way you collect dragons and weapons is also compleatly random, pay 5,000 gems to get a set of 3 random dragons or pay 1,000 for a set of three random weapons, or you can buy everything in the game with real money (and I mean everything), want that tier 3 (as you go up the tiers for each dragon or weapon they get significant bonuses over the stock tier 1 dragon) version of your favorate dragon? you could place your hopes in paying 5,000 gems for three random dragons and hope you get it there or the daily log in bonus, or you could just buy your favourate dragon with real money until you have enough to level up. You can also buy runes to upgrade your dragon and materials to upgrade your weapons.

In short, this game is compleatly random and unlike most other MOBA's it is pay to win which just isn't good and gets my thumbs down, but hey it's free to play and everyone has their own opinion, so play it, form your opinion, but don't say I didn't warn you.
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547 of 622 people (88%) found this review helpful
136.2 hrs on record
Posted: June 16, 2014
REVIEW OF RECENT GAME CHANGES by ALVARAKK, 16/01/2014 (updated 09/09/2014)

MY BACKGROUND
I started playing DnT with first released on Facebook about one year ago and I have been playing regularly since. I was admitted to play-testing group and granted access to the developer's test-server. I am a pro-player, with some 5,000+ ranked PvP matches and reached top 3 ranking position consecutively in the last three PvP seasons and last stats show me at highest KDR (Kill-to-Death Ratio) in the game. I am currently ranked #9 in PvP season 4.

Trust me when I tell you, Dragons and Titans is NOT WORTH your time or money. .

* The game patch of 01/04/2014 introduced lock-on auto-aim which drastically changed the movement controls in the game, made several dragon combos obsolete, and completely removed the need for players to learn and master their maneuvering and aiming skills. In the recent months Wyrmbyte carried on to dumb-down the game in hopes of attracting more players -- ultimately failing in that too as player numbers in Multiplayer PvP at peak times of the day stand at around 400 now (compare that to DOTA2 or LOL where you have tens of thousands). They reduced the competitive aspect of PvP into a witless and uninspired routine of holding down the fire button and moving your mouse back and forth to control the firing range. Teamplay and coordination have been rendered obsolete in lieu of a contest where players compete only on who can dish out more damage fastest. The advantages of precise timing and tactical thinking have been stripped out of competitive PvP and matches have descended into routine of blindly rushing the opponents in the hopes of out-damaging them. Outcomes are primarily decided on what combos individual players picked up, which is random and unpredictable.

* The update of 10/06/2014 continued the steady decline changing the mechanics of the matching-system.
-Teams are now truly and completely random and unpredictable. The most shocking change is that the pre-match setup stage was removed, which is where you used to be able to get a minute's worth of chat with the 4 teammates the game picked up for you and discuss combos and tactics. Now, you are plunged directly into match with no opportunity to plan and prepare.
-To make things worse, players can not choose or predict what map is going to be played (there are 3, each a completely different mode of play), so they don't get can't pick a suitable combo and enter matches blind and ill-prepared.
- The other drastic change was that the restrictions on selection of dragon and weapons was removed. In the past players could only pick a weapon and dragon that was not already in use by one of their teammates and generally whoever was first to click it, got it and mostly refused to relinquish it. Whilst this caused a lot of heated pre-match bickering and some truly foul behavior between teammates, it also forced players to think about what combos best supported and complemented that of the rest of their team. This is no longer the case and players have foregon support roles and invariably stick with the cookie-cutter combos that give them the biggest DPS advantage. This change has also taken away from the formerly enjoyable variety offered by DnT 's myriad of choices, and along with it the need for new players to familiarize themselves with all weapons/dragons and take time to learn their strengths and weaknesses. To illustrate the point, most matches now include a bland carbon-copy selection of combos, with most players equipping Winter Floe and Skyburst and riding either an Imperial or Gemtalon.
- In the same stroke, Wyrmbyte hammered-in the last nail to DnT's coffin by preventing players from teaming-up with more than one player. Thus, they dashed all hopes of players being able to form into clans or guilds and fighting it out in Full 5v5s. We are now left to suffer matches that are little more than a frustrating lottery and where skill and experience have scant impact on the outcome.

OTHER ISSUES
Disappointingly, Wyrmbyte continues to ignore feedback from their play-testers and experienced players alike, resulting in a completely unbalanced PvP and proving to the gaming industry that their diminutive team is just too amateurish and does not have what it takes to deliver an enjoyable gaming experience. Also characteristic of Wyrmbyte is their complete inability to improve and fix their game code, where the blight of bugs seems completely out of control. Major bugs that have been in existence at the early stages of the beta testing, persist still with no indication from Wyrmbyte as to whether they have any plans to sort them out. The introductions of STEAM client failed to stem the constant flow of speed-hacking cheaters that continue to abuse the game and take all fun out of it for genuine players. On top of that, new game issues and exploits are cropping up at an alarming rate and each new game update from Wyrmbyte is a guaranteed source of new and persistent problems.

CONCLUSIONS
Somewhere along the way Dragons and Titans drifted off-course and lost all sight of becoming a balanced and challenging 5v5 arena and is now being precariously carried-away into the chaotic waters of a mediocre free-for-all. The spectacular dragon themes and above-standard quality of art alone fail to sustain player interest and unsurprisingly their numbers are dwindling daily. This game had promising potential in its early life, which was however ultimately squandered by Wyrmbyte who failed time and again to improve and polish their product.

RECOMMENDATION
This game will disappoint and frustrate you. Stay away from it.
There are better free MOBAs out there.

UPDATE
As of 09/09/2014 there is still no option to choose map or predict which one will be played. No pre-match team screen to discuss tactics. Speed-hackers continue to dominate the game and the cheaters are completely out of control. Whoever in Wyrmbyte is making decisions on game development should hang their head in shame and just leave the gaming industry forever. So much fail.
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