3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax.
User reviews: Mostly Positive (357 reviews)
Release Date: Jan 10, 2014

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October 30

4089 alpha released!

Hey all,

Thank you for all your support & I hope you are enjoying 3089! Phr00t's Software is always busy making & improving games, and the next one just had its alpha released: 4089!

Get it @ http://4089game.wordpress.com/

- Phr00t

9 comments Read more

October 27

Free 4089 Demo Available!

Hey guys,

Hope you are enjoying 3089 :-) The sequel, 4089, just released a free alpha demo today -- feel free to check it out!


- Phr00t

1 comments Read more


“This game is a grand experiment in random/procedural open world generation. Worlds are beautifully generated with oceans, cliffs, canyons, fields, deserts, buildings, fog, weather, and a smooth day/night cycle. As your stats improve you will encounter cooler and tougher enemies, and difficulty scales (infinitely?) from the center. At it's core 3089 is an open-world FPS RPG in the style of Borderlands, with tons of stats that can be increased manually to support different play styles. But the procedural generation and bold, polygonal visual style provide an endless supply of unique, immersive, unpredictable new worlds to learn and explore.”
10/10 – Burtz87 @ IndieDB

“The game has procedurally generated... well, pretty much everything. Missions, weapons, terrain, buildings... you never know exactly what you're in for, although you can be sure it'll be a great ride. Your choice of gameplay styles is limitless - are you a walking tank or a ninja assassin? Diplomatic schemer or ace fighter pilot? There are no hard-and fast roles, and you can mix and match and make it up as you go along.”
10/10 – YetiChow @ IndieDB

“It... Is... Strange... But it makes me feel oddly nostalgic... It is by far extremely well done. But again, it's very strange... I love it :3”
10/10 – UlteriorPanzie @ IndieDB

Steam Greenlight

About This Game

3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated.

You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely evaluated. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

Java Requirement

3089 requires Java 7 Update 45 (or later) to run.
On Windows, if you have issues, you may need to uninstall other versions.
You can get Java here: http://www.java.com/getjava


  • Limitless terrain is smoothly generated in all directions
  • Unique quests made from individually generated task lists
  • Weapon construction & customization based on individual parts
  • 2-player co-op multiplayer; join up with your buddy to make a super-robot!
  • Interesting storyline with multiple endings
  • Cool abilities like gravity guns, time stopping, cloaking, short-range teleporting & more
  • Unique building features that allows blocks to be placed of any size or rotation
  • Friendly & aggressive robots that range from small to very large
  • Varied combat scenarios mixing stealth, melee and projectile weapons
  • Exceptional draw distance with low computer requirements
  • Dynamic lighting & smooth day / night transitions
  • Smooth weather system including dangerous lightning & realistic rain
  • Dynamic shadows being cast by the sun
  • Integrated physics engine
  • Compatible with Windows, MacOSX & Linux

3089 In Social Media

3089's Servers Twitter: https://twitter.com/3089game
Facebook: https://www.facebook.com/phr00ts.software
Developer's Twitter: https://twitter.com/phr00t_

Looking for the prequel?

3079 on Steam: http://store.steampowered.com/app/259620/

Make sure to watch the Quick Guide video next to the trailer!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual-core Processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (uninstall old versions)
    • OS: OSX 10.7.3+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (from http://www.java.com/getjava)
    • OS: Any distribution supporting Java 7+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: OpenJDK 7+ or Java 7+ Required
Helpful customer reviews
5 of 5 people (100%) found this review helpful
1.9 hrs on record
Posted: November 14
I recommend this game, but really only as a multiplayer SHMUP rather than a single-player adventure. The solo adventure really hinges on a lot of randomly-generated quests, followed by a drip-fed plot, where nothing really feels coherently tied-together. Complete random tasks, acquire stuff, kill boss, difficult ramps up, rinse and repeat ad infinitum. So I must say I didn't spend very long there before my patience grew a little thin.

As a multiplayer game, this really shines. Crafted weapons and armour, great vehicles, a brilliant open-ended adventure, or just a slaughterfest. Up to you, really! So grab some chums and give this a try - just don't expect the single-player mode to do anything new or exciting.
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6 of 8 people (75%) found this review helpful
1.1 hrs on record
Posted: October 23
While I do appreciate what the developer is attempting to do in this game, there's just not enough substance for me to actually recommend this game. I love the leveling system and how you can get good at just about everything, but the entire game is just one big grind. There is very little story or plot to the entire game, and at least to me, in a game like this, there needs to be a driving force to continue on or a reason to be doing what you are doing. The quests that are given have no bearing whatsoever on anything besides the fact that they are fetch quests that give you skillpoints.

The graphical style, while interesting, turns stagnant very quickly, and the same goes for the weapons as a whole. They all generally look the same. Not a bad deal at the low price point I picked the game up for, but even then I wouldn't consider it worth it.
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3 of 4 people (75%) found this review helpful
1.9 hrs on record
Posted: October 30
What he HELL can I say about this game. Woah. It's.... Kind of amazing? And really ugly. And yet at times can be very pretty. It's a rpg, with elements of deus ex, and it's open world and randomly generated. Sometimes it feels clunkly, yet the ambition of this contraption constantly makes you want to keep playing.

Well now that I haver gotten that out of the way, let's take a few steps back here. Where does this game come from? Well it was based on a prequel that I did not know about, called 3079. Once I saw the ambition of this game, I immediately grabbed it at full price. No way was I missing a game by this developer. And unfortunately I found that the prequel was more an evolution of minecraft than the crazy discription I gave above. So this sequel, is what you should grab. I would almost go as far as to say 3079 is a bad game, and this is a great game. The reason? Well because 3079 lacks the ambition of this project, you can see it wholesale takes from minecraft. Not in the sense that it's a brick digging game, but rather the engine and look of the thing makes you feel like you are playing a cheap minecraft clone. 3089, is nothing like that. It's wholly original. --- It's amazing what improving something can do to it. Yes, technically 3079 has some ambitions, but they are lost in a messy execusion that is less than the sum of it's parts.

Back to the game at hand. Once you grasp how the game works, it's systems, and wrap your head around a complex game running on a simple engine --- you discover that it's actually a very simple game. Objectives are too simple, the advantage is that they are randomly assigned and generated. Which is always a good thing and gives the game it's replayability.

On one hand you have loot, character stats, and a rougelike death system. On the other hand you have a world that is nearly endless. Kind of like the random generation from 7 days to die. You can travel in one direction for a very long time. The difference between this and 7 days to die, is that this game is about simplistic rpg combat and objective taking, like a lite rpg. Whereas 7 days to die currently has very few rpg elements, and is more about survival --- although it intends to introduce rpg elements.

So both of these games have something that the other should develop. This game needs more things to do, survival, etc. Whereas 7 days to die needs random objectives intricate rpg systems. Like this game has.

Anyway, I wholly recommend this original beast of a game. The hardware level anti aliasing does not work, and it has some kind of temorary resolve filter, however if you have nividia DSR i suggest using that.
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2 of 4 people (50%) found this review helpful
20.4 hrs on record
Posted: November 19
the best part about this game is where you go fishing with a rodeo clown. this inspired me to go down to the aquarium and buy a fish. i beat the crap out of it with a cactus because it was still alive when i got home. its been in a bucket now for a week and i think its starting to smell bad so its time to cook heres the recipie:

1 cup of water based lube
a life size batman poster
a trash can

throw the batman poster in the trash and use the lube to jerk off the fish.

and done enjoy your fish!
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0 of 1 people (0%) found this review helpful
0.3 hrs on record
Posted: November 22
This game is trash and the developer should feel like trash for making it.
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4 of 11 people (36%) found this review helpful
1.2 hrs on record
Posted: November 8
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0 of 3 people (0%) found this review helpful
3.7 hrs on record
Posted: November 15
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4 of 18 people (22%) found this review helpful
0.5 hrs on record
Posted: October 24
Do they mean 3089 BC? Horrible. Absolutely horrible. It is extremely rare that I want to throw up and kill myself after playing a game for less than ten minutes. Stunningly horrible. Give me the cards and fk off with this garbage.
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3 of 19 people (16%) found this review helpful
1.5 hrs on record
Posted: October 28
My friend Razmuck said it sucked...it does! .....Oh and by the way i didnt steal your crappy little game nor would i see anyone wanting to steal this crap so dont come at me first thing telling me im a thief!
p.s. thanks for the cards
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21.9 hrs on record
Posted: October 25
When you first play, it is a tad confusing because there's SO much to do. The art and game itself grows on you. You basically complete missions for points to upgrade your character, while picking up parts of guns, weapons, armor, and other special guns (portal or grappling hook). You craft the parts of these items together to make weapons with stats that suit you the most. And believe me, it isn't only damage that's important. There's so many things to upgrade with the character. And there's also so many other things to do. Bosses, swimming, taking over enemy bases, creating teams, flying, ghosts, exploring, crafting houses, and more. Never gets boring. Don't let the simple artwork or the fact that it's an "indie" game fool you into not getting this game. It's addicting as heck.
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1.8 hrs on record
Posted: November 3
Fun game. Very easy to jump in and out of even after not touching it for a long time. There's a lot of procedural stuff going on making the game very random in a good way. It's not AAA but I like that about it.
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7.6 hrs on record
Posted: November 4
This game is a lot of fun i thought it was not going to be that great but once i started to play it and progressed a little the game started to be more of a challenge.
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11.1 hrs on record
Posted: November 4
Two thumbs up from me! 3089 reminds me of deus ex, borderlands, just cause 2, and even elements of minecraft added together with huge, old school styled, randomly generated terrain and missions. The only downside is that the combat could be a tad smoother, but its still a must have game!
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17.1 hrs on record
Posted: November 5
I'm hooked with this game and although it has an apparently simple design, it's quite complex and fun.

I'll be playing it for a while.

Who would want this game:

* People who like retro, fps and rpg games.
* People who like a complex skill system to control their gameplay style.
* People who like a challenge. It's not an easy game, specially in its early stages.

I think it's amazing that it was mainly developed by one person. It's kinda inspiring.
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3.6 hrs on record
Posted: November 10
One of the best games I ever played, fun, addictive and original. I recommend this game to anybody who liked games like Borderlands because it's something similar to that.
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2.0 hrs on record
Posted: November 12
3089 is an interesting little game with big ambitions.

Sandbox gameplay with character customization, item crafting, action, questing, and even an attempt a story. Many, many facets makes 3089 its own game, blending mechanics and qualities from numerous predacessors. Numerous forms of combat (gunplay, melee, stealth, timewarp and more are all a part of it). Numerous types of quest (including killing enemies, deliveries, and escort). Many items, if not all, can also be crafted if the time and effort is made. Right from the start, a player can scavenge and build, fight enemies and loot them, or accept quests and fulfill them. The game itself is very open.

The graphics are largely blocky, reminiscent of Minecraft, with nicer visual effects (e. g.: weather, lighting, electric and explosions). I would describe the aesthetics of Minecraft as boring, but the flair of non-block effects are welcome, making this title appealing to me - more minimalist than simplistic.

The story, which is too early to fully critique, looks promising, as morality, emotion and even factions and their allegiances have all been touched upon. I haven't played much of the story, but the fact that these are present is a good sign.

The building of your character allows multiple styles of play. One can loot or find parts and later build their own equipment. As far as combat, equipment and skillsets allow one to tweak a character into more specialized roles as opposed to simply "melee" and "firearms," for example speedy, charging-melee/damage-soaking melee, to numerous firearms (with their own qualities and effects) and even employing NPCs to aid you.

The only negative experience I have with the game itself seems not to be a bug, but a design choice - the use of firearms is extremely difficult in comparison to every other part of this game that I've tried. With a game that utilizes stealth, melee combat and more, I find it shocking that the gunplay was designed as such - the projectiles launched from rifles and pistols travel frustratingly slow - so slow, in fact, that 90% of the time, I find myself fighting point blank so that my bullets don't miss my opponent. This has been very problematic for me, as I built my character around the use of guns. The accuracy has been very poor thus far, unless standing completely still and allowing the crosshairs considerable time to shrink - not only does my aim need to be right, however, but an enemy can easily sidestep my bullet flying through the air at the speed of a turtle. In a game where a player can stop time, run up to point-blank range and hit an enemy with a melee weapon 5 times, in the span of time where they can only hit the same enemy once with their firearm from a distance (with time stop), I find this design choice ridiculous. I keep experimenting on trying to make gun combat work - but it doesn't seem viable - especially when enemies have auto-aim and automatically lead you, seemingly in every direction, so that their shots almost always connect and yours don't. I've been told that other weapons, such as plasma/energy weapons handle differently, but I haven't been able to afford them in the in-game store yet. Still, unless they actually travel at a realistic speed, they're near useless to me.

There are also many features which I haven't even explored yet - in-depth item crafting, items such as "decoys," teleporting, online co-op and more. I'll likely update this when I've played and experienced more, but, tl;dr, this is a good game for the money - I've had more fun playing games, but 3089 is very intriguing and fascinating - I enjoy it quite a bit and it'll keep me entertained for quite a while. Well worth the price of a few dollars.
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5.0 hrs on record
Posted: November 11
a fun, fascinating game best way to describe it is minecraft meets deus ex, shamefully umheard of
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4.4 hrs on record
Posted: November 16
A definate improvement compared to 3079, fun to play around in for a couple of hours. You have a better sense of progession in this sequel, however game play still feels a tad shallow as the only thing that changes throughout the game is the numbers. A great pickup if its in a bundle, but 10$ as is might be a bit much.
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34 of 40 people (85%) found this review helpful
19.1 hrs on record
Posted: August 2
Sneak, steal, hide, teleport, sword charge, rip time, kill the target, sneak again.

Form a crew, take on quets, complete them to gain notoriety, recruit a tougher crew, take on tougher quests.

Find a plane, strafe across enemies, dogfight, get shot down, find an enemy plane behind enemy lines, get back to shooting.

Build up your arsenal, grab a board, blast some baddies, get better gear to upgrade your arsenal, blas more baddies.

Find a nice place, fend off nearby threats, build up some walls and a floor, set down some systems and storage, and defend your new home.

Track down bosses, conquer enemy bases, complete content, discover the history of Xax, try to learn more about the goal of the Overlord.

3089 gives players truly open choices for various styles of gameplay. This world is whatevere you make of it, from espionage to military contest to thrillseeking deeper into high-difficulty territory!
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11 of 14 people (79%) found this review helpful
5.0 hrs on record
Posted: October 2
3089 is an interesting concept and is fairly well executed with the exception that there could be more content. Basically, you're a robot thrown onto this alien world that is inhabited by only other robots. It's always Red vs Blue with you being on Red's side. You start with nothing and have to go buy your own guns and armor. You can also obtain parts by killing other robots or by stealing off of your teammates. This allows you to come up with different combinations that can increase your stats in different ways. One piece of armor might give you increased health, defense, and flying skills, while another can give you gun, melee, and agility.

Another thing is the quest system. It allows you to pick your own quests from these stations in buildings. There are always 13 quests at one time, and they increase in level as you filter through them. The further out you go from the starting point also increases the level of the quest, but also the reward. You can earn credits and skill points through these. While the quests are pretty basic, e.g. go here and disarm this bomb, spy on this robot without being detected, and go kill these robots. The problem with this as thats about the extent of the quests.

Aside from that there are the occasional bosses that show up on your map. They provide a substantial challenge and unless you have some other robots following you around, it can be almost impossible. There's also a building aspect to the game but it's pretty hard to understand. Sometimes you'll build a teleporter and it won't work. You can also build storage boxes to keep some of your things in.

All in all though, I would say it's a fairly fun game to just play for a bit. It's nothing spectacular graphics wise, but it makes up for it by just being fun and interesting in general. I think the developer is working on a sequel, 4089 is what I believe it's called and I hope he'll expand on the already implemented ideas.
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