Saturday Morning RPG[/i] is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture.
User reviews: Very Positive (252 reviews)
Release Date: Jan 29, 2014

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Recommended By Curators

"A total 80's memory trip for GenX and a good representation of what entertainment was like for a child to growin up on a typical saturday in the 1980s. "


“Saturday Morning RPG is a steal for anyone who grew up with 80′s cartoons. The references will keep you smiling and the interesting combat will keep you playing. I can’t suggest it enough.”
9/10 – ZTGD

“Nailing those references and that innocently-entertaining atmosphere is precisely what makes Saturday Morning RPG so special. If you merely existed in the eighties, or have experienced things from that time, you’ll likely appreciate most every single bit of this love-letter to the era.”
8/10 – Hardcore Gamer

“I find that I want to play more episodes and can’t get enough.”
9/10 – Root Gamer

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Feature List

About This Game

Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most notorious villain, Commander Hood! Saturday Morning RPG features a full soundtrack by legendary composer Vince DiCola (Transformers: The Animated Movie, Rocky IV) and his composing partner, Kenny Meriedeth (contributor for DuckTales, Power Rangers, X-Men, and others).


  • Episodic Gameplay: The story and gameplay of Saturday Morning RPG takes place across several episodes, each of which tells a complete self-contained story. Players can play any episode in any order, at any time! All of your stats and items carry between episodes. It’s a unique spin on the tried and true New Game Plus mode. On top of that, small decisions made in some episodes will carry forth into others – adding a layer of replay to each episode. Four episodes are currently included, with a fifth coming later in a free update!

  • Active Turn-Based Combat: Saturday Morning RPG draws quite a bit of inspiration from games like Nintendo’s Paper Mario series. Battles in the game are turn-based, but the player is always participating by actively defending against attacks and completing reflex tests to power up their own assaults.

  • Defeat Enemies With Regular Stuff: Marty fights all his battles in the game by channeling magic through everyday objects. Use a pack of striped gum to summon rainbow zebras that trample your foes – or call upon a transforming action figure to morph you into a semi-truck!

  • Nostalgia Fueled Everything: Everything in Saturday Morning RPG centers on nostalgia. Marty receives his magical abilities thanks to a certain kind of garish plastic notebook, he can equip scratch ‘n sniff stickers to get statistical boosts, and he’ll traverse worlds inspired by the entire gamut of Saturday morning cartoons.

  • Endless Battle Mode: Take on wave after wave of enemies in an endless survival mode where resource management becomes everything!

  • Optional Arena Battles: Take on powerful enemies in optional arena battles. Two fights are currently included, with more coming as free updates.

  • Controller Support: Full support for game controllers.

  • Steam Achievements and Trading Cards: Earn over 70 achievements and collect 8 trading cards.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or higher
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2006 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 800 MB available space
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 800 MB available space
Helpful customer reviews
43 of 49 people (88%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: October 5, 2014
How many of us remember waking up early on Saturday morning when we were back in school, when the biggest question wasn't "how much sugar disguised as breakfast food can we down in a sitting", it was "what cartoons do we want to watch?" Those were the good old days- when CBS, ABC, NBC and FOX all had Saturday Morning blocks of cartoons.

You get to play as Marty, a guy who watches too many of these old cartoons. His goal is to stop the forces of evil from taking over the world- and to stop them by using as many 80s pop-culture references as he can cram in his Trapper Keeper. You can attach scratch-and-sniff stickers to your binder to give you special powers and increased stats when you scratch them, but let's face it- Marty's no Lion-O when it comes to battle. Relying on physical attacks just won't get you anywhere- instead, you can rely on those same pop-culture shoutouts, like giant plastic playsets (like G.I. Joe's old giant carriers) and rainbow-striped zebras, and obvious knockoffs of Care Bears to do damage.

If you remember the late 80s, you'll love all the shoutouts to cartoons that anyone born after the early 90s will never get the references to- if you were born later, you'll love the game for its playstyle- it's easy to pick up, fun to play, and it won't run you that much. There are four episodes currently- if you count the overly short and played-up-for-cheesiness Christmas Special, and I'd like to see a fifth, if they ever decide to make one- or a sequel.
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18 of 19 people (95%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: December 15, 2014
Saturday Morning RPG is a classic-style turn-based rpg packed full of 80s/90s cartoon and pop culture references. If you grew up in that era you'll find this game hilariously entertaining. If you're too young to remember those decades, you'll probably miss all the parodies and references (you've been warned). The episodic storyline and witty dialogue are the highlights here.

The gameplay is fun too. It's a turn-based combat system that requires input (timed button presses, QTEs) throughout each battle. There is a lot going on during combat, even a pre-combat buff/de-buff minigame, which can seem a little over-complicated at first. It may take a few battles to become comfortable with the game mechanics. Also, the difficulty can be scaled in several different ways so it's flexible for any skill level.

The only problem I had is that the pre-battle minigame is hell on your analog stick. Luckily you can just use the mouse then grab your controller for the rest of the battle.

Saturday Morning RPG is a great game; a real hidden gem. Just be aware that the story and humor were designed with a specific age group in mind: those who enjoyed saturday morning cartoons of the 80's and early 90's.

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8 of 9 people (89%) found this review helpful
6.0 hrs on record
Posted: December 19, 2014
This game relies more on its charm and its disctinct tone and aesthetic than its game play. The game play is quite a lot like paper mario's only less well thought out. That said, it does provide some unique and interesting ways of mixing things up a bit and keeping them fresh, like the scratch and sniff mechanic and the little mini-games you have to perform before executing most of your attacks. After a while, though, it all starts to get pretty repetative.
As I said though, if you play this game, don't play it for the game play: play it for the humor. Play it because you'd like to take a trip to a place where '80s pop-culture has run rampent and you must stop Lord Hood (basically the Cobra Commander) because the Share Bears and the Go-Bots are depending on you.
If you didn't understand anything I said in the last sentence or see anything close to humor in it, don't bother picking up this game. Especially for your PC or Mac.
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5 of 6 people (83%) found this review helpful
3.1 hrs on record
Posted: November 9, 2014
Actually a pretty fun and amusing RPG if you don't mind some of its quirks.

+Good options for resolutions, environments look decent
+Wide variety of attacks/skills and highly customizable
+Plenty of amusing jokes/references from the past (80s/90s)
+Combat is fun and keeps you involved with timed attacks/defense
+Play with a mouse, keyboard, gamepad, or combination
+Steam Trading Cards

-Controls aren't customizable in-game and are not well-explained
-Sprites are pixelated graphics, and don't look good with the rest of the setting.
-Not as much from actual Saturday Morning cartoons as you might think
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4 of 5 people (80%) found this review helpful
11.4 hrs on record
Posted: January 12
Totally rad. It's a tribute to GI Joe, Transformers, every John Waters movie, Back to the Future, and of course the bygone Saturday morning cartoon lineups. Pretty much every other pixel-graphics game out there uses them not for nostalgia, but because they're cheap and easy. At least in this game the graphics actually complement the theme. The badge system and equipment scheme familiar to many RPGs is cleverly turned into "stickers," and items stashed into a magical Trapper Keeper-style notebook. Righteous. There are a good bit of side quests to explore. Some of the weapon animations are absurdly funny, and you earn steam achievements for trying out different things during combat. Which, by the way, is a well designed mix of strategy and button mashing. The four main story quests are on the easy side, but the arena and endless-wave battle modes are challenging. Completionists will likely want to replay all the levels to get everything. I'm looking forward to episode 5. Recommended for turn-based RPG fans of any age and, definitely for every 80s kid.
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: March 17
Despite the fact that it is almost always on sale somewhere this is a fairly decent little romp. I can't say I'm overwhelmed with the much vaunted "humour" (and I AM a child of the 80's having been birthed in the 70's). The gameplay is nothing special either but it's good enough to be more than worth the pitiful ammount this game sells for. You could do a lot worse for a lot more cash. Pick it up, use it as filler, and you will have a little fun.
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4 of 6 people (67%) found this review helpful
9.8 hrs on record
Posted: October 19, 2014
Hey this game is fun.

Be aware it is not a full fledged turn based game. In the battles there are button pushes that require timing. So it is a bit more active, but it makes it fun too.

This game is chock full of 1980's parodies. It's a light hearted affair, which made me think it would be too easy. That is not the case, while it isn't a die a lot game it is somewhat challenging. Enough that it will make you want to pay attention to the buffs you choose. I felt it was a nice balance and fun if you know the 80's.

I installed it on my Ubuntu system and it worked no problem. I did have issues with my brand 360 controller and my logitech one as well. It involves a quick button push equaling a hundred pushes which could be used to cheat. Every battle begins with a certain action known to destroy analog sticks anyway. So I decided keyboard was the way to go, and it worked well for the game.

The price is low because the game is short, I got halfway through in 4 hours. I will definitley be finishing the game because oh, did I say already, it's fun. Get it.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
28.3 hrs on record
Posted: March 23
This game deserves more than 20 episodes !!!!1
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1 of 1 people (100%) found this review helpful
21.0 hrs on record
Posted: March 23
This is a turn-based RPG with a great twist. I hate the word epic as I believe it is used far to often these days but if I had to sum the game up in one word it would be EPIC! being a child of the 80's this game bring back all the great things from that time. The game is an RPG with a zesty kick, no longer will you get mindbogglingly bored getting into fights and as a result spend most of the game trying to avoid enemies, in this game it is a joy to go head on with the enemies as they all have different abilities and moves. All in all it is a refreshing change and I love it! there needs to be a option to gives games two thumbs up to give this game justice. I will recommend this game over and over again. BUY this epictatstic game NOW or forever live in the darkness of mindbending boredom.
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1 of 1 people (100%) found this review helpful
17.4 hrs on record
Posted: March 23
being born in the early 1980's i was a saturday morning cartoon addict,never once missed an episode of pryde of the x-men,spiderman an friends,an others.playing this game brought back some great saturday morning memories and i must say that saturday morning rpg is a great game to play either if you were born in the 80's or not.this game is awesome!
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: March 17
What can I say about this game....... It has The Power Glove Dude from The Wizard as your mentor.
The care bears look like they would maul your face.
You need to fight Commander HOOD A.K.A Cobra Commander.
You have awesome power ups and you work with GI-JOE and the Transformers.

This is a good game and I do recommend it.
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2 of 4 people (50%) found this review helpful
7.5 hrs on record
Posted: October 4, 2014
Awesome game. Minimal DIAS (Do it again stupid).
Lots of fun tongue-in-cheek humour.
Nifty variety of combat effects and while it does contain minigames, the variety and rapidity and change of pace prevents it from getting stale.
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1 of 2 people (50%) found this review helpful
7.2 hrs on record
Posted: February 12
Quite an enjoyable RPG with lots of humorous dialog and references. There is also something really satisfying about knocking an enemy out of the battlefield with a baseball bat or smashing them over the head with a floppy disk.
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1 of 2 people (50%) found this review helpful
3.8 hrs on record
Posted: March 24
A bit of a mash-a-thon with sometimes unclear mechanics and kludgy-looking level maps, SMRPG nonetheless manages to be charming in spite of that. This is a (n expensive, unprofitable) labor of love for the developers, and it's a shame it will probably never be finished.
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68 of 82 people (83%) found this review helpful
12.2 hrs on record
Posted: February 24, 2014

Nostalgia is a powerful force and one look at what's currently on the market for gamers can attest to what a soft spot consumers have for it. The downloadable market is flooded with games that emulate everything from 16-bit RPGs to 2d platformers. Kickstarter has brought us updates and sequels to the games we grew up on and some of the key titles that defined the childhoods of 90's gamers have received HD re-releases. While some games simply play the nostalgia card to give us the warm fuzzy feelings that get us to open our wallets faster than an inebriated middle aged man at a strip joint, others use nostalgia as a vehicle for humor and personality. Saturday morning RPG falls into the latter category.

Following an interesting episodic structure, Saturday Morning RPG places players in the role of Marty, an average teenager who is given a magic trapper keeper by a power glove clad figure called The Wizard in order to face off with Commander Hood. It waste's no time conjuring images of Fred Savage and a certain band of real American Heroes. Each episode plays out like an episode of your favorite 1980's cartoon with some sort of malicious force attempting to carry out a destructive plan and your Hero's journey to thwart their efforts. The episodic structure is actually quite interesting, your level and inventory carries over between episodes and players can go back to previous episodes to uncover missed items and sidequests. Also there are a couple minor cases where something that your character does in one episode carries over in another. The narrative elements are minimalistic but some characters carry over between episodes creating a bit of continuity. The problem is that characters have very little personality, they instead lean too heavily on what they are supposed to reference. Players who are unfamiliar with the source material used to create these characters will find little interest in them and some of the jokes centered around some of these characters read like overused memes.

Unlike most RPGs, Saturday Morning RPG doesn't dwell too much on it's narrative and in instead a bit more focused on combat and it managed to offer a surprisingly robust system for a small budget title. Aside from sharing an acronym with Super Mario RPG, Saturday Morning RPG borrows heavily from the timing based combat system in Mario's first role playing outing. Timing button presses during attacks yields greater damage and timing a button press at the last second can help players avoid major damage. Almost every special attack has some sort of mini game that requires a bit of skill and dexterity to make the most of. In addition, turns can be sacrificed in order to charge Marty up, giving him a damage multiplier. The charge function can be used in one of three ways, the first and most effective requires players to rapidly press buttons to build the multiplier, another requires timed button presses to make the most of the multiplier's potential and finally there is a charge function that requires no interaction but yields the smallest multiplier. Being able to dish out five times the damage in a single turn makes it well worth foregoing an action. Additionally, there are dozens of items and up to five can be equipped--each giving Marty a new special attack. Their abilities recall the abilities that Final Fantasy's Blue Mages are capable of learning and provide a mix of offensive and defensive skills.

The final piece of the combat puzzle comes in the form of stickers and covers for Marty's magic trapper keeper. The cover can be swapped out for a stat buff and up to five scratch and sniff stickers can adorn the front. At the onset of each battle, a fixed period of time is allotted for players to scratch each one of these stickers. Doing so can further buff Marty's stats or debuff your foes. The catch is that the more rewarding the buff or debuff, the more time it takes to scratch the sticker so finding the most beneficial combination of stickers that you can feasibly and consistently activate before each battle adds an appreciable degree of strategy.

The problem with this whole system is two fold, the first of which is that fact that it can make the game exhausting to play. Starting each and every battle furiously smashing our analog stick back and forth to scratch stickers then mashing the A button like a coked out woodpecker in order to gain the highest multiplier become taxing. It should be noted that Saturday Morning RPG was originally designed with phones and tablets in mind so some control input issues are not surprising. The other, more serious problem however is that the game is simply too easy. Anyone who is reasonably quick and has respectable timing will breeze through the game largely unopposed. It is completely feasible to build a multiplier in one turn and knock a boss out with your second action. There is one fight however that is an appreciable test of your skills and ability to strategize to be uncovered.

Rounding out the trip down memory lane, Saturday Morning RPG features a hodgepodge of graphical elements to recall games of the past. Characters are composed of 16 bit style sprites but inhabit a 3d world recalling the look of Paper Mario. The environments are rendered in simple 3D with a cartoonish aesthetic. Unfortunately the environments can appear too simplistic at times with blocky geometry and flat textures. Being a mobile device port, it's not surprising that the tech isn't up to scratch but a little more spit and polish for the PC release could have really given Saturday Morning RPG an invigorating style. Audio is generally strong however with a soundtrack composed by Vince DiCola of Rocky IV fame and Kenny Meriedeth.

Saturday Morning RPG a solid and enjoyable game for those familiar with the pop culture of the 1980's and early 1990's but gamers unfamiliar with the bag from which it pulls it's gags are less likely to be tickled by it's appeal to nostalgia. Even so, the robust combat system and episodic gameplay make it really enjoyable to play and if you feel so inclined, replay. It's just unfortunate that players who want a bit of a challenge have to dig for secret boss fights to find it and that your favorite input device may fall victim to the harsh stick waggleing and button mashing required to play. Even still with a budget price, four complete episodes to enjoy and a fifth and sixth on the way, the good exceeds the bad and if you are of the right temperament, you may even find the experience totally righteous.
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63 of 85 people (74%) found this review helpful
6.7 hrs on record
Posted: January 29, 2014
This game is better then I expected. It's got that nice classy arcade graphics with that 80's cartoon twist. I understand the references even though I was not born in the 80's. It has a lot of creative RPG elements in the game which I didn't expect so much. If you are a big RPG fan, I would defintely recommend getting this game. It's fun and I could go on for hours. :) 9.5/10
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32 of 36 people (89%) found this review helpful
6.1 hrs on record
Posted: June 10, 2014
Saturday Morning RPG could be really good game ... but something went wrong.

I really enjoy playing episode one. It was something fresh, kinda fun, had cool elements, it wasn´t too long and it hold my attention whole time.

Episode two was quite good as well. I played it twice (because achievements), but i started to feel slightly unsatisfied, as I continued.

This satisfaction issue erupts in episode three. It was maybe fatigue from previous two episodes, but i was completly overwhelmed by battles. After some time it is soooooooooo booooooooooooring to fight anything and anyone here. Only thing you have to do is use same formula, and you win. Also i didnt even try to do something else because i care less and less. I felt this episode was unnecessarily long, not well paced, and some traveling points were completly useless.

I just flew over episode 4, did what i had to and quit.

Saturday Morning RPG had good beginning, but it start crumbling in later stages. It wasn´t well paced, i didn´t care about story at all, battles wasn´t challenging at all, and even nostalgia avoided me.

Even though i said what i said, i recommend SMRPG, for EP1 and partially for EP2.

I want to like this game so much.

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35 of 45 people (78%) found this review helpful
7.5 hrs on record
Posted: January 30, 2014
Genre - Western Nostalgic JRPG
I played a couple of episodes this on the ipod touch and I loved it because of the massive nostalgia/humour factor. It is actually fun to play with many weapons types and subtle tactics to use to win fights. Please bear in mind that this was a phone app originally and came to Steam via Greenlight so it is not a state of the art game. If you are in your 30s though you will definately find something in this game that brings a tear to your eye either of laughter or a memory of your youth...
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32 of 44 people (73%) found this review helpful
4.8 hrs on record
Posted: January 30, 2014
Saturday Morning RPG is a love letter to 80s nostalgia while at the same time playing homage to the timed-hits style battle system that has shown up before in RPGs. While I wasn't an 80s kid so I was never the biggest G.I. Joe or Transformer fan, I do know a lot about the pop culture of the time and I'm a huge fan of films from the decade.The real draw here was the game's battle system to me. I'm a huge Super Mario RPG fan, and this game draws inspiration from the series that follow it up: Paper Mario. It's also been used in Costume Quest (which the game is more similar to in design), and will even be in the upcoming South Park: The Stick of Truth. So as a fan of the genre, I felt it was nesscary to toss down the cash on it.

And I enjoyed it. The game isn't the best RPG I've ever played (of all time...ever), but it's the writing, humor, and references that made me want to keep playing. Now, I've heard people saying this is a short game. Well, not really. You aren't going to beat this game quickly unless you skip all the side-quests and head straight from point A to point B. I don't suggest this. You'll miss out on a lot of a fun events, like when you find a Mogwai-esque creature and have the choice to feed it and get it wet before giving it back to Phoebe Cates herself. There IS a point around the third episode where the battles started to feel repetitive, but that soon went away as I found myself smashing Transformers with a freakin' axe. Not everyone is going to like it, but there are enough options in battle to keep situations fresh if need be. Better healing options (I didn't find a single GREAT healing item in my run) and more PCs (or a Paper Mario-esque helper) would have spiced up the battles, but if you're a fan of this type of battle system then you'll enjoy it.

You'll spend almost 5 hours with the first four episodes of Saturday Morning RPG. Another five more if you go back for achievements or try a hand at the other game modes. And for $7, it's in a good price range where a blind buy isn't risky if you're a fan of the genre and have just a little knowledge of the 80s. It's not the best RPG of all time, but it's a great indie effort and I'm always happy to see more of these.


Recommended If You Like:

Paper Mario
Costume Quest
80s movies, cartoon, and general pop culture
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73 of 116 people (63%) found this review helpful
3.7 hrs on record
Posted: April 9, 2014
Saturday Morning RPG is a nostalgia based RPG with turn based battles that use timing and button mashing attacks. It is a love letter to 80s cartoons, full of nostalgia.

It feels incredibly unique for a RPG with a style all its own. You get a trapper keeper that you can put stickers on it for buffs. Well a chance at buffs. You can put 5 stickers on the trapper keeper, but when a battle starts, you have a certain amount of time to scratch the stickers for buffs in battle. The battles are incredibly simple, yet take far too long. You have powers, none of which feels powerful. Each power has a limited amount of uses per battle, but it replenishes after each battle. The battle has a timeline. Depending on what attack you're going to use determines where you are on the timeline. Certain attacks are quicker, such as using the pencil put you first. When a battle starts, the enemy always goes first. No matter how many times the game bluntly tells you 'sneak attack,' they'll always attack first. It feels like a glitch. Most abilities have button timings to do more damage.

Because your abilities and attacks do little damage, you have the ability to 'charge your battery' which will become a damage multiplier for your next ability or attack. You can keep charging until its 9.9x. You have a variety of ways to charge the battery, either by spamming a button to charge it, being accurate on a slide bar or just picking a default 2.8x. I got tired of button mashing, so I just always selected the default 2.8x.

You can get more abilities by finding them or purchasing them in vending machines. You have to do something with the gold you collect. Like the stickers, you can only have 5 abilities equipped at once, but that's enough. I made it through the entire game without buying an extra ability. I would visit the vending machines, see everything laid out and there wouldn't be any descriptions. Sure I could buy the abilities and equip them to see what they did, but my first episode abilities were good enough to take me through the entirety of the game.

Most of the abilities and attacks all have a timing to them. I never really liked timing based attacks, because you quickly get the hang of it and exploit it. That's probably why other RPGs just use random chance. However, the powers can only be used X amount of times in battle. After each battle you're fully recharged. HP, MP, powers and everything. You never get any other characters, its just you against Cobra soldiers, He Man lizard men and Transformer robots.

You can block / dodge attacks by pushing a button at the right time, but even though it tells you that you defended, it sometimes damages you more than an undefended attack. I'm not sure if that's a bug. The timing with some things seems off where I know that I've missed a perfect time window, but it still counted as perfect. It is also odd hearing a boss laugh about how you fool energy attacks only make me stronger, right after I energy attack him, right before he dies after saying that. It is also odd that I can get a 'sneak attack' on an enemy where it bluntly tells me sneak attack, yet the enemies get to go first. You'll see the enemies on the map, so there are no random battles. Enemies don't respawn, so you can't really grind. The enemies and battlers aren't varied enough and eventually just feel like a chore. Another cluster of 3 soldiers, another pair of red transformers. Even moving into episode 3, you'll still find the same soldiers from episode 2.

If you die, then you just restart the battle or from the last checkpoint. That keeps you playing with no real consequence for losing. To top that off, there is an arrow that bluntly points you in the direction of your current quest. You will beat this game if you keep playing.

The overhead map uses 2D sprites on a 3D map... yep. You heart that right. The 2D 16 bit sprites on a 3D map with millions of colors. It just looks out of place. The sprites aren't that impressive, but the 3D has a good look to it. It makes me think this game was rushed or cheap. They could have done 3D modeled characters, because the entire world is 3D modeled, but nothing is animated outside of the 2D sprites.

The game has four 'episodes' and they're pretty quick within 40 - 50 minutes each. There is usually one puzzle per dungeon / episode. The puzzles show some interesting stuff and real thought put into them. If only there could have been more to keep me engaged. The final episode was a disappointment and just felt quick with no challenge, the final boss was a sad pushover.

The game takes a brief 3 hours or so to complete it. There are side quests, an endless battle mode and an arena mode. I just can't justify the $7 for this game when it wasn't fun. I've played other games that I really enjoyed that last only 3 hours, but this isn't one of them.

This game just seems rushed and shallow. More like a set of awful mini games disguised as a RPG. Battles are extremely repetitive and you feel very underpowered. You'll button mash far too much to buff yourself so you can actually damage enemies. Each attack takes way too long due to attack animations and killing animations. It also feels pretty linear even if episode 2 opens up into a less linear area, which is entirely inside of a school.

Avoid this game.
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