Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture.
User reviews:
Overall:
Very Positive (376 reviews) - 81% of the 376 user reviews for this game are positive.
Release Date: Jan 29, 2014

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Reviews

“Saturday Morning RPG is a steal for anyone who grew up with 80′s cartoons. The references will keep you smiling and the interesting combat will keep you playing. I can’t suggest it enough.”
9/10 – ZTGD

“Nailing those references and that innocently-entertaining atmosphere is precisely what makes Saturday Morning RPG so special. If you merely existed in the eighties, or have experienced things from that time, you’ll likely appreciate most every single bit of this love-letter to the era.”
8/10 – Hardcore Gamer

“I find that I want to play more episodes and can’t get enough.”
9/10 – Root Gamer

About This Game

Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most notorious villain, Commander Hood! Saturday Morning RPG features a full soundtrack by legendary composer Vince DiCola (Transformers: The Animated Movie, Rocky IV) and his composing partner, Kenny Meriedeth (contributor for DuckTales, Power Rangers, X-Men, and others).

TECH SPECS:


  • Episodic Gameplay: The story and gameplay of Saturday Morning RPG takes place across several episodes, each of which tells a complete self-contained story. Players can play any episode in any order, at any time! All of your stats and items carry between episodes. It’s a unique spin on the tried and true New Game Plus mode. On top of that, small decisions made in some episodes will carry forth into others – adding a layer of replay to each episode. Five episodes are included!

  • Active Turn-Based Combat: Saturday Morning RPG draws quite a bit of inspiration from games like Nintendo’s Paper Mario series. Battles in the game are turn-based, but the player is always participating by actively defending against attacks and completing reflex tests to power up their own assaults.

  • Defeat Enemies With Regular Stuff: Marty fights all his battles in the game by channeling magic through everyday objects. Use a pack of striped gum to summon rainbow zebras that trample your foes – or call upon a transforming action figure to morph you into a semi-truck!

  • Nostalgia Fueled Everything: Everything in Saturday Morning RPG centers on nostalgia. Marty receives his magical abilities thanks to a certain kind of garish plastic notebook, he can equip scratch ‘n sniff stickers to get statistical boosts, and he’ll traverse worlds inspired by the entire gamut of Saturday morning cartoons.

  • Endless Battle Mode: Take on wave after wave of enemies in an endless survival mode where resource management becomes everything!

  • Optional Arena Battles: Take on powerful enemies in optional arena battles. Two fights are currently included, with more coming as free updates.

  • Controller Support: Full support for game controllers.

  • Steam Achievements and Trading Cards: Earn over 70 achievements and collect 8 trading cards.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2006 onwards.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    Minimum:
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Storage: 800 MB available space
    Minimum:
    • Processor: Pentium 4 or equivalent - 2 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Storage: 800 MB available space
Customer reviews
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Overall:
Very Positive (376 reviews)
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278 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
7 people found this review funny
Recommended
2.1 hrs on record
Posted: September 3
I played this game on a Monday Morning. #fטckthesystem
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1 of 1 people (100%) found this review helpful
Recommended
1.5 hrs on record
Posted: September 20
Well I bought this for 76 cents during a steam sale. I was kind of dissapointed from the content. It was nothing even a casual gamer hasn't seen before.
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1 of 1 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: September 24
its a pretty good rpg
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1 of 1 people (100%) found this review helpful
Recommended
12.5 hrs on record
Posted: September 17
I went into this game not really expecting much but honestly, I'm pleasantly surprised. It's got a fun battle system, pretty good level designs that reward exploration plus the nostalgia vibe it has.
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Most Helpful Reviews  Overall
84 of 100 people (84%) found this review helpful
Recommended
12.2 hrs on record
Posted: February 24, 2014
http://www.youtube.com/watch?v=OHzrUCTYolY&feature=youtu.be

Nostalgia is a powerful force and one look at what's currently on the market for gamers can attest to what a soft spot consumers have for it. The downloadable market is flooded with games that emulate everything from 16-bit RPGs to 2d platformers. Kickstarter has brought us updates and sequels to the games we grew up on and some of the key titles that defined the childhoods of 90's gamers have received HD re-releases. While some games simply play the nostalgia card to give us the warm fuzzy feelings that get us to open our wallets faster than an inebriated middle aged man at a strip joint, others use nostalgia as a vehicle for humor and personality. Saturday morning RPG falls into the latter category.

Following an interesting episodic structure, Saturday Morning RPG places players in the role of Marty, an average teenager who is given a magic trapper keeper by a power glove clad figure called The Wizard in order to face off with Commander Hood. It waste's no time conjuring images of Fred Savage and a certain band of real American Heroes. Each episode plays out like an episode of your favorite 1980's cartoon with some sort of malicious force attempting to carry out a destructive plan and your Hero's journey to thwart their efforts. The episodic structure is actually quite interesting, your level and inventory carries over between episodes and players can go back to previous episodes to uncover missed items and sidequests. Also there are a couple minor cases where something that your character does in one episode carries over in another. The narrative elements are minimalistic but some characters carry over between episodes creating a bit of continuity. The problem is that characters have very little personality, they instead lean too heavily on what they are supposed to reference. Players who are unfamiliar with the source material used to create these characters will find little interest in them and some of the jokes centered around some of these characters read like overused memes.

Unlike most RPGs, Saturday Morning RPG doesn't dwell too much on it's narrative and in instead a bit more focused on combat and it managed to offer a surprisingly robust system for a small budget title. Aside from sharing an acronym with Super Mario RPG, Saturday Morning RPG borrows heavily from the timing based combat system in Mario's first role playing outing. Timing button presses during attacks yields greater damage and timing a button press at the last second can help players avoid major damage. Almost every special attack has some sort of mini game that requires a bit of skill and dexterity to make the most of. In addition, turns can be sacrificed in order to charge Marty up, giving him a damage multiplier. The charge function can be used in one of three ways, the first and most effective requires players to rapidly press buttons to build the multiplier, another requires timed button presses to make the most of the multiplier's potential and finally there is a charge function that requires no interaction but yields the smallest multiplier. Being able to dish out five times the damage in a single turn makes it well worth foregoing an action. Additionally, there are dozens of items and up to five can be equipped--each giving Marty a new special attack. Their abilities recall the abilities that Final Fantasy's Blue Mages are capable of learning and provide a mix of offensive and defensive skills.

The final piece of the combat puzzle comes in the form of stickers and covers for Marty's magic trapper keeper. The cover can be swapped out for a stat buff and up to five scratch and sniff stickers can adorn the front. At the onset of each battle, a fixed period of time is allotted for players to scratch each one of these stickers. Doing so can further buff Marty's stats or debuff your foes. The catch is that the more rewarding the buff or debuff, the more time it takes to scratch the sticker so finding the most beneficial combination of stickers that you can feasibly and consistently activate before each battle adds an appreciable degree of strategy.

The problem with this whole system is two fold, the first of which is that fact that it can make the game exhausting to play. Starting each and every battle furiously smashing our analog stick back and forth to scratch stickers then mashing the A button like a coked out woodpecker in order to gain the highest multiplier become taxing. It should be noted that Saturday Morning RPG was originally designed with phones and tablets in mind so some control input issues are not surprising. The other, more serious problem however is that the game is simply too easy. Anyone who is reasonably quick and has respectable timing will breeze through the game largely unopposed. It is completely feasible to build a multiplier in one turn and knock a boss out with your second action. There is one fight however that is an appreciable test of your skills and ability to strategize to be uncovered.

Rounding out the trip down memory lane, Saturday Morning RPG features a hodgepodge of graphical elements to recall games of the past. Characters are composed of 16 bit style sprites but inhabit a 3d world recalling the look of Paper Mario. The environments are rendered in simple 3D with a cartoonish aesthetic. Unfortunately the environments can appear too simplistic at times with blocky geometry and flat textures. Being a mobile device port, it's not surprising that the tech isn't up to scratch but a little more spit and polish for the PC release could have really given Saturday Morning RPG an invigorating style. Audio is generally strong however with a soundtrack composed by Vince DiCola of Rocky IV fame and Kenny Meriedeth.

Saturday Morning RPG a solid and enjoyable game for those familiar with the pop culture of the 1980's and early 1990's but gamers unfamiliar with the bag from which it pulls it's gags are less likely to be tickled by it's appeal to nostalgia. Even so, the robust combat system and episodic gameplay make it really enjoyable to play and if you feel so inclined, replay. It's just unfortunate that players who want a bit of a challenge have to dig for secret boss fights to find it and that your favorite input device may fall victim to the harsh stick waggleing and button mashing required to play. Even still with a budget price, four complete episodes to enjoy and a fifth and sixth on the way, the good exceeds the bad and if you are of the right temperament, you may even find the experience totally righteous.
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52 of 61 people (85%) found this review helpful
4 people found this review funny
Recommended
4.7 hrs on record
Posted: October 5, 2014
How many of us remember waking up early on Saturday morning when we were back in school, when the biggest question wasn't "how much sugar disguised as breakfast food can we down in a sitting", it was "what cartoons do we want to watch?" Those were the good old days- when CBS, ABC, NBC and FOX all had Saturday Morning blocks of cartoons.

You get to play as Marty, a guy who watches too many of these old cartoons. His goal is to stop the forces of evil from taking over the world- and to stop them by using as many 80s pop-culture references as he can cram in his Trapper Keeper. You can attach scratch-and-sniff stickers to your binder to give you special powers and increased stats when you scratch them, but let's face it- Marty's no Lion-O when it comes to battle. Relying on physical attacks just won't get you anywhere- instead, you can rely on those same pop-culture shoutouts, like giant plastic playsets (like G.I. Joe's old giant carriers) and rainbow-striped zebras, and obvious knockoffs of Care Bears to do damage.

If you remember the late 80s, you'll love all the shoutouts to cartoons that anyone born after the early 90s will never get the references to- if you were born later, you'll love the game for its playstyle- it's easy to pick up, fun to play, and it won't run you that much. There are four episodes currently- if you count the overly short and played-up-for-cheesiness Christmas Special, and I'd like to see a fifth, if they ever decide to make one- or a sequel.
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36 of 41 people (88%) found this review helpful
Recommended
6.1 hrs on record
Posted: June 10, 2014
Saturday Morning RPG could be really good game ... but something went wrong.

I really enjoy playing episode one. It was something fresh, kinda fun, had cool elements, it wasn´t too long and it hold my attention whole time.

Episode two was quite good as well. I played it twice (because achievements), but i started to feel slightly unsatisfied, as I continued.

This satisfaction issue erupts in episode three. It was maybe fatigue from previous two episodes, but i was completly overwhelmed by battles. After some time it is soooooooooo booooooooooooring to fight anything and anyone here. Only thing you have to do is use same formula, and you win. Also i didnt even try to do something else because i care less and less. I felt this episode was unnecessarily long, not well paced, and some traveling points were completly useless.

I just flew over episode 4, did what i had to and quit.

Saturday Morning RPG had good beginning, but it start crumbling in later stages. It wasn´t well paced, i didn´t care about story at all, battles wasn´t challenging at all, and even nostalgia avoided me.

Even though i said what i said, i recommend SMRPG, for EP1 and partially for EP2.

I want to like this game so much.

5/10
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65 of 90 people (72%) found this review helpful
Recommended
6.7 hrs on record
Posted: January 29, 2014
This game is better then I expected. It's got that nice classy arcade graphics with that 80's cartoon twist. I understand the references even though I was not born in the 80's. It has a lot of creative RPG elements in the game which I didn't expect so much. If you are a big RPG fan, I would defintely recommend getting this game. It's fun and I could go on for hours. :) 9.5/10
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38 of 48 people (79%) found this review helpful
1 person found this review funny
Recommended
7.5 hrs on record
Posted: January 30, 2014
Genre - Western Nostalgic JRPG
I played a couple of episodes this on the ipod touch and I loved it because of the massive nostalgia/humour factor. It is actually fun to play with many weapons types and subtle tactics to use to win fights. Please bear in mind that this was a phone app originally and came to Steam via Greenlight so it is not a state of the art game. If you are in your 30s though you will definately find something in this game that brings a tear to your eye either of laughter or a memory of your youth...
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27 of 30 people (90%) found this review helpful
1 person found this review funny
Recommended
11.5 hrs on record
Posted: December 15, 2014
Saturday Morning RPG is a classic-style turn-based rpg packed full of 80s/90s cartoon and pop culture references. If you grew up in that era you'll find this game hilariously entertaining. If you're too young to remember those decades, you'll probably miss all the parodies and references (you've been warned). The episodic storyline and witty dialogue are the highlights here.

The gameplay is fun too. It's a turn-based combat system that requires input (timed button presses, QTEs) throughout each battle. There is a lot going on during combat, even a pre-combat buff/de-buff minigame, which can seem a little over-complicated at first. It may take a few battles to become comfortable with the game mechanics. Also, the difficulty can be scaled in several different ways so it's flexible for any skill level.

The only problem I had is that the pre-battle minigame is hell on your analog stick. Luckily you can just use the mouse then grab your controller for the rest of the battle.

Saturday Morning RPG is a great game; a real hidden gem. Just be aware that the story and humor were designed with a specific age group in mind: those who enjoyed saturday morning cartoons of the 80's and early 90's.

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Recently Posted
DeeV
0.8 hrs
Posted: September 25
Really disappointed about not showing the right prompts (like defense) for your xbox 360 controller. Taking the fun out of this game. Please fix this....
Helpful? Yes No Funny
BradyBrade
1.8 hrs
Posted: September 17
The story is as generic as they come, there is the occasional genuinely funny quip, but besides that, it is nothing special.

The battles are ridiculously repetitive and the control scheme makes it a chore.

Despite my best efforts, and selecting so in the options menu, the on screen prompts would not show for my Xbox 360 controller so any quick time events were met with me trying to figure out what Z, X, Y, V were on a controller. Not a fun time and just adds to the frustration.

The visuals were great, I enjoyed the low-res 2D sprites in a 3Dish world, it game the game a nice look but the game is a complete letdown for me on a technical level, so much so that I have had to give up on the game.
Helpful? Yes No Funny
( ͡° ͜ʖ ͡°)™
1.4 hrs
Posted: September 16
BEST
"Dealing with cursing 10 yr old noobs" "Why can't I aim down my sights like in COD????" "Мать Россия является лучшим" "I love anime pls love me" "pls give me free skins" "PC MASTERRACE" "don't talk sh*t ur bottom fragging" "Oh I have a knife that makes me better than you" "Mom can I have a hyper beast?"
SIMULATOR
but really, get this game now.
Helpful? Yes No Funny
HowDoUAim
7.6 hrs
Posted: September 3
A well-written RPG that pays hilarious homage to many iconic figures of the 80's. If you're familiar with G.I. Joe, Transformers, Care Bears, Back to the Future, Michael Jackson, Top Gun, or Jean Claude Van Damme, you will find many chuckles to be had throughout the course of the game.

You play as Marty, and the game is played through 5 episodes, each introducing unique locations and characters to the overall plot. Gameplay itself mostly consists of the standard RPG elements: Explore, level up, complete quests, and advance the storyline. Your party will always be a one-person affair, but this is acceptable due to the customization options available to Marty.

You will find stickers, 5 of which can be scratched prior to each battle to give Marty bonuses (or debuffs for enemies). In addition to this, there is a pretty big selection of items that Marty may also equip. Each of these items is an attack that Marty can perform in battle, and each item ranges in damage, speed, accuracy, and uses per battle. Many of these items also have unique QTEs that give the fighting a bit of flavor as well. Add this with a charging system that is required to make your attacks more lethal, and a timing system that puts emphasis on speed as well, and there's actually a little strategy required in some of the fights.

The music is also pretty good. It probably won't make many Top 10 lists, but it is quite fitting for the gameplay. I wish they would've gave the music more of an 80's hair-band vibe, but I was satisfied with the overall score.
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Jazzlepam
0.6 hrs
Posted: August 26
I thought I would like the premise, but the game play is boring and slow.
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[Super_Nintendo]
36.6 hrs
Posted: August 16
Really great game! Worth every penny. That is if you like the game style.
Helpful? Yes No Funny