The first hi-res 2D fighter from the creators of the Guilty Gear series! BlazBlue is a traditional 2D fighter where two characters participate in a duel.
User reviews: Very Positive (1,133 reviews)
Release Date: Feb 13, 2014

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Recommended By Curators

"One of few ways to show support for Arc System Works fighters on Steam. An outdated version lacking netplay, I can only recommend it for the story mode."

Reviews

“...awesome characters, stunning backgrounds, sweet music, tons of unlockables and -- most importantly -- enjoyable fighting...”
95 – IGN

Special Offer



2 CD's worth of OST included with a total of 42 fantastic music!
The Original Soundtrack will be placed in your Steam folder: ...\Steam\SteamApps\common\BlazBlue Calamity Trigger\Digital Extras\Soundtrack

About This Game

The first hi-res 2D fighter from the creators of the Guilty Gear series! BlazBlue is a traditional 2D fighter where two characters participate in a duel. The story of the game involves dissent and destruction among a powerful council, known unofficially as "the Library," which controls a great power that once saved humanity, but which now wields its power in protective, some say repressive, ways.

A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce their opponent's health to zero or by having more remaining health than their opponent after the clock runs out. Every character has a weak, medium and strong attack. Also every ones has a "unique" technique, called a Drive attack, which is different for each character.

Key Features
  • 12 unique batants to choose from! - Choose a character that represents your own fighting style like the lightning-fast Taokaka or the wickedly powerful Tager.
  • Drive your way to victory! - Use the unique Drive Attacks specific to each character to decimate your opponent. Depending on the character control the elements like wind and ice or even absorb the life force from your opponents.
  • Experience the beauty of high-resolution hand-drawn sprites on 3D backgrounds all in glorious high-definition.
  • Various modes - Arcade, Versus, Score Attack, Training, Gallery and a pletely fleshed-out Story Mode that tells the tales of each character.
  • Bonus Contents - 2 CD's worth of OST included with a total of 42 music!

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 8.1
    • Processor: Intel Core2 Duo
    • Memory: 2 GB RAM
    • Graphics: nVidia Geforce 7900 / AMD Radeon X1900
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: Direct Sound
    Recommended:
    • OS: Windows 7 / Vista
    • Processor: Intel Core i5 / i7
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 8800 / AMD Radeon HD3700
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: Direct Sound
Helpful customer reviews
57 of 66 people (86%) found this review helpful
3.5 hrs on record
Posted: November 9, 2014
This is best played by people who don't mind the fact there's no online and the final 2 bosses are a bit cheap, but they can be defeated.

There are unique characters, the stories for the arcade modes are amusing,

The game is fun.

I'd suggest getting it on a sale. I snagged it in a Groupees bundle for $2 prepurchase.

The cards are nice too.

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43 of 54 people (80%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: October 18, 2014
First of all, Blazblue's one of my favourite fighting games/franchises of all time since I played it on PSP years ago and I've played all kinds of fighting games since Street Fighter EX2 Plus (if I remember correctly) so I would highly recommend it to any fan of the genre. Most negative opinions about the game (from myself n others I guess) are mainly due to knowledge of the better sequels that are not available on PC (yet?) It feels like we're being told to be grateful for having anything at all. Thanks to Arc System Works I can cry myself to sleep...

Note: I would have a lot more hours if my PC didn't currently have problems n bluescreen when I played some games :/ but I played lots before Steam version.
I type a lot :l Tl;dr (too long; didn't read): read bold text.
Valve: bold text needs to be bolder.

Graphics:
I put this first 'cause of the game's description of being the first hi-res 2D game, I find this particularly awesome (in all modern 2D fighting games) 'cause these games use pixel art whereby characters and most in-game elements are drawn pixel by pixel and char/sprite animations are done via the same way as GIF images that play according to button input. I'm only assuming this is still how it works today and although I think KOFXIII's pixel art is more godly Blazblue does a great job in keeping the characters alive throughout the battle & making beautiful, fun and non-distracting stages. Animations are smooth and special effects/attacks are pretty. You also get a wide variety of colour palettes when picking a character, more than most other games I've played, just remember to press start when selecting char. The UI/main menu is also very nice & simple.
P.S. You can skip pretty much all loading screens - just press start - how awesome is that!

Gameplay:
For those not very familiar with fighting games, one thing to note is the main difference between 3D & 2D fighting games (IMO) is the pacing. Blazblue: Calamity Trigger incorporates this very well for me; it's very fast-paced and requires almost if not constant input and quick response (in a good/hard match). The basic mechanics are very simple. Main input commands are 'weak attack', 'medium attack', 'strong attack' and 'drive' which is a special attack/ability that is unique to each character. Characters don't have a very large skill set but as with many 2D fighting games you can kinda make your own combos as you get used to the mechanics, making efficient use of your 'drive' & your position. There are many levels of difficulty to use to your advantage ranging from "very easy" to "hell mode" so you can go from absolute beginner to master I guess :D and the AI is nothing to laugh at either. Button response has about no delay in this game and attack animations are quick so countering and whatnot are something to look out for (I'm looking at you Hakumen). Each character has about 2 super moves and one 'Astral' move, astral moves are highly animated finishing moves that must be unlocked for most chars and can only be used under certain circumstances, rendering you high with joy when you get to use them.

Story (mode):
There is an arcade mode and a story mode, each with different endings for each character. First thing that really gave this game a unique identity to me was the story mode, it plays out like a Visual Novel until you come across trouble and have to fight your way through. The narrative is written very well with no linguistic errors (Engrish) and all dialogue said by any character is fully voiced and it is done absolutely well! You have the option to choose b/w English and Japanese voices and although I would normally go with Japanese, BB's English cast seem so perfectly fit for it and do a great job. Each character has their own story which includes most of the other characters (if not all) and there are at least 2 routes/endings to each story. There is also additional dialogue/extra sequences if you're defeated and sometimes it triggers an alternate route/ending. To reach 100% completion you have to lose & win against each opponent. Tip: Basic sequence is - save game>fight>lose (game over)>load game>fight>win>repeat for 100% story completion. The story itself can be very confusing at first, depending on the order of characters you play in story mode, but overall I love it! Synopsis is available in game description :/

Characters:
BB's weakness, as the beginning of a fighting game franchise, is the no. of available chars. There are 12 characters readily available to play with (including the boss/es), each very unique in design and fighting styles. Overall theme is very steampunk. The character relationships are interesting and show in-game during a fight (through dialogue & pre-battle sequences). Later installments of BB add a lot of characters as well as some additions to existing characters' attacks. Overall, I think the characters, their backgrounds and personalities, are more interesting than the main story and they're sorta what make it what it is.
Note: although later games have a lot more to offer, they kept changing artists for the character cards (what you see in the loading screen before a fight/the VS screen) and I think Calamity Trigger has the best artwork among all Blazblue titles. Noel Vermillion <3 Chronos Phantasma is great too but Continuum Shift's art is the worst IMO, wish we could get BB:CP next :/

Music:
It's Badass! Aside from the main theme, ending credits theme ('Limited again', one of my faves), menu and whatnot, each character has their own fitting theme music and if you set bgm to auto it will play the theme of your opponent (iirc, or the stage, I'm not too sure). The soundtrack is essentially a great mixture of heavy metal & orchestral music and as it is downloaded with the game (in the directory), you can add it to your music library.

Extras:
There's a large gallery to unlock which includes concept art, character art, arcade end scenes & a few videos. You can also unlock 'unlimited mode' versions of characters by completing arcade which is a slightly powered up version of the character that you can set when selecting characters for vs battle (not sure about arcade battle). There is also a comedic story-like tutorial about BB's world accessible within story mode called "Teach me miss Litchi".
BTW, I highly dislike this game's opening, mainly because the one on PSP was far better IMO. The PSP version's opening had the same video (second video up there) but used the arcade music from the first trailer up there on the store page ("Calamity Trigger"), it was so badass and much more fitting than this song (see on youtube)...I used to watch it everytime on PSP but I must skip it on PC.

Special element:
One of the best things about BB (IMO) is the special element of immersion in the game, characters are lively & have a lot of dialogue within a battle + unique dialogue for certain characters. There are also some special animations before a battle between some characters. This makes it more fun and interesting when you listen to their insults & comments while you fight. This adds tension and/or enjoyment to the already exciting battles. The normal dialogue in a fight also adds so much more, like characters saying "Saw that!" n "Missed!" when you dodge/block/counter. I just love how there's so much effort & personal touches put into this intoductory title.

Peace.
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20 of 28 people (71%) found this review helpful
12.3 hrs on record
Posted: October 27, 2014
As a fan of Arc System Works' previous Guilty Gear games, and also having watched BlazBlue: Alter Memory, I've long been meaning to give BlazBlue a shot. I'm a fairly casual fighting game player and mostly play Street Fighter, but I found BlazBlue easy to get into, and I love how uniquely each character plays. Ragna feels like a pretty standard melee character and is a good way to get used to how to the game works, but then you also get characters like Nu, who doesn't play like anything I've ever seen before, with a focus on ranged attacks without the use of complex inputs. The cast is a little smaller than I'd like, but this is unavoidable due to the age of the game; unfortunately we have yet to see any PC ports past the first game.

The art and sound design are also top-notch, just as they were in Guilty Gear, though this game is considerably more modern and much prettier graphically than the even more aged Guilty Gear titles available on PC. Game runs well too, with a pretty steady 60 FPS even on my fairly weak machine. There's no online multiplayer, but for someone like me who tends to get walked all over online in fighting games by the people who play the game more seriously, that's fine by me. In addition to the arcade mode, which does have little clips of story here and there, there's also a full-fledged story mode that plays out like a visual novel and adds some content to help keep things from getting stale.

Overall BlazBlue is probably going to be my go-to fighting game going forward. It's not perfect, but I've been enjoying my time with it immensely (especially Noel's combos, my God). The only thing this game is missing as far as I'm concerned is BANG BANG BANG BANG BA-BANG! If that song played every Bang fight, no, every fight, no, at all times, I would be a happy man.

EDIT: So I just realized that one of Bang's specials does actually change the battle music to that song for the rest of the match. Good enough. And here I was worried it wasn't in the game because it wasn't in the soundtrack files included alongside it.
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11 of 13 people (85%) found this review helpful
4.3 hrs on record
Posted: January 30
I'm not a big fan of anime or 2D Street-Fighter type fighting games in general. That being said, BlazBlue: Calamity Trigger is a huge exception and although I have only really scraped the surface of the game so far, I enjoyed every minute of it! Here are some of my observations:

-The number of characters to select from is relatively small but this is no doubt made up for with the fact that they are all so unique in playstyle and personality. Some of them even use their own energy systems to pull off combos, which really adds depth to the learning curve.

-While learning every characters unique play-style is difficult and time consuming, the basic controls are pretty easy to grasp. The combat seems to be mostly based on momentum and pulling off sick combos that hardly let your opponent hit the floor, but that is not to say that it's impossible to come back from a beating. I wouldn't recommend using a keyboard to play this game though. It is much smoother and enjoyable with a gamepad or preferably a joystick setup. I got by just fine using a gamepad.

-There is an overwhelming amount of content as far as the story goes. Every one of the characters has an interesting, sometimes silly, story line with many twists and turns depending on how you play.

-10/10 on the soundtrack, it's pure gold. It compliments the games style perfectly and is one of the best things about this game in my opinion.

-Currently, online multiplayer is non-existent and this definitely hurts the games replayability quite a bit. Thankfully there is a lot to do with the story and offline vs. bots, but I can't help but feel that the game is incomplete without online capabilities.

All in all, BlazBlue: Calamity Trigger is a great game despite it's lacking of multiplayer, and if you are a fan of anime, you're sure to fall in love with it right away! :)
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13 of 19 people (68%) found this review helpful
11.4 hrs on record
Posted: December 17, 2014
This is the best fighting game i have ever played. The way it simplifies the controls yet still keeps the complexity of other fighting games such as Budokai Tenkaichi 2 is just amazing and the music makes Kill la Kill cry of sadness.

I beg of you play this game you will not regret it.

(Arc system plz release continum shift in europe please, thank you)
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13 of 20 people (65%) found this review helpful
29.3 hrs on record
Posted: November 1, 2014
The first series of BlazBlue universe. Quite fun to play if you like arcade style fighting games. The story is impressive with multiple routes that explains the whole universe and if you're lucky, you might just get the true ending or you could load a previous saves and try to find the alternate ending.

Also, for anime fans, it comes with in-game Japanese voice dubs with English subs, But, if you don't like Japanese dubs, English dubs are provided as well. Overall, this game is worth the money to spend with. 8/10.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
23.1 hrs on record
Posted: November 23, 2014
"Beautiful Gameplay and Story"-Skylynx

BlazBlue: Calamity Trigger is a beautifuly crafted game, here's why...

BlazBlue, like all fighters, has a story behind, now I'm not into fighter stories but BlazBlue is the first to enjoy their story. Each Character is shown about their backgrounds, friends or enemies, who their allies with, where their hometown was and so forth...

The music is down right beautiful, each song fits in with their stage and the intro to this game is so well down.
What made me even love BlazBlue even more is that they created a small animated series for their character story lines, the show was down right awesome!

The gameplay has very responsive controls and movement within the game, with the sequel, on the PC version coming along the way, it makes me want to play it even more, before the next one comes onto the store...

But all in all this game gets a 9.5/10, best game I've played for a long time!
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7 of 10 people (70%) found this review helpful
3 people found this review funny
2.1 hrs on record
Posted: January 25
with every character

there's one key

there's that one key

that you can keep spamming mindlessly

to win.

no other tactics required,

just find that button.

and spam, brother.

SPAM.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: January 21
De reel of fate is tanan.
Rebel wan
actun!

counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter counter
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3 of 4 people (75%) found this review helpful
13.3 hrs on record
Posted: December 17, 2014
I was never much into fighting games...
Until I played this one.
Blazblue: Calamity Trigger is one of the best fighting games I've ever played (and I've played some in all my gaming years). Most games in this style just demand that the player keep pressing buttons to win, or keep spaming the same movements over and over again. This is not the case here. The learning curve of Calamity Trigger is not easy, but it's certainly rewarding.
You have 12 characters to play from, and to some, this may be a small amount to play with. But the thing here is that you don't have two characters who have a similar style. Everyone has different fighting mechanics, and certainly, one of them will become your favorite:
You have Ragna the Bloodedge, who fights with both his giant sword, and using his fists and kicks, and is able to drain life from his opponent when he uses his Azure Grimmoire. There is Jin Kisaragi, who have a sword similar to a katana, and has ice powers. There is Noel Vermillion, who uses two giant pistols. There is Rachel Alucard, who is similar to a lady doll from the noble parts of society, who uses his shapeshifting cat and his sidekick to move graceously in the battlefield. Use her special movement (Those are called Distortion Drive in this game) early in the battle, and you will probably miss, but try to spread Lighting Rods and then using the Distortion, and all of them will get energized by the movement. Some of the characters even use their Heat Gauge (Used to make Distortion Drives) differently from other characters, and this variety of gameplay is one of the things that makes this franchise killer, not mentioning all the counter movements, throws, defensive maneuvers and ways to even use your Heat Gauge to extend combos.
The story is another major point of this game. You have 10 character's story mode to complete. Two of them are not included. In each campaign, you have different routes in the story based on some dialog choices, and even losing specific battles will not result in Game Over, rather opening another path to go on. Even the way you finish your battles may alter the route. Every character's story mode has a percentage of completion, and to get 100%, you will need to see every possible outcome. This way, you will be able to reach the true ending of that character's campaign...but does that mean the other ones are alternative endings? Check to story and draw your own conclusions.
In Calamity Trigger, you basically have the Story, Versus, Score Attack and Arcade modes. In the Arcade, you will choose one character to defeat 10 others, and in specific encounters, you will even have a dialog. It's a simple game mode, but not short of surprises. Some interesting rewards await those who complete it.
The game is completely dubbed, both in japanese and english, and has subtitles as well. I didn't play in English, but the Japanese one is awesome, as expected.
The only let-down is that it has no online mode, but trust me, you will spend dozens of hours in this game if you want to take the most of it.
Finally, it has one of the most amazing soundtracks I've ever heard. It's a mix of classical music and heavy metal, and if you're into that style of music, you will be delighted. Best of all, you will get the full digital OST in MP3 buying this.
That said, Blazblue: Calamity Trigger is recommended both to the ones who enjoy an awesome fighting game, and to those you're just getting started in that genre. Trust me, you will not be disappointed.

PS - INFERUNÔ DIVAIDAHHHH!
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3 of 4 people (75%) found this review helpful
1.7 hrs on record
Posted: December 26, 2014
One of the best fighters from the current age. Theirs not many charaters but each one is extreamly diffent one has amazing ranged attacks that you can master, others are better at rapid attacks for massive damage and may a have a helper beside them. Each charater also have 100+ of combo moves you can pull off. This game includes a Story mode and Arcade with amazing dialog that will give you the feels or have you falling out of your chair. And to make it even better it comes with its soundtrack of power metal music and classical. You will be surpised that this works on most towers and laptops you dont need an amazing processor or graphics card to play it with 50 fps. hey it works with my ATI Radeon HD 3200 GPU "Crappy so dont buy one" and ADM Athlon X2 "also dont buy one" Now I would say have atleast 2GHZ and 500MHz to run on low settings.
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3 of 4 people (75%) found this review helpful
15.6 hrs on record
Posted: January 2
I'm not usually one for fighting games, having only really played Super Smash Bros Brawl, but I was totally hooked by this one! Intuitive but deep is the only way I can describe the combat, and the small but diverse roster and good backstory helps a lot as well.

Core Gameplay:

Pretty solid, with moves that fluidly turn into combos; I'm playing with just a keyboard, which is probably not the recommended setup, but I'm still doing fine. The simplicity of the game is really helpful; no enviroments to get in your way, just two combantants duking it out. The seperation of the "drive" - one of the most often used abilities - into a seperate key is the cornerstone of the easy to learn, hard to master fighting system in the game.


Character Roster

Twelve is a pretty small roster for a fighting game, but a fantastic point is the game's favour is that there are no clones; each character fights in a totally different style befitting their personality and powers. My favourite, Jin, keeps his opponents at a short distance using ice projectiles before freezing them and moving in for the attack. Carl, on the other hand, uses his robot sister as both a shield and a catspaw to catch an opponent off guard. You're sure to find the one right for you!

Aesthetics/Graphics

The designs in this game are some gorgeous 2D stuff, no mistake, but if you have an aversion to anime and anime-like designs for backgrounds and characters this game will turn you off; it subscribes to many, many anime conventions. However, the bold stylistic choice results in a very diverse group of character designs; they look distinct, in both clear and subtle ways. For example, Taokaka, Iron Tager and Arakune look totally different, coming from various backgrounds. On the other hand, Noel and Jin wear similar uniforms (both belonging to a military called the NOL) but are easily told apart on the battlefield due to minor but well placed differences in how they wear it, no mean feat.

Story and Story Mode

As with the designs, the story is very anime-ish; it is presented piece-meal, but after playing through several different perspectives (which, incidentally, is a good way to become familiar with the roster) you start to get a handle on it. Really, the powderkeg personalities of the roster are the key here. I found myself liking even characters like Taokaka and Bang, who I initially thought ridiculous, because their individual stories are told with humour and pathos. Of course, not everyone is guarenteed to be likable (I can not bring myself to bear Noel and her constant whining) but odds are you'll find a horse to back in this very confusing and at times incomprehensible plot.


The best thing is how gameplay and story co-incide! Characters will offer voice clips when they fight each other relating to the situation and how they view the other person; this is amazing for building atmosphere. It can range from simply recognising the opponent as an agent of a rival faction like Sector Seven or the NOL, to calling them a pet name, to swearing at them or giggling psychotically at their pain.

The bosses (by which I mean the two "hidden characters", who you will likely face on your first runthrough of any story) can be very difficult, especially if you're using someone you're not familiar with. However, they never feel impossible or super-cheap.

Conclusion

I've still got a lot to do on this game, and I hope they add acheivements and maybe even steam-supported netplay, but for its low price tag and taking into account single player and local multiplayer, I encourage you to give it a shot, especially if you're interested into starting out in fighting games!

The Wheels of Fate are Turning...
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3 of 4 people (75%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: January 2
Cool characters, great music, great combat, and good story especially for a fighting game.
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3 of 4 people (75%) found this review helpful
6.0 hrs on record
Posted: January 19
For a fighting game with unique structure and characters there is no doubt why this game is blast to play thrrough. The 2 player local co-op can be a bit clustered at times if your using a keyboard, but if you have two controllers then the game is easier for both players to enjoy. The best part of the games combat system is that it has a varity of ways for to make combo's to combine with special unique cinematic moves that gives you a good feeling after performing it in the game. The story line of the game is divided into 14 parts each with one of the games playable characters, combined overall the storyline takes about a good 5 hours to finish all together. Lastly there is arcade mode the last playable part of the game where you wanna focus on, but first let me say that the arcade mode of the game is EXCATLY the same as arcade port of the game you see in large arcades or in japan in general. The main thing that beating arcade mode with do for you is unlock a astral heat unique to each character in the game with some exceptions like Ragna which is unlocked by default. So yeah the game is lengthy enough to enjoy when you have nothing else to do but I will say the game is easily forgotten when the newer fighter games come out and take its place and sooner or later there will be no point to come back unless you wanna play story mode to understand the story background of this game to latest game in its series.
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3 of 4 people (75%) found this review helpful
6.6 hrs on record
Posted: February 17
While it is the oldest, least balanced, most bare game in the series, with online features having long been stripped, BlazBlue: Calamity Trigger makes up for its shortcomings by containing an entire story route revolving around one of the characters having small boobs that is necessary in order to see the true ending. For this reason, I feel that it would be a crime to suggest this title as anything less than one of the greatest visual novels in a somewhat dated release of a good fighting game ever made.
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3 of 4 people (75%) found this review helpful
9.4 hrs on record
Posted: March 19
Do you like fast paced fighting games?
Do you like visual novels?

If you answered yes to either of these, then this game is for you. The music is absolutely fantastic, the characters are interesting, and the gameplay is intense.

There are a few issues regarding this port, but a quick search will most likely fix the problems. Also, there's no online gameplay, so if that's important to you I suggest that you wait for a sale.
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
Posted: January 9
bought it because i love the story, totaly worth it.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: March 31
it's probably a good game, but i'll never know because on a 12 core 3ghz system with 64gigs of ram and 2x nvidia gtx 560s it runs at about 4 fps.
if they made the damn thing work properly i'd be likely to change my review after playing it, but for now, it's terrible
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2 of 3 people (67%) found this review helpful
8.0 hrs on record
Posted: March 17
A great fighting game with a bit of a learning curve. Characters have tons of variety and the soundtrack is great. I think the story is alright, but it isn't a great story - just average. I'd recommend it to anyone who's into Arcade Style Fighting Games!
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3 of 5 people (60%) found this review helpful
2.1 hrs on record
Posted: January 17
Someone get me Chrono Phantasma.
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