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Announcement made by Zane Saxton
We would like to apologise for the recent time-bomb related bug that prevented you from playing Spintires, it was totally unacceptable and we appreciate the frustration it must have caused you.
A member of our community named ‘Localhost’ along with our Moderators had kindly provided you with a temporary fix that you could use whilst we continued to produce the official fix.
Luckily we have now identified and fixed the bug which was not sabotage like some of the media suspected. The bug was identified by Pavel when running an older test build side-by-side with a newer build - it turns out it was some code that Pavel had invented to try and deal with piracy and DRM issues.
Pavel explains here: “bug was related to self-checks that which I tried to invent myself to prevent the game from being pirated and modded”.
After the recent media speculations, it’s entirely up-to-you if you will believe such a story or not. However, with that said, we accept responsibility for not communicating with our community as much as we should have and perhaps if we had done so, the guesswork by the media wouldn't have been steered so negatively.
It was interesting to read the conspiracy theories about sabotage from the media though, especially when an unnamed media outlet clearly announced they haven’t even contacted Oovee at all about the subject. It does highlight the fact you should only consider official statements directly from the Oovee forum or website as true.
We would like to take the opportunity to thank our moderators and members who supported us during these difficult times, your actions do not go unnoticed.
Now it’s time to move onto something more positive…
Behind the dense forests, swampy lakes (or big black twisters) we have been working hard to secure a deal with a partner, and it is with great pleasure we can now announce that Spintires will be coming to both Xbox One and PS4 expected to arrive early 2017.
If you are not a fan of consoles, do not fear - it is also good news for our PC fans since it now means we will be expanding the development team for that platform as well! It may have taken us some time to secure and announce such a deal but work has already commenced and in the next few months you will hear more details about the ports and additional updates for the PC platform too.
Many thanks for your continued support, love and inspiration.
Zane Saxton, and everyone from Oovee."
After the last couple of weeks with our bug problems and subsequent fix, we mentioned that we stopped work on the update that we have been working on since Christmas. So, after a weekend of recovery, we are now back working on the update. In the next week we expect to receive the update for testing and at that time we will let you know what new features are included, some of which you are going to love, and some bug fixes. But we will tell you now that this update will include full native support for the new "Steam Controller".
Below are some images from the forthcoming update. Don't ask any questions, because we won't answer them as we will give you details of the changelog when we receive it for testing.
For now, enjoy the screenshots.
Old Drive shaft:
New Drive shaft:
Visual Navigation aids:
Terrain indirect lighting occlusion (Old):
Terrain indirect lighting occlusion (New):
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