Oovee updates regarding Spintires
We openly admit that communications between Oovee and our customers have been weak over the last few months. Our customer base grew far beyond what we initially expected and we needed to cater for that quickly – the development plans became sketchy and before we knew it we had a runaway train. Please accept our apologies.
We are changing the way we work, for good! Oovee is now being streamlined and the way we work is much more structured, and that’s thanks to the recent team meeting we had from both sides of the pond. Another team meeting is scheduled for March which we will discuss internally more of what is said below, plus other things.
In the past there has been speculation regarding the relationship between Oovee and our programming god, Pavel. Yes - no relationship goes without its problems, however, we have settled the communication issues that we have had in the past.
Some of you have been expressing your disappointment regarding the miscommunication between various Social Media outlets. From now on, any statements made by Oovee will be translated into a suitable language for the Social Media geographical base. Communication will be synchronised.
Testing / QA and new Experimental / Dev branches.
Our testing and QA program in the past has been flawed. We have opened the door to a new idea which involves a 2 stage Testing/QA program.
Firstly, ‘builds’ will be tested internally by a group of dedicated people – feedback will be collected and then a new ‘build’ is produced with necessary fixes. After this, we will open the ‘build’ to a larger group of selected people with a wide variety of computer configurations.
Once we are all satisfied that the build passes our stringent QA test, it will be made publically available in the form of a ‘stable release’. This will be automatically downloaded by our customers.
Introducing to you a new Experimental / Dev branch that will soon be available on Steam for you to opt-in. This will include new features and changes to Spintires for you to experience and provide us with your feedback. If feedback is positive, some of those new features developed here will be seen in the ‘stable release’ version at a later date.
The available branches to choose will be the following;
- Stable (current)
Future update roadmap.
Our intention is to release updates to the ‘stable release’ once per month minimum, with interim bug fixes in-between. There is an update currently being tested that includes a fix for the G27 steering wheel support & Mp saves relating to the Steam timeout issue.
Moving forwards, our next large update will include ‘Mod support’ expected in early April.
The next is scheduled for early May, which will include a ‘Cockpit camera view’!
Further announcements on these new features will follow soon.
There has been controversy within the community over our decisions with DLC, however we can happily confirm that a new DLC is heading your way this summer. Expect us to spring some more details on you regarding this over the coming months.
The next Spintires
How can we possibly talk about the next iteration of Spintires when we still haven’t finished improving the current version of Spintires? Well to be fair, software is never finished and we understand that. But with the huge success of the Spintires release, it’s kind of a no-brainer but to continue the franchise and create an even better game with a larger team and a larger budget.
So with great pleasure we can confirm that planning has commenced for the next iteration of Spintires, whatever form it may come in. It is suggested not to ask too many questions about it because we simply cannot answer them just yet.
Thank you all for your continued support, it takes great pleasure to provide you with your dreams of the best off-roading experience available to the digital world. Let’s toast to the future of Spintires!
We have pushed the recent build live as Default Public Build (Stable) - below is the changelog for recent changes and improvements.
Note: The changes in this version will overwrite all saves.
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