Take responsibility of operating large all-terrain Soviet vehicles and venture across the rugged landscapes with only a map and compass to guide you. Explore the levels and unlock portions of the map whilst discovering new trucks, fuelling stations, garages and lumber mills.
User reviews: Very Positive (8,611 reviews) - 86% of the 8,611 user reviews for this game are positive.
Release Date: Jun 12, 2014

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"If only every game worried so much about its mud physics."

Recent updates View all (25)

November 9

DEV091115 - Update release + Changelog

Good day off-roaders,
The latest update is now available with an array of fixes and improvements. These include an offline mode fix and also further optimization of the interaction between truck and terrain.
The truck editor will available soon - we will notify you once it is live.

- water visuals bugfix
- garage parts trailer wheels changed
- volcano map: position of maz7310 changed

- terrain tearing bug fix
- terrain chunks disappearing at certains angles bug fix
- minor graphics improvements (mud, dirt bursts, detail maps)
- minor analog gearstick controls improvement
- minor mud/vehicle physics improvement
- jerking hack removed (rapidly switching forward/rear gears)
- some localisation fixes

- mesh cache fix (modding support)
- new achievements: volcano honk, mushroomer
- minor mud/performance/driving optimisation/improvement
- rocks mass increased
- mushrooms assets improved
- hide driver in capsized trucks

- mods backwards compatibility (new version dont break savegames)
- hash check before each time game starts (fixes some exploits)
- minor UI tweaks
- more achievements fixes

- new kraz carriage integrated (and all trailers/addons derived from it)
- mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps)
- camera beneath ground of proving grounds fix of fix
- check for files hash each time map starts (fixes some exploits)

- truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed)
- some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages - SAVEGAMES WORK)
- forest crane rotation bug fixed
- logs falling thru cart bug fixed
- game not working in offline fixed
- kamaz 65111/65115 mod added
- differential lock system improved slightly
- when changing stratup trucks, unavailable addons arent installed
- drive camera auto-zoom returned (but only works when there is no user input for a while)
- mud/water visual bug fixed
- proving grounds incorrect camera position fix + "starting" proving ground resets its trucks
- in windowed mode, confirm exit before closing game when clicking 'X'
- analogous stick mode now preserves "acceleration limit"
- log kiosk added to Proving Grounds

Happy Off-roading

94 comments Read more

October 23

DEV231015 - Update Release + Changelog

Hi everyone,
Today we are bringing you the long awaited update... a lot of time has been spent on killing all of the major bugs over the last 10 builds, but please be aware that there may be some very minor bugs still existing in this build. We hope that you will be understanding with the next bit of information: -
Workshop is ready, with some finishing off to do – however, the remaining programming that needs to be done could not be completed until this build was stable. This is where we had to make a decision, either 1) release the update as it stands, with workshop and the editors to follow over the coming weeks, or 2) break the news to you that you would not be receiving the update that is ready to be released, until workshop and the editors were ready to go.
After much consideration, we have made the decision to release this stable iteration of the update, minus full workshop implementation and the editors due to them being incomplete at this time.
However, there is a silver lining to every cloud. There are five new trucks and some modified original trucks available, that are the first official content available via workshop by Oovee. Of course, it is one of the most stable and tested builds we have released.
We have the following new trucks, that are available via workshop:

  • B-66                                                                                             
  • B-131
  • C-4310
  • D-537
  • K-700

Please note that mods were previously tolerated despite the contradiction of our EULA, however, it is important to note that these mods are a form of hacking and we have not officially supported mods up until this point. Workshop is our way of giving our player base the opportunity to upload and download mods directly from one central hub - although up until this point, they have been hosted on this forum and on a number of other sites.
For those modders that have created trucks, the truck/mod editor will be available soon and will allow the user to create a mod directly in the editor and export to Steam Workshop.
For those modders that have created maps, the map editor will be available soon and will entail a conversion of the map to the most up to date version in order to be playable.
Please note, that if you read the Original Post for this update you will see that what we need for mod support to work in its entirety is not far behind our reach. Please remain patient and more details will be confirmed in due course.
Now, we will show you the long changelog for your viewing.
- folder/file structure changes
- maps cosmetic changes (+ as a bonus "bushes" spawn location at Proving grounds now works)
- truck format change (mass selector instead of numeric input) + maz7310/535/kirovets700 properties changed slightly
- winch bugfix: stop suggesting winch when attaching different winch (multiple winch MP bug not yet fixed)
- MP bug: wheels not spinning for 4x players game (was a major network bug affecting all MP games, be it 2,3 or 4 players)
- assets improvements (log cart fixes, wooden bridge, logs texture, leaves textures)
- multiple broken achievements bugfixes (fisherman, david, various objective achievements)
- some performance optimisations (collision check when spawning trailers/trucks)
- visual fix: tracks now visible over "dirt bridge"
- "lying spruce" properties changed a bit (more traction so ites easier to get over it)

- logs penetrating trucks in multiplayer fix
- assets updated (wooden bridge, log load stacks, kraz log cart, ground leaves)
- achievements fixes
- objectives completion fixes
- shader misses removed, shader cache size reduces (optimisation and fix)
- long logs trailer removes
- kraz red lights addon removed
- maps improvements

- "tossing" trucks critical bug fixed
- small trees break threshold reduced (uaz469 driving performance!)
- gaz66 stripped off hissing sounds
- servers made incompativle with all previous versions (including leaked beta)
- logs falling off randomly and hanging in midair fixed
- multiplayer winch points out of reach while they shouldnt be
- minor "the Hill" map fixes
- uaz469 accelerations speed reduced
- after "Install missing mods" pressed, remove "missing mods" trucks
- crash happening after "Install missing mods"
- wooden bridge made solid (no unfair holes)
- minor visual tweaks

- garage scrollbar position preserved
- physics fixes for some of the trucks/trailer (capsized carriage trailer)
- trailer rear camera placement fixes
- multiplayer client wheels correct visualisation
- "install missing mods" button in lobby for clients
- uncloaking path synced across players in multiplayer
- multiplayer events notifications (player delivers load, removes cloaking, unlocks garage)
- bug: unlocked garages/removed cloaking/finished objectives not recieved when joining game
- bug: other players' icons still visible after leaving server
- some sounds/assets tweaked
- exploit: unlock achievements by joining games with finished maps
- winch snapping off in multiplayer
- bug: going fullscreen with steam enabled glitches
- maps changes (The Hill mostly)

- localisation fixes
- RU localisation added for new strings
- maz535,maz7310 made more powerfull + diff lock imrpovements
- forest crane rotation bug fixed
- multiplayer truck intercollision glitches fixes
- carriage trailer wheels changed
- camera auto-zoom removed upon user requests
- spawn truck crash fix

- minor GUI fixes
- minor winch/loading fixes
- kirovets steering fix
- minor multiplayer collision fixes
- lobby/server active achievements status fix
- minor map fixes

- camera moves correctly while using multiplay chat
- improvements to truck/mud physics (engine power, dynamics and traction)
- multiplayer log sync redone : instead of trying to sync phys bodies - one player can now ask to acquire load ownership
- icon now shows if multiplayer player is currently browsing game menu (paused)
- forest crane helper visualisation and camera fixes
- cant start lobby unless all but 1 members are "ready"
- widescreen UI clipping fix
- check truck spawn location (dev mode) for intersections
- multiplayer truck interactions fix

- sounds changed (chat sounds, log sounds, gaz-66 sounds, some env sounds)
- mud physics changed
- vehicle behavious changed (gearbox and diff lock)
- level Hill changed (road at the start)
- level Volcano changed (bugs with water)
- all levels tweaked
- truck-choosing dialog speed up
- mods reloaded, truck format changed slightly
- multiplayer sync fixed/improved
- truck stuck / game crash after changing wheels (bug)
- bug with mod dialog buttons inactive fixed
- bug with cloaking not being removed from minimap properly
- wheeltrack visual bugs
- new messagebox when attempting to change time in hardcore/multiplayer (nav mode)
- new crane helper visualisation implemented
- graphics tuned (night time mostly)
- installed mods dont disable achievements (bug)

- Network traffic reduced 3-4 times
- multiplayer trucks interaction improved greatly
- animated physical driver in all trucks
- new trucks (zil-131, kamaz-4310, kirovets-700, maz-537, gaz-66)
- old assets remastered (ural-4320/432010, kamaz-6520/6522, map assets - trees, log heaps)
- maps improved (visually and balance

145 comments Read more

About This Game

Spintires™ is an Intel® award winning off-road driving experience designed to challenge the player's driving skill and endurance.

Take responsibility of operating large all-terrain Soviet vehicles and venture across the rugged landscapes with only a map and compass to guide you. Explore the levels and unlock portions of the map whilst discovering new trucks, fuelling stations, garages and lumber mills.

Collect lumber with the crane attachments and try to deliver them to the objectives. Try not to damage your vehicle or consume all of the fuel, prior to completing the objectives. Use the surroundings to your advantage, you may need to winch yourself free!

The real-time deformable terrain will challenge even the most seasoned offroader. Do you accept the challenge?

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7 or Window 8
    • Processor: Intel® Pentium Dual Core 2.0GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT or equivalent
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX® 9.0c Compatible
    • Additional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows. Confirmed Steering Wheel support for Logitech G25/G27 - Other models have not been tested; This game is 32-bit application
    • OS: Windows XP, Windows Vista, Windows 7 or Window 8
    • Processor: Intel® Core 2 Duo 2.5GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 470 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX® 9.0c Compatible
    • Additional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows. Confirmed Steering Wheel support for Logitech G25/G27 - Other models have not been tested; This game is 32-bit application
Helpful customer reviews
127 of 167 people (76%) found this review helpful
7 people found this review funny
36.2 hrs on record
Posted: October 28
I love this game.

The only reason I haven't played more of it to date is the same reason I'm giving it a thumbs down. It shouldn't have left Early Access.

When I started playing it (March '15) it was already out of it and therefore supposedly a full release.

I dipped my toes in every map and made some progress here and there, until one day they released an update and I found out my 20-something hours worth of advances had been wiped out with it.

Looking around in the forums, it soon became apparent that it wasn't just me nor was this the first time it happened. In fact it happened with every single update done before. Others had lost much more time than I did.

This would be excusable were the game in alpha/beta stage or even still Early Access and things were getting ironed out. Or if it was a 'rogue-like' or 'casual' game. Instead, this is the Dark Souls of truck driving games (set in some kind of deserted Russian Woodstock) and saving your progress is not something to dream about but a fundamental feature that is already there and works. Well, until they do another update.

To be clear, I'm speaking of the single player aspect of the game only, as multiplayer has no saving options to date.

Irked out, I forgot about it for some time, and came back a while later. This time I didn't split my attention on several maps, aware of the risk it would all go down the drain at any point. Soon enough came another update, and down the drain those extra few hours did go.

In the wake of complaints in the forums, I remember reading an announcement by Oovee stating they would be having a meeting with the developer (I paraphrase) and would 'explain to him how important maintaining the saved game progress across updates seemed to be to the players'. Which to me is nothing short of fascinating. That such a basic and obvious priority needs to be told to a developer. Over a future meeting, no less.

Today, about half a year later, came another update and, unsurprisingly, another wipe. Wonder how that meeting went.

If you're on the fence and somehow stumble upon this, consider it a heads up that shouldn't get you out of the fence anyway, because I actually think the game is great, and it is perfectly playable as long as you don't wait too long to pick up where you left. The longer you wait, the higher the chance you'll have to start from scratch.

I'll update the direction my two cents are spinning if I ever become aware of this issue getting resolved. As it stands, Spintires suffers from a lack of respect for its players' time.
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53 of 64 people (83%) found this review helpful
38 people found this review funny
70.5 hrs on record
Posted: June 23
This game makes driving slowly and carefully more fun than it sounds.

First time on multiplayer with a friend who'd never played before-
Friend: im stuck in some trees.
Me: try reversing out
Friend: there's one behind me as well
Me: Forward?
Friend: one there as well
Me How?
Friend: I don't know, I was avoiding the stumps and then there were trees.
Me: I'll pull you out sideways.

3Hrs and not a single log was moved.
It's not the destination with this game but the journey.
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187 of 290 people (64%) found this review helpful
11 people found this review funny
34.5 hrs on record
Posted: September 7
This game came out and it looked so fantastic, and it was for a short time.

Then Ovee showed its real ugly head and just broke the game. Its been out for over a year, nothing has changed in the game so far.

Things we still dont have:
Multiplayer saves
Mod suport
Multiple new maps
New features
Multiple save files

Now you might say: Well duh obviously they havent done this. But before you dismiss it as me complaining for the sake of complaining. These features were promised to us MONTHS AGO. They keep delaying it and then never speaking about it again, and it sucks. The devs and the managing company of this game do not get along.

We were witness to a very nasty and public fight between the lead dev and the management company where the dev accused the company of trying to steal the product, censoring him and locking him out of developing for the game.

Ovee, the managing company first dismissed it as lies, but broke under public pressure and apologized both to the dev and the community for lying to us.

Since then they have posted numerous time lines, and updates of development that can be summed up like this: "We had a meeting, we talked about features and updates we wanted to do, but we achieved nothing".

Dont get this game. Ovee does not deserve to recieve more cash for this game. The game is "okay" at best at its current stage, as Ovee with every small update introduces numerous game breaking bugs that they are incapable of fixing. Not to mention that every patch they put out will corrupt your save files. So dont think you can keep a game going for a while.

Let us vote with our wallet, and stop supporting this game untill it ends up with another managing corperation. If Ovee wont support the dev and the community, the community will not support them.

Rise my friends, run away!
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49 of 65 people (75%) found this review helpful
45 people found this review funny
75.7 hrs on record
Posted: October 31
Is great game! Is not fun game[fun is capitalist ideal which lead to treason of motherland - punishable by death by firing squad]. Is game of Perseverance, of man vs. treacherous environment, is game of Satisfaction! Is game for the common man who come home after easy day of manual labor and short breadlines, to entertain their iron will to ceaselessly enrich the motherland with sweat of their brow and blood of their enemies. Is game for the benefit of the Soviet Union and all the comrades of the like mind across the entire world! Only issue is no default 1st person cabin view for maximum training efficiency, but workshop fix that... so no issue!

Spintires, FOR DA UNION!
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79 of 132 people (60%) found this review helpful
6 people found this review funny
34.2 hrs on record
Posted: July 12
Really wish I could recomend this game but there are some major issues with the development.


First of all there have been no significant updates to this game in MONTHS, last few updates added a couple of new trailers and maybe one or two new trucks, while completely ignoring major issues with the game, like not being able to save your multiplayer game, save deletions, crashes and very bad stability in a lot of user's sistems. AND LETS NOT FORGET THE OFFICIAL MOD SUPPORT UPDATE PROMISED QUITE SOME TIME AGO.

Second, game gets boring after 10 hours due to lack of any other objective other than "Get logs from here to here". It also suffers from an over-sensitive damage sistem, example: touch a tiny rock with the bottom of your truck at 5mph, get 24 damage (this is bad when most veicules have a max of 500hp and there are tiny rocks EVERYWHERE) and when it's not the tiny rocks it's the small twigs that get you.


Decent graphics and amazing physics make this game very realistic in terms of mud behaviour (most of the time at least), for example: if you only take the same route over and over the terrain is gonna get harder and harder to move in due to the mud getting boggier and boggier.

Soviet era trucks and military offroaders, what's not to love.

Good level design.

Fuel consuption sistem makes it a lot more realistic.

You can knock down (some) trees.


I've had this game since a month or two after it came out on early access, my play time for such a timespan should give you a hint as to the replayability and capacity to keep you engaged that it has. (granted driving around in the mud, getting stuck from time to time, has it's charm, it's not, however, enough of a foundation to base a game upon, as far as I'm concerned, AND I REALLY LOVE OFFROADING).

That being said I really hope the devs get their ♥♥♥♥ together because this game has potential, especially with no other half-decent offroaders out right now.

I just cant recomend it in it's current state, especially not at it's full price.
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