Assume a responsabilidade de operar grandes veículos soviéticos todo-o-terreno e aventura-te por paisagens acidentadas com apenas um mapa e uma bússola como orientação. Explora os níveis e desbloqueia partes do mapa enquanto descobres novos camiões, bombas de gasolina, garagens e serralharias.
Análises de utilizadores: Muito positivas (8,600 análises) - 86% das 8,600 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 12 Jun, 2014

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou dispensá-lo.

Comprar Spintires

PROMOÇÃO DE OUTONO! A Oferta termina 1 Dezembro


Recomendações de Curadores

"If only every game worried so much about its mud physics."

Atualizações recentes Ver todas (25)

9 Novembro

DEV091115 - Update release + Changelog

Good day off-roaders,
The latest update is now available with an array of fixes and improvements. These include an offline mode fix and also further optimization of the interaction between truck and terrain.
The truck editor will available soon - we will notify you once it is live.

- water visuals bugfix
- garage parts trailer wheels changed
- volcano map: position of maz7310 changed

- terrain tearing bug fix
- terrain chunks disappearing at certains angles bug fix
- minor graphics improvements (mud, dirt bursts, detail maps)
- minor analog gearstick controls improvement
- minor mud/vehicle physics improvement
- jerking hack removed (rapidly switching forward/rear gears)
- some localisation fixes

- mesh cache fix (modding support)
- new achievements: volcano honk, mushroomer
- minor mud/performance/driving optimisation/improvement
- rocks mass increased
- mushrooms assets improved
- hide driver in capsized trucks

- mods backwards compatibility (new version dont break savegames)
- hash check before each time game starts (fixes some exploits)
- minor UI tweaks
- more achievements fixes

- new kraz carriage integrated (and all trailers/addons derived from it)
- mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps)
- camera beneath ground of proving grounds fix of fix
- check for files hash each time map starts (fixes some exploits)

- truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed)
- some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages - SAVEGAMES WORK)
- forest crane rotation bug fixed
- logs falling thru cart bug fixed
- game not working in offline fixed
- kamaz 65111/65115 mod added
- differential lock system improved slightly
- when changing stratup trucks, unavailable addons arent installed
- drive camera auto-zoom returned (but only works when there is no user input for a while)
- mud/water visual bug fixed
- proving grounds incorrect camera position fix + "starting" proving ground resets its trucks
- in windowed mode, confirm exit before closing game when clicking 'X'
- analogous stick mode now preserves "acceleration limit"
- log kiosk added to Proving Grounds

Happy Off-roading

94 comentários Ler mais

23 Outubro

DEV231015 - Update Release + Changelog

Hi everyone,
Today we are bringing you the long awaited update... a lot of time has been spent on killing all of the major bugs over the last 10 builds, but please be aware that there may be some very minor bugs still existing in this build. We hope that you will be understanding with the next bit of information: -
Workshop is ready, with some finishing off to do – however, the remaining programming that needs to be done could not be completed until this build was stable. This is where we had to make a decision, either 1) release the update as it stands, with workshop and the editors to follow over the coming weeks, or 2) break the news to you that you would not be receiving the update that is ready to be released, until workshop and the editors were ready to go.
After much consideration, we have made the decision to release this stable iteration of the update, minus full workshop implementation and the editors due to them being incomplete at this time.
However, there is a silver lining to every cloud. There are five new trucks and some modified original trucks available, that are the first official content available via workshop by Oovee. Of course, it is one of the most stable and tested builds we have released.
We have the following new trucks, that are available via workshop:

  • B-66                                                                                             
  • B-131
  • C-4310
  • D-537
  • K-700

Please note that mods were previously tolerated despite the contradiction of our EULA, however, it is important to note that these mods are a form of hacking and we have not officially supported mods up until this point. Workshop is our way of giving our player base the opportunity to upload and download mods directly from one central hub - although up until this point, they have been hosted on this forum and on a number of other sites.
For those modders that have created trucks, the truck/mod editor will be available soon and will allow the user to create a mod directly in the editor and export to Steam Workshop.
For those modders that have created maps, the map editor will be available soon and will entail a conversion of the map to the most up to date version in order to be playable.
Please note, that if you read the Original Post for this update you will see that what we need for mod support to work in its entirety is not far behind our reach. Please remain patient and more details will be confirmed in due course.
Now, we will show you the long changelog for your viewing.
- folder/file structure changes
- maps cosmetic changes (+ as a bonus "bushes" spawn location at Proving grounds now works)
- truck format change (mass selector instead of numeric input) + maz7310/535/kirovets700 properties changed slightly
- winch bugfix: stop suggesting winch when attaching different winch (multiple winch MP bug not yet fixed)
- MP bug: wheels not spinning for 4x players game (was a major network bug affecting all MP games, be it 2,3 or 4 players)
- assets improvements (log cart fixes, wooden bridge, logs texture, leaves textures)
- multiple broken achievements bugfixes (fisherman, david, various objective achievements)
- some performance optimisations (collision check when spawning trailers/trucks)
- visual fix: tracks now visible over "dirt bridge"
- "lying spruce" properties changed a bit (more traction so ites easier to get over it)

- logs penetrating trucks in multiplayer fix
- assets updated (wooden bridge, log load stacks, kraz log cart, ground leaves)
- achievements fixes
- objectives completion fixes
- shader misses removed, shader cache size reduces (optimisation and fix)
- long logs trailer removes
- kraz red lights addon removed
- maps improvements

- "tossing" trucks critical bug fixed
- small trees break threshold reduced (uaz469 driving performance!)
- gaz66 stripped off hissing sounds
- servers made incompativle with all previous versions (including leaked beta)
- logs falling off randomly and hanging in midair fixed
- multiplayer winch points out of reach while they shouldnt be
- minor "the Hill" map fixes
- uaz469 accelerations speed reduced
- after "Install missing mods" pressed, remove "missing mods" trucks
- crash happening after "Install missing mods"
- wooden bridge made solid (no unfair holes)
- minor visual tweaks

- garage scrollbar position preserved
- physics fixes for some of the trucks/trailer (capsized carriage trailer)
- trailer rear camera placement fixes
- multiplayer client wheels correct visualisation
- "install missing mods" button in lobby for clients
- uncloaking path synced across players in multiplayer
- multiplayer events notifications (player delivers load, removes cloaking, unlocks garage)
- bug: unlocked garages/removed cloaking/finished objectives not recieved when joining game
- bug: other players' icons still visible after leaving server
- some sounds/assets tweaked
- exploit: unlock achievements by joining games with finished maps
- winch snapping off in multiplayer
- bug: going fullscreen with steam enabled glitches
- maps changes (The Hill mostly)

- localisation fixes
- RU localisation added for new strings
- maz535,maz7310 made more powerfull + diff lock imrpovements
- forest crane rotation bug fixed
- multiplayer truck intercollision glitches fixes
- carriage trailer wheels changed
- camera auto-zoom removed upon user requests
- spawn truck crash fix

- minor GUI fixes
- minor winch/loading fixes
- kirovets steering fix
- minor multiplayer collision fixes
- lobby/server active achievements status fix
- minor map fixes

- camera moves correctly while using multiplay chat
- improvements to truck/mud physics (engine power, dynamics and traction)
- multiplayer log sync redone : instead of trying to sync phys bodies - one player can now ask to acquire load ownership
- icon now shows if multiplayer player is currently browsing game menu (paused)
- forest crane helper visualisation and camera fixes
- cant start lobby unless all but 1 members are "ready"
- widescreen UI clipping fix
- check truck spawn location (dev mode) for intersections
- multiplayer truck interactions fix

- sounds changed (chat sounds, log sounds, gaz-66 sounds, some env sounds)
- mud physics changed
- vehicle behavious changed (gearbox and diff lock)
- level Hill changed (road at the start)
- level Volcano changed (bugs with water)
- all levels tweaked
- truck-choosing dialog speed up
- mods reloaded, truck format changed slightly
- multiplayer sync fixed/improved
- truck stuck / game crash after changing wheels (bug)
- bug with mod dialog buttons inactive fixed
- bug with cloaking not being removed from minimap properly
- wheeltrack visual bugs
- new messagebox when attempting to change time in hardcore/multiplayer (nav mode)
- new crane helper visualisation implemented
- graphics tuned (night time mostly)
- installed mods dont disable achievements (bug)

- Network traffic reduced 3-4 times
- multiplayer trucks interaction improved greatly
- animated physical driver in all trucks
- new trucks (zil-131, kamaz-4310, kirovets-700, maz-537, gaz-66)
- old assets remastered (ural-4320/432010, kamaz-6520/6522, map assets - trees, log heaps)
- maps improved (visually and balance

145 comentários Ler mais

Acerca deste jogo

Spintires™ é uma experiência de condução todo-o-terreno galardoada da Intel® criada para desafiar a resistência e capacidades de condução do jogador.

Assume a responsabilidade de operar grandes veículos soviéticos todo-o-terreno e aventura-te por paisagens acidentadas com apenas um mapa e uma bússola como orientação. Explora os níveis e desbloqueia partes do mapa enquanto descobres novos camiões, bombas de gasolina, garagens e serralharias.

Reúne madeira com os acessórios da grua e tenta entregá-la para cumprir com os objectivos. Tenta não danificar o teu veículo nem consumir todo o combustível antes de completares os objectivos. Tira partido do meio envolvente, podes utilizar o guincho livremente!

O terreno deformável em tempo real irá desafiar mesmo o condutor todo-o-terreno mais experiente. Aceitas o desafio?

Requisitos do Sistema

    • Sistema Operativo: Windows XP, Windows Vista, Windows 7 or Window 8
    • Processador: Intel® Pentium Dual Core 2.0GHz or equivalent
    • Memória: 2 GB de RAM
    • Placa gráfica: NVIDIA GeForce 9600 GT or equivalent
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 1 GB de espaço livre
    • Placa de som: DirectX® 9.0c Compatible
    • Notas adicionais: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows. Confirmed Steering Wheel support for Logitech G25/G27 - Other models have not been tested; This game is 32-bit application
    • Sistema Operativo: Windows XP, Windows Vista, Windows 7 or Window 8
    • Processador: Intel® Core 2 Duo 2.5GHz or equivalent
    • Memória: 4 GB de RAM
    • Placa gráfica: NVIDIA GeForce GTX 470 or equivalent
    • DirectX: Versão 9.0c
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 1 GB de espaço livre
    • Placa de som: DirectX® 9.0c Compatible
    • Notas adicionais: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows. Confirmed Steering Wheel support for Logitech G25/G27 - Other models have not been tested; This game is 32-bit application
Análises úteis de clientes
4 de 4 pessoas (100%) acharam esta análise útil
8.8 hrs em registo
Publicada: 7 Julho
10/10 Would get stuck again! :D
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
1.4 hrs em registo
Publicada: 10 Novembro
É muito bom jogo como realmente. Vale compra este jogo.
Achaste esta análise útil? Sim Não Engraçada
117 de 154 pessoas (76%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
36.2 hrs em registo
Publicada: 28 Outubro
I love this game.

The only reason I haven't played more of it to date is the same reason I'm giving it a thumbs down. It shouldn't have left Early Access.

When I started playing it (March '15) it was already out of it and therefore supposedly a full release.

I dipped my toes in every map and made some progress here and there, until one day they released an update and I found out my 20-something hours worth of advances had been wiped out with it.

Looking around in the forums, it soon became apparent that it wasn't just me nor was this the first time it happened. In fact it happened with every single update done before. Others had lost much more time than I did.

This would be excusable were the game in alpha/beta stage or even still Early Access and things were getting ironed out. Or if it was a 'rogue-like' or 'casual' game. Instead, this is the Dark Souls of truck driving games (set in some kind of deserted Russian Woodstock) and saving your progress is not something to dream about but a fundamental feature that is already there and works. Well, until they do another update.

To be clear, I'm speaking of the single player aspect of the game only, as multiplayer has no saving options to date.

Irked out, I forgot about it for some time, and came back a while later. This time I didn't split my attention on several maps, aware of the risk it would all go down the drain at any point. Soon enough came another update, and down the drain those extra few hours did go.

In the wake of complaints in the forums, I remember reading an announcement by Oovee stating they would be having a meeting with the developer (I paraphrase) and would 'explain to him how important maintaining the saved game progress across updates seemed to be to the players'. Which to me is nothing short of fascinating. That such a basic and obvious priority needs to be told to a developer. Over a future meeting, no less.

Today, about half a year later, came another update and, unsurprisingly, another wipe. Wonder how that meeting went.

If you're on the fence and somehow stumble upon this, consider it a heads up that shouldn't get you out of the fence anyway, because I actually think the game is great, and it is perfectly playable as long as you don't wait too long to pick up where you left. The longer you wait, the higher the chance you'll have to start from scratch.

I'll update the direction my two cents are spinning if I ever become aware of this issue getting resolved. As it stands, Spintires suffers from a lack of respect for its players' time.
Achaste esta análise útil? Sim Não Engraçada
49 de 60 pessoas (82%) acharam esta análise útil
36 pessoas acharam esta análise engraçada
70.5 hrs em registo
Publicada: 23 Junho
This game makes driving slowly and carefully more fun than it sounds.

First time on multiplayer with a friend who'd never played before-
Friend: im stuck in some trees.
Me: try reversing out
Friend: there's one behind me as well
Me: Forward?
Friend: one there as well
Me How?
Friend: I don't know, I was avoiding the stumps and then there were trees.
Me: I'll pull you out sideways.

3Hrs and not a single log was moved.
It's not the destination with this game but the journey.
Achaste esta análise útil? Sim Não Engraçada
187 de 287 pessoas (65%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
34.5 hrs em registo
Publicada: 7 Setembro
This game came out and it looked so fantastic, and it was for a short time.

Then Ovee showed its real ugly head and just broke the game. Its been out for over a year, nothing has changed in the game so far.

Things we still dont have:
Multiplayer saves
Mod suport
Multiple new maps
New features
Multiple save files

Now you might say: Well duh obviously they havent done this. But before you dismiss it as me complaining for the sake of complaining. These features were promised to us MONTHS AGO. They keep delaying it and then never speaking about it again, and it sucks. The devs and the managing company of this game do not get along.

We were witness to a very nasty and public fight between the lead dev and the management company where the dev accused the company of trying to steal the product, censoring him and locking him out of developing for the game.

Ovee, the managing company first dismissed it as lies, but broke under public pressure and apologized both to the dev and the community for lying to us.

Since then they have posted numerous time lines, and updates of development that can be summed up like this: "We had a meeting, we talked about features and updates we wanted to do, but we achieved nothing".

Dont get this game. Ovee does not deserve to recieve more cash for this game. The game is "okay" at best at its current stage, as Ovee with every small update introduces numerous game breaking bugs that they are incapable of fixing. Not to mention that every patch they put out will corrupt your save files. So dont think you can keep a game going for a while.

Let us vote with our wallet, and stop supporting this game untill it ends up with another managing corperation. If Ovee wont support the dev and the community, the community will not support them.

Rise my friends, run away!
Achaste esta análise útil? Sim Não Engraçada