Take responsibility of operating large all-terrain Soviet vehicles and venture across the rugged landscapes with only a map and compass to guide you. Explore the levels and unlock portions of the map whilst discovering new trucks, fuelling stations, garages and lumber mills.
ユーザーレビュー: 非常に好評 (9,940 件のレビュー) - このゲームのユーザーレビュー 9,940 件中 87% が好評です
リリース日: 2014年6月12日

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最新の更新 全て表示(26)

2015年12月19日

DEV191215 - Update for the holidays

Good day off roaders,
 
I am sure you have all realised that the last update was at the beginning of November - but with a lot of work being carried out and it being spent between ironing out more bugs on the update, fixing the truck editor and developing the map editor, it has been a challenge. Well, at this point, we are testing the map editor and it will be made available once some errors and bugs are removed as it seems to crash and spark error messages regularly. I know a lot of you will be saying "I don't care, just give me the map editor" - but then it is down to us to gather all of the bugs posted by everyone, syphoning through a lot of posts saying the same thing and then it all has to be posted on our bug tracking facility. Some of you may think that would be great, but it is not justifiable for us, especially with our own testers posting on our bug tracking facility also. 
 
While we are on the subject of the editor, despite everyone having seen it already, I will officially announce it here - the truck editor is officially available to the owners of Spintires.
 
I see so many of your are enjoying the workshop element now included in the game - we are quite impressed with some of the creations that are being uploaded. We are currently looking to create a 'certified scheme' which will allow mods that really draw our attention to become certified by us - new players will be able to see which mods are the full package and are finished at a high quality. This will also give us the chance to engage more with our customers on the modding side, as they will see that we are taking a great interest in what hard work they have been putting in.
 
Here, today - I give to you the changelog for the latest update:
 
 
16/12/15

- dont allow user maps for lobbies with "active achievements"
- minor map fixes
 
14/12/15
- game can load user maps (with disabled achievements) - MP included
- CRC check added to make sure map versions are the same in MP
- maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames)
- some sounds, visuals tuning
- bugfixes (logs dropping off trucks, inability to continue saved games with some mods)
- check changes in Media.xml when deciding to disable achievements/MP (fix exploits)
- mud made stiffer
- important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too)
- fix lua errors preventing some mods from working properly
- EDITOR: fixed bugs related to publishing mods
- EDITOR: creating maps now support (with no workshop support yet)
- EDITOR: change texture formats - performance improvements (and some other bugfixes/improvements)
 
3/12/15
- crashfix (workshop related)
- dont continue game until mods are updated (otherwise savegame gets broken)
 
2/12/15
- minor visual improvements
- game support loading of user maps
  
26/11/15
- more improvements to suspension damage system
- new damage visuals
- new damage effect: oil spilling off
- new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130
- greatly improved IK controls (crane now wont go down by itself when rotating)
- bugfix: huge initial damage received when switching to truck (gamestopper)
- bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper)
- bugfix: incorrect number of short logs spawning when unpacking short logs
- new water-flows-off-truck visual effect
- more mud-wheel physics improvements
- long mod names UI dialog cropped
- mud decals visual improved (no mirror mapping)
  
18/11/15
- lobby game starting with no trucks selected for the map
- more perfomance optimisation for trucks in mud
- winch ropes goes white at times (visual bug)
- rope in "pull" state now fits terrain (doesnt intersect it) - visuals
  
16/11/15
- driving dynamics improved (uaz most of all)
 
15/11/15
- further damage system improvements
- more visual effects improvements
- beacons now required to install some trailers
 
14/11/15
- markers rays removed (was annoying)
- RU localisation fixes
- coop achievements work correctly
- cloaking synced correctly in MP
- more damage calculation fixes/improvements
- xbox360 controller keys remapped
- more minor visual effects tweaks
- minor UI fixes
  
13/11/15
- fullscreen crashfix
- shadercache optimisation
- fix: optimised particles should not recieve shadows
  
12/11/15
- waterwave visuals update
- wheel mud bursts visuals update
- improved damage system - suspension damage is now also detected
- winXP 32bit fix
- shaders removed from retail build

106 件のコメント 詳細を見る

2015年11月9日

DEV091115 - Update release + Changelog

Good day off-roaders,
 
The latest update is now available with an array of fixes and improvements. These include an offline mode fix and also further optimization of the interaction between truck and terrain.
 
The truck editor will available soon - we will notify you once it is live.
 
Changelog:
 
 
8/11/15

- water visuals bugfix
- garage parts trailer wheels changed
- volcano map: position of maz7310 changed

 
7/11/15
- terrain tearing bug fix
- terrain chunks disappearing at certains angles bug fix
- minor graphics improvements (mud, dirt bursts, detail maps)
- minor analog gearstick controls improvement
- minor mud/vehicle physics improvement
- jerking hack removed (rapidly switching forward/rear gears)
- some localisation fixes

 
5/11/15
- mesh cache fix (modding support)
- new achievements: volcano honk, mushroomer
- minor mud/performance/driving optimisation/improvement
- rocks mass increased
- mushrooms assets improved
- hide driver in capsized trucks

 
3/11/15
- mods backwards compatibility (new version dont break savegames)
- hash check before each time game starts (fixes some exploits)
- minor UI tweaks
- more achievements fixes

 
30/10/15
- new kraz carriage integrated (and all trailers/addons derived from it)
- mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps)
- camera beneath ground of proving grounds fix of fix
- check for files hash each time map starts (fixes some exploits)

 
28/10/15
- truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed)
- some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages - SAVEGAMES WORK)
- forest crane rotation bug fixed
- logs falling thru cart bug fixed
- game not working in offline fixed
- kamaz 65111/65115 mod added
- differential lock system improved slightly
- when changing stratup trucks, unavailable addons arent installed
- drive camera auto-zoom returned (but only works when there is no user input for a while)
- mud/water visual bug fixed
- proving grounds incorrect camera position fix + "starting" proving ground resets its trucks
- in windowed mode, confirm exit before closing game when clicking 'X'
- analogous stick mode now preserves "acceleration limit"
- log kiosk added to Proving Grounds

Happy Off-roading

117 件のコメント 詳細を見る

Steam Workshop

Get additional trucks and addons. Download free Spintires Editor to create your own mods.

このゲームについて

Spintires™ is an Intel® award winning off-road driving experience designed to challenge the player's driving skill and endurance.

Take responsibility of operating large all-terrain Soviet vehicles and venture across the rugged landscapes with only a map and compass to guide you. Explore the levels and unlock portions of the map whilst discovering new trucks, fuelling stations, garages and lumber mills.

Collect lumber with the crane attachments and try to deliver them to the objectives. Try not to damage your vehicle or consume all of the fuel, prior to completing the objectives. Use the surroundings to your advantage, you may need to winch yourself free!

The real-time deformable terrain will challenge even the most seasoned offroader. Do you accept the challenge?

システム要件

    最低:
    • OS: Windows XP, Windows Vista, Windows 7 or Window 8
    • プロセッサー: Intel® Pentium Dual Core 2.0GHz or equivalent
    • メモリー: 2 GB RAM
    • グラフィック: NVIDIA GeForce 9600 GT or equivalent
    • DirectX: Version 9.0c
    • ストレージ: 1 GB 利用可能
    • サウンドカード: DirectX® 9.0c Compatible
    • 追記事項: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows. Confirmed Steering Wheel support for Logitech G25/G27 - Other models have not been tested; This game is 32-bit application
    推奨:
    • OS: Windows XP, Windows Vista, Windows 7 or Window 8
    • プロセッサー: Intel® Core 2 Duo 2.5GHz or equivalent
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce GTX 470 or equivalent
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 1 GB 利用可能
    • サウンドカード: DirectX® 9.0c Compatible
    • 追記事項: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows. Confirmed Steering Wheel support for Logitech G25/G27 - Other models have not been tested; This game is 32-bit application
参考になったカスタマーレビュー
99 人中 90 人 (91%) がこのレビューが参考になったと投票しました
85 人がこのレビューが面白いと投票しました
記録時間: 16.5 時間
投稿日: 2015年9月24日
地球を守るゲームは多々あれど、これは地球と戦う戦略ゲームである。

このゲームにおいて地球はしがないトラックドライバーであるプレイヤーに対し、道路を水没させる、泥で進路を埋め尽くす、大量の巨石をあちらこちらに巻き散らかす、夜にして視界を奪うなどの卑劣な手段でプレイヤーのドライバー生活を妨害してくる。

それに対しプレイヤーは、排ガスをぶちまける、若木をなぎ倒す、満タンの燃料タンクを山奥で横転させて放置する、旧ソビエト製のトラックを川に流す、共産主義に染まるなどの手段を用いて地球に抵抗していく。

最終的な目的としては一体を更地の荒野にして地球を震え上がらせることであろうが、残念ながら火炎放射や枯葉剤、メルトダウンなどの効果的な対抗手段は未実装の段階なので、現状としては、打ちのめした木の死体をA地点からB地点に運びつつ、主に排気ガスを撒き若木を踏む戦いになる。

このゲームには残念ながらBGMはなく、忌々しい川のせせらぎや、不快な鳥の鳴き声が響くだけである。労働者の響かせる鋤の音、生意気な木を斧で叩きのめす音、酔っ払いの歌声、敗北主義者の銃殺音など、BGMは自前で用意するほかない。

巷にエコカーというおもちゃが走り回り、環境保護が当たり前に叫ばれる昨今、このような環境破壊ゲームを堂々と発売したデベロッパーに賛辞を送りたい。

バイナウ
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 13.4 時間
投稿日: 1月30日
一言で表すと不自由を楽しむトラックシミュレーター

ロシアの夏、解けた凍土や雪解け水でぐっちゃぐっちゃになった舗装のホの字もされていない悪路を往く。そんなゲーム
これが道?ただの川でしょ!崖でしょ!沼でしょ!こんなトコロいけるの?って所を伐り出された原木を荷台に満載して運び出すのだ

このゲームの素晴らしい所として、泥の表情と車両の重量感の表現が素晴らしい所がある
少し固い土からぬかるんだ所へタイヤが取られると横滑りしたりして、どんどん柔らかい方へ車が滑って行く
タイヤの半分以上が土の中に埋もれ、アクセルを踏めども踏めどもタイヤは下の泥を虚しく掻き出すだけ・・・と、やたらリアル志向だ

さらにはCOOPにも対応しており最大4人同時プレイできるらしい(本人はまだ未体験)
それぞれ分業して円滑にミッションをすすめるも良し、まとまって行動してスタックした仲間をウィンチで引っ張ったり助け合いながら1つの目標をすすめるも良し

この不自由さをストレスと感じず、この環境を楽しめるのなら買って損は無いだろうと思う
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 32.6 時間
投稿日: 1月6日
車をビュンビュン飛ばしたり悪路をかっこ良く走破したい人、このゲームは向いてないので止めましょう。
ド派手なドリフトも他人を追い抜く快感もありません、それらを求める人はこのゲームは向いてないのでry

しかしこのゲームには他のゲームでは中々味わえない楽しみや達成感があります。
普通のゲームではフレンドが「ごめーん動けなくなった、助けに来るのに5分以上かかるけど助けに来て」
となった場合「おっけー(うーん今かなり先まで進んでたのに面倒臭いな)」となる所だがこのゲームは違う。
「しゃーねーな助けてやるかー(オイオイ何処で横転したんだ俺が助けてやるぜニヤニヤ)」となります。

やることはA地点からB地点へのお使いだけです。
お使いをこなした所でレベルも上がりませんし、基本的に何かを手に入れることはありません。
ただ道なりに走るだけでも最初のうちはまともに走れません。
何も考えずトレーラー付きでバックしようものならすぐ横転してしまいます。

ですがこのゲームはそれで良いんです。
ただ木材を運ぶだけで泥沼にハマったり川で水没したり道端で横転するゲームですがそれが良いんです。
路面に合わせてデフロックする、ギアを変える、ウインチで引っ張る、クレーンで木材を回収する等々それらの操作する楽しみを存分に味わえます。

以上を読んで興味が湧いたら買い!
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 12.2 時間
投稿日: 2015年12月19日
前に進んでいるのが不思議なほどの泥道やエンストぎりぎりの水位の川をしぶとく進み続けて丸太を運ぶゲーム

スタックした車両をほかの車両のウィンチで救出するなど熱いドラマも!
このレビューは参考になりましたか? はい いいえ 面白い
785 人中 619 人 (79%) がこのレビューが参考になったと投票しました
44 人がこのレビューが面白いと投票しました
記録時間: 52.3 時間
投稿日: 2015年10月28日
I love this game.

The only reason I haven't played more of it to date is the same reason I'm giving it a thumbs down. It shouldn't have left Early Access.

When I started playing it (March '15) it was already out of it and therefore supposedly a full release.

I dipped my toes in every map and made some progress here and there, until one day they released an update and I found out my 20-something hours worth of advances had been wiped out with it.

Looking around in the forums, it soon became apparent that it wasn't just me nor was this the first time it happened. In fact it happened with every single update done before. Others had lost much more time than I did.

This would be excusable were the game in alpha/beta stage or even still Early Access and things were getting ironed out. Or if it was a 'rogue-like' or 'casual' game. Instead, this is the Dark Souls of truck driving games (set in some kind of deserted Russian Woodstock) and saving your progress is not something to dream about but a fundamental feature that is already there and works. Well, until they do another update.

To be clear, I'm speaking of the single player aspect of the game only, as multiplayer has no saving options to date.

Irked out, I forgot about it for some time, and came back a while later. This time I didn't split my attention on several maps, aware of the risk it would all go down the drain at any point. Soon enough came another update, and down the drain those extra few hours did go.

In the wake of complaints in the forums, I remember reading an announcement by Oovee stating they would be having a meeting with the developer (I paraphrase) and would 'explain to him how important maintaining the saved game progress across updates seemed to be to the players'. Which to me is nothing short of fascinating. That such a basic and obvious priority needs to be told to a developer. Over a future meeting, no less.

Today, about half a year later, came another update and, unsurprisingly, another wipe. Wonder how that meeting went.

If you're on the fence and somehow stumble upon this, consider it a heads up that shouldn't get you out of the fence anyway, because I actually think the game is great, and it is perfectly playable as long as you don't wait too long to pick up where you left. The longer you wait, the higher the chance you'll have to start from scratch.

I'll update the direction my two cents are spinning if I ever become aware of this issue getting resolved. As it stands, Spintires suffers from a lack of respect for its players' time.
このレビューは参考になりましたか? はい いいえ 面白い