Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
User reviews: Very Positive (337 reviews)
Release Date: Jan 27, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Approximately how long will this game be in Early Access?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game.”

What is the current state of the Early Access version?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Will the game be priced differently during and after Early Access?

“We have no plans to change the price between now and release.”

How are you planning on involving the Community in your development process?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
Read more

Buy Signs of Life

 

Recommended By Curators

"In a genre seemingly flooded with different titles, Signs of Life has enough content and charm to stand on it's own."
Read the full review here.

Recent updates View all (14)

July 21

Signs of Life Update 0.5 - Multiplayer!

Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day. Multiplayer uses Steamworks and is drop-in, drop-out, so you should be able to join your friends games through the friends list or the new multiplayer menu from the main menu. Right now the multiplayer is exclusively peer to peer, but we'll be looking into the option of dedicated servers before too long. We've done quite a bit of testing and things seem to be working pretty well, but multiplayer is a very complicated feature so definitely let us know if/when you run into issues.

We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from now on.

Multiplayer
  • Added drop-in, drop-out multiplayer. Enabled by default, so you should be able to drop right into your friends' games.
  • Players join in the middle of the surface of the planet
  • Players show up as a blue dot on your minimap and also show up on the GPS device
  • Added a multiplayer join menu to the main menu which shows your friends that are currently playing, you can also join through the friends list
  • Added an in-game multiplayer menu that allows you to disable/enable multiplayer as well as turn on/off auto join (by default it asks for permission when a friend tries to join your game)
  • Added a player listing to the top right of the screen when the inventory menu is open and you have other players on your server
  • Added server-wide chat, opened by pressing T while in game.

New Content
  • Added a new underground creature

  • Added Rubbery leg and boot armor based on the above creature
  • Added Rock creature arm and glove equipment

  • Added a Burst Rifle

  • Added several new hairstyles

  • Hairstyles (including facial hair) are now gender agnostic

  • Updated sheep graphics, sheep are now shearable with scissors
  • Added/changed several sound effects
  • Added rubber wood materials and craftable blocks. Not much use for the rubber wood materials yet, but we'll add more over time.
  • Added a flying javelin throwable weapon
  • Added a tomahawk throwable weapon

New Recipes
  • Burst Rifle - 1x Steel Gun Parts, 5x Plastic
  • Flying Javelin - 1x Laminous Wing, 1x Stick, 1x Bone
  • Tomahawk - 1x Bone, 1x Stick, 1x Plant Fiber
  • Rocky Arms - 1x Rock Lips, 1x Rock Core, 4x Wool Padding, 2x Leather Strap
  • Rocky Gloves - 2x Rock Lips, 2x Wool Padding, 2x Leather Strap
  • Rubbery Legs - 4x Rubbery Skin, 2x Organic Joint, 4x Wool Padding, 2x Leather Strap
  • Rubbery Boots - 2x Rubbery Skin, 2x Leather Strap

Recipe Changes
  • Smelting recipes are now displayed in the crafting menu
  • LED recipe material requirements reduced significantly
  • LED crafing recipe output changed to 3
  • Copper Wire recipe output changed to 3
  • Black Powder recipe output changed to 3
  • Rubber recipe output changed to 3
  • Plastic recipe output changed to 3
  • Unrefined glass smelting recipe output changed to 3
  • Launcher Parts now require the material printer
  • Crafted blocks recipe outputs changed to 5

Gameplay Changes
  • Screwdriver and scissors are now equippable, and you must right click things while they are equipped to use them
  • Made crossbows more accurate on the first shot, but less accurate with multiple bolts loaded
  • Arrows and bolts now have a chance to break when they strike creatures or surfaces
  • When arrows and bolts break, they have a chance to drop some of the materials used in their crafting
  • Cracked arrowheads can be smelted into ingots
  • Increased goat jump height
  • Holding RMB now loops the melee attack on the pulse rifle
  • Auto organize containers no longer get sorted inside of matching containers
  • Material grinder no longer allows you to drop items on it directly in the inventory
  • Fixed the clicking hitbox of the wooden door when opened
  • Fixed some issues with thrown items and made their trajectory a bit better
  • Tweaked the graphics of the rock creatures
  • Added new item drops to the rock creatures

Bug Fixes
  • Fixed some issues with creature AI
  • Prevented creatures from attacking the player while they are respawning
  • Tweaked the main menu to work better on low resolutions
  • A bunch more we forgot about

28 comments Read more

May 8

Signs of Life Update 0.47

Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff.

We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes.

We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly.

Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet.

Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at playsignsoflife@gmail.com

New Content
  • Added 3 new creatures
    • Sulfur gas creature - Found at medium or deeper depth

    • Plant creature - Found occasionally on the surface of the planet

    • Goat - Found on the surface of the planet
  • New tree system

    • 4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
    • 2 wood types, one contains sap and the other contains rubber
    • Trees now grow slowly, but grow while you are away (even when you are offline)
    • Fruit now grows slower, but also grows while you are away
    • Trees re-grow limbs as long as you don't cut it down to a stump.
    • In order to remove a tree, you must destroy the stump with an axe.
    • You cannot break the blocks under a tree.
  • Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.

  • Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.

  • Added a Backglider - Allows you to glide while falling and holding the jump button

  • Sulfur gas gun - Fires blasts of sulfur gas

  • Razor Leaf Sword
  • Added 4 new materials
    • Laminous Wing
    • Gas Bladder
    • Sulfurous Ash
    • Razor Leaf Blade
  • Added 3 new fruits
    • Jiggly Fruit
    • Delicious Fruit
    • Sweet Fruit
  • Added 3 new seeds
    • Jiggly Fruit Seed
    • Delicious Fruit Seed
    • Sweet Fruit Seed

New Recipes
  • Backglider - 2x Laminous Wing, 4x Bone
  • Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
  • Razor Leaf Sword - 1x Razor Leaf Blade, 4x Plant Fibers
  • Tree Tap - 3x Iron Ingots
  • Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
  • Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass

UI Changes
  • Added a loot all button to containers that takes every item from a container and puts it in your inventory
  • Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.

    • A button for centering on the player
    • A button for zooming in and out as well as a zoom level display
    • A button for panning around the map
  • Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
  • GPS Device mineral scan visibility duration doubled
  • Added a funky holo effect thing to the background of the GPS Device
  • Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.

  • Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps

Gameplay Changes
  • Flint and Rocks are now throwable
  • Reduced blue flying creature spawn rate a bit

Bug Fixes
  • Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
  • Fixed buggy player movement while walking on rotated/flipped sloped blocks
  • Possible fix for issue related to not gaining fullness upon eating
  • Fix for an issue related to crafting using items taken from a worktable in the world
  • Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
  • Fixed a bug that would cause the kinetic inductor to not work when encumbered
  • Fixed an issue that would prevent you from splitting items in containers in the world
  • Fixed the AGIS button the HUD
  • The players fists are now "unequipped" when you die

27 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Some sound effects are missing, but we are actively working on filling them in.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
27 of 30 people (90%) found this review helpful
1 person found this review funny
40.4 hrs on record
Posted: August 9
Early Access Review
Summary: A solid engaging, and thoroughly enjoyable experience; definitely a purchase for anyone who enjoys games of Terraria’s kind. The complaints I have with this game are not too noticeably and will hopefully be fixed as it heads closer to completion.

Long Review: At first glance it looks like another Terraria clone, which I’ve played but never hit off with. Signs of Life is similar in the aspect of Terraria, but possess a more serious theme with a heavy emphasis on exploration. The game is tough in the beginning due to the lack of a tutorial and new users might be deterred like I was at first. The only source of information was AGIS the AI which squats in your wrist device, and he is about as helpful as he is insensitive. Alright, I’m being a little harsh. He’s my only companion and I depend on him to discover crafting recipes. For that I can overlook his jabs and would-be-delight at my coming misfortunes. However I must put a negative on his dialogue. Some parts feel too much like no writing effort was made and instead was just words slapped together to convey the basic intention of his attitude. Tsk, tsk, shame on you developers.

The graphics are pleasing; bright and vibrant. I enjoyed the design of the characters and environment. It has more realism than you would expect from this type of game; none of Terraria’s pixelated approach. A plus in my books.

The crafting system made my brain twirl a bit in the beginning and AGIS being the help he is, only kept piling more recipes for my brain to work out, into my already flooded list. Though once you learn how the gears tick and get the basic tools up and running, it is bloody damn enjoyabe!

The soundtrack I hardly noticed. So far the songs I’ve heard when I pay attention to it, fit the whole atmosphere quite well; Peaceful and lulling, perhaps too much so as it tends to flow in one ear and out the other. I actually heard more of Terraria’s music than I did here. The lack of combat oriented soundtracks for when you engage monsters makes me give this edge of the game a slight negative.

The monsters are interesting and for the most part, well imagined and thought out. Some are the only source for certain crafting ingredients thereby forcing you into the dark reaches of the earth to hunt them down. I have my issues with their current behavior in combat. They can be a threat, especially in the early stages where you’re just learning to stand on your feet, but once you get decent gear, it is disappointing. They are also encountered sparsely, this makes it easier for new poorly equipped players, but subtracts the danger feel as you explore. However they do spawn in more numbers as you go deeper, but not enough to make you feel satisfied. The lack of types, numbers, and ease of which you can eliminate them as you get better gear subtracts from this aspect of the game. Now while I’m being a spoiled kid and bashing the hard work of the poor developers, let me just add that the lack of dangerous creatures above ground, apart from that one special chicken, is disappointing to me.

Now onto the developers, the charming creators of this experience I am so enjoying. I’ve read a number of negative reviews and nearly each of them they have responded to with grace and factuality to the criticism and gripes people have of this game. They are also active on the Community Hub and welcoming to ideas. Get ready because I will hit you with a list of mine as well as issues. Ugh, when I’m actually energetic enough to write it out. Currently they are my second favorite, a big round of applause to them. Their involvement with the community was a factor in encouraging me to buy Signs of Life.

Now the game has some lore which adds a nice touch. In a way it helps drive you on to discover the full story as you explore and craft. However it is currently lacking in content. Understandable since this is still early access, but please bear that fact in mind. Newcomers, if they are slow minded dimwits like me, can expect to have enough content to work through and learn the ropes for 24.8 hours before it gets dull. Progression till then is perfectly enjoyable if you’ve managed to work out how to proceed. Good news is that a tutorial is in the works. This will transform it into a smoother experience for rookies. However, currently there is only one world, or in Terraria terms, one biome. And that is the green lush forest grassland. I do hope more locations with varieties in animals and flora will be added later. Fingers crossed.

Now that Signs of Life has had Co-op multiplayer added, it is even more fun. This game is another little gem lost in the swirling mass of titles being thrown into Steam since the Greenlight feature, and I find most of them to be very dreary. Don’t pass Signs of Life up if you are into the style. Perhaps genre would be a better term, but oh well.

PS: It is a pity you don’t know how lazy I can be. That I managed to force myself to write a review of this game means it is worth having a gander at. Oh well, oh well. No one will believe me. That’s fine. I know myself. That’s good enough.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
27.8 hrs on record
Posted: August 7
Early Access Review
Having put 27 hours into the game now, I think it deserves a review.

Even though this is in alpha there is still a good amount of content to play around with. You can make all the things, dig all the tiles (minus the "bottom" of the starting planet. Not sure if that will change later), fight all the creatures and feel cool doing it. My favorite thing has to be the laser digger; you can upgrade it to the point where you literally just pass over tiles and they are already dug. This is awesome.

The data module that talks to you (Agis its called?) its rather amusing, talking to you like you would someone over the internet rather than an in-person conversation. I laughed outloud a few times at its responses.

Its still got a ways to go but I feel like this game could be a real gem with the kind of developers it has. Good job guys and gals!

TLDR; If you like Starbound or Terraria at ALL, you'll enoy this game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
14.6 hrs on record
Posted: August 11
Early Access Review
Simply amazing! If you like survival exploration games like Terraria or Minecraft, you will surely fall in love with this one.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: August 15
Early Access Review
Great Game lots of content commands are fun to mess around with but the games story kinda hits a dead end. but the game is still very fun and i would definitly reccomend it to anyone who likes terraria or games in the sci-fi genre
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: August 16
Early Access Review
Great job Lucid! Great game! I loved it! Thanks a ton man! =)
Was this review helpful? Yes No Funny