Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
User reviews: Very Positive (283 reviews)
Release Date: Jan 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Approximately how long will this game be in Early Access?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game. At some point between now and release, we are also planning on implementing online co-op multiplayer.”

What is the current state of the Early Access version?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Will the game be priced differently during and after Early Access?

“We have no plans to change the price between now and release.”

How are you planning on involving the Community in your development process?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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Recent updates View all (13)

May 8

Signs of Life Update 0.47

Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff.

We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes.

We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly.

Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet.

Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at playsignsoflife@gmail.com

New Content
  • Added 3 new creatures
    • Sulfur gas creature - Found at medium or deeper depth

    • Plant creature - Found occasionally on the surface of the planet

    • Goat - Found on the surface of the planet
  • New tree system

    • 4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
    • 2 wood types, one contains sap and the other contains rubber
    • Trees now grow slowly, but grow while you are away (even when you are offline)
    • Fruit now grows slower, but also grows while you are away
    • Trees re-grow limbs as long as you don't cut it down to a stump.
    • In order to remove a tree, you must destroy the stump with an axe.
    • You cannot break the blocks under a tree.
  • Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.

  • Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.

  • Added a Backglider - Allows you to glide while falling and holding the jump button

  • Sulfur gas gun - Fires blasts of sulfur gas

  • Razor Leaf Sword
  • Added 4 new materials
    • Laminous Wing
    • Gas Bladder
    • Sulfurous Ash
    • Razor Leaf Blade
  • Added 3 new fruits
    • Jiggly Fruit
    • Delicious Fruit
    • Sweet Fruit
  • Added 3 new seeds
    • Jiggly Fruit Seed
    • Delicious Fruit Seed
    • Sweet Fruit Seed

New Recipes
  • Backglider - 2x Laminous Wing, 4x Bone
  • Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
  • Razor Leaf Sword - 1x Razor Leaf Blade, 4x Plant Fibers
  • Tree Tap - 3x Iron Ingots
  • Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
  • Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass

UI Changes
  • Added a loot all button to containers that takes every item from a container and puts it in your inventory
  • Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.

    • A button for centering on the player
    • A button for zooming in and out as well as a zoom level display
    • A button for panning around the map
  • Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
  • GPS Device mineral scan visibility duration doubled
  • Added a funky holo effect thing to the background of the GPS Device
  • Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.

  • Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps

Gameplay Changes
  • Flint and Rocks are now throwable
  • Reduced blue flying creature spawn rate a bit

Bug Fixes
  • Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
  • Fixed buggy player movement while walking on rotated/flipped sloped blocks
  • Possible fix for issue related to not gaining fullness upon eating
  • Fix for an issue related to crafting using items taken from a worktable in the world
  • Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
  • Fixed a bug that would cause the kinetic inductor to not work when encumbered
  • Fixed an issue that would prevent you from splitting items in containers in the world
  • Fixed the AGIS button the HUD
  • The players fists are now "unequipped" when you die

17 comments Read more

February 27

Signs of Life Update 0.46

Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)

New Content
  • Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.

  • Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.

  • Added flare arrows (Flarrow!)

  • Added Bone Arrows

New Recipes
  • Steel turret - 1x Microchip, 1x Steel Machine Parts, 1x Steel Gun Parts, 1x Large Battery, 1x D6 Polymer (Requires Material Printer)
  • Flare arrows - 1x Aluminum Ingot, 1x Bauxite Ore, 1x Iron Ore (Makes 3)
  • Bone arrows - 1x Bone, 5x Sticks, 5x Feathers (Makes 5)
  • Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)

UI Changes
  • Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.

  • Fixed some issues with the medium and large fonts.

Gameplay Changes
  • Added reload animation to grenade launchers.
  • Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
  • Doubled energy regen per step of kinetic inductor

Bug Fixes
  • Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
  • Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
  • Changing font with a dialogue box open will now properly resize the dialogue box.
  • Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
  • Kinetic inductors now properly stop working when unequipped

27 comments Read more
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About This Game

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. Our second priority is working on the co-op online multiplayer, which we have been working on since day one, but we don't feel is ready for prime time. In addition to those priorities, we'll be adding content to the game regularly as we finish fleshing out the game. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Multiplayer is not yet implemented, but we have been working on it since the beginning and it is our next major milestone.
  • Some sound effects are missing, but we are actively working on filling them in.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
7 of 8 people (88%) found this review helpful
1 person found this review funny
88.7 hrs on record
Posted: May 8
Early Access Review
I absolutely love this game.

I never played Minecraft so I was kind of new to the crafting genre, but I had played a few survival games so I was not completely uninitiated. This game has a whole less dimension than Minecraft but I have devoted so much time in the last week or so that I shudder to think of what Minecraft would have done to me.

If this game is not a pinnacle of the genre then I would like to know what is. Even in Early Access it has so much going for it. Also, I am going to try not to spoil anything here but there is a lot of evidence to indicate that there is a lot more danger and plot developement to come. I just put a power core into the Pioneer Base and it has driven me to heavily fortify my base. I now sleep on a raised platform lined with turrets. I also have a block of solid marble filled with guns and trap rooms with turrets that I will teleport into if my base falls. When those guys come into the game they will not take me alive.

God I love this game.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
134.9 hrs on record
Posted: May 14
Early Access Review
The first two early access games I got into were the early access versions of Minecraft and Terraria. They were both great in their own ways. I've since tried other early access games and have had many disappointments.

Fortunately, Signs Of Life did not disappoint. There is a lot of exploring to do, many things to do in this game and a lot of things to make. The game is stable and the gameplay is very smooth and polished.

Development is a little slow, but it is steady. As of this review, I think we've been waiting on the next 'big update' for maybe over a year now. However, the devs are active. They chat on the forum. Occasionally they've put out an update which adds something interesting. I should probably add that the dev team only has a few people. So, progress is probably good and steady for a team of this size.

Overall, the $9 price tag is well worth it. This feels like one of those games that someone made because it was something they really wanted to do, not just to make a quick buck.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
23.3 hrs on record
Posted: May 9
Early Access Review
An amazing game developed by a small enthustiastic team, connecting with the community and continuously updating the game, while keeping keeping us all informed. A very promising early access game with alot of potential.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
20.0 hrs on record
Posted: May 1
Early Access Review
THIS GAME IS PURELY AWESOME!i bought it last week and cant stop playing!
Was this review helpful? Yes No Funny
141 of 148 people (95%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: December 27, 2014
Early Access Review
"Controls are disgusting.
the text is too small to read easily.
and in general I am less then impressed"

this was my initial take on this game but since I posted this the developer has asked me questions about my experiances and has been incredibly helpful. if a single man can take the time to do this why can't our AAA titles?
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A developer has responded on Dec 27, 2014 @ 8:52pm
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43 of 47 people (91%) found this review helpful
48.7 hrs on record
Posted: January 9
Early Access Review
TL;DR: Contains a lot of unique ideas for Early Access, but progression via trial-and-error is prevalent.

Inevitably, Signs of Life is going to get compared to Minecraft, Terraria, Edge of Space and Starbound for being a sandbox game where you build up your shelter and arsenal from scratch. However it's got enough unique features and ideas for being Early Access that a $10 pricetag can be justified.

Pros:
-Developer(s) is/are responsive.
-Many small details in the game. (hit detection and headshots, boots boost kicking damage, basic metallurgy, etc.)
-Very clean and pleasing art style. (crisp detail in the foreground; soft detail in the background)
-Armors aren't linearly better or worse. (i.e. damage reflection V.S. mobility V.S. energy regen)
-Organization is very easy and convenient with crafting worktables, container placement and sets of material pouches.
-Your wrist-attached "MEG tool" is versatile. (light, mapping, ore-scanning, mining, collecting) and convenient
-Most enemies are exploitable in some way. (again, your MEG tool is versatile)
-Achievement hunting is amusing. ('Me Time')
-Saving and exiting leaves you exactly where you were on that world and character.

Neutrals:
-Currently no intro/tutorial feature, but it's planned; once implemented, should help players with game progression.
-Fairly strong "grind" factor (a love/hate relationship, I'm sure) comparable to Minecraft. Not as rough as it used to be, once you get your hands on mining upgrades for your MEG tool.
-The music isn't terrible, but it isn't terrific either. Probably a matter of personal taste on this one.

Cons:
-As of Jan 9, 2014, overall weak Wikia and Steam guide support, requiring players to figure most things out by themselves. May be different now.
-Locational progression is confusing at first.
-No "Trash Can" slot to recover deleted items from, creating the potential to completely delete items by accident. FIXED!
-Ranged options are weak and/or expensive until late-game. Crossbows, bows and energy weapons are actually nice and not too difficult to obtain/keep filled. EDIT: new Sulfur Monsters and Grinder should help with getting sulfur!
-No liquids in the world whatsoever.
-By default, font size is a little small and Auto Run isn't on.
-Some details are too small and require squinting at.
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37 of 45 people (82%) found this review helpful
1 person found this review funny
47.7 hrs on record
Posted: April 15
Early Access Review
When you play a game that exists in a genre that’s already heavily populated with awesome titles, it’s easy to jump to negative comparisons. In the case of Sweet Dogs Studios’s Signs of Life, you’ll be having too much fun to think about how games like Terraria or Starbound may be more expansive.

Signs of Life is what Sweet Dogs Studios defines as a “sci-fi survival sandbox platformer”. It mixes different elements of crafting games while adding an adventure game feel through the storyline. The premise of this game is that you’re one of the lone survivors of a devastating incident which left most of your crew lost or dead. Your task is to land on the planet (which is conveniently Earth-like) your crew originally intended to investigate and survive long enough to find out what happened to them. In spite of the morbid implications left through the clues about your crew that you’ll find throughout the world, Signs of Life manages to stay light-hearted and keep you focused on exploration and fun.

When you first start out, you’re given several character creation options. Since the game is still in its Early Access stage, your options are limited but the developers have promised to expand on the character creation system in the future. I simply opted to make the most girly-looking dude possible and ended up with pink slippers and a super-saiyan haircut. You then make your landing on the planet via your escape pod and quickly discover that you’re going to have to improvise in order to make it.

The crafting options in Signs of Life were a lot more intuitive and varied than I initially expected. You have dozens of options from the very beginning, and as you discover new areas and objects, your virtual companion AGIS compiles new recipes for you. AGIS is only one component of your infinitely useful wrist-laser device, which is what you use to break blocks and collect items. The only thing the wrist-laser can’t be is a weapon – you’ll have to just settle for guns, crossbows, swords, and a plethora of other weapons you can craft based on your preferences.

One of the more difficult aspects of the crafting is perhaps the gathering of the actual materials. Although some of the materials require a common-sense driven gathering process (picking up rocks from the ground, chopping down trees for wood) others require exploration (you probably won’t find a battery in a tree). You’ll also have to get used to figuring out the base components of certain objects by looking through their recipes and trailing backwards in order to achieve crafting that item. That may seem cumbersome at first, but the crafting menus are built in such a way so that everything is easily sorted and found.

My personal favorite thing about Signs of Life has to be the art style. The backgrounds that seem to move with you are beautifully done and serve as a contrast to the blockier style of the actual playing space. The graphics give an overall sense of polish to the game that may not always be present since it is still an Early Access game. The music that plays in the background is mostly non-intrusive and peaceful. While it serves to make sure that the planet you’re on isn’t entirely silent, it’s not enough to make you feel like you’re not alone – which was probably the point. Signs of Life really emphasizes the fact that you’re a lone survivor, isn’t always pleasant. The game will definitely benefit from the eventual implementation of multiplayer, as do games like Minecraft and Terraria.

With Signs of Life, Space Dog Studios has created a game with plenty of character. It’s through intuitive gameplay and special attention to detail that this game will stand out in the eyes of those who play it. When Signs of Life is finally finished and out of Early Access, it will likely have the potential to be a contender among the Terrarias and Starbounds of the genre. Signs of Life is worth the investment. It’s not a perfect game, but it’s definitely a lot of fun.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
29 of 34 people (85%) found this review helpful
1 person found this review funny
34.6 hrs on record
Posted: February 6
Early Access Review
(Written during Version 0.45)

Through making some poor choices, I've learned to be incredibly specious of Early Access games. I've purchased quite a few that have looked promising (and even WERE promising), only to find my initial investment squandered due to the developer(s) not following up on their initial design ideas, or, in two cases, all but abandoning their game completely.

To add to that anecdote, I never caught the "Minecraft bug." I'm not very artistic, so the idea of an open world where you just GO did not appeal to me. Terraria approached the middle ground that I could see myself enjoying, but this...

Signs of Life is my mecca.

There are some very unique, well thought-out aspects of the game that really lend to helping it carve out its own identity in the mire of "sandbox" games that have been popping up as of late. From the clever M.E.G. tool that you use to collect resources, to the trial-and-error method of discovering new items to craft, Signs of Life very aptly toes the line between being accessible to the player and patronizing them.

As you progress throughout the game, the developers have managed to create an atmosphere of discovery that is almost completely organic: the more you do and the more you explore, the more you will learn. That being said, there are a few aspects of the crafting system that aren't very intuitive (@Devs: perhaps a classification system for certain items could help new players to know what can and can't be used as fuel). This is, of course, where the Early Access part of the game comes in, and community involvement is a crucial part.

The developers are, thankfully, not at all like those mentioned at the beginning of this review. I have seen developer responses within the *HOUR* of an issue becoming known on the forums, and that in and of itself is one damned impressive feat.

IN CLOSING:

+ Wonderful art design; color schemes are fantastic
+ The soundtrack is haunting, hypnotizing, and cathartic
+ Excellent flow in the crafting system, save for a few bumps here and there
+ The world is alive and makes you naturally want to explore

- Some clipping issues in the terrain (my head would get stuck in 99% of cases)
- Dodge / roll mechanic can be bothersome when trying to make minute adjustments in positioning
- Overlapping inventory system DRIVES ME ABSOLUTELY BANANA SANDWICH I WILL TYPE IN ALL CAPS FOR THIS
- (This last point isn't a negative, but it is because I want more story, please.)

For $10, you're making EXCELLENT use of your money.
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19 of 20 people (95%) found this review helpful
36.7 hrs on record
Posted: April 27
Early Access Review
The Good:
-Graphics and animations are gorgeous
-Handheld multitool you start with feels like something a crashed ship survivor might actually have, high tech without being game-breaking, and scales up nicely over the course of the game
-Imaginative enemies with an AI that, while simplistic, knows what it can do and how to accomplish it, and will even outmaneuver and trap you
-Story (what there is of it, I'll get to that in a moment), while not all that new, is handled better than most triple-A titles do it, paced so you learn more as you advance
-Tech scales up nicely from primitive constructs assembled with sticks and vines to plasma cannons, and the transition actually feels pretty natural
The Bad:
-Not much variety. It's very easy to reach a point at which the game has nothing new to show you, or where there is more content but you're completely stuck as to how to advance or just plain don't realize there is more.
-Rare updates. It was doing very well, but the last update was two months ago, and didn't add much. Even if it's just the odd new weapon or another bit of the story revealed, I'd love to see more frequent updates.
The Verdict: If you like Terraria, this is like Terraria but in my opinion better fleshed out. There's less content than in other games, but what there is has been polished to a mirror shine, with the promise of more on the horizon (even if that horizon is sometimes frustratingly far away). A brilliantly executed take on the sci-fi survival game that I sincerely hope will keep growing and realize its potential.
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A developer has responded on Apr 27 @ 8:56pm
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17 of 19 people (89%) found this review helpful
61.8 hrs on record
Posted: December 10, 2014
Early Access Review
If you like survival craft games and also like a good story to go along with it, than you have found the right game. This is easily the best value I have ever gotten out of a Early Acess game.
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13 of 14 people (93%) found this review helpful
1 person found this review funny
69.7 hrs on record
Posted: February 14
Early Access Review
A great game with lots of terraria/starbound(ish) concepts.
I've had lots of fun with this, however i've got just one complaint.
Please fix the ♥♥♥♥♥♥♥ spawn caps for animals/neutral mobs on the surface... Every time I leave my house for 10 seconds I come back to find a friggin swarm of those blue-flying things smashing their heads into my door. So If I open the door, of course the house gets flooded with them.
Or when I'm trying to do a simple task outside like cut down a tree, or mine a block, something always has to get in the way and get hit and then get ♥♥♥♥♥♥ off at me and attack me.
Overall it's a fun game, it could just use a bit of multiplayer, and fixed spawns for animals.
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17 of 22 people (77%) found this review helpful
27.8 hrs on record
Posted: January 28
Early Access Review
Compared to other games I've played, Signs of Life is both more simplistic, and more complex. Simpler in that construction of a base doesn't take 5 days, and that hordes of enemies are, while a possibility, not likely to simply turn into a never-ending swarm that'll override any defensive measures in a couple minutes.

The complexity comes from the mid and late-game (for now) crafting, where you need to use literally every crafting station/system you have on hand to build things like the rocket launcher or the Jewel Bow. Even some of the earlier recipes can take 4 or 5 differing components to make, and at least 2 crafting stations to make the parts in the first place.

Honestly, I don't find it a problem. I find it a nice change of pace from the more "grind it til you have it" tendency of more than a few other games (World of Warcraft, for example.).

My only real issues stem from just how much digging you're apt to do just to get enough resources to build that fancy Material Printer or that last box of rockets.

I would rate this game a 9/10 as it is, if only because the game is incomplete.
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10 of 10 people (100%) found this review helpful
31.4 hrs on record
Posted: December 19, 2014
Early Access Review
Temp review... will write a better / longer review later.

This game is like Starbound, but it's far more grindy (right now, soon to be better balanced). I've already spent enough time into the game to notice that the threats are almost non-existent (aside from the bosses which currently can be exploited). Armor currently just feels optional. Getting ores takes forever currently, but again, the dev says it'll be improved next update. Mining with a pickaxe is a bit clunky cuz it requires so much space, so you're likely to use the MEG tool which can also be upgraded to be superior in digging speeds anyways.

Overall, it's an interesting new game with new ideas and everything, but it being in early access, it's just not quite there yet with the finished games which compete with this game.

EDIT: I'm giving this review a thumbs up based on the dev's replies here and in Steam Discussions. The dev communicates with us all the time and is very appreciative of suggestions and feedback unlike most other game devs out there. Also, I do see this game being an awesome game, potentially even better than all the competitors out there.
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A developer has responded on Dec 19, 2014 @ 10:33am
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12 of 15 people (80%) found this review helpful
1 person found this review funny
67.9 hrs on record
Posted: March 22
Early Access Review
One of the best "Early Access" experiences I have had... and I swear there is a room full of vulcans coding this :p
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7 of 7 people (100%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: March 2
Early Access Review
My interest was first peaked when I saw Survival with Aliens, so I thought I'd have a quick peak at the game. What I thought was 30 mins of my time was actually 3 hours!

This game is very addictive and you get sucked right in to the game. One of the cool things I ended up doing was crafting a Bow & Arrow, then creating walls for a penn where I could just take out animals from a distance to collect materials.

It took me a while to realise, but holding the mouse wheel down to collect items IS AN ABSOLUTE GODSEND! Thankyou for putting that in!!

I'm still trying to figure out if I can install some basic lighting in my mud house at this stage (for night time, which is pitch-black), but as a bottom line comment...

... If you like sandbox vs survival vs aliens and you don't mind every hour of your life feeling like 5 minutes, then you must try this game.
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8 of 10 people (80%) found this review helpful
33.9 hrs on record
Posted: March 24
Early Access Review
This game has great potential. No regrets with my $9 trial fee. Currently very low on content but still offering between 15-30 hours of entertainment. New content always trickling in. Brand new teleporter really cool! ...but world so small it is not all that big a time saver.
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5 of 5 people (100%) found this review helpful
83.0 hrs on record
Posted: January 11
Early Access Review
I love all kind of crafting style games and well i saw this game a time ago and well it did not look that interesting. Well i stumbled again on this game and this time i looked some videos from youtube and i got interested and bought the game.

I was pretty surprised that this game was this good and considering its still early access. I did play terraria and starbound that are closest games that you can compare to this. But for some reason this feels a bit better somehow. Signs of life tryes to do things a bit its own way and not copying straight from similiar games and seems its a good thing because it feels a bit better.

I like that this game is more scifi oriented and not much of fantasy at all and i hope it stays that way.

Crafting system is very easy to use and it got categories and a search button that i have to use a lot. Lots of items need other crafted items so thats where search comes handy. Could be easier if there was possibility like double click on the required items on the crafting recipe so you could jump straight to making those and skip the search button that way.

One thing more thing i like about the crafting is that when you find new resources lets say a new ore you learn recipes when you pick it up. Nice way to avoid confusion with massive recipe list at the start.

It took me around 20 hours maybe to go trough about everything the game has to offer at this point. There are tough some stuff i still could get and will because it's hard not to play this game. There is just something that pulls into this game.

But its not perfect game tough, it got bugs. I've stumbled on two so far, one was game crashing upon death. I've not died in a long time now so not sure if that issue is still in game.
Second i found was that splitting items from a stack makes the whole stack gone all together. Other than that it worked pretty well.

Can't think of much more negative to say other than its not finished and need more content in the game.
If you like terraria and starbound i think this should be one to keep an eye on.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: March 4
Early Access Review
I'm liking the slow paced highly interactive way of Signs of life. Many intricate details to admire along the jouney
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18 of 31 people (58%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: December 26, 2014
Early Access Review
Got an achievement for sh***ing my pants. 10/10
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5 of 6 people (83%) found this review helpful
39.5 hrs on record
Posted: January 10
Early Access Review
Very good game for early access. I put quite a few hours into it and it was enjoyable. I like the UI how you open up the bags and you see all your items laid out inside. Although this can get very cluttered. I started playing a week before they implemented the auto organize feature, it does help alot but items overlaping eachother doesnt look that good. Also some item icons are huge while others are so tiny you can barly see what they are. Hopefully this will be addressed. I also wish they would make it so you can dig deeper. Even though the total depth is pretty deep. It does feel like it doesnt take all that long to get to the bottom.

Overall: I cant wait to try this game again when it comes along more in development. First impression was i couldnt belive how much content actually was in the game for being a almost brand early access game. Compared to otheres ive tried out this game has much more items,monsters,recipes to craft, etc. For a $10 i whole-heartedly recommend this game.
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