Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
User reviews:
Recent:
Mixed (19 reviews) - 63% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (443 reviews) - 84% of the 443 user reviews for this game are positive.
Release Date: Jan 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Approximately how long will this game be in Early Access?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game.”

What is the current state of the Early Access version?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Will the game be priced differently during and after Early Access?

“We have no plans to change the price between now and release.”

How are you planning on involving the Community in your development process?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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Recent updates View all (16)

June 23

Signs of Life Update 0.7 - Strange Mysteries

Hey folks, we have a fancy new content update all piping hot and ready to go. Our intention with this update is to continue making the underground more interesting by adding some Strange and mysterious things underground that tie into the larger story we're trying to tell with Signs of Life. There are many new artifacts, gadgets, etc that range from "cool but pointless" to "probably wildly overpowered" so we're going to need a lot of feedback on what works and what doesn't =)

We really want to give players a sense of exploration and discovery, and to that end we've decided to do something a bit different with our update notes this time around. In order to preserve the sense of mystery, we've decided to redact big chunks of the new content notes to avoid spoiling it. Hopefully this will let players figure stuff out for themselves (and let folks explore the new content together) without just outright spoiling everything on day 1 in the notes. We'll post the unredacted notes in a week or two.

Things to keep in mind
  • You will need to generate a new world in order to see most of the new content. You can generate a new world from the sandbox menu without losing your character, and you can go back to your old world through the sandbox menu as well whenever you would like.
  • Much of the new content is purposely unexplained, but hopefully it shouldn't be too hard to figure out. We're hoping that figuring out how the new content works will be fun and encourage players to work together both inside and outside of the game to figure everything out, but let us know if you think parts of the update are too confusing or hard to understand. We want to make players think and experiment, but we don't want people to feel like they need to go to a wiki to figure out how to use the new content.
  • A small number of players have reported an issue that prevented them from cutting down trees with both the axes and the wrist laser. We're still trying to figure out the cause of the bug, so if you happen to figure out a way to cause it reliably please let us know. Apparently restarting the game fixes the issue if you do experience it.
  • Similar (and possibly related) to the above tree breaking issue, there may be an issue with the Grab Laser, but we have been unable to replicate it.
  • If you need a hint as far as where to look for some of the new content, make sure you fully explore the Mining Base on the surface of the planet.

New Content (Some parts redacted to avoid spoilers =D)
  • Added a gross eyeball creature to the areas near the spiky bosses.

  • Added a craftable spike dart launcher
  • Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.

  • Added a paper bag container :I

  • Added this weird creature

  • Added [REDACTED] that allows you to [REDACTED] Tablets

    • Ice [REDACTED] - [REDACTED] for a few moments and [REDACTED]
    • [REDACTED] - Explodes, [REDACTED]
    • Calm [REDACTED] - [REDACTED]
    • [REDACTED] - [REDACTED]
    • [REDACTED] Bolts - [REDACTED] hard to control explosive [REDACTED]
    • [REDACTED] - Send the [REDACTED]
    • Energy [REDACTED] - [REDACTED] damages a target
    • [REDACTED] - Lights up [REDACTED]
  • Added [REDACTED] Tablet - Used with the Strange Artifact, and can be bound with [REDACTED]
  • Added [REDACTED] and [REDACTED] - [REDACTED] used in various [REDACTED]. [REDACTED] is now added to the world generator
  • Added [REDACTED] - Converts [REDACTED]
  • Added [REDACTED] Device - [REDACTED] mark a location and then [REDACTED] a portal that [REDACTED].
  • Added [REDACTED] for [REDACTED]
  • Added [REDACTED] Altar for acquiring [REDACTED]
  • Added [REDACTED] to the HUD under the enery bar - Does not charge over time and must be replenished by [REDACTED]. Enabled once you find [REDACTED]
  • Added [REDACTED] - A pedestal that is activated by [REDACTED], and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.
  • Added [REDACTED] Expansion - When broken, [REDACTED]
  • Added [REDACTED] creature
  • Added [REDACTED] deposits
  • Added many different [REDACTED] statues and decorations
  • Added several [REDACTED] containers

Bug Fixes
  • Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
  • Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can't be picked up when on a multiplayer game)
  • Fixed some issues that could have caused graphical corruption on a narrow range of computers
  • Prevented the player from deleting key items
  • Fixed rendering issue on the text input popups on larger font sizes
  • Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
  • Many other small issues

General Gameplay Improvements
  • Improved medium and large fonts
  • Re-worked the Crafting menu significantly
    • Added larger buttons for categories
    • Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
    • Combined with functions of the Projects menu
    • Increased the overall size to make the menu less cramped
    • Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a "torch" recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
  • Removed Projects menu since its functionality was included in the Crafting menu
  • Added mineable Biofuel to world generator
  • Added optional settings for the Dodge mechanic as well as a bindable dodge action - Can be found in the settings menu
    • Double Tap - How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
    • Shift + Double Tap - Double tap only works when holding shift
    • Binds Only - Only activates when you press the key bound to dodge, dodge rolls forward if you're moving forward, backjump if you're moving backwards or standing still. Bound to Z by default... but honestly that is a terrible key to use and we're trying to find a better one, but its tricky to find something that we're not already using that can be easily pressed while doing other actions. Still working on this, and if you have any suggestions let us know.
  • Increased friction on the player when stopping to be less slippy

Balance Changes
  • Tweaked combat balance a bit - We only made some small changes for now, but we're planning on doing a bit of an overhaul soon
    • Melee weapons do a bit more damage, and have a wider spread between tiers
    • Enemies have a bit more health
  • Added additional health set bonuses to Bronze and Tin armor sets

Miscellaneous
  • Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV)

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About This Game

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Some sound effects are missing, but we are actively working on filling them in.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (19 reviews)
Overall:
Very Positive (443 reviews)
Recently Posted
onnion
( 5.9 hrs on record )
Early Access Review
Posted: June 24
Oh look, it's Terraria with nicer graphics! Not exactly, although the basic premise is... Not similliar at all. Bad example. But this game is pretty good, with more content slowly but surely coming in. Plus you get to fight giant Mecha-hen and craft gliders that look like Raziel's, which is always a plus.

Recommended: Does Kain think you can flip a coin enough times to get it to land on it's edge?
Helpful? Yes No Funny
eks
( 6.7 hrs on record )
Early Access Review
Posted: June 23
Atmospheric game with an interesting story to figure out. It is a bit short currently, but still worthy of a play. People have complained about the inventory system, but I loved it. Good times.
Helpful? Yes No Funny
melancholyfox17
( 11.1 hrs on record )
Early Access Review
Posted: June 23
very fun but its REALLY complex i couldent get the hang of it for a while
Helpful? Yes No Funny
 
A developer has responded on Jun 23 @ 3:39am
(view response)
Vault-Boy
( 0.1 hrs on record )
Early Access Review
Posted: June 22
The game is just way too complicated, for me at least. The bag is also IMPOSSIBLE to use, since whenever you try to put anything at all in there it doesn't work. Starbound is much better, and is much more simple.
Helpful? Yes No Funny
 
A developer has responded on Jun 22 @ 7:07pm
(view response)
dylan.harrison
( 0.8 hrs on record )
Early Access Review
Posted: June 22
Update the ♥♥♥♥ing game already, second time playing i've already done all there is to do when i first played and i come back a year later and barely any content was added.
Helpful? Yes No Funny
 
A developer has responded on Jun 22 @ 2:51pm
(view response)
Redwoodking
( 8.3 hrs on record )
Early Access Review
Posted: June 20
How do you get the ******* Achievements (I spelled it wrong, I know)
Helpful? Yes No Funny
 
A developer has responded on Jun 21 @ 12:23am
(view response)
Fujion Reviews
( 3.0 hrs on record )
Early Access Review
Posted: June 20
Fun game, storyline and good sprites, good buy
Helpful? Yes No Funny
 
A developer has responded on Jun 20 @ 7:16pm
(view response)
Ashrai
( 0.1 hrs on record )
Early Access Review
Posted: June 13
Hey Devs, I'll give you this positive review as motivation & thanks for the good work so far.
But I have a question: where are you and how will developement progress? This game is lovely, but if the updates keep coming in the same pace as currently, 1.0 will release in 2019 at the earliest. :-/
Helpful? Yes No Funny
 
A developer has responded on Jun 13 @ 11:56am
(view response)
Shawn of the Dead
( 17.9 hrs on record )
Early Access Review
Posted: June 13
An interesting game, but one that seems to be going nowhere. Right now there is too little in the game to make it a worthwhile purchase, and after years of development I have seen very little significant change. Here are the problems as I see it:
1. Too little content. I know this is early access, but, seriously, only one surface biome?
2. So many animals wandering around that I feel like I must be stepping in sheep dung with every step.
3. The limb movement system, while nice to look at, makes combat seem a little wonky. (Bow combat is the worst.)
4. There's no reason to build anything more than a one room cabin. In fact, just put up some walls and a roof to keep critters out while you craft. Back walls are optional.
5. The inventory system is messy. It looks like a throwback to Ultima 8, with everything piled on top of everything.
6. Survival is trivial. Food is unbelievably abundant.

It does have some nice features, such as a radar map system, and an actual plot (not finished.) And, to the devs' credit, they were quick to help when I had an issue with world generation that made my game unplayable. They do seem to be actively working on the game, adding new features occasionally. (Usually new weapons/armor.) But the games needs more to it. Right now, you will lose interest fairly quickly.

If/when this game ever gets better, I will change my review.
Helpful? Yes No Funny
greenmancurt
( 46.7 hrs on record )
Early Access Review
Posted: June 12
Truly a fun game. Been a long time since an update. Hope it doesn't die. Has a lot of potential.
Thanks devs!
Helpful? Yes No Funny
 
A developer has responded on Jun 12 @ 7:04pm
(view response)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
6.7 hrs on record
Early Access Review
Posted: June 23
Atmospheric game with an interesting story to figure out. It is a bit short currently, but still worthy of a play. People have complained about the inventory system, but I loved it. Good times.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
Recommended
68.1 hrs on record
Early Access Review
Posted: June 5
Signs of Life is a silly fun game that I got a long time ago and I really enjoyed the game I still enjoy it now. The devs are friendly and most of the time respond to problems you have with the game. Personally the best part of the game would be how creative the devs are for instance one of the bosses in the game is a giant robot chicken and I call him Bob even though his name is Buff Wreckion the only problem I have with this game is that it kinda hard to mine with the pickax at first but you soon learn how to do it. The devs update every once in awhile but the updates are always interesting or have something new to do. If you like Sci-Fi survival game I think you would like the game and one more thing the devs have a weird obsession with chickens for some odd reason.
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
Not Recommended
17.9 hrs on record
Early Access Review
Posted: June 13
An interesting game, but one that seems to be going nowhere. Right now there is too little in the game to make it a worthwhile purchase, and after years of development I have seen very little significant change. Here are the problems as I see it:
1. Too little content. I know this is early access, but, seriously, only one surface biome?
2. So many animals wandering around that I feel like I must be stepping in sheep dung with every step.
3. The limb movement system, while nice to look at, makes combat seem a little wonky. (Bow combat is the worst.)
4. There's no reason to build anything more than a one room cabin. In fact, just put up some walls and a roof to keep critters out while you craft. Back walls are optional.
5. The inventory system is messy. It looks like a throwback to Ultima 8, with everything piled on top of everything.
6. Survival is trivial. Food is unbelievably abundant.

It does have some nice features, such as a radar map system, and an actual plot (not finished.) And, to the devs' credit, they were quick to help when I had an issue with world generation that made my game unplayable. They do seem to be actively working on the game, adding new features occasionally. (Usually new weapons/armor.) But the games needs more to it. Right now, you will lose interest fairly quickly.

If/when this game ever gets better, I will change my review.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
3.0 hrs on record
Early Access Review
Posted: June 20
Fun game, storyline and good sprites, good buy
Was this review helpful? Yes No Funny
 
A developer has responded on Jun 20 @ 7:16pm
(view response)
4 of 6 people (67%) found this review helpful
Recommended
0.1 hrs on record
Early Access Review
Posted: June 13
Hey Devs, I'll give you this positive review as motivation & thanks for the good work so far.
But I have a question: where are you and how will developement progress? This game is lovely, but if the updates keep coming in the same pace as currently, 1.0 will release in 2019 at the earliest. :-/
Was this review helpful? Yes No Funny
 
A developer has responded on Jun 13 @ 11:56am
(view response)
5 of 8 people (63%) found this review helpful
Recommended
46.7 hrs on record
Early Access Review
Posted: June 12
Truly a fun game. Been a long time since an update. Hope it doesn't die. Has a lot of potential.
Thanks devs!
Was this review helpful? Yes No Funny
 
A developer has responded on Jun 12 @ 7:04pm
(view response)
3 of 5 people (60%) found this review helpful
Recommended
5.9 hrs on record
Early Access Review
Posted: June 24
Oh look, it's Terraria with nicer graphics! Not exactly, although the basic premise is... Not similliar at all. Bad example. But this game is pretty good, with more content slowly but surely coming in. Plus you get to fight giant Mecha-hen and craft gliders that look like Raziel's, which is always a plus.

Recommended: Does Kain think you can flip a coin enough times to get it to land on it's edge?
Was this review helpful? Yes No Funny
9 of 17 people (53%) found this review helpful
Not Recommended
24.9 hrs on record
Early Access Review
Posted: May 29
great start i guess but its only what id say about 1/3 done its got a great start but its too short, too little content and most of the time bland atleast in starbound i can travel to other planets use vehicles create massive buildings and they even have the ability to populate them so for now id say get the latter seeing as i havent seen any kind of update from this team in almost half a year as to whats going on i just have a sinking feeling this is going to get pached together and released as a half finished frainkenstien monster game never being finished
Was this review helpful? Yes No Funny
 
A developer has responded on May 29 @ 11:32am
(view response)
2 of 4 people (50%) found this review helpful
Recommended
11.1 hrs on record
Early Access Review
Posted: June 23
very fun but its REALLY complex i couldent get the hang of it for a while
Was this review helpful? Yes No Funny
 
A developer has responded on Jun 23 @ 3:39am
(view response)
Most Helpful Reviews  Overall
237 of 253 people (94%) found this review helpful
Recommended
13.3 hrs on record
Early Access Review
Posted: January 27, 2014
I've seen the game about on the web for a while and decided to buy it purely because of my love for games such as Starbound and Terraria.

I was not disappointed.

SoL doesn't feel nearly as expansive as Starbound (Which i will try to avoid comparing it to, though the two are very similiar so this will be hard) however what it lacks in explorable planets and the like it seems to make up for in crafting content and the amount fo materials you can collect.

One handy little tool that you have when starting SoL is the HTWLT or Hight-tech-wrist-laser-thingy (I'm almost 100% certain this isn't what it's actualy called), which functions as all the basic tools you need to start out: pickaxe/axe, flashlight, map, object grabber and a lovely home for the AI companion that accompanies the player and provides a few tips. One thing worth mentioning is that your character won't actively pick up any objects you mine or get from a kill, this has to be done manually, an action that is default bound to the middle mouse button. In my opinion this is a good thing, as it means that your inventory doesn't have to get clogged up by dirt blocks being hoovered up by your player's legs. Unless you want it to. Weirdo.

Whilst I haven't amassed a huge number of hours on SoL (yet), it feels far more realistic in some of the systems that it has, for example your inventory. In games like Terraria or Starbound, you have a grid based inventory where every item is stored in a 'slot', in SoL however you simply have a backpack in which everything you pick up is thrown, which leaves in up to you to jig it about and make it organised.

The combat also feels vastly different and improved from similiar games, as the player is able to attack in a full 360 degree circle and left clicking will perform a slash attack whilst right clicking will perform a thrusting attack. You will also find that different melee weapons have different effective ranges and that they all feel weighty and satisfying to use. The bow (I haven't tried any other ranged weapons yet) also feels just as satisfying, almost as satisfying as watching a sheep run in fear as the first arrow hits their backside.

The crafting is pretty similiar to any other game, with one key difference: you can actually take things apart and use their pieces in other recipes. I can't really say much about the building side of the game as i've spent a vast majority of my time hunting chickens and cooking their flesh, though i still have no idea how to eat it (you do HAVE to eat in this game, in case you were wondering).

Also, BACON.

If there's one thing i'd have to pick on it would be the level of guidance for new players, some actions such as eating and destroying background blocks aren't covered in the few tips your AI companion gives you and I have yet to figure out how to do either of these things. Having said that, this is the first time the game has been playable by the public, so i'm sure the Devs will be adding more tutorials as the game progresses :)

Overall SoL is definitely worth your time if you're a fan of similiar games as it feels familiar enough to not be daunting, yet it has quite a few nifty features that help it feel fresh and new. Please don't be put off by the people that say this is a Starbound clone or anything similiar, SoL has its own legs and it stands on them perfectly well.

Great job Devs, keep up the good work :D

EDIT: I figured out how to eat, you right click on the food and a stomach icon fills up, though the stomach icon was hidden behind the inventory screen so I had to drag that out the way. Still, BACON.

EDIT: You can't destroy natural spawning background blocks at all, but you can place your own over them :) Oh and the HTWLT is actually called the 'Meg Tool'.
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