Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
User reviews: Very Positive (237 reviews)
Release Date: Jan 27, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We wanted to get our game in the hands of as many people as possible, as soon as possible. We are a tiny team with no budget, so Early Access will allow us to think longer-term, and ultimately deliver a better game.”

Approximately how long will this game be in Early Access?

“Until we finish the content we have planned for the 1.0 release. We can't give you an ETA at this point, as we're still quite far from being finished.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, a complete, satisfying narrative and less bugs. What we have in the current Early Access build is a solid foundation, but now our job is to expand on that content in order to finish the game. At some point between now and release, we are also planning on implementing online co-op multiplayer.”

What is the current state of the Early Access version?

“The current Early Access version of Signs of Life is very playable and stable. What we have now is a solid experience, although it has only a portion of the planned total content.”

Will the game be priced differently during and after Early Access?

“We have no plans to change the price between now and release.”

How are you planning on involving the Community in your development process?

“In any way we can. We're active on the Steam forums, and we love getting feedback from the community. The more you guys get involved and tell us what we're doing wrong the better the game is sure to get. We take criticism well, so don't be shy =)”
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Recent updates View all (10)

January 8

Signs of Life Update v0.44

We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =)

New Content
  • Added a popout map when you right click the GPS device

  • Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.

  • Added Grenade Launcher

  • Added jeweler and munition pouch that collect gems and ammo respectively

New Recipes
  • Grenade Launcher (3x Steel Ingots, 1x Rubber, 1x Launcher Parts)
  • Launcher Grenades (1x Steel Ingot, 1x Propellant, 1x Black Powder)
  • Jeweler Pouch (5x Hide)
  • Munition Pouch (5x Hide)

UI Changes
  • Added buff tooltip labels and duration display

  • Added search box to crafting menu
  • Added expand/collapse all buttons to the crafting menu
  • Item quantities now display on top of all items in a container
  • Darkened the background of the minimap to make it more visible
  • Brightend the minimap lines
  • Added a whole bunch of tooltips

Misc Gameplay Changes
  • Increased damage of the ant queen scythe to 10
  • Destroyed projects now drop all the items they cost to craft
  • Added a GPS device to the starting escape pod on new characters

Bug Fixes
  • Fixed a bug related to middle clicking power cores while they are in power sockets
  • Fixed some spots where animations could get stuck, let us know if you experience any more
  • Fixed a crash related to having apostrophes in your save path
  • Fixed a physics bug related to the jump jet

36 comments Read more

November 1, 2014

Signs of Life Update v0.43

Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =)

New Content
  • Impact Rod

  • Added Ore Scanning alternate fire mode to Wrist Scanner

  • Added punching as a default melee weapon

New Recipes
  • Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
  • Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)

UI Changes
  • Minimap size and brightness increased
  • Wrist terrain scanning changed to left mouse button by default
  • Added edge peek option to settings menu
  • Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
  • Ammo is now displayed on the active scroll slot for a second while scrolling
  • Hovering over scroll slots now shows the name of the item in the slot
  • Fixed some of the issues with font size rendering after changing font sizes
  • Analyzing crafting requirements will now give you the recipe for that item if it exists
  • You can now analyze crafting requirements by right clicking on them
  • Added a crafting category in materials for bricks
  • Fixed UI display issue on equipped batteries
  • Added achievements for crafting gems

Item Changes
  • Reduced energy cost of wrist map scanner
  • Lowered granite and marble deposit densities to match block density
  • Basic smelter now requires mud bricks instead of regular bricks
  • Increased number of rocks and flint during world generation

Bug Fixes
  • Fixed a bug that would sometimes result in incorrect collisions on melee weapons
  • Fixed a bug that resulted in 2x the proper encumbrance from shields
  • Fixed a crash related to foreign languages and certain dialogue boxes
  • Fixed a crash related to planting grass seeds
  • Fixed a crash related to changing keybinds without a selected character
  • Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
  • Fixed a bug that would let you take items from the crafting window
  • Fixed an issue related to switching weapons during a roll
  • Fixed a bug that could cause prefabs to overlap during world generation
  • Fixed winter hat recipe
  • Fixed a crash related to certain dialogue boxes
  • Fixed a bug related to using high velocity ammo on SMGs
  • Fixed an issue that could result in ant tunnels generating over certain underground bases

Creature Changes
  • Mobs that block the player no longer act as trampolines (almost sorry)
  • Reduced mob spawning a bit
  • Further reduced flyer spawn rate

29 comments Read more
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About This Game

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. Our second priority is working on the co-op online multiplayer, which we have been working on since day one, but we don't feel is ready for prime time. In addition to those priorities, we'll be adding content to the game regularly as we finish fleshing out the game. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Multiplayer is not yet implemented, but we have been working on it since the beginning and it is our next major milestone.
  • Some sound effects are missing, but we are actively working on filling them in.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual-Core 2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics card with Shader Model 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
84 of 90 people (93%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: December 27, 2014
Early Access Review
"Controls are disgusting.
the text is too small to read easily.
and in general I am less then impressed"

this was my initial take on this game but since I posted this the developer has asked me questions about my experiances and has been incredibly helpful. if a single man can take the time to do this why can't our AAA titles?
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A developer has responded on Dec 27, 2014 @ 8:52pm
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12 of 13 people (92%) found this review helpful
1 person found this review funny
47.2 hrs on record
Posted: January 9
Early Access Review
TL;DR: Contains a lot of unique ideas for Early Access, but progression via trial-and-error is prevalent.

Inevitably, Signs of Life is going to get compared to Minecraft, Terraria, Edge of Space and Starbound for being a sandbox game where you build up your shelter and arsenal from scratch. However it's got enough unique features and ideas for being Early Access that a $10 pricetag can be justified.

Pros:
-Many small details in the game. (hit detection and headshots, boots boost kicking damage, basic metallurgy, etc.)
-Very clean and pleasing art style. (crisp detail in the foreground; soft detail in the background)
-Armors aren't linearly better or worse. (i.e. damage reflection V.S. mobility V.S. energy regen)
-Organization is very easy and convenient with crafting worktables, container placement and sets of material pouches.
-Your wrist-attached "MEG tool" is versatile. (light, mapping, ore-scanning, mining, collecting) and convenient
-Most enemies are exploitable in some way. (again, your MEG tool is versatile)
-Achievement hunting is amusing. ('Me Time')
-Saving and exiting leaves you exactly where you were on that world and character.

Neutrals:
-Currently no intro/tutorial feature, but it's planned; once implemented, should help players with game progression.
-Fairly strong "grind" factor (a love/hate relationship, I'm sure) comparable to Minecraft.
-The music isn't terrible, but it isn't terrific either.

Cons:
-Overall weak Wikia and Steam guide support, requiring players to figure most things out by themselves.
-Locational progression is confusing at first.
-No "Trash Can" slot to recover deleted items from, creating the potential to completely delete items by accident.
-Ranged options are weak and/or expensive until late-game.
-No liquids in the world whatsoever.
-By default, font size is a little small and Auto Run isn't on.
-Some details are too small and require squinting at.
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4 of 4 people (100%) found this review helpful
39.5 hrs on record
Posted: January 10
Early Access Review
Very good game for early access. I put quite a few hours into it and it was enjoyable. I like the UI how you open up the bags and you see all your items laid out inside. Although this can get very cluttered. I started playing a week before they implemented the auto organize feature, it does help alot but items overlaping eachother doesnt look that good. Also some item icons are huge while others are so tiny you can barly see what they are. Hopefully this will be addressed. I also wish they would make it so you can dig deeper. Even though the total depth is pretty deep. It does feel like it doesnt take all that long to get to the bottom.

Overall: I cant wait to try this game again when it comes along more in development. First impression was i couldnt belive how much content actually was in the game for being a almost brand early access game. Compared to otheres ive tried out this game has much more items,monsters,recipes to craft, etc. For a $10 i whole-heartedly recommend this game.
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3 of 3 people (100%) found this review helpful
61.1 hrs on record
Posted: January 11
Early Access Review
I love all kind of crafting style games and well i saw this game a time ago and well it did not look that interesting. Well i stumbled again on this game and this time i looked some videos from youtube and i got interested and bought the game.

I was pretty surprised that this game was this good and considering its still early access. I did play terraria and starbound that are closest games that you can compare to this. But for some reason this feels a bit better somehow. Signs of life tryes to do things a bit its own way and not copying straight from similiar games and seems its a good thing because it feels a bit better.

I like that this game is more scifi oriented and not much of fantasy at all and i hope it stays that way.

Crafting system is very easy to use and it got categories and a search button that i have to use a lot. Lots of items need other crafted items so thats where search comes handy. Could be easier if there was possibility like double click on the required items on the crafting recipe so you could jump straight to making those and skip the search button that way.

One thing more thing i like about the crafting is that when you find new resources lets say a new ore you learn recipes when you pick it up. Nice way to avoid confusion with massive recipe list at the start.

It took me around 20 hours maybe to go trough about everything the game has to offer at this point. There are tough some stuff i still could get and will because it's hard not to play this game. There is just something that pulls into this game.

But its not perfect game tough, it got bugs. I've stumbled on two so far, one was game crashing upon death. I've not died in a long time now so not sure if that issue is still in game.
Second i found was that splitting items from a stack makes the whole stack gone all together. Other than that it worked pretty well.

Can't think of much more negative to say other than its not finished and need more content in the game.
If you like terraria and starbound i think this should be one to keep an eye on.
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3 of 3 people (100%) found this review helpful
14.0 hrs on record
Posted: January 17
Early Access Review
A nice sci-fi Terraria-like game. Has intriguing enough story (not finished yet). I liked it. I'm waiting for the full release.
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13 of 24 people (54%) found this review helpful
5 people found this review funny
4.3 hrs on record
Posted: December 26, 2014
Early Access Review
Got an achievement for sh***ing my pants. 10/10
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: January 18
Early Access Review
although I have not put alot of time into this game yet I will give my first impressions. Although one might think this is a Terraria clone at first glance. This game has alot of cool stuff and it takes alot for a game to catch my attention within the first 15 minutes of playing but this one did. Once you figure out how everything is supposed to work it gets better and better. I wish that there was a way u could zoom the camera in without sacraficing my 1080 resolution. Also its only 10 dollars
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1 of 1 people (100%) found this review helpful
13.1 hrs on record
Posted: January 19
Early Access Review
Just a few hours in and I already love it. The art style is captivating and fresh - the animations bring alot of life to your character, something these sort of 2d games arent really known for.

Im a huge fan of the 2d survival/adventure/metroidvainia/crafting/mining (lol) genre, played pretty much all of them - and I have to say Signs of Life really feels and look great - a fitting addition to the library.

Looking forward to more! =)
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: January 20
Early Access Review
Very fun. Polished looks great. Guarenteed to be great when fully released!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
17.0 hrs on record
Posted: January 21
Early Access Review
Nice game.
A lot of to craft and a lot of to mine.
Devs deliver a lot of patches with content and fixes.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: January 20
Early Access Review
wonderful game, plenty to do and explore the only fault i can find with this game and its not a bad one is theres no multiplayer would have been nice to play with others but regardless thanks to the devs and keep the good work coming :)
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1 of 1 people (100%) found this review helpful
29.1 hrs on record
Posted: January 22
Early Access Review
I haven't thought of playing a platform like game before. But this is really great. The exploring, crafting and hunting are fun. Looking forward to many hours of play.
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3 of 5 people (60%) found this review helpful
5.0 hrs on record
Posted: December 27, 2014
Early Access Review
i played about 5 hours of it and i got bored of it i love the game dont get me wrong but it just needs a more lore to it and more things to pull me in it was fun in all fighting a giant robot chicken after that i didnt know what to do half of the time i was searching the internet looking for help to know what to do next come on devs add more its great so far.
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A developer has responded on Dec 27, 2014 @ 8:45am
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25 of 30 people (83%) found this review helpful
13.9 hrs on record
Posted: November 7, 2014
Early Access Review
A spectacular game so far with plenty of content despite it's early access status.
I only have a few minor issues, in which I will state them in the questions I have for the developer(s) in hopes of having them answered
1. Will there be more diverse terrain generation in the future? Such as curved/diagonal blocks for easy terrain navigation, as it's tedious to continuously place blocks to get to higher spots.
2. Will there be character wipes in the future to make room for updates?
3. Will the game eventually have an "ending" or do you intend to make it free-roam for as long as the player wants?

That's all I have, TL;DR this game is worth it's 10$ price tag.
My rating is at least a 9/10
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A developer has responded on Nov 7, 2014 @ 9:51pm
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35 of 50 people (70%) found this review helpful
3 people found this review funny
18.3 hrs on record
Posted: November 2, 2014
Early Access Review
I resorted to cannibalism faster than I thought.
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A developer has responded on Nov 2, 2014 @ 3:04pm
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52 of 81 people (64%) found this review helpful
2 people found this review funny
8.8 hrs on record
Posted: September 27, 2014
Early Access Review
Don't recommend. Maybe it will get better as the EA progresses, but so far I found myself binge playing this game once then putting it down and never picking it back up again.

Why? Is it a bad game? No. But neither is a very engrossing game. There really isn't much here that's new and unique. It features a few small touches that are intriguing (such as the wearable holographic mini-map that must be filled in by manual scanning), but largely none of these made me really feel all that engaged.

The art and presentation is fine, if bland. Only real complaint I had was that the high-rez, high-saturation pixel art made it hard to figure out what is an actual user interface element and what are just little visual doodads that serve no purpose. But you learn quickly enough what is clickable and what isn't, so it's not like it prevents you from playing the game. It's just a style I don't particularly care for in a game. (Starbound had the same issue, though it featured low-rez pixel art.)

The trailer showed all kinds of nifty items, such as lasers, flying ships, etc. But after seven hours of play, I had nothing to show for my time save the same standard progression of items that you find in these games. I had yet to craft anything that was cool and exciting; All I saw in my future was an ever-progressing grind. Replacing my copper items with iron, and so on. I'm sure I'd get flying laser ships eventually but the incentive isn't there for me to try, particularly when you die very far away from your spawn and must back-track quite a long way to recover your items -- Without even a marker to indicate where you died. A lot of work for too little reward, IMHO.

Crafting is okay, and like that it's implemented via a list. (Though it's annoying that you cannot mass open or close categories.)

I think this has signs of life (pun!) but for now I would recommend you wait.
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A developer has responded on Sep 27, 2014 @ 4:51am
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19 of 23 people (83%) found this review helpful
16.3 hrs on record
Posted: November 2, 2014
Early Access Review
At first glance, Signs of Life looks like another shameless "blocky sandbox pickaxe terrria/minecraft ripoff" to be tossed on top of the ever growing pile of said games. Yet, while only being single player, it does a lot more than other titles trying to cash in on this theme.
This game does a fine job standing on its own in this theme, though like everything in beta, it has its own share of problems

While the game does a lot right, I feel like the game doesn't know what its doing with itself, as if its trying to be a comedy, and yet take itself seriously. I can't help but feel like the developers were trying to achieve that quirky balance borderlands 2 does so very well. The game unfortunately the game never captures this balance, and instead falls flat on its face with its story.
It however does do an outstanding job with the crafting system, and the many gadgets you can make with it.

The game has you start off landing on an unknown planet with minimal survival equipment, the clothes on your back, and an AI partner with terrible dialog. You then set off to explore the planet, looking for equipment, useful materials and as the name of the game suggests, signs of life.
The top of the world looks like Willy Wonka exploded, painting everything in bright colors: its cheery, safe, and it counteracts the rest of the game in terms of atmosphere.
Dig down, or explore one of the abandoned stations at night, and the atmosphere does a complete 180 degree turn. The atmosphere is dark, dank, empty, and devoid of all human life. As you explore deeper, the atmosphere of the game gets even more creepy, with alien tentacles raining acid on you, floating sacks of puss that explode, and large vicious looking aliens with scythes for legs. The further you go down, the more dangerous it feels, the atmosphere does a very good job of this.

Unfortunately the storyline can't seem to latch onto what the atmosphere does, and write a compelling narrative to motivate the player into finding out what happened on this planet.
Instead the storyline tries to play it silly, inside of a dark, unlit station, with human corpses strung about.

You find E-readers in these stations, with some of the articales writen in them hint at where items of interest to you can be found. However, you will mostly be reading about some doctor acting erratically (the game tells you he is afflicted with "Space Madness") and as a result, everyone around him, including his CO's, are implenting EXTREME measures to keep the space madness doctor from rifing through their property.

(minor spoiler here) One such example was the leader of the installation, She finds good doctor madness combing through her pantie drawer. Instead of sticking the guy behind bars until they can send him into the place with padded walls, she demotes his access, then processes to bury the device that promotes keycard access, several hundred meters underground, just for the hell of it.
(end of spoiler)

Your only form of story content besides the e-readers, is your partner AI, AGIS.
AGIS is suppose to be malfunctioning, and yet, he says nothing you'd think an AI would actually say. He constantly makes useless comments that help in no way, and when he does actually say something somewhat useful, you've already tuned him out. He's basically a watered down, forgettable version of claptrap attached to your wrist. Hes annoying, but you can forget about him, so that makes him slightly better than claptrap?

Where the game actually shines is the use of the M.E.G. your wrist mounted multi tool. This thing is sweet, and actually puts all the other multitools you see in other games of this theme to shame. It functions as your map, your scanner used for updating your map, an autolooter, and of course, placing and breaking objects and blocks. All of these functions can be upgraded to improve them even further, everything besides AGIS that is... Honestly, all this thing needs is a blade attachment and it'd put the omni-tool in Mass Effect to shame.

The crafting is very strong here, making use of resources constantly. In Terraria, theres a point where you stop gathering copper, because you have no more use for copper, unless you maded to make a copper castle, using copper blocks. Here, copper and most everything else constantly has a use, so your always gathering for everything.

Guns felt kind of lack luster, the game makes you jump through hoops to get your first real gun besides the 9mm pistol, and most later on enemies are resistant to your bullets. The Laser gun was my go to weapon, as it could kill anything, although waiting on your energy to recharge was a ♥♥♥♥♥, but you never truly ran dry, where as bullets actually use materials.

All in all, I enjoyed the game, even though when I played it, there was no final boss fight, or at least I couldn't find one. My only worry is that they keep rolling with the shallow storyline, and make the final events of the game lackluster, making you feel like you wasted your time, as a bad ending has that effect.

Conclusion:

Pros:
- Strong crafting system.
- Lots of interesting materials to scavange.
- The M.E.G. Tool does an outstanding job for its intended use, as a multi-tool.
- Enemies look interesting, and later ones look imposing.
- Loads of weapons to choose from.
- Certain areas of the game deliver an erie atmosphere, supporting the actual title of the game.
- Graphics, while looking the part of a flash game, actually do a pretty good job.
- The inventory system is reminiscent of the old Ultima games, which I love. The autosort works very well.
- Retrieveable arrows and bolts.

Cons:
- No Multiplayer
- Weak storyline (its a bigger deal, brought by the fact of the first con, no multiplayer.)
- Gunplay doesn't feel very rewarding, since you need to scavange for both the materials to make the gun itself, and its ammo. You are more likely to use ranged weapons with retrievable ammo such as bows and crossbows, or weapons that use your energy.
- AGIS has to be some sort of spawn from claptrap
- Lack of boss fights (though it is still in beta)
- Lack of tutorial on how your M.E.G. is upgraded.

Final verdict: Would recommend, but only to those who can't get enough sandbox, blockfest, diamond pickaxe goodness.
If you are tired of these games being perpetually in beta such as *cough* Starbound *cough*, then stay away until 1.0.
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15 of 16 people (94%) found this review helpful
61.8 hrs on record
Posted: December 10, 2014
Early Access Review
If you like survival craft games and also like a good story to go along with it, than you have found the right game. This is easily the best value I have ever gotten out of a Early Acess game.
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13 of 15 people (87%) found this review helpful
32.4 hrs on record
Posted: November 17, 2014
Early Access Review
Metroid meets Minecraft.

It's all about discovery and enjoying the enviroment.

The crafting system is very intellegent.

It's a got a hard science fiction tone.

The game is constantly being updated.

The develepor listens to the players and responds right away to any issues or suggestions.

It has a giant mechanical chicken for no reason.
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7 of 7 people (100%) found this review helpful
31.4 hrs on record
Posted: December 19, 2014
Early Access Review
Temp review... will write a better / longer review later.

This game is like Starbound, but it's far more grindy (right now, soon to be better balanced). I've already spent enough time into the game to notice that the threats are almost non-existent (aside from the bosses which currently can be exploited). Armor currently just feels optional. Getting ores takes forever currently, but again, the dev says it'll be improved next update. Mining with a pickaxe is a bit clunky cuz it requires so much space, so you're likely to use the MEG tool which can also be upgraded to be superior in digging speeds anyways.

Overall, it's an interesting new game with new ideas and everything, but it being in early access, it's just not quite there yet with the finished games which compete with this game.

EDIT: I'm giving this review a thumbs up based on the dev's replies here and in Steam Discussions. The dev communicates with us all the time and is very appreciative of suggestions and feedback unlike most other game devs out there. Also, I do see this game being an awesome game, potentially even better than all the competitors out there.
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A developer has responded on Dec 19, 2014 @ 10:33am
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