Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
Release Date: Aug 15, 2013
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August 1

Postmortem just $1.69 at IndieGala (Promo)

Just a heads up you can get the game dirt cheap during the IndieGala Promo! Hurry up before it ends, and let your friends know!

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April 29

Karaski DevBlog #10: Plot, Level Design, and Unity Standalone



Big progress on the next indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!

Click Here to read more and see new screenshots!

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Reviews

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

About This Game

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1GHz CPU
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card supporting OpenGL
    • Hard Drive: 40 MB available space
    • Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Helpful customer reviews
24 of 26 people (92%) found this review helpful
1.3 hrs on record
First off, I just wanted to point out that - at the current time of writing this review - I am nearing the 100-review mark.

Out of all my reviews, I have NEVER been as disappointed by a game's sheer wasted potential since Game of Thrones (RTS) until I stumbled upon Postmortem: One Must Die.

Furthermore, this game is currently $6.99 on Steam, and I implore you all to NEVER even consider buying this UNLESS it is offered for free or in a bundle - I received this in a Bundlestars bundle and wanted to give it a try despite the endless amount of negative reviews. I try my hardest not to mention a game's price if I feel it is unnecessary, but DO NOT waste your money on this.

I've clocked almost an hour playing this at the time of this review, and I've played through the game a total of 4 times - my first playthrough took about 10-20 minutes because I explored and read everything possible.

The aesthetics are not bad, the character sprites and art models are decent; however, there are only a handful of characters in the game. The game takes place in a mansion fundraising party, and the background is decent. The music and ambient noises give a classy, upperclassmen vibe, and this is probably one of the better parts (the soundtrack is actually very good and probably the best part of the game).

The controls are very simple, and the tutorial is super quick. There is always feedback on what you can do and when you can do it. There is no learning curve at all - you can literally finish the game in less than 5 minutes if you wish because all you have to do is press Tab, walk up to someone, and then press E to kill them. The game ends within a few minutes after selecting your target (you have a brief dialogue and overview of the epilogue).

I am so utterly disappointed by this game. You are an agent of death, tasked with ending the life of one partygoer at tonight's fundraiser. Upon entering the game, you can choose to look into the political conflict and instability plaguing the city/area. When conversing with each guest, you are given a variety of dialogue options, and at the end of each conversation you will be able to "nudge" people into a certain direction with your arguments.

BEGIN SPOILERS This REALLY interested me at first (I momentarily forgot about all of the negative reviews) - I sincerely thought I had convinced both the Oldagers (lower/middle/working-classmen) and Newagers (industrialists, upperclassmen) to settle for a compromise and decided to kill a foreigner who was interested in brutal animal testing in the name of science and potentially moving on to using cadavers (dead human bodies), whether they were obtained legally or not. After choosing her to die, you are taken to another scene (remniscent of a "gray-area" Purgatory), where you have a brief discussion with the victim and reflect on your choices. After this, you are given an overview of your choices, and this part REALLY annoyed me, as you can so very easily determine what the obvious opposite choices/outcomes will be.

My first playthrough outcomes: Political turmoil lasted for 3 more years before settling. During this time, violence escalated because I had lightly sided with a young idealist who believed that sometimes violence was the only way to get your voice an audience. Animal disappearances ceased (since I killed the crazy scientist), and the bill for giving the public a stronger voice (especially the lower/middleclass) was successfully passed. Yay.

That's it. You LITERALLY kill ONE SINGLE person, and the game is over. I was hoping for at least a few more levels, so you could truly steer the course of the nation, however, this was not the case.

I tried a few more playthroughs, and really found that the differences in the outcome were so bland and predictable. Ex: In my next playthrough - Bill for equality was NOT passed, animal disappearances escalated, violence/riots stopped. Wow, that seems like the complete opposite of my first playthrough. There aren't many alternatives.

END SPOILERS

Overall, this is a very shallow, extremely short, and absolute waste of potential, and I am so disappointed to have experienced this. My only positive thought is the hope that this review will help save at least ONE person from wasting even 5 minutes on this game.

DO NOT RECOMMEND.

Cheers,
DJSF @DJSF's Rogue Reviews
Posted: September 26
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3.1 hrs on record
I enoyed this game quite a bit. I spent the first play through trying to get as much info as I could about the fictional world. You can't open all dialogue options on a single play through though, which is good, so I ended backing myself in to a couple corners. In the end, when I didn't follow my own advice - I killed the killer instead of trying to influence him - I realized that the game was a little more clever than I gave it credit for. My choice didn't end violence, it actually added to it. A lesson about how we should deal with people, huh? Good game. I do wish there were more missions though.
Posted: October 13
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0.4 hrs on record
Interesting for what it is, but more of a proof of concept than an actual game. I grabbed it through Humble Bundle and probaby would have been disappointed if I had purchased for full price. Expect about 20 minutes the first time around with maybe one or two more to see what other dialogue and death options would have done.
Posted: October 16
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1.1 hrs on record
how is this not a free flash game?
Posted: October 24
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23 of 29 people (79%) found this review helpful
2.2 hrs on record
The game is an interesting idea. It almost feels like less of a game more of a potential project or study that could survey political leanings. Not a bad idea if something like this could be used instead of the boring surveys they like to give over the phone. However, as a game to be played for mere enjoyment, this just isn't very fun and doesn't feel very complete. The choices seem limited and the character's shallow. This would have been fun if I was playing it in a proper setting, like a poly-sci class or something, but at home amongst the plethora of engaging or dare I say FUN games I could be playing, snooze fest.
Posted: May 31
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10 of 12 people (83%) found this review helpful
0.5 hrs on record
This is hardly what I would call a game, it is more of a glorfided demo. You basically just read and make ONE decision. No interactivity. The concept has a lot of promise, but charging people for this "game" is almost criminal.
Posted: August 5
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5 of 8 people (63%) found this review helpful
0.6 hrs on record
I liked the idea of the game, gave it one run through, then uninstalled it. It is not particularly memorable. Reading through the conversations is tedious and I didn't feel attached to the characters or story at all. Will not play again.
Posted: August 6
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
This game is incredibly short, but despite that manages to touch on many subjects. You play as death and need to choose one person to die this night. It is possibel to choose at random, but if you explore the house and talk to people, you will discover that each death will have dramatic consequences. I've only played once, but definitely will play again to see what happens. It is obvious that in real world there is never a 'best' path to follow, but this game lets you feel that even more deeply.
Posted: July 4
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0 of 1 people (0%) found this review helpful
0.4 hrs on record
I do not recommend this game. It's too ... simple.
Posted: June 18
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0.9 hrs on record
I really liked playing this game, though I would recommend not to buy it at full prize. It is a little expensive for the limited gameplay you can get out of this game.

I love how you get to know the people in this story and can really change their mind, while making up your own mind. It forces you to think about your own political value.

The game has some replay value as the game consists of multiple endings.
Posted: May 18
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0.1 hrs on record
Interesting idea & concept but doesn't really make a good game it would have worked better as a visual novel. Presentation is a bit cheap and gameplay is very short (less than 2hours). Full price isn't that great value for money if it is discounted might be worth a buy otherwise leave it
Posted: June 28
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0.6 hrs on record
Much, much too short to be at all satisfying.
Posted: June 24
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0.5 hrs on record
It just might be time to redefine the word " trash .",it's only a waste of money
Posted: May 14
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1.5 hrs on record
Its a very interesting game in which your actions and dialogue will affect how the story ends. Short, but very replayable.
Posted: July 13
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2.2 hrs on record
I admit that I will have to agree with some other reviewers here. It had an interesting idea and concept, the character art is very nice, and it did spark my interest, because hey, this is the kind of game I'd love to play!

But sadly enough it fell rather flat. After killing one person, you're done, and that's nothing that takes a long time. Trying to play it again gets repetitive, there's absolutely nothing new to do and whoever you kill you still get the exact same ending.
Posted: September 22
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0.3 hrs on record
Čudna
Posted: May 13
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0.5 hrs on record
Not recommended. Cute concept, but not immersive enough and very short in length. Barely even a demo.
Posted: August 20
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49 of 64 people (77%) found this review helpful
0.9 hrs on record
If this is the extended cut, I have a hard time visualizing what the length of the initial release was. For all of the promise the premise of investigating several characters and picking one to die carried, the execution including perhaps 6 rooms and less than 10 characters left me feeling as if there was much more possibility to be played with and explored than is offered here.

It held my attention while I played it, and I was very interested to see how my decisions might influence the outcome of the game, but ultimately I don't feel as if I got enough play time out of the title for it to have been worth the dollar value I paid for it.
Posted: December 4, 2013
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54 of 74 people (73%) found this review helpful
0.3 hrs on record
This is a nifty adventure game for those that like to read. Unfortunately it can be very short or as long as you want it to be, this is because there is essentially one "map" and literally you only get to kill one person.

The concept behind it all is that you talk to everyone and pick the choices you want. Those choices will then affect the ending you gain. Essentially you then play through again and again, each time picking different choices and the person you "claim"

Overall, there should be more to this game as I was hoping there would be something after the first level but literally the game can last 2 minutes (if you randomly pick someone and don't care about the choices or how they affect the story) or hours long if you decide to explore and go deeper trying to find every combination and choice
Posted: December 3, 2013
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34 of 42 people (81%) found this review helpful
1.9 hrs on record
http://www.youtube.com/watch?v=t6jT_BYXPZI

The indie scene is more prominent than ever boasting a diverse selection of games that often serve as bite sized reprieves from major triple A releases. While the indie scene isn't immune from uninspired copy and paste designs, there have been a string of recent releases that depart from traditional game design in a major way, challenging what we think of as games. One of the more overlooked releases that fits into this growing segment of games is Postmortem: One Must Die which tries to test players by forcing them to make a single decision that promises to have far reaching consequences. While major releases have tried to accomplish this same goal on a large scale, most have come up short. Does Postmortem's smaller and more focused scope deliver more satisfying results?

Playing as an agent of death, it's your duty to take the life of one person from a fund raising gala in a fictitious turn of the century setting on the cusp of an industrial revolution. The nation is split with conservatives that believe in upholding tradition at the expense of progress for women and greater economic development. Meanwhile progressives are riding a wave of industrial prosperity at the expense of their workers. Both sides have admirable qualities and some absolutely abhorrent qualities which quickly muddies the line between noble and contemptible. Unbound creations has expertly balanced the qualities of each side of the conflict to tear gamers and make who they choose to snuff out a real struggle. Your potential targets rage from an influential member of the media to a young, idealistic student. Each person leans strongly in one direction and by thoroughly exploring the dialog tree you might find that your conversations with these characters may have quite an impact on them in the future...

Gameplay in Postmortem simply involves wandering around in an isometric world slathered in Victorian decor, scavenging details from news articles strewn about and talking to the patrons of the gala. Each character has a lengthy dialog tree that will allow you to acquaint yourself with them as well as current events. A wide variety of responses and questions are available and not asking questions can also have an impact on how the events play out. Dialog is generally well written but it can be a bit too purpose driven. Postmortem never creates the illusion that you are just another patron making small conversation, your pointed questions make each interaction feel like an interrogation rather than a conversation. The blatant agenda to your questions never allows the characters to show you who they are, they merely share what they perceive themselves to be.

Your interactions with the gala patrons ultimately culminate in your character deciding who should meet their end. Once your decision has been made, a series of newspaper articles show the results of your involvement at the Gala. It's not the most invigorating way to see the consequences of your actions unfold but there may be a few surprises for some players to uncover based on your actions. Also, a link to detailed player stats is viewable upon completing a play through to show how your behavior compares to other Post Mortem players. A thorough playthrough exploring all of the dialog options will take in the neighborhood of an hour and subsequent playthroughs will take less time. It doesn't take long to figure out what dialog has what impact so many players may not want to take the time to explore every possibility. The beauty of Postmortem however is that you are not required to buy it to enjoy the core experience. By purchasing the game, players are given an extra character to chat with as well as wallpapers, concept art and some behind the scenes development materials.

Like its triple A predecessors, Postmortem falls short of delivering a wholly satisfying choice based narrative. That is not to say that it isn't a worthwhile experience however, it's morally ambiguous world and intelligent and fresh setting remain engaging and some of the conclusions are engaging and surprising. It's brevity makes it easy to pick up sporadically and enjoy. I for one hope that Postmortem is simply an amuse-bouche, tantalizing our pallets for something a bit larger and scope and more accomplished in execution from Unbound Creations.
Posted: January 22
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