Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!Freeform exploration with Rich dialogueWhat might you learn searching the fundraising Gala and talking to patrons?
User reviews:
Overall:
Mixed (144 reviews) - 42% of the 144 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Buy Postmortem: one must die (Extended Cut)

 

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January 7

Pre-order our next game, get an extra Postmortem key!



Comrades! Our game is releasing this February so we began the Pre-Orders! If you support us now, we will send you a free Steam Key for Postmortem as a little Thank You! And if we can start pooling some good cash quickly, we might be able to get started on Translations a bit earlier :)


The Glorious Commonwealth’s first Airship has been compromised! Uncover what the passengers are hiding and write the grisly conclusion of its final hours in a Single-player and Open-ended Adventure. Dziękujemy!

Who is the saboteur? Who can be saved? Your actions and dialogue define the back story as well as future outcomes. You are the player and the storyteller, and different playthroughs can lead to different results.









As always, Thank You for your consideration and supporting your fellow indie devs! It's been a long time coming, but the ship will fly soon!

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Reviews

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

About This Game

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1GHz CPU
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card supporting OpenGL
    • Storage: 40 MB available space
    • Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Helpful customer reviews
4 of 5 people (80%) found this review helpful
2.3 hrs on record
Posted: April 2
You are the Grim Reaper himself/herself.
You have one task - visit charity Gala and take one life. You can just kill random person and finish game in less than 5 minutes. Or you can spend 1h to have conversation with everybody and explore all rooms but game area is really small.
Dialogues are well made and you can have huge impact on decisions made by each person.
What a coincidence - every single character you will met in that house will have huge impact on future history of whole fictional nation. So whatever you do - it will have impact on following events.

Idea is great. Unfortunatelly i can't say the same about game quality. It's not about graphics or music (which is great btw). This kind of game should have possess great replay value - you can choose different dialogue options and kill different character after all. Not in thas case. First playthrough took me 1 hour. Second one took me 10 minutes. And after 2 endings i knew all the patterns. I don't think this game can suprise me anymore.

Can I recomment it - yes. Not in a full price of course as game content is really small. But in discount or as a part of a bundle - why not?
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79 of 91 people (87%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: September 26, 2014
First off, I just wanted to point out that - at the current time of writing this review - I am nearing the 100-review mark.

Out of all my reviews, I have NEVER been as disappointed by a game's sheer wasted potential since Game of Thrones (RTS) until I stumbled upon Postmortem: One Must Die.

Furthermore, this game is currently $6.99 on Steam, and I implore you all to NEVER even consider buying this UNLESS it is offered for free or in a bundle - I received this in a Bundlestars bundle and wanted to give it a try despite the endless amount of negative reviews. I try my hardest not to mention a game's price if I feel it is unnecessary, but DO NOT waste your money on this.

I've clocked almost an hour playing this at the time of this review, and I've played through the game a total of 4 times - my first playthrough took about 10-20 minutes because I explored and read everything possible.

The aesthetics are not bad, the character sprites and art models are decent; however, there are only a handful of characters in the game. The game takes place in a mansion fundraising party, and the background is decent. The music and ambient noises give a classy, upperclassmen vibe, and this is probably one of the better parts (the soundtrack is actually very good and probably the best part of the game).

The controls are very simple, and the tutorial is super quick. There is always feedback on what you can do and when you can do it. There is no learning curve at all - you can literally finish the game in less than 5 minutes if you wish because all you have to do is press Tab, walk up to someone, and then press E to kill them. The game ends within a few minutes after selecting your target (you have a brief dialogue and overview of the epilogue).

I am so utterly disappointed by this game. You are an agent of death, tasked with ending the life of one partygoer at tonight's fundraiser. Upon entering the game, you can choose to look into the political conflict and instability plaguing the city/area. When conversing with each guest, you are given a variety of dialogue options, and at the end of each conversation you will be able to "nudge" people into a certain direction with your arguments.

BEGIN SPOILERS This REALLY interested me at first (I momentarily forgot about all of the negative reviews) - I sincerely thought I had convinced both the Oldagers (lower/middle/working-classmen) and Newagers (industrialists, upperclassmen) to settle for a compromise and decided to kill a foreigner who was interested in brutal animal testing in the name of science and potentially moving on to using cadavers (dead human bodies), whether they were obtained legally or not. After choosing her to die, you are taken to another scene (remniscent of a "gray-area" Purgatory), where you have a brief discussion with the victim and reflect on your choices. After this, you are given an overview of your choices, and this part REALLY annoyed me, as you can so very easily determine what the obvious opposite choices/outcomes will be.

My first playthrough outcomes: Political turmoil lasted for 3 more years before settling. During this time, violence escalated because I had lightly sided with a young idealist who believed that sometimes violence was the only way to get your voice an audience. Animal disappearances ceased (since I killed the crazy scientist), and the bill for giving the public a stronger voice (especially the lower/middleclass) was successfully passed. Yay.

That's it. You LITERALLY kill ONE SINGLE person, and the game is over. I was hoping for at least a few more levels, so you could truly steer the course of the nation, however, this was not the case.

I tried a few more playthroughs, and really found that the differences in the outcome were so bland and predictable. Ex: In my next playthrough - Bill for equality was NOT passed, animal disappearances escalated, violence/riots stopped. Wow, that seems like the complete opposite of my first playthrough. There aren't many alternatives.

END SPOILERS

Overall, this is a very shallow, extremely short, and absolute waste of potential, and I am so disappointed to have experienced this. My only positive thought is the hope that this review will help save at least ONE person from wasting even 5 minutes on this game.

DO NOT RECOMMEND.

Cheers,
DJSF @DJSF's Rogue Reviews
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60 of 77 people (78%) found this review helpful
0.9 hrs on record
Posted: December 4, 2013
If this is the extended cut, I have a hard time visualizing what the length of the initial release was. For all of the promise the premise of investigating several characters and picking one to die carried, the execution including perhaps 6 rooms and less than 10 characters left me feeling as if there was much more possibility to be played with and explored than is offered here.

It held my attention while I played it, and I was very interested to see how my decisions might influence the outcome of the game, but ultimately I don't feel as if I got enough play time out of the title for it to have been worth the dollar value I paid for it.
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60 of 85 people (71%) found this review helpful
0.3 hrs on record
Posted: December 3, 2013
This is a nifty adventure game for those that like to read. Unfortunately it can be very short or as long as you want it to be, this is because there is essentially one "map" and literally you only get to kill one person.

The concept behind it all is that you talk to everyone and pick the choices you want. Those choices will then affect the ending you gain. Essentially you then play through again and again, each time picking different choices and the person you "claim"

Overall, there should be more to this game as I was hoping there would be something after the first level but literally the game can last 2 minutes (if you randomly pick someone and don't care about the choices or how they affect the story) or hours long if you decide to explore and go deeper trying to find every combination and choice
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89 of 135 people (66%) found this review helpful
0.6 hrs on record
Posted: December 3, 2013
Not worth the price IMO. There is only one "act" (one level of the game to play through) which took me 30 minutes when I spoke to every person in the room and went into a couple of side rooms. Each conversation with each NPC can become a very long, very boring dialogue you cannot get out of until you go through the whole thing. Conversations would have been more interesting if they were much shorter and not so useless. I typically learned everything I wanted to know early on in each conversation.

There is nothing in the game to prevent you from choosing a random target to kill, so you can easily pay $7.00 for less than one minute of gameplay.

Overall, this game was an interesting concept which was stuffed with uninteresting monologues and only one act. Not worth the money paid at all.
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A developer has responded on Dec 20, 2013 @ 5:41pm
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