9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
User reviews:
Recent:
Very Positive (18 reviews) - 88% of the 18 user reviews in the last 30 days are positive.
Overall:
Very Positive (852 reviews) - 81% of the 852 user reviews for this game are positive.
Release Date: Sep 12, 2013

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May 5

Our Second Game Glitchspace Is Now On Steam!

Hello 9.03m players!

Firstly, t's been a long time since we last made a post on here. Being our first game, 9.03m was of course a very important project for us when we were starting out and we couldn't be more thankful to everyone for the well wishes and support they gave the game, especially when tackling such a difficult subject matter.

Another reason we're posting is to let you know about our second game Glitchspace. Glitchspace is a title that started development before 9.03m was even released (so three years in the making!) that we've just released on Steam: Glitchspace

Glitchspace tackles another interesting and difficult topic, programming! It took us a long time to get to where we are today with this project, so if you're interested in checking out our new game you can see it in action here:



http://store.steampowered.com/app/290060/

As a last note: we still get requests for the game's soundtrack. That's something that we intend to revisit now to see if we can put it together for you. It will be a free release.

Space Budgie

1 comments Read more

Reviews

“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

About This Game

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (http://www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (http://www.redr.org.uk) a charity that helps in disaster scenarios.

System Requirements

    Minimum:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
    Recommended:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
Customer reviews
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Recent:
Very Positive (18 reviews)
Overall:
Very Positive (852 reviews)
Recently Posted
All Might
( 0.2 hrs on record )
Posted: July 24
A good short game that is visually appealling and pulls on the heart-strings for what it represents. The fact the developers created this game and to donate the proceeds to charity makes to good-hearted samaritans. How can you give a thumbs down to a game that is doing something so positive? You can't.
Helpful? Yes No Funny
alison
( 0.3 hrs on record )
Posted: July 24
Meh. I don't regret buying this game because it was cheap and the cash went to a good cause, but it just didn't work for me. I am a huge fan of walking sims and art games, and i am quite happy to wander about in a virtual space doing nothing in particular, but it has to be somewhere i want to visit - emotionally, graphically or sonically. This is not. There is a hint of something beautiful in the blurry dream-like distance, but the sound effects are intrusive and the weird gamified hidden object mode feels out of place and cheap. I have a lot of patience for jankiness in indie games because i know the creators are often young and don't have armies of developers and artists to help them out, but when you compare this to something like TIMEframe - which has a similar theme of being a memorial - it just doesn't hold up. This game gave me no feels at all. Maybe i'm dead inside.
Helpful? Yes No Funny
znuggles
( 0.2 hrs on record )
Posted: July 12
Excrutiatingly sad.
Helpful? Yes No Funny
kyzka
( 0.3 hrs on record )
Posted: July 10
Really mixed feelings about this one. I agree with all the negative reviews and I also agree with all the positive reviews...

Lets first start with the Scottish developers which can be found here http://www.spacebudgie.com/ who made this 9 minute memorial tribute that plays out like some sort of visual Hallmark card 'Sorry for your loss' with a sobering indigo/blue palette beach which entices you to go further and further into the dissipitating waves while accompanied by a well fitting orchestrated piano soundtrack of musical poetry.

Its an interesting premise when a visual art/game suggests that a normal tombstone which displays a persons name, date of birth and time of death is impersonal and lacks the power to do good that can come from reflection on a victims stories, wonders, struggles and achievements that a person had made before their life was snuffed out. This raises a pertinent question. Is Media portrayals of loved ones a more fitting tribute and force that can do good than the simple old granite slabs that we hide in places known as cemeteries where seldom humans dare to tread?

20,000 people lost their life to this tsunami off the Japanese coast in 2011. Contrary to popular belief this game does not depict the lives of known victims, nor does it present a solemn list of names on which to pontificate in the end. Instead from a first person perspective your lead across a serene beach following the trail of a glowing butterfly which is a Japanese symbol for the soul. These butterflies will lead you to dark silhouettes that represent lives cut short, their stories being trapped in precious items that have washed ashore. When you find the hidden butterfly trapped in the item in question, the soul moves on and you then follow another butterfly that flutters ahead to the next shadow and soul waiting to be released. Eventually your confronted by the myriads of butterflies and shadowy figures and their stories which the waves/deluge have covered over.

The problem is that just as a tombstone is too dry and really inadequate to properly commemorate the tumult of any human life lossed, 9.03m is really no better and is pretty shallow in length, meaning and design to be a longlasting force of good. Players interactions with the precious items in question seem fleeting, frivolous, flotsam. Maybe that was the motto? We have no way on Earth that currently really honours the lives lost and our personal memories of those people are a personal symphony mingling beautiful musical notes covering when things fall silent.

I really cant fault the developers intentions, and I can't fault it since this was their first project. I also can't fault them since they NOW donate 100% of all profit to charities. For those that loved this game I really recommend you to take a look at a game called 'Homesick' which follows a similar premise, but carries much more depth.

I guess in final thankyou developers for the experience. How we will remember the dead in future? I guess we will just have to wait and see...
Helpful? Yes No Funny
๖ۜFranz Schlechtnacht
( 0.3 hrs on record )
Posted: July 6
i think i remembered the game was about the vicitims of the 2 nuclear strikes against jp in ww2. now im reading its about the "victims of 2011 tsunami".... mandela effect or im mad and crazy..?
Helpful? Yes No Funny
Sleepyinahoodie
( 0.4 hrs on record )
Posted: July 3
Not so much a game but very emotional with some beautiful music.
The money goes to charity so you can't complain with that 10/10
Helpful? Yes No Funny
Ralgaoud
( 0.2 hrs on record )
Posted: June 30
Short (~10min) interactive tribute with full proceeds to charity. If you "play" it and dislike it, then it wouldn't have taken much of your time, and your money would still have gone to charity. What's not to recommend?
Helpful? Yes No Funny
Mithaldu
( 0.3 hrs on record )
Posted: June 26
Buy this, if you wish to support a good cause.

That said, as both a game and a means of telling a story, this just doesn't do its job well. For someone who experiences this without explanation, it would be a complete and utter mystery, since the game itself never even approaches the topic of "tsunami". But even knowing what it is supposed to be about, it leaves many questions open. Only if you actually scroll down and read the description, you learn where the player is supposed to be here and what is going on. But even then there are questions left open. Are the items things people actually found or are they symbolic standins? What is the ending supposed to be? Why is an american beach so gigantic?

A little more effort, a little bit of explanation in the game itself, and it could've been an experience different from confusion, followed by trying to find ultimately half-baked explanations elsewhere.
Helpful? Yes No Funny
ℱᎯᏉΌℛ♕
( 1.8 hrs on record )
Posted: June 25
9.03m is technically not a game, but an interactive video. It raises awareness towards tsunamis and those unaware to the effects of one. 9.03m is a very deep and meaningful game, and the money from every purchase contributes to 2 wonderful charities which help the victims of the japanese tsunami.

9.03m is all about symbolization, in which you need to figure things out for yourself. The total game doesn't take too long to complete, though the story is amazingly powerful. You're on a beach, on which the tsunami hit. You're task is to follow the glowing butterflies which lead you to the ghost of a victim. Heading to them in the dim moonlight, you will find a possession of theirs in which you need to find a clue to inform you of their name, history, etc. The whole game is based on supporting the victims and raising awareness, and in my opinion it has succeeded in that. 9.03m is not meant to be played as a game, more as a meaningful and sad story.

The game is simplistic though meaningful. Symbols are a large part of the game, creating mystery and suspense. With all it's earnings headed directly to 2 charities, this game is worth the full price. An enjoyable and meaningful story.

Score: 8.5/10
Helpful? Yes No Funny
Nudiustertian
( 0.2 hrs on record )
Posted: June 25
Press E and move mouse to pay respects.

Pro: the proceeds of this experience go to charity.

Con: this makes only the most token attempt at engagement. It would have worked just as well as as a video, really.

It is, without a doubt, very hard to engage people with a massive tragedy on a human level, so I can't really fault the creators for their efforts, especially since, at worst, it'll take up 15 minutes of your time. Based on that, and the fact that you should see it as a freebie to go with your donation, I'm still recommending this. But unless you already went into this with some way to make sense of a disaster of this scale, 9.03m is probably not going to be the thing connecting you to it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
Recommended
0.2 hrs on record
Posted: June 25
Press E and move mouse to pay respects.

Pro: the proceeds of this experience go to charity.

Con: this makes only the most token attempt at engagement. It would have worked just as well as as a video, really.

It is, without a doubt, very hard to engage people with a massive tragedy on a human level, so I can't really fault the creators for their efforts, especially since, at worst, it'll take up 15 minutes of your time. Based on that, and the fact that you should see it as a freebie to go with your donation, I'm still recommending this. But unless you already went into this with some way to make sense of a disaster of this scale, 9.03m is probably not going to be the thing connecting you to it.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
1.8 hrs on record
Posted: June 25
9.03m is technically not a game, but an interactive video. It raises awareness towards tsunamis and those unaware to the effects of one. 9.03m is a very deep and meaningful game, and the money from every purchase contributes to 2 wonderful charities which help the victims of the japanese tsunami.

9.03m is all about symbolization, in which you need to figure things out for yourself. The total game doesn't take too long to complete, though the story is amazingly powerful. You're on a beach, on which the tsunami hit. You're task is to follow the glowing butterflies which lead you to the ghost of a victim. Heading to them in the dim moonlight, you will find a possession of theirs in which you need to find a clue to inform you of their name, history, etc. The whole game is based on supporting the victims and raising awareness, and in my opinion it has succeeded in that. 9.03m is not meant to be played as a game, more as a meaningful and sad story.

The game is simplistic though meaningful. Symbols are a large part of the game, creating mystery and suspense. With all it's earnings headed directly to 2 charities, this game is worth the full price. An enjoyable and meaningful story.

Score: 8.5/10
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
0.3 hrs on record
Posted: July 10
Really mixed feelings about this one. I agree with all the negative reviews and I also agree with all the positive reviews...

Lets first start with the Scottish developers which can be found here http://www.spacebudgie.com/ who made this 9 minute memorial tribute that plays out like some sort of visual Hallmark card 'Sorry for your loss' with a sobering indigo/blue palette beach which entices you to go further and further into the dissipitating waves while accompanied by a well fitting orchestrated piano soundtrack of musical poetry.

Its an interesting premise when a visual art/game suggests that a normal tombstone which displays a persons name, date of birth and time of death is impersonal and lacks the power to do good that can come from reflection on a victims stories, wonders, struggles and achievements that a person had made before their life was snuffed out. This raises a pertinent question. Is Media portrayals of loved ones a more fitting tribute and force that can do good than the simple old granite slabs that we hide in places known as cemeteries where seldom humans dare to tread?

20,000 people lost their life to this tsunami off the Japanese coast in 2011. Contrary to popular belief this game does not depict the lives of known victims, nor does it present a solemn list of names on which to pontificate in the end. Instead from a first person perspective your lead across a serene beach following the trail of a glowing butterfly which is a Japanese symbol for the soul. These butterflies will lead you to dark silhouettes that represent lives cut short, their stories being trapped in precious items that have washed ashore. When you find the hidden butterfly trapped in the item in question, the soul moves on and you then follow another butterfly that flutters ahead to the next shadow and soul waiting to be released. Eventually your confronted by the myriads of butterflies and shadowy figures and their stories which the waves/deluge have covered over.

The problem is that just as a tombstone is too dry and really inadequate to properly commemorate the tumult of any human life lossed, 9.03m is really no better and is pretty shallow in length, meaning and design to be a longlasting force of good. Players interactions with the precious items in question seem fleeting, frivolous, flotsam. Maybe that was the motto? We have no way on Earth that currently really honours the lives lost and our personal memories of those people are a personal symphony mingling beautiful musical notes covering when things fall silent.

I really cant fault the developers intentions, and I can't fault it since this was their first project. I also can't fault them since they NOW donate 100% of all profit to charities. For those that loved this game I really recommend you to take a look at a game called 'Homesick' which follows a similar premise, but carries much more depth.

I guess in final thankyou developers for the experience. How we will remember the dead in future? I guess we will just have to wait and see...
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.3 hrs on record
Posted: July 6
i think i remembered the game was about the vicitims of the 2 nuclear strikes against jp in ww2. now im reading its about the "victims of 2011 tsunami".... mandela effect or im mad and crazy..?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: July 24
Meh. I don't regret buying this game because it was cheap and the cash went to a good cause, but it just didn't work for me. I am a huge fan of walking sims and art games, and i am quite happy to wander about in a virtual space doing nothing in particular, but it has to be somewhere i want to visit - emotionally, graphically or sonically. This is not. There is a hint of something beautiful in the blurry dream-like distance, but the sound effects are intrusive and the weird gamified hidden object mode feels out of place and cheap. I have a lot of patience for jankiness in indie games because i know the creators are often young and don't have armies of developers and artists to help them out, but when you compare this to something like TIMEframe - which has a similar theme of being a memorial - it just doesn't hold up. This game gave me no feels at all. Maybe i'm dead inside.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
87 of 97 people (90%) found this review helpful
3 people found this review funny
Recommended
1.1 hrs on record
Posted: April 24, 2015
Dreamlike atmosphere and calm soundtrack. 9.03m is dedicated to people who have lost lives in tsunami which occurs around the coast of Japan in 2011. Actually this is more experience than an exploration game.
Was this review helpful? Yes No Funny
257 of 346 people (74%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: January 21, 2014
How do I write a review about a game that was developed in the name of charity and stay objective. It's difficult to say the least, yet I find it difficult to recommend this to anyone unless you want to donate and it's on sale.

First of all, if I had to describe what this was, I would be more likely to call it an interactive art exhibit. The graphics and color choices are gorgeous of course, but all you do is walk on a beach, follow butterflies to items, spin the item until you locate another butterfly, then click on said butterfly, rinse, repeat.

It was designed to be experienced, not played or beaten, and the subject matter is supposed to illicit an emotional response from the user. Unfortunately, I don't think that subject matter was conveyed properly for it's intended results.

Honestly, if it wasn't for the discription on the store page, it would be hard for me discern the message this game is trying to convey. The idea is that each item you locate belonged to a victim of the Japanese Tsunami, however the game gives you no indication of this. After each item is located, the tide goes out a bit to uncover the next, maybe this was an artistic decision on the devloper's part to convey something deep. Locating the lost artifacts pushes the Tsunami back, acknowledging the victim's loss undoes the damage of the Tsunami, something like that? Maybe it's up to the player to discern for themselves how to interpert this. The focus of the game doesn't become clear until you locate the butterfly on the last item, which takes about 10 minutes from starting the game, if that. After which some text appears on the screen explaining the damage the Tsunami had done in Japan, then the credits roll.

I feel terrible about not recommending this game due to the nature of the title. How can you say no when a percentage of the profits go to the Tsunami Relief Fund? I want to make it perfectly clear that I in no way disagree with the game's message, and support the developers for donating to the charity through this title, I just disagree with it's design. The message could have been conveyed in a more understandable and focused way. As I played I knew what this title was trying to do, I just never felt that it accomplished it's task, and that's the only reason I couldn't recommend it.

Let this be a lesson to developers everywhere. Wanting to create a game to help educate the world of a foreign cataclysmic natural disaster, and to donate to a charity, is not enough. That game must be worth the time of the people donating, and more importantly, the game must make it's message clear. Otherwise people who wish to donate can just do it manually through the charity's website.

Thank you Space Budgie for developing this title and choosing to help out of the kindness of your hearts. I'm sure families all over Japan praise your work and thank you for your time. I wish more developers would put their talents to good use by creating things like this in the name of charity. Please don't take the fact that I'm not recommending this game as a personal attack in anyway, or a stance against your message. Don't ever stop creating and helping humanity the best way developers can. Your work is appreciated, maybe even more than you know. However, as a reviewer, I have to be honest, even though in cases like this one, I wish I didn't.

If you wish to donate to the Japanese Tsunami Relief Fund and other charities that the proceeds of this game are going towards without purchasing this game, here are some links.

Japan Earthquake and Tsunami Relief Fund
Aid For Japan
People and Skills for Disaster Relief
Was this review helpful? Yes No Funny
86 of 107 people (80%) found this review helpful
Recommended
0.3 hrs on record
Posted: November 26, 2013
Great concept - a game that is not a game - but an experience instead. I enjoyed it immensely, and it gave me a closer understanding of the real losses of the victims of the Tsunami. This is not for someone who loves beating a traditional game - you don't beat this, you experience it.

It only takes 15 minutes to finish, but at 2 euros, half of which go to Aid For Japan, it's definately worth buying.
Was this review helpful? Yes No Funny
79 of 97 people (81%) found this review helpful
Recommended
0.3 hrs on record
Posted: June 11, 2014
This game lasted no longer than twenty minutes, but it was truly beautiful. The world is entrancing; the music is magical; the premise is heart-warming. This game proves that you don't need a gimmicky gameplay element or splendiferous graphics to create a work of art. It's a game that shows emotion like no other, and relies on your empathy for other human beings, and your respect for human life. It may be short, but it is one of the deepest games I have ever played, and is dedicated to the men, women and children who died in the 2011 Japan Tsunami.A fully recommended buy.
Was this review helpful? Yes No Funny
50 of 55 people (91%) found this review helpful
Recommended
0.3 hrs on record
Posted: February 10
A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it.

Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to contemplate on people that we know nothing about. We probably never will...

9.03m is not a game in the conventional manner. It is a really short, interactive art exhibition that serves as an empathy simulation. It is a tribute and a requiem for people who lost their lives in 2011 Tōhoku earthquake and tsunami, aiming to humanize the victims by presenting hypothetical anecdotes from their lives, hopes and dreams. It is not a good game, neither necessarily quite successful in an artistic manner; but here with this specific project, it really is the thought that counts and nothing else. All profit made through the sales are sent to Aid for Japan and Redr charity organizations. With this ridiculously low price tag, it really is a choice of donating or not rather than buying a game.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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