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9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
Release Date: Sep 12, 2013
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Buy 9.03m

$1.99

Reviews

“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

About the Game

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (www.redr.org.uk) a charity that helps in disaster scenarios.

System Requirements

    Minimum:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
    Recommended:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
Helpful customer reviews
194 of 252 people (77%) found this review helpful
181 products in account
2 reviews
0.3 hrs on record
How do I write a review about a game that was developed in the name of charity and stay objective. It's difficult to say the least, yet I find it difficult to recommend this to anyone unless you want to donate and it's on sale.

First of all, if I had to describe what this was, I would be more likely to call it an interactive art exhibit. The graphics and color choices are gorgeous of course, but all you do is walk on a beach, follow butterflies to items, spin the item until you locate another butterfly, then click on said butterfly, rinse, repeat.

It was designed to be experienced, not played or beaten, and the subject matter is supposed to illicit an emotional response from the user. Unfortunately, I don't think that subject matter was conveyed properly for it's intended results.

Honestly, if it wasn't for the discription on the store page, it would be hard for me discern the message this game is trying to convey. The idea is that each item you locate belonged to a victim of the Japanese Tsunami, however the game gives you no indication of this. After each item is located, the tide goes out a bit to uncover the next, maybe this was an artistic decision on the devloper's part to convey something deep. Locating the lost artifacts pushes the Tsunami back, acknowledging the victim's loss undoes the damage of the Tsunami, something like that? Maybe it's up to the player to discern for themselves how to interpert this. The focus of the game doesn't become clear until you locate the butterfly on the last item, which takes about 10 minutes from starting the game, if that. After which some text appears on the screen explaining the damage the Tsunami had done in Japan, then the credits roll.

I feel terrible about not recommending this game due to the nature of the title. How can you say no when a percentage of the profits go to the Tsunami Relief Fund? I want to make it perfectly clear that I in no way disagree with the game's message, and support the developers for donating to the charity through this title, I just disagree with it's design. The message could have been conveyed in a more understandable and focused way. As I played I knew what this title was trying to do, I just never felt that it accomplished it's task, and that's the only reason I couldn't recommend it.

Let this be a lesson to developers everywhere. Wanting to create a game to help educate the world of a foreign cataclysmic natural disaster, and to donate to a charity, is not enough. That game must be worth the time of the people donating, and more importantly, the game must make it's message clear. Otherwise people who wish to donate can just do it manually through the charity's website.

Thank you Space Budgie for developing this title and choosing to help out of the kindness of your hearts. I'm sure families all over Japan praise your work and thank you for your time. I wish more developers would put their talents to good use by creating things like this in the name of charity. Please don't take the fact that I'm not recommending this game as a personal attack in anyway, or a stance against your message. Don't ever stop creating and helping humanity the best way developers can. Your work is appreciated, maybe even more than you know. However, as a reviewer, I have to be honest, even though in cases like this one, I wish I didn't.

If you wish to donate to the Japanese Tsunami Relief Fund and other charities that the proceeds of this game are going towards without purchasing this game, here are some links.

Japan Earthquake and Tsunami Relief Fund
Aid For Japan
People and Skills for Disaster Relief
Posted: January 21st, 2014
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51 of 57 people (89%) found this review helpful
551 products in account
356 reviews
0.3 hrs on record
This game lasted no longer than twenty minutes, but it was truly beautiful. The world is entrancing; the music is magical; the premise is heart-warming. This game proves that you don't need a gimmicky gameplay element or splendiferous graphics to create a work of art. It's a game that shows emotion like no other, and relies on your empathy for other human beings, and your respect for human life. It may be short, but it is one of the deepest games I have ever played, and is dedicated to the men, women and children who died in the 2011 Japan Tsunami.A fully recommended buy.
Posted: June 11th, 2014
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34 of 38 people (89%) found this review helpful
847 products in account
133 reviews
0.2 hrs on record
9.03m is a game that I don't think needs to be reviewed. It's intention is not to be a ground breaking evolution of the medium, nor is it supposed to even be fun. A short 15 minute experience, it is meant to be a game of remembrance; dedicated to all that were affected by the disastrous tsunami that hit Japan in 2011.

Similar to something like Proteus, 9.03m doesn't have a narrative or any real mechanics to speak of. Wandering along a quiet beach, you are asked simply to follow the trail of butterflies which lead you to the scattered items of the people that used to live there. It's a decidedly somber experience, but also a very beautiful one (both in terms of presentation and purpose), the core message is one of hope; that those who were lost are not forgotten, and those who survive will be able to rebuild and live on despite the tragedy that befell them.

With how little it costs and the fact that 100% of the proceeds go to charity, there is no reason I would tell someone not to support 9.03m. It doesn't matter that it's short, or that it's hardly a game, because it isn't supposed to be; it is merely intended as a short moment of reflection, and has more meaning behind it than possibly anything else you will play in a long time. That alone is reason enough for me to ask you to give it a chance, whether it looks like something that would normally interest you or not.
Posted: March 2nd, 2014
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7 of 8 people (88%) found this review helpful
184 products in account
15 reviews
0.2 hrs on record
Absolutely beautiful game. It's short, but it's very sylized, and has a touching message in it. The music is phenomenally gorgeous, and if you've any heart in you, its strings will be plucked in playing this game. Pretty sure some of the money goes towards people who were devastated by the Fukushima disaster, and at this price, there's very few reasons not to get it, even if it's just for the charity behind it. I'm glad I bought it, and I'm tempted to gift it to some of my friends. Video games are truly another form of art, just like movies, music, painting, etc. They can all be made to convey a message, or to stir emotion, and games are no different. I'm sure those of you who get this will enjoy it, and will feel good that you bought it.
Posted: February 16th, 2014
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5 of 5 people (100%) found this review helpful
782 products in account
4 reviews
0.3 hrs on record
Dat feels!

Touching emotional experiences and very well done piano soundtrack.
Posted: January 19th, 2014
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Awards

Received 2 nominations at the Tiga 2013 awards.