9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
User reviews:
Overall:
Very Positive (841 reviews) - 81% of the 841 user reviews for this game are positive.
Release Date: Sep 12, 2013

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Recent updates View all (5)

May 5

Our Second Game Glitchspace Is Now On Steam!

Hello 9.03m players!

Firstly, t's been a long time since we last made a post on here. Being our first game, 9.03m was of course a very important project for us when we were starting out and we couldn't be more thankful to everyone for the well wishes and support they gave the game, especially when tackling such a difficult subject matter.

Another reason we're posting is to let you know about our second game Glitchspace. Glitchspace is a title that started development before 9.03m was even released (so three years in the making!) that we've just released on Steam: Glitchspace

Glitchspace tackles another interesting and difficult topic, programming! It took us a long time to get to where we are today with this project, so if you're interested in checking out our new game you can see it in action here:



http://store.steampowered.com/app/290060/

As a last note: we still get requests for the game's soundtrack. That's something that we intend to revisit now to see if we can put it together for you. It will be a free release.

Space Budgie

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Reviews

“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

About This Game

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (http://www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (http://www.redr.org.uk) a charity that helps in disaster scenarios.

System Requirements

    Minimum:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
    Recommended:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (841 reviews)
Recently Posted
Thunder Wing
( 0.3 hrs on record )
Posted: June 11
First off I want to say that this game is not for everyone.
You literally wander around a beach for a few minutes picking stuff up. That's about it.

That said, the first reason I am actually recommending this game is that not only is it less than half the price of a cup of "affordable" coffee, but 100% of that money goes to a good cause.

Not only does the money go to a good cause, but the cause it goes towards is reflected in the game. I can see where they were going with it, and it was interesting, but it just didn't get me. I didn't "feel the feels" (whatever the heck that's supposed to mean). The game didn't make me feel anything, and honestly if it was any longer I don't know if it would have captivated my interest

Gameplay wise, it's nothing special. There are no special controls (you walk, and pick stuff up, there isn't even running or jumping), the visuals aren't that great, but the overall colour scheme is fairly soothing, especially when combined with the music.

That said, for what the game is, they did a good job, it's pretty much exactly what they tell you you are buying, and if you do your research before buying like any intelligent person should before crying and rating something bad, you can figure out if it's for you or not.
Helpful? Yes No Funny
Aislynn
( 0.1 hrs on record )
Posted: May 24
Product received for free
Not a bad game, looks pretty just not a game for me. I think someone who would like this game would have a lot of fun though.
Helpful? Yes No Funny
Treme
( 0.4 hrs on record )
Posted: May 20
Yes well... nice.
Helpful? Yes No Funny
Cjcomplex
( 0.2 hrs on record )
Posted: May 5
A short but beautiful game about the tragic loss of life during the 2011 tsunami. It has a solid soundtrack with a pleasing aesthetic, though a tad too much blue for my liking. While the game is rather short (less than 20mins max), it is the approriate length for the message that it is trying to convey, and thus does not overstay it's welcome with its rather repetitive nature.

At the given price point, this is a title worth picking up and spending a few minutes play.
Helpful? Yes No Funny
greymusic
( 0.2 hrs on record )
Posted: April 29
At this point it's probably fair to say I've developed a dislike for 'walking simulators'--as a gametype, they seem to be strung together by the bare minimum of required interaction from the player, which to me seems a betrayal to the medium of video games as a whole. '9.03m' is inarguably a game of that type, asking no more of you than a depressed W key and occasional fiddling with the mouse. At first, I found the objects the game wanted me to interact with interesting, but eventually they became part of an overly sentimental narrative--childrens' toys, specifically--and I found it harder to care. In terms of actual gameplay, '9.03m' is essentially a slide show which you are holding W to navigate.

The world that's constructed within, however beautiful (and it is beautiful, in a mystical, fantasy-light type way), is ultimately incredibly linear. The game has one objective at a time it wants you to go to, and if you go anywhere else, the screen fades to black and points you back towards your objective. So that there's not even a world to interact with--just the idea of a world, and the idea of the people that might have lived within it.

Up until the end of the game, I was ready to deem '9.03m' unsuccessful--but in a strange way, it managed to make even the device of player frustration and incompetence useful in its narrative message. I won't spoil anything, because the game is incredibly short, but if you play thru the entire thing and aren't at least slightly moved, it's possible art games of this type aren't for you at all. I was beginning to think they weren't for me, but '9.03m' seems to be on the shallowest side of the 'gameplay' spectrum, yet still proved a rewarding experience. I recommend it to anyone who wants to examine the interaction between art, tragedy, and games, but with the warning that the actual 'game' is probably about twenty minutes long in total.
Helpful? Yes No Funny
t0mas
( 0.6 hrs on record )
Posted: April 29
バスツアー Aesthetic スツ 👌👀👌👌👀👌👀👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌 Aesthetic ブル shitНO0Оଠ ✔✔if i do ƽaү so my self 💯👌👀👌👀👌 i say so 💯 👌👀👌👀👌 Aesthetic
Helpful? Yes No Funny
AaToSMeD
( 0.2 hrs on record )
Posted: April 21
9.03m is not a game. This is more like an 11 minute slide show that tells you a story that you should care about. It is fine for what it is but I can't recommend it as a game.
Helpful? Yes No Funny
daledragon26
( 0.2 hrs on record )
Posted: April 9
You walk on the beach. You follow glowing dots to a silouette. The silouette vanishes and leaves behind an item. You pick up the item and rotate it Shadows of Mordor style until you find a butterfly and that leads you to the next silouette. All the while piano soundtrack plays. Takes about 10 minutes to reach the end. Game options is limited to only having a resoultion choice.

All in all, its a crap game. But then, you remember that the childs teddy bear or the couples baby carriage are items related to REAL LIFE HUMAN BEINGS that passed away because of a natural disaster. The number of causaulties seen in the news reports are statistics. However they are not just numbers: they are people just like you. Maybe a different skin tone, maybe a different culture, but they are human beings with human emotions and friends and family just like you.

The game does what it set out to do.
Helpful? Yes No Funny
PEKING DUCK
( 0.2 hrs on record )
Posted: April 4
Controls:
Movement - WASD
Press E to Activate Respect
Press F to Pay Respect

Basically it's not a game. I would go as far as calling it a slideshow based on fact I could count frames per second using my one hand. During 15min of "content" my i7 almost melted so I assume it was busy digging bitcons for charity reasons.
During 15min I've touched sea water (died instantly), I've fell under textures (crashed "game", died as a result), followed particles, touched dead person's stuff, followed butterflies and touched even more dead people's stuff. At the end we can see a lot of dead people so I can safely imply there is hella dead people's stuff to touch but "game" didn't let me.

Overall - waste od almost 1gb on HDD and 15 minutes of your life.
Helpful? Yes No Funny
[MAZA]Beren
( 0.2 hrs on record )
Posted: April 4
Can't actually recommend this.
Even if part of the 0,99 goes to help the victims of the disaster this is not a game at all and it does little to "humanise, and remember the victims" as the developers aim.
It's a good initiative that you want to help the victims but find another way.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
Recommended
0.3 hrs on record
Posted: June 11
First off I want to say that this game is not for everyone.
You literally wander around a beach for a few minutes picking stuff up. That's about it.

That said, the first reason I am actually recommending this game is that not only is it less than half the price of a cup of "affordable" coffee, but 100% of that money goes to a good cause.

Not only does the money go to a good cause, but the cause it goes towards is reflected in the game. I can see where they were going with it, and it was interesting, but it just didn't get me. I didn't "feel the feels" (whatever the heck that's supposed to mean). The game didn't make me feel anything, and honestly if it was any longer I don't know if it would have captivated my interest

Gameplay wise, it's nothing special. There are no special controls (you walk, and pick stuff up, there isn't even running or jumping), the visuals aren't that great, but the overall colour scheme is fairly soothing, especially when combined with the music.

That said, for what the game is, they did a good job, it's pretty much exactly what they tell you you are buying, and if you do your research before buying like any intelligent person should before crying and rating something bad, you can figure out if it's for you or not.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
86 of 96 people (90%) found this review helpful
3 people found this review funny
Recommended
1.1 hrs on record
Posted: April 24, 2015
Dreamlike atmosphere and calm soundtrack. 9.03m is dedicated to people who have lost lives in tsunami which occurs around the coast of Japan in 2011. Actually this is more experience than an exploration game.
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254 of 343 people (74%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: January 21, 2014
How do I write a review about a game that was developed in the name of charity and stay objective. It's difficult to say the least, yet I find it difficult to recommend this to anyone unless you want to donate and it's on sale.

First of all, if I had to describe what this was, I would be more likely to call it an interactive art exhibit. The graphics and color choices are gorgeous of course, but all you do is walk on a beach, follow butterflies to items, spin the item until you locate another butterfly, then click on said butterfly, rinse, repeat.

It was designed to be experienced, not played or beaten, and the subject matter is supposed to illicit an emotional response from the user. Unfortunately, I don't think that subject matter was conveyed properly for it's intended results.

Honestly, if it wasn't for the discription on the store page, it would be hard for me discern the message this game is trying to convey. The idea is that each item you locate belonged to a victim of the Japanese Tsunami, however the game gives you no indication of this. After each item is located, the tide goes out a bit to uncover the next, maybe this was an artistic decision on the devloper's part to convey something deep. Locating the lost artifacts pushes the Tsunami back, acknowledging the victim's loss undoes the damage of the Tsunami, something like that? Maybe it's up to the player to discern for themselves how to interpert this. The focus of the game doesn't become clear until you locate the butterfly on the last item, which takes about 10 minutes from starting the game, if that. After which some text appears on the screen explaining the damage the Tsunami had done in Japan, then the credits roll.

I feel terrible about not recommending this game due to the nature of the title. How can you say no when a percentage of the profits go to the Tsunami Relief Fund? I want to make it perfectly clear that I in no way disagree with the game's message, and support the developers for donating to the charity through this title, I just disagree with it's design. The message could have been conveyed in a more understandable and focused way. As I played I knew what this title was trying to do, I just never felt that it accomplished it's task, and that's the only reason I couldn't recommend it.

Let this be a lesson to developers everywhere. Wanting to create a game to help educate the world of a foreign cataclysmic natural disaster, and to donate to a charity, is not enough. That game must be worth the time of the people donating, and more importantly, the game must make it's message clear. Otherwise people who wish to donate can just do it manually through the charity's website.

Thank you Space Budgie for developing this title and choosing to help out of the kindness of your hearts. I'm sure families all over Japan praise your work and thank you for your time. I wish more developers would put their talents to good use by creating things like this in the name of charity. Please don't take the fact that I'm not recommending this game as a personal attack in anyway, or a stance against your message. Don't ever stop creating and helping humanity the best way developers can. Your work is appreciated, maybe even more than you know. However, as a reviewer, I have to be honest, even though in cases like this one, I wish I didn't.

If you wish to donate to the Japanese Tsunami Relief Fund and other charities that the proceeds of this game are going towards without purchasing this game, here are some links.

Japan Earthquake and Tsunami Relief Fund
Aid For Japan
People and Skills for Disaster Relief
Was this review helpful? Yes No Funny
86 of 107 people (80%) found this review helpful
Recommended
0.3 hrs on record
Posted: November 26, 2013
Great concept - a game that is not a game - but an experience instead. I enjoyed it immensely, and it gave me a closer understanding of the real losses of the victims of the Tsunami. This is not for someone who loves beating a traditional game - you don't beat this, you experience it.

It only takes 15 minutes to finish, but at 2 euros, half of which go to Aid For Japan, it's definately worth buying.
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79 of 97 people (81%) found this review helpful
Recommended
0.3 hrs on record
Posted: June 11, 2014
This game lasted no longer than twenty minutes, but it was truly beautiful. The world is entrancing; the music is magical; the premise is heart-warming. This game proves that you don't need a gimmicky gameplay element or splendiferous graphics to create a work of art. It's a game that shows emotion like no other, and relies on your empathy for other human beings, and your respect for human life. It may be short, but it is one of the deepest games I have ever played, and is dedicated to the men, women and children who died in the 2011 Japan Tsunami.A fully recommended buy.
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49 of 54 people (91%) found this review helpful
Recommended
0.3 hrs on record
Posted: February 10
A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it.

Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to contemplate on people that we know nothing about. We probably never will...

9.03m is not a game in the conventional manner. It is a really short, interactive art exhibition that serves as an empathy simulation. It is a tribute and a requiem for people who lost their lives in 2011 Tōhoku earthquake and tsunami, aiming to humanize the victims by presenting hypothetical anecdotes from their lives, hopes and dreams. It is not a good game, neither necessarily quite successful in an artistic manner; but here with this specific project, it really is the thought that counts and nothing else. All profit made through the sales are sent to Aid for Japan and Redr charity organizations. With this ridiculously low price tag, it really is a choice of donating or not rather than buying a game.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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43 of 49 people (88%) found this review helpful
Recommended
0.2 hrs on record
Posted: March 2, 2014
9.03m is a game that I don't think needs to be reviewed. It's intention is not to be a ground breaking evolution of the medium, nor is it supposed to even be fun. A short 15 minute experience, it is meant to be a game of remembrance; dedicated to all that were affected by the disastrous tsunami that hit Japan in 2011.

Similar to something like Proteus, 9.03m doesn't have a narrative or any real mechanics to speak of. Wandering along a quiet beach, you are asked simply to follow the trail of butterflies which lead you to the scattered items of the people that used to live there. It's a decidedly somber experience, but also a very beautiful one (both in terms of presentation and purpose), the core message is one of hope; that those who were lost are not forgotten, and those who survive will be able to rebuild and live on despite the tragedy that befell them.

With how little it costs and the fact that 100% of the proceeds go to charity, there is no reason I would tell someone not to support 9.03m. It doesn't matter that it's short, or that it's hardly a game, because it isn't supposed to be; it is merely intended as a short moment of reflection, and has more meaning behind it than possibly anything else you will play in a long time. That alone is reason enough for me to ask you to give it a chance, whether it looks like something that would normally interest you or not.

You can read more of my writing on Kritiqal.
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65 of 85 people (76%) found this review helpful
Recommended
0.4 hrs on record
Posted: November 20, 2013
It is a very, very short game, about 15-25 minutes of not-conventional gameplay.
It was supposed to be art, and i think they do it well, with a good atmosphere and a real good piano soundtrack.

For those who like to have new experiences - and an emotional one - and doesn't bother themselves with not traditional gameplay mechanics.
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41 of 51 people (80%) found this review helpful
Recommended
4.0 hrs on record
Posted: November 27, 2013
This "game" is not for everyone, only for those who can appericate it for what it is. A typical game review just can't do 9.03m justice because what 9.03m is and what it aims to makes you feel is nothing like a typical game at all. If you understand the context, through its short and unique use of symbolism, 9.03m is probably one of the most touching, real world relatable experiences that I've ever had while playing a game. Calling it a game doesn't even feel apropos. 9.03m is an experience, a touching, beautiful experience that will move you to the core.

All of my feels!!
10/10 *Rating isn't based on gameplay or story but instead how 9.03m made me feel*
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32 of 37 people (86%) found this review helpful
Recommended
0.3 hrs on record
Posted: December 21, 2013
Everyone knows about the Japanese tsunami in 2011. It sounds horrible when you hear that nearly 16,000 people have died in this disaster, but... Did you feel something else? If you don't know about anyone who was in Japan at this time, then probably not. It's too easy to not care about things like this if you and everyone you know are safe.

That's why 9.03m exists. To remind you that every single one from nearly 16,000 people had a family. Job. Everyday problems. Life story.

All proceeds from 9.03m go to charity.
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