9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
User reviews:
Overall:
Very Positive (841 reviews) - 81% of the 841 user reviews for this game are positive.
Release Date: Sep 12, 2013

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May 5

Our Second Game Glitchspace Is Now On Steam!

Hello 9.03m players!

Firstly, t's been a long time since we last made a post on here. Being our first game, 9.03m was of course a very important project for us when we were starting out and we couldn't be more thankful to everyone for the well wishes and support they gave the game, especially when tackling such a difficult subject matter.

Another reason we're posting is to let you know about our second game Glitchspace. Glitchspace is a title that started development before 9.03m was even released (so three years in the making!) that we've just released on Steam: Glitchspace

Glitchspace tackles another interesting and difficult topic, programming! It took us a long time to get to where we are today with this project, so if you're interested in checking out our new game you can see it in action here:



http://store.steampowered.com/app/290060/

As a last note: we still get requests for the game's soundtrack. That's something that we intend to revisit now to see if we can put it together for you. It will be a free release.

Space Budgie

1 comments Read more

Reviews

“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

About This Game

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (http://www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (http://www.redr.org.uk) a charity that helps in disaster scenarios.

System Requirements

    Minimum:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
    Recommended:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (841 reviews)
Recently Posted
Aislynn
( 0.1 hrs on record )
Posted: May 24
Product received for free
Not a bad game, looks pretty just not a game for me. I think someone who would like this game would have a lot of fun though.
Helpful? Yes No Funny
Treme
( 0.4 hrs on record )
Posted: May 20
Yes well... nice.
Helpful? Yes No Funny
Cjcomplex
( 0.2 hrs on record )
Posted: May 5
A short but beautiful game about the tragic loss of life during the 2011 tsunami. It has a solid soundtrack with a pleasing aesthetic, though a tad too much blue for my liking. While the game is rather short (less than 20mins max), it is the approriate length for the message that it is trying to convey, and thus does not overstay it's welcome with its rather repetitive nature.

At the given price point, this is a title worth picking up and spending a few minutes play.
Helpful? Yes No Funny
greymusic
( 0.2 hrs on record )
Posted: April 29
At this point it's probably fair to say I've developed a dislike for 'walking simulators'--as a gametype, they seem to be strung together by the bare minimum of required interaction from the player, which to me seems a betrayal to the medium of video games as a whole. '9.03m' is inarguably a game of that type, asking no more of you than a depressed W key and occasional fiddling with the mouse. At first, I found the objects the game wanted me to interact with interesting, but eventually they became part of an overly sentimental narrative--childrens' toys, specifically--and I found it harder to care. In terms of actual gameplay, '9.03m' is essentially a slide show which you are holding W to navigate.

The world that's constructed within, however beautiful (and it is beautiful, in a mystical, fantasy-light type way), is ultimately incredibly linear. The game has one objective at a time it wants you to go to, and if you go anywhere else, the screen fades to black and points you back towards your objective. So that there's not even a world to interact with--just the idea of a world, and the idea of the people that might have lived within it.

Up until the end of the game, I was ready to deem '9.03m' unsuccessful--but in a strange way, it managed to make even the device of player frustration and incompetence useful in its narrative message. I won't spoil anything, because the game is incredibly short, but if you play thru the entire thing and aren't at least slightly moved, it's possible art games of this type aren't for you at all. I was beginning to think they weren't for me, but '9.03m' seems to be on the shallowest side of the 'gameplay' spectrum, yet still proved a rewarding experience. I recommend it to anyone who wants to examine the interaction between art, tragedy, and games, but with the warning that the actual 'game' is probably about twenty minutes long in total.
Helpful? Yes No Funny
tom[J]
( 0.6 hrs on record )
Posted: April 29
バスツアー Aesthetic スツ 👌👀👌👌👀👌👀👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌 Aesthetic ブル shitНO0Оଠ ✔✔if i do ƽaү so my self 💯👌👀👌👀👌 i say so 💯 👌👀👌👀👌 Aesthetic
Helpful? Yes No Funny
AaToSMeD
( 0.2 hrs on record )
Posted: April 21
9.03m is not a game. This is more like an 11 minute slide show that tells you a story that you should care about. It is fine for what it is but I can't recommend it as a game.
Helpful? Yes No Funny
daledragon26
( 0.2 hrs on record )
Posted: April 9
You walk on the beach. You follow glowing dots to a silouette. The silouette vanishes and leaves behind an item. You pick up the item and rotate it Shadows of Mordor style until you find a butterfly and that leads you to the next silouette. All the while piano soundtrack plays. Takes about 10 minutes to reach the end. Game options is limited to only having a resoultion choice.

All in all, its a crap game. But then, you remember that the childs teddy bear or the couples baby carriage are items related to REAL LIFE HUMAN BEINGS that passed away because of a natural disaster. The number of causaulties seen in the news reports are statistics. However they are not just numbers: they are people just like you. Maybe a different skin tone, maybe a different culture, but they are human beings with human emotions and friends and family just like you.

The game does what it set out to do.
Helpful? Yes No Funny
PEKING DUCK
( 0.2 hrs on record )
Posted: April 4
Controls:
Movement - WASD
Press E to Activate Respect
Press F to Pay Respect

Basically it's not a game. I would go as far as calling it a slideshow based on fact I could count frames per second using my one hand. During 15min of "content" my i7 almost melted so I assume it was busy digging bitcons for charity reasons.
During 15min I've touched sea water (died instantly), I've fell under textures (crashed "game", died as a result), followed particles, touched dead person's stuff, followed butterflies and touched even more dead people's stuff. At the end we can see a lot of dead people so I can safely imply there is hella dead people's stuff to touch but "game" didn't let me.

Overall - waste od almost 1gb on HDD and 15 minutes of your life.
Helpful? Yes No Funny
[MAZA]Beren
( 0.2 hrs on record )
Posted: April 4
Can't actually recommend this.
Even if part of the 0,99 goes to help the victims of the disaster this is not a game at all and it does little to "humanise, and remember the victims" as the developers aim.
It's a good initiative that you want to help the victims but find another way.
Helpful? Yes No Funny
Rogue
( 0.2 hrs on record )
Posted: March 26
9.03m is a poignant art study. It feels like the kind of short program a university student studying video games would create as an assignment. The sentiment is beautiful and the ending is nice, but when it comes down to it, the game is 10 minutes of walking through a blurry purple landscape looking at a few low resolution objects while a sad piano piece plays. If that is all you are looking for, this game delivers. For me, I guess I was hoping for a little more emotional connection. Regardless, it is great that the devs are donating their royalties from the game to charity.
Helpful? Yes No Funny
Raid
( 0.8 hrs on record )
Posted: March 24
A nice tribute to the loved and lost in the 2011 Japanese tsunami. It's not a game, but an environment that you walk through, follow butterflies, and pick up objects that have washed up on the beach that once belonged to people who are now gone. While there isn't much to it, I do believe the setting is well done, the intention is clear, and the purchase of the game goes to charity. It's a game that I've had in my library for several years now, and I return to it on occasion, just to experience it again.

If nothing else, 9.03m provides 15 minutes of honor and silence as you think about the people who were swept away in that terrible event. The things and objects that they once 'owned', used, loved, and kept in their home are now nothing more than the remnants of their lives washing up on distant shores. To remember them, to offer them our thoughts if only for the duration of this game and to understand the temporary nature of life itself, 'ownership' of things, and how quickly it can all be taken away, gives the player something to contemplate long after this 15 minutes is over. It has been five years since that disaster and as the history of the event slowly recedes from the public conscious like a wave into the ocean that carried their treasures and washed them up as trash on our shores, perhaps this game can remind us all of that loss, and the importance of sharing our love and lives with those around us today.
Helpful? Yes No Funny
LenioCrimsonStar
( 0.4 hrs on record )
Posted: March 23
Life is valuable, Money too... Those 6 minutes of sadness worth that 0.99
Helpful? Yes No Funny
DKrayl
( 0.2 hrs on record )
Posted: March 19
Relaxing. Interesting art style. Could be interpreted in many ways before the you complete the game. Pretty good over all.
Helpful? Yes No Funny
Hyenahz
( 0.8 hrs on record )
Posted: March 18
One sentence review:

If you like walking simulators this is a great little (and cheap) experience with great aesthetics.

7/10
Helpful? Yes No Funny
KarisaVillarian
( 0.2 hrs on record )
Posted: March 13
A very beautiful and powerful game. A wonderful tribute to those who were lost.
Helpful? Yes No Funny
Master Indigo
( 0.3 hrs on record )
Posted: March 13
Not really a game in basic means, so it is kind of hard to review for me.
It's more of a poet. Really short one. 11 minutes to finish.

The game didn't tell what it was about, I needed to read store page for that. For a good cause, sure. Profits go to charity,
but game itself is not really my cup of tea. Nice idea, but it didn't really help me remember the victims.

In conclusion: Only buy if you are interested in charity, and want something small in return. Game isn't special
Helpful? Yes No Funny
hentai_priest
( 0.2 hrs on record )
Posted: February 28
Even on the risk of being considered heartless, no thumbs up here from me. Unless you are ever-ready to burst into tears on the slightest mention of death and disaster, this piece of contemporary interactive "art" is absolutely uneffective at what it tries to achieve.
Helpful? Yes No Funny
Cocaine Mummy
( 0.2 hrs on record )
Posted: February 27
This incredibly short interactive walking simulator - I wouldn't call it a game, necessarily - makes a good case for the medium of video games as art. Beautiful art style, understated music and themes, this piece serves its purpose well.

about the same price as a single cigarette and lasts twice as long. Worth a visit.
Helpful? Yes No Funny
the dynasty
( 0.1 hrs on record )
Posted: February 15
I haven't played the game and I shouldn't be posting this but what I have seen on YouTube I recommend this game
Helpful? Yes No Funny
Gargaj
( 0.3 hrs on record )
Posted: February 15
I'm not 100% sure it gets a point across, but it's short and unique.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 8 people (63%) found this review helpful
Recommended
0.2 hrs on record
Posted: May 5
A short but beautiful game about the tragic loss of life during the 2011 tsunami. It has a solid soundtrack with a pleasing aesthetic, though a tad too much blue for my liking. While the game is rather short (less than 20mins max), it is the approriate length for the message that it is trying to convey, and thus does not overstay it's welcome with its rather repetitive nature.

At the given price point, this is a title worth picking up and spending a few minutes play.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Recommended
0.8 hrs on record
Posted: March 24
A nice tribute to the loved and lost in the 2011 Japanese tsunami. It's not a game, but an environment that you walk through, follow butterflies, and pick up objects that have washed up on the beach that once belonged to people who are now gone. While there isn't much to it, I do believe the setting is well done, the intention is clear, and the purchase of the game goes to charity. It's a game that I've had in my library for several years now, and I return to it on occasion, just to experience it again.

If nothing else, 9.03m provides 15 minutes of honor and silence as you think about the people who were swept away in that terrible event. The things and objects that they once 'owned', used, loved, and kept in their home are now nothing more than the remnants of their lives washing up on distant shores. To remember them, to offer them our thoughts if only for the duration of this game and to understand the temporary nature of life itself, 'ownership' of things, and how quickly it can all be taken away, gives the player something to contemplate long after this 15 minutes is over. It has been five years since that disaster and as the history of the event slowly recedes from the public conscious like a wave into the ocean that carried their treasures and washed them up as trash on our shores, perhaps this game can remind us all of that loss, and the importance of sharing our love and lives with those around us today.
Was this review helpful? Yes No Funny
8 of 15 people (53%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: March 26
9.03m is a poignant art study. It feels like the kind of short program a university student studying video games would create as an assignment. The sentiment is beautiful and the ending is nice, but when it comes down to it, the game is 10 minutes of walking through a blurry purple landscape looking at a few low resolution objects while a sad piano piece plays. If that is all you are looking for, this game delivers. For me, I guess I was hoping for a little more emotional connection. Regardless, it is great that the devs are donating their royalties from the game to charity.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
47 of 52 people (90%) found this review helpful
Recommended
0.3 hrs on record
Posted: February 10
A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it.

Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to contemplate on people that we know nothing about. We probably never will...

9.03m is not a game in the conventional manner. It is a really short, interactive art exhibition that serves as an empathy simulation. It is a tribute and a requiem for people who lost their lives in 2011 Tōhoku earthquake and tsunami, aiming to humanize the victims by presenting hypothetical anecdotes from their lives, hopes and dreams. It is not a good game, neither necessarily quite successful in an artistic manner; but here with this specific project, it really is the thought that counts and nothing else. All profit made through the sales are sent to Aid for Japan and Redr charity organizations. With this ridiculously low price tag, it really is a choice of donating or not rather than buying a game.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
21 of 26 people (81%) found this review helpful
9 people found this review funny
Recommended
0.4 hrs on record
Posted: December 24, 2015
Straight up, let me say that I am neither a very "politically correct" nor "humanistic" person...so my review of this game is liable to read a little differently to some of the other "positive" reviews on this Store page. Truth is, I'm a borderline misanthrope who, given a choice between saving the rest of nature and saving "us", would happily herd us all into the great Dog Food Factory in the Sky. We really are, on the whole, a grubby and nasty little species who are probably fully deserving of a nice, big meteor in the face some time in the next few decades or so. Having said that, there are people who I love very dearly, and for whom I will no doubt feel at least a twinge of sadness for if and when they pass on; and ♥♥♥♥ it, beyond all my smarmy cynicism and cold, rational analysis of us from a purely anthropological perspective, when all is said and done, I AM STILL HUMAN.

And I'll be darned if this tiny little twelve-minute ♥♥♥♥-turd of a game didn't almost make me cry.

But hey, I've caught a lot of flack lately for going off-topic and not just sticking to the nitty-gritty of "reviewing a game", so in the interests of being pragmatic...yes, it's super-short, yes, it has virtually no "gameplay" to speak of, and yes, it can be "beaten" by even the most unskilled of gamers. Hell, even your grandma can probably get to the end of this one. Having said that, if any of you people are still buying so-called "walking simulators" expecting anything BUT what I've just described, then you really are a bunch of wretched, unsalvageable ♥♥♥♥-WITS, aren't you?

Ooops, a tiny bit of my misanthropy crept in there again. Sorry about that.

In my opinion, this "game" does what it sets out to do exceptionally well, and as I've possibly alluded to above, can potentially touch the heart of even stone-hearted mother-♥♥♥♥ers like my dear self. Sure, it's not TIMEframe - a "game" which genuinely makes an apocalypse into a thing of true beauty - but it's really quite affecting for the short time it plays out, provided you're open to such things. If you're not - and believe me, I bought this game actually looking FORWARD to writing a damning, hateful review - then really, you may as well save your fifty cents or dollar and go find some other cheap game where you can blow ♥♥♥♥ up. Me, I like to stop killing things every now and then to stop and smell the flowers...or failing that, the "napalm in the morning", if more applicable.

If there's one thing I actually DO like about humanity, it's art, and the limitless possibilities therein. This "game" is but one example. Take it for what it is, or leave it be. Oh, and Merry Christmas to one and all...me, I'm spending most of it alone, but that's just the kinda Scrooge I am. But I wish you all the best just the same, and if that mighty meteor DOES hit, I at least hope it's quick and painless for us all. Peace on earth and goodwill to all men (and all that good ♥♥♥♥).

Verdict: 7.5/10.
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38 of 61 people (62%) found this review helpful
3 people found this review funny
Not Recommended
0.7 hrs on record
Posted: January 1
A game where you walk along the beach and pick up objects, the implication being the people who owned the objects died in a tsunami. And that's it.

Look, I'm not heartless. I've loved games that have been all about the feels (The Walking Dead, To The Moon), but those games constructed an emotional connection with characters you were made to care about.

Let's try a litmus test. How would you respond to the following statement?

Somewhere in the world, a child just died.

A. You think "that's terrible" and go back about your business.

B. You tear up and try to compose yourself.

If you answered B then I highly recommend this game. For anyone else, there just is not enough of an actual game here to keep you entertained, not for its ridiculously brief playtime.

The developer's heart was absolutely in the right place, and the art style is quite pleasing, but the results are exceedingly dull.
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6 of 8 people (75%) found this review helpful
Recommended
1.2 hrs on record
Posted: December 3, 2015
Title: 9.03m
Genre: Indie
Developer: Space Budgie
Publisher: Space Budgie
Release Date: 12th Sep, 2013

Gameplay/Verdict
“Find the butterfly.”

It's not really a game in the sense of the word, but more of a platform for remembrance. Like how an artist paints a memory, or puts emotion into an event, this game does the same thing. It shows a brief glimpse into the awareness of those lost in the Japanese Tsunami of 2011. The butterflies represent the spirits of those gone. As I've said, it's not a game. It's a small walkthrough to feel a little of the emotions of what happened. I think there should have been a little bit more in the remembrance and perhaps the exploration than what is there. The ending was beautiful, but I do feel like I'm missing something.

Maybe that's the point.

I'm not sure to give it a good or bad review. I want to give it a good one because I think this kind of thing should be encouraged , as it's a means of remembrance, which rings true for those who know and perhaps felt the sadness of what happened in Japan. It's also a way to contribute to the charities that exist to the people who survived, and who lost someone they loved. The idea is good as an art form. It just shouldn't be viewed as a game in the traditional sense of the word.


Want to read more of my reviews? Click here to join my steam group and Click here to follow my curator page!
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1 of 2 people (50%) found this review helpful
Recommended
0.3 hrs on record
Posted: December 31, 2015
I tried not to cry.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.3 hrs on record
Posted: January 4
Beautiful game. Touching and somber. Definitely worth the money.
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2 of 4 people (50%) found this review helpful
Recommended
0.2 hrs on record
Posted: January 4
a meaningful walking simulator... reminding of the Tsunami 2011 in Japan and those who lost their lifes there ..

I must say the game didn't touch me at all but it was still ok... and for just €1 nothing wrong! :)



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Most Helpful Reviews  Overall
86 of 96 people (90%) found this review helpful
3 people found this review funny
Recommended
1.1 hrs on record
Posted: April 24, 2015
Dreamlike atmosphere and calm soundtrack. 9.03m is dedicated to people who have lost lives in tsunami which occurs around the coast of Japan in 2011. Actually this is more experience than an exploration game.
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253 of 341 people (74%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: January 21, 2014
How do I write a review about a game that was developed in the name of charity and stay objective. It's difficult to say the least, yet I find it difficult to recommend this to anyone unless you want to donate and it's on sale.

First of all, if I had to describe what this was, I would be more likely to call it an interactive art exhibit. The graphics and color choices are gorgeous of course, but all you do is walk on a beach, follow butterflies to items, spin the item until you locate another butterfly, then click on said butterfly, rinse, repeat.

It was designed to be experienced, not played or beaten, and the subject matter is supposed to illicit an emotional response from the user. Unfortunately, I don't think that subject matter was conveyed properly for it's intended results.

Honestly, if it wasn't for the discription on the store page, it would be hard for me discern the message this game is trying to convey. The idea is that each item you locate belonged to a victim of the Japanese Tsunami, however the game gives you no indication of this. After each item is located, the tide goes out a bit to uncover the next, maybe this was an artistic decision on the devloper's part to convey something deep. Locating the lost artifacts pushes the Tsunami back, acknowledging the victim's loss undoes the damage of the Tsunami, something like that? Maybe it's up to the player to discern for themselves how to interpert this. The focus of the game doesn't become clear until you locate the butterfly on the last item, which takes about 10 minutes from starting the game, if that. After which some text appears on the screen explaining the damage the Tsunami had done in Japan, then the credits roll.

I feel terrible about not recommending this game due to the nature of the title. How can you say no when a percentage of the profits go to the Tsunami Relief Fund? I want to make it perfectly clear that I in no way disagree with the game's message, and support the developers for donating to the charity through this title, I just disagree with it's design. The message could have been conveyed in a more understandable and focused way. As I played I knew what this title was trying to do, I just never felt that it accomplished it's task, and that's the only reason I couldn't recommend it.

Let this be a lesson to developers everywhere. Wanting to create a game to help educate the world of a foreign cataclysmic natural disaster, and to donate to a charity, is not enough. That game must be worth the time of the people donating, and more importantly, the game must make it's message clear. Otherwise people who wish to donate can just do it manually through the charity's website.

Thank you Space Budgie for developing this title and choosing to help out of the kindness of your hearts. I'm sure families all over Japan praise your work and thank you for your time. I wish more developers would put their talents to good use by creating things like this in the name of charity. Please don't take the fact that I'm not recommending this game as a personal attack in anyway, or a stance against your message. Don't ever stop creating and helping humanity the best way developers can. Your work is appreciated, maybe even more than you know. However, as a reviewer, I have to be honest, even though in cases like this one, I wish I didn't.

If you wish to donate to the Japanese Tsunami Relief Fund and other charities that the proceeds of this game are going towards without purchasing this game, here are some links.

Japan Earthquake and Tsunami Relief Fund
Aid For Japan
People and Skills for Disaster Relief
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86 of 107 people (80%) found this review helpful
Recommended
0.3 hrs on record
Posted: November 26, 2013
Great concept - a game that is not a game - but an experience instead. I enjoyed it immensely, and it gave me a closer understanding of the real losses of the victims of the Tsunami. This is not for someone who loves beating a traditional game - you don't beat this, you experience it.

It only takes 15 minutes to finish, but at 2 euros, half of which go to Aid For Japan, it's definately worth buying.
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79 of 97 people (81%) found this review helpful
Recommended
0.3 hrs on record
Posted: June 11, 2014
This game lasted no longer than twenty minutes, but it was truly beautiful. The world is entrancing; the music is magical; the premise is heart-warming. This game proves that you don't need a gimmicky gameplay element or splendiferous graphics to create a work of art. It's a game that shows emotion like no other, and relies on your empathy for other human beings, and your respect for human life. It may be short, but it is one of the deepest games I have ever played, and is dedicated to the men, women and children who died in the 2011 Japan Tsunami.A fully recommended buy.
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65 of 85 people (76%) found this review helpful
Recommended
0.4 hrs on record
Posted: November 20, 2013
It is a very, very short game, about 15-25 minutes of not-conventional gameplay.
It was supposed to be art, and i think they do it well, with a good atmosphere and a real good piano soundtrack.

For those who like to have new experiences - and an emotional one - and doesn't bother themselves with not traditional gameplay mechanics.
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42 of 48 people (88%) found this review helpful
Recommended
0.2 hrs on record
Posted: March 2, 2014
9.03m is a game that I don't think needs to be reviewed. It's intention is not to be a ground breaking evolution of the medium, nor is it supposed to even be fun. A short 15 minute experience, it is meant to be a game of remembrance; dedicated to all that were affected by the disastrous tsunami that hit Japan in 2011.

Similar to something like Proteus, 9.03m doesn't have a narrative or any real mechanics to speak of. Wandering along a quiet beach, you are asked simply to follow the trail of butterflies which lead you to the scattered items of the people that used to live there. It's a decidedly somber experience, but also a very beautiful one (both in terms of presentation and purpose), the core message is one of hope; that those who were lost are not forgotten, and those who survive will be able to rebuild and live on despite the tragedy that befell them.

With how little it costs and the fact that 100% of the proceeds go to charity, there is no reason I would tell someone not to support 9.03m. It doesn't matter that it's short, or that it's hardly a game, because it isn't supposed to be; it is merely intended as a short moment of reflection, and has more meaning behind it than possibly anything else you will play in a long time. That alone is reason enough for me to ask you to give it a chance, whether it looks like something that would normally interest you or not.

You can read more of my writing on Kritiqal.
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41 of 51 people (80%) found this review helpful
Recommended
4.0 hrs on record
Posted: November 27, 2013
This "game" is not for everyone, only for those who can appericate it for what it is. A typical game review just can't do 9.03m justice because what 9.03m is and what it aims to makes you feel is nothing like a typical game at all. If you understand the context, through its short and unique use of symbolism, 9.03m is probably one of the most touching, real world relatable experiences that I've ever had while playing a game. Calling it a game doesn't even feel apropos. 9.03m is an experience, a touching, beautiful experience that will move you to the core.

All of my feels!!
10/10 *Rating isn't based on gameplay or story but instead how 9.03m made me feel*
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32 of 37 people (86%) found this review helpful
Recommended
0.3 hrs on record
Posted: December 21, 2013
Everyone knows about the Japanese tsunami in 2011. It sounds horrible when you hear that nearly 16,000 people have died in this disaster, but... Did you feel something else? If you don't know about anyone who was in Japan at this time, then probably not. It's too easy to not care about things like this if you and everyone you know are safe.

That's why 9.03m exists. To remind you that every single one from nearly 16,000 people had a family. Job. Everyday problems. Life story.

All proceeds from 9.03m go to charity.
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23 of 24 people (96%) found this review helpful
1 person found this review funny
Recommended
0.2 hrs on record
Posted: March 11, 2015
9.03m as a game completely fails.
There's barely any interaction with the game world other than some placed objects in the sand.

No, this isn't a game.
This is a work of art, disguised as a game.

9.03m is a piece of art dedicated to all the people's lives lost on the March 11th, 2011 tsunami that hit Japan.

It's really short, but combined with some really touching music pieces and really good looking visuals, I would recommend picking this up, as it can bring a tear to your eye and it can be very relaxing.

The only negative I can think of when talking about this game is its length. It shouldn't take you more than 10 minutes to beat it.

9.03m gets a:
9.2/10.0
As a game, I think it kinda fails, but as a piece of art - it's almost a masterpiece, which is why it deserves its score.
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31 of 38 people (82%) found this review helpful
2 people found this review funny
Recommended
9.3 hrs on record
Posted: June 23, 2015
Beautiful and calming, this game depicts the events of the Tsunami that occured on the coast of Japan in 2011.
It is based on emotion and interaction, being a real master piece. Most certainly worth it.
Still to this day, keep them in your hearts~♥✿
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