Bot Colony is the first videogame built on intelligent AI-powered conversation. You speak with robots (or type) to investigate a mystery or to command them to do things. Robot actions and answers depend 100% on your commands, questions or location - taking interactivity and immersion to a new level.
User reviews:
Overall:
Mixed (38 reviews) - 55% of the 38 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bot Colony offers a truly unique experience by making AI-based conversation with robots the key gameplay mechanic. You actually get to EXPERIENCE robot interactions that were just a sci-fi fantasy in movies like Her, Ex Machina, iRobot, Blade Runner and 2001 A Space Odyssey. Our emergent conversation-based gameplay requires major experimentation and tuning before release.”

Approximately how long will this game be in Early Access?

“Bot Colony will stay in Early Access until our AI-based conversation gameplay is sufficiently robust. In Bot Colony, we measure performance by the percentage of times robots understand what you say: questions, commands., facts, etc. Building a truly genre-defining game is a daunting task: intelligent assistants from large companies like Apple Siri or Amazon Alexa don't yet match the multi-step dialogue capability of Jimmy (the domestic robot in Intruder). And we still have a long way to go!”

How is the full version planned to differ from the Early Access version?

“Landfall, made up of the Intruder and Arrival episodes, is a self-contained game offering 6 - 10 hours of gameplay with lots of replay value - as you can have different conversations and try new things. We've added an Investigation mission on February 21, 2017, which takes up to 3 hours to complete. Work is underway on the Riot episode.
For us, the 'full' version is measured not only by content, but by the quality of this content - which is defined by how well you're understood.”

What is the current state of the Early Access version?

“Intruder and Arrival are fully playable. A new Investigation mission was added on February 21, 2017, adding 3 additional hours of play time. The game is robust, and we're hard at work improving it. Our planned upgrades are Achievements, improved robot understanding in Arrival, and the Riot episode.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. Existing customers are upgraded for free.”

How are you planning on involving the Community in your development process?

“We depend on the community to steer our development priorities. Based on community feedback, we've decided to make support for Achievements our next big milestone. The community validated that giving robots the ability to learn and finding a way to deploy that in a sandbox environment may appeal to players who enjoy creating/building new things. By playing and reporting bugs and difficulties, you give us the input we need to prioritize our development.”
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Buy Bot Colony: Landfall

 

Recent updates View all (15)

July 7

Patch: Last 2 achievements

To build on the last announcement - now all the 18 achievements are functional, which means you can now get Investigation Training and Clue Removal Training.

IN THE SHORT TERM

  • The feedback we received says the training is too long. We'll bring you shorter, more experimentation-based training. You'll learn by doing rather than have Miki give you a guided tour - it's more exciting to get a goal and figure it out yourself. The current training will be still be available, but we'll make it on demand. You'll get the two achievements above if and when you do it.
  • We're thinking to let you chose the mission you'd like to start with in Intruder, or let you play both simultaneously (the software supports that). This way, you could then choose to do the training for the particular mission (Investigation or Clue Removal).
  • In Discussions, there's a new thread about Arrival, we're watching it carefully and will react. We'll bring you more content in Arrival, and more achievements.

It's encouraging for us, the devs, to see some community engagement and people who care about our game. Finally, if you purchased the game on Steam, please review and Recommend if you like it, we're still shy of 50 reviews we need to get more visibility in the store. Thank you!

3 comments Read more

June 30

Patch: Good News and Bad News

Bad news first: our new speech recognition worked beautifully – but because of a misconfiguration with Microsoft Cognitive Services, it only worked for a very short period! We got over some hurdles with the configuration and just published a patch which will allow you to benefit from the more advanced technology, much more reliably. We urge you to download this patch ASAP.

Remember, hit Enter, speak, then hit Enter again to send the text equivalent of your speech to our server. You’ll notice waves appearing over the mic icon when the game is listening. You can also click the mic icon, or click anywhere in the text box, to make the game listen.

And of course, you can still type :)

Now, the good news!

- Players couldn’t complete all the 18 achievements, because it turns out only 14 worked. In this patch, the We’re a Great Team and Clue Eraser Master achievements are now functional. The Investigation Training and Clue removal training will work soon too – we’re on it!
- No more free rides. Some of you got the Baggage Handler achievement just by asking Mike for the blue briefcase. Our new co-reference resolution code was just too smart. Now you’ll have to work for it :)

We’d like to solicit some of your ideas regarding training. How about making training just this: “Find out when the family ate together. Then discover the commands Jimmy knows, and get him to put two beers and some food on the kitchen table.” Essentially, you would learn by doing. The first thing will get you a video, the second – will get Jimmy moving and doing stuff (some YouTubers who covered Bot Colony recently didn’t realize the robot could be commanded :) We’d appreciate your feedback to this proposal!

In closing, if you purchased the game on Steam, please review and Recommend if you like it – we’re still shy of the 50 reviews we need to be noticed on the store. Those of you who tried it when speech recognition wasn’t activated, do take it for a spin. It’s a whole new experience!

5 comments Read more
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Reviews

“Despite...my occasional exasperation with Jimmy, it turns out I enjoy the hell out of telling robots to do things and then watching them do things. When it works, it’s oddly satisfying. When it doesn’t work, it’s generally amusing.”
Rock, Paper, Shotgun

“It’s not exactly Blade Runner‘s Voight Kampff test, but few, if any, games, offer this level of unscripted interaction. The game’s use of voice synthesis, which makes sense in this context, means that all the robots are fully voiced. Their pronunciation isn’t always dead on, though I still grinned like an idiot when I was able to get Jimmy to address me as Bruce Wayne. I spent a good hour picking through Jimmy’s recollections and even though we weren’t discussing anything deep, it was curiously satisfying. In its current state, Bot Colony definitely has promise, provided that the game’s developers build on the quality of ‘Intruder’.”
GameSpew

“Objectively speaking this is becoming a good game since it’s in early access it’s impossible to speak for the final version. It dares to put a lot of eggs in the user’s input basket which pays off as talking to robots is fun. However it has a learning curve and requires good spoken or written English depending on your chosen input option. As a side note, robots don’t find potty humor funny.”
http://3rd-strike.com/bot-colony-review/

About This Game

In August 2021 you're recruited by Nakagawa Corp., Japan's leading robot manufacturer. Its facilities in Agrihan island in the South Pacific were infiltrated. Its robots are acting strangely. Agrihan (known as Bot Colony) is a Mars testbed staffed mostly by robots - so you'll need to talk to THEM to investigate.
Bot Colony ( www.botcolony.com) is unique in that it's currently the ONLY game on the planet featuring AI-based conversation as the main game mechanic. You type or speak in English with robots in order to progress in the game. Bot Colony will appeal to trailblazers not afraid to explore genre-defining games. If you enjoy figuring out how to get through to robots and commanding them through actions - in an an eerie South Pacific setting combining modern architecture, high tech and jungle, it's a game you may enjoy. Bot Colony integrates adventure, simulation, RPG and puzzles into a unique language-based gameplay.

You'll get to experience Artificial Intelligence that is currently in the realm of cinematic fantasy in Her, Ex Machina, iRobot, Blade Runner, 2001 A Space Odyssey. It's a challenging and entertaining experience that will make you realize how literally machines process language, and how much we take for granted when we speak with people.

KEY FEATURES


  • Type of speak freely and discover the story using your own words. The answers spoken by the robots is generated dynamically. Contrast with typical game storytelling, where canned voice acting is controlled by dialog trees.
  • Experience the eerie atmosphere of a South Pacific island featuring ultra modern architecture and robots amid a lush jungle setting. The techno-romantic mood is enhanced by the original music soundtrack of the game.
  • Play detective and piece together the events that took place in a house in a 48 hour period by exploring the robot's video observations.
  • Work with the robots to scuttle violent sabotage attempts by robot-hating organizations.
  • Game sessions are unique to each player: What you say controls how robots react and what they answer. Sessions of other players will have different dialog than your session. Every session is unique.
  • Make the game your own: Teach robots new knowledge and new commands.
  • Type or speak to play. You can use Microsoft Speech (included with Windows), to communicate with characters using a mic. You can combine speaking and typing according to your preference.
  • Inspired by Bot Colony, a near future industrial espionage thriller by Eugene Joseph. A scientifically-grounded sci-fi novel (except for plasma-powered hovercraft), Bot Colony sets benchmarks for the verbal abilities of future robots and introduces the 5th law of robotics 'do as people do'.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10 [64-bit ]. Windows 7 has BAD speech recognition, recommed you type!
    • Processor: Dual Core 3.5GHz / Quad Core 2.40 GHz greater
    • Memory: 4 GB RAM
    • Graphics: NVidia GTS 240 (1 GB VRAM) or greater, ATI Radeon HD 4850 (1 GB VRAM) or greater
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Yes
    • Additional Notes: Internet connection required. A microphone is required if you wish to play through speech.
    Recommended:
    • OS: Windows 10 or Windows 8 [64-bit ] for Microsoft LUIS speech recognition

What Curators Say

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Customer reviews Learn More
Overall:
Mixed (38 reviews)
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