C-RUSH is an old school Shooter, with HD graphics. A new threat is coming from the space; the plasma insects. Exterminate the vermin!! Beat your own score and compare it with the other players !Key Features: - One ship with different positions to use - Different Gameplay according to the positions and shoots - A Schmup where you need...
User reviews: Mostly Negative (67 reviews)
Release Date: Feb 17, 2014

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November 24

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About This Game

C-RUSH is an old school Shooter, with HD graphics.

A new threat is coming from the space; the plasma insects. Exterminate the vermin!!
Beat your own score and compare it with the other players !

Key Features:


  • - One ship with different positions to use
  • - Different Gameplay according to the positions and shoots
  • - A Schmup where you need reflection as well
  • - Works with the XBOX 360 Pad
  • - 2 Difficulty modes
  • - Compatible with Steam leaderboards
  • - Achievements to unlock!

HD video here : http://www.youtube.com/watch?v=6kZeFqj0gNg

C-Rush was made by 2 people only, and contains one world divided in 4 stages. This is a score game, the main goal is to improve your score each time you play.

System Requirements

    Minimum:
    • OS: Windows XP SP2
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card and driver
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectSound compatible sound card
Helpful customer reviews
10 of 13 people (77%) found this review helpful
0.2 hrs on record
Posted: June 28
Nice graphics, decent music, but absolutely atrocious overall design.

We start with the game launching in fullscreen. Annoying with multiscreens, but fixable. Just gotta wait for the unskippable title screen animations. Switch the game to windowed, only to find there's no resolution settings. At all. So now the game's trying to display a 1080p window on the centre 1680x1050 screen, chopping off the confirmation button at the bottom of the screen. You know what happens when you can't see the bottom 62 pixels during gameplay? You get no lower HUD.

The game itself is a similar mess of poor design. You can "rotate" your ship to be side on, which doesn't appear to convey any benefit that I could see. Enemy behaviour changes very little if at all in response to anything you do. Level scrolling stops at various points while more ships fly on the screen, but there's no apparent reason why you've stopped "moving". Pacing is terrible and the difficulty curve is all over the place. A lot of the visuals seem to be done because they simply look cool, at the detriment to gameplay. Level design is amateurish. Enemy variety is poor.

Default controls were Z=up, S=down, Q=left, D=right. Yeah, figure that one out. So I set the controls for WASD and eventually found my hidden "Save and exit" button, then discovered that ingame I couldn't move down and left at the same time. No other game does this so it's not hardware key blocking.

This game held so much promise as a good old fashioned side-scrolling shooter with decent graphics, but it's let down by awful game design and execution.
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7 of 8 people (88%) found this review helpful
0.3 hrs on record
Posted: November 30
Yotsuba aka Clover-TAC is the man behind doujin danmaku darling Crimzon Clover. This game is not just the result of five years of hard work. Yotsuba is phenomenal at shmups, has world records in Cave's ESP RA.DE, and worked as a tester on Arika's Playstation 2 port of Dodonpachi Daioujou. In short, he knows his stuff.

So, aspiring shmup developers, is all this really necessary? Do you have to be a 2D shooter God in order to make a good game in the genre? Not everyone has that level of dedication, I understand that. But if Artnumeris put forth even 1% the effort Yotsuba did, maybe C-RUSH wouldn't have turned out to be such a horrible pile of bull-♥♥♥♥. I've read a number of reviews for this game. Most of them say they couldn't even get the game to run. I guess they lucked out. Playing C-RUSH will ruin a perfectly good day.

The first thing that set off my "uhoh this game is booty" alarm is the way the ship moves. When moving forward, the ship looks like its v-sync is screwed up and it glitches out as a result. This doesn't affect the game, but it looks really poor. What does affect the game is the hitches and pauses. The first achievement you'll get is for attaining an 8x multiplier. When I got the achievement the screen juddered for a half-second. I brushed it aside at first, because sometimes achievements can cause ever-so-slight hang-ups during the game. As it turns out, this happens everytime I hit that multiplier. Stuttering is a constant in this game.

BUT THAT'S NOT ALL!
The weapon-system makes no sense. The player-ship has two fire modes, single-fire or twin-cannons. All players are going to choose the mode that offers more fire-power. This game tries to force the single-fire on you, by lining certain enemies up in a particular way, or making exceptionally tight corridors. This really doesn't work. You know what also doesn't work? Giving the weapons some weird ammo system. You have to touch this strange gas to recharge your weapons, or else the fire-rate goes down. All this nonsense does is handicap the player.

BUT THAT'S NOT ALL!
Your ship has a shield of sorts. It recharges very quickly, but you won't survive more than two hits or a collision. From what little of this game I could stand, it isn't exactly clear how much damage a bullet does. Your shield has five blips, but a bullet can take 2 or 3 or 4? It doesn't make any sense. When your shield is drained, a high-pitched warning siren that is much louder than anything else in the game assaults you. I'm being completely serious here, don't play this game while wearing head-phones.

BUT THAT'S CERTAINLY NOT ALL!
The difficulty balance in this game is a complete mess. The beginning of stage 1 is snore-inducing, but then a mecha-scorpion shows up and throws more bullets on-screen than you'll see for the entirety of stage 2. Off-screen enemies will also continually fire at you, and there's nothing you can do about that. Even though the game gives you 9 lives and a shield of questionable effectiveness, you're probably going to lose it all to the mecha-scorpion. This guy is a mountain of bull-♥♥♥♥. First off his attack pattern consists of a steady stream of lasers. He never lets up, and the waves of fire are more intense than anything prior to this fight. You're going to be completely unprepared for this fight, simply because you never got the mental training.

OH NO! THAT'S ABSOLUTELY NOT ♥♥♥♥ING ALL!

During this fight, you're moving backwards, and there are objects to run into such as walls. Hanging as far away from the boss as possible, isn't really a viable tactic. Furthermore, after you destroy the scorpion's claws and tail armor, he doubles up on the lasers. What was originally a really tight fit is now practically impossible. Luckily there's a safe spot if you hang out just under his tail...BUT...without any warning at all the scorpion will rush forward and smash you. There is absolutely no possible way for you to know the scorpion would do that, unless you designed the game. I'm going to guess that C-RUSH didn't have any testers, because anyone would know that such a sudden attack without any warning is awful game-design. The worst part is that just before the fight, a couple of hornets attack the player-ship by flying into it. They actually point out where they're going to go, so the player knows to get out of the way. Before I give too much credit, C-RUSH also doesn't warn the player about enemies approaching from behind.

Don't bother with this game, you'll regret it.

Sorry, but when I'm given the choice between writing a mean-spirited review or putting a keyboard through my monitor, I'll choose the review every time.
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4 of 5 people (80%) found this review helpful
0.4 hrs on record
Posted: October 5
Controls in a SHMUP literally mean the difference between grazing a bullet or dying. Poor maneuverability and terrible control utimately lead to a frustrating experience.
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4 of 6 people (67%) found this review helpful
0.8 hrs on record
Posted: November 15
Extremely short (just one very big stage split up into 4 stages), keyboard controls can be very hard to get used to (used a controller later and it played better for me), and going from fullscreen to windowed mode is a pain in the fanny. Some nice concepts but they were executed poorly.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: December 7
this is a broken piece of garbage, do not get it even for free... I am dead serious
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2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: September 26
Large sections of the screen are covered by mysterious black rectangles. Truly the hallmark of a finished product.
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2 of 3 people (67%) found this review helpful
0.1 hrs on record
Posted: December 11
Awful.
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4 of 7 people (57%) found this review helpful
0.2 hrs on record
Posted: October 11
This digital junk crashed, and after it did, my screen was sideways! Don't buy it unless you want to phisically rotate your monitor on the table to fix it!
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
Posted: December 2
Very short and somewhat fun shmup but a lot of people, including me, have trouble running the game. Half of the time I tried to play this, it kept crashing and doing funny things to my system (like running about 20 instances of FFDShow at the same time for some reason). Also, the last level (or should I say sub-level, as the game is generally one level divided into four sections) seems buggy and it loops until I lose all my ships. It happens every time and honestly, I don't feel like trying again to see if this time the game doesn't get buggy. I got this as a part of a bundle and I regret adding this to my collection. Maybe I wouldn't if the devs atually cared about this game. A lot of people complain about bugs but the devs don't give a damn. Do yourself a favour and avoid this little piece of turd.
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21 of 26 people (81%) found this review helpful
0.6 hrs on record
Posted: February 19
This is a great little game. I admit I was disappointed at first to see no mouse compatibility in-game, it's played entirely with keyboard. Just a preference of mine I always hope to see, but I shouldn't be surprised there isn't one here.
I only encountered one small bug with the in-game pause menu but this may only be an issue for me.

There is a huge lack of options under the settings with just fullscreen on/off, difficulty, key bindings and one other which I don't know what it is. This doesn't bother me at all, but is something others might want to take into account.
There is no customization for your ship whatsoever that I can see. Powerups are temporary and primarily obtained by destroying enemies, otherwise there is no weapon or ship upgrades. You can flip your ship around for slower, more accurate attacks and dodging. The dodging seems forced in some areas however to get you to actually use your ship on it's side, because it's very easy to just leave your ship flat and spam the two, faster guns.
Also I didn't seem to notice a scoreboard, though I did notice something about my score being uploaded. I'm not sure if there's a place online to view leaderboards; it would be nice as that is the game's point.

I'm giving this a thumbs up, why? Because for it's price this game is an amazing grab. The controls are responsive, the game is pleasing to look at; the hit-boxes are forgiving, maybe too forgiving for your enemies, but that can just add to the challenge. So there's only one level? So this is only $2.00 and I think a lot of work went into this for that price despite what it lacks. I'm enjoying this game for what it is, who isn't going to give a game a thumbs up if they're enjoying it?
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7 of 9 people (78%) found this review helpful
0.5 hrs on record
Posted: March 19
Nice little shooter game for an awesome price! The only annoying thing is the slow interface, when you open the options and the intro after game over. There should be an instant replay option. Please fix this.
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7 of 11 people (64%) found this review helpful
0.4 hrs on record
Posted: June 7
This is like NES Silver Surf with some extra lives.
And it has few other cons:

1. Why do we have to keep tap the fire button? why can't it fire automaticlly or let us hold down fire botton down. There is no reason to stop fire. There is no turble button.
2. The hexgons at the background makes your eyes really tired. It gets better over the time but I rather have a black background
3. Lack of power ups and weapon selection. (Only one type of weapon)
4. Very very difficult, which is not a problem by itself, but you have this non-responsive keyboard control. If you press your direction button a little harder, you plane fly otherway into the wall and kills you.




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3 of 4 people (75%) found this review helpful
0.1 hrs on record
Posted: June 22
Avoid.

I've been a shmup player for years, and this game is boring and derivative. The "feel" is all wrong, nothing moves with any aggression. The player's shot type is very strange and oddly small, making precision aiming a requirement. The combo system sucks because there are huge stretches of time where no enemies appear on screen; you're limited to chaining the very simple groups the trot out onto the screen mindlessly. Maybe it gets better, I couldn't tell, I can only play the game for a minute at a time before it freezes and I have to kill the runaway process from the Task Manager.

I have no idea what the sound design is like, because all I hear is static. The developer quickly blames this on codec packs and capture software, and the solution is "uninstall them". Apparently just to presence of these things is enough to cause issues. Maybe software conflicts made sense in the Win9x days, but there's absolutely no excuse for it today. The real issue is the audio subsystem he depends on.

Some users report the game boots to a blank screen. I didn't bother to read the thread on that.

The game hasn't been updated since it was published. Considering how the developer is handling feedback on the forums, I wouldn't expect any either. Syder Arcade is often on sale and is much more interesting than this, I'd recommend taking your money over there.
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8 of 14 people (57%) found this review helpful
0.2 hrs on record
Posted: May 31
Judging by the trailer, this game looks really awesome, however, I couldn't get it to start properly. The only time the game started, there was a huge black rectangle over the screen and it was impossible to enjoy it.
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7 of 13 people (54%) found this review helpful
0.4 hrs on record
Posted: March 23
I do not recommend this game, long menu animations, only 1 mode ''Start Game'', gets you right into a game, as far as I can tell, you always start from stage 1, there are no level selection and everything is linear. The controls are not good, you have to care about every single bullet you shoot if you want a good score because accuracy counts for a huge part.

Monsters shoots off-screen ( sometimes for up to around 6 seconds, ) graphics aren't that fluid with my GTX 760 and the game isn't very rewarding.

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7 of 14 people (50%) found this review helpful
0.2 hrs on record
Posted: March 8
C-RUSH has a very nice menu system.

Yeah.

That's about it.

Otherwise it is the most unisipred shooter I have ever seen - and that is saying a lot because I've seen a crapton of shooters.

There are two types of stage enemies not includeing bosses. The pew-pew sound effects are awful and the music was insipid.

The graphics are very shiny 3D objets that are bland beyond words. Your ship is basiclly a C with a spike sticking out of it that can turn on it's side to navigate some of the utterly repetitive tunnel sections.

Even if you bought this game for a dollar remeber you must still spend your time playing it and it's not worth it by a long shot.
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5 of 10 people (50%) found this review helpful
0.3 hrs on record
Posted: June 9
Whenever I press play, the screen turns black. If this bug gets fixed I will play it.
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3 of 6 people (50%) found this review helpful
3.4 hrs on record
Posted: March 19
I play pretty much every Touhou games and completed lunatic difficulity so...I think I can say that-

this game is bad,
really bad.

- little delay control, but noticeable. I always set V-sync to force off with every game so I think it's the games problem
- most enemy start to attack you BEFORE they enter your screen
- you can spawn in a wall
- annoying menu system (maybe this is just me lol)
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5 of 11 people (45%) found this review helpful
0.1 hrs on record
Posted: June 8
When I start the game it's just a black screen and can't play.... :(
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4 of 9 people (44%) found this review helpful
0.2 hrs on record
Posted: April 7
Way too ♥♥♥♥ing hard and way too generic for a space shooter. Scrolling space shooters cannot be generic like this they have to be high production value badass. Gradius 3 for SNES is my favorite scrolling shooter of all time and this is one of my least favorites. It SUCKS BALLS.
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