Nice graphics, decent music, but absolutely atrocious overall design.
We start with the game launching in fullscreen. Annoying with multiscreens, but fixable. Just gotta wait for the unskippable title screen animations. Switch the game to windowed, only to find there's no resolution settings. At all. So now the game's trying to display a 1080p window on the centre 1680x1050 screen, chopping off the confirmation button at the bottom of the screen. You know what happens when you can't see the bottom 62 pixels during gameplay? You get no lower HUD.
The game itself is a similar mess of poor design. You can "rotate" your ship to be side on, which doesn't appear to convey any benefit that I could see. Enemy behaviour changes very little if at all in response to anything you do. Level scrolling stops at various points while more ships fly on the screen, but there's no apparent reason why you've stopped "moving". Pacing is terrible and the difficulty curve is all over the place. A lot of the visuals seem to be done because they simply look cool, at the detriment to gameplay. Level design is amateurish. Enemy variety is poor.
Default controls were Z=up, S=down, Q=left, D=right. Yeah, figure that one out. So I set the controls for WASD and eventually found my hidden "Save and exit" button, then discovered that ingame I couldn't move down and left at the same time. No other game does this so it's not hardware key blocking.
This game held so much promise as a good old fashioned side-scrolling shooter with decent graphics, but it's let down by awful game design and execution.