C-RUSH is an old school Shooter, with HD graphics. A new threat is coming from the space; the plasma insects. Exterminate the vermin!! Beat your own score and compare it with the other players !Key Features: - One ship with different positions to use - Different Gameplay according to the positions and shoots - A Schmup where you need...
Análises de usuários: Ligeiramente negativas (90 análises) - 24% das 90 análises de usuários deste jogo são positivas.
Data de lançamento: 17/fev/2014

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Sobre este jogo

C-RUSH is an old school Shooter, with HD graphics.

A new threat is coming from the space; the plasma insects. Exterminate the vermin!!
Beat your own score and compare it with the other players !

Key Features:

  • - One ship with different positions to use
  • - Different Gameplay according to the positions and shoots
  • - A Schmup where you need reflection as well
  • - Works with the XBOX 360 Pad
  • - 2 Difficulty modes
  • - Compatible with Steam leaderboards
  • - Achievements to unlock!

HD video here : http://www.youtube.com/watch?v=6kZeFqj0gNg

C-Rush was made by 2 people only, and contains one world divided in 4 stages. This is a score game, the main goal is to improve your score each time you play.

Requisitos de sistema

    • SO: Windows XP SP2
    • Processador: 2 Ghz
    • Memória: 1 GB de RAM
    • Placa de vídeo: OpenGL 2.0 compatible graphics card and driver
    • DirectX: Versão 9.0c
    • Armazenamento: 200 MB de espaço disponível
    • Placa de som: DirectSound compatible sound card
Análises úteis de usuários
5 de 6 pessoas (83%) acharam esta análise útil
0.2 hrs registradas
Publicada: 14 de junho
Can't even play this game because of some black blocks covering most part of the screen. As you can see on the forums this bug has been reported over a year ago and nothing was done to fix it ever since.
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5 de 6 pessoas (83%) acharam esta análise útil
0.2 hrs registradas
Publicada: 5 de junho
Broke piece of junk. Avoid
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2 de 5 pessoas (40%) acharam esta análise útil
0.4 hrs registradas
Publicada: 17 de fevereiro de 2014
It opens 21 "ffdshow audio codec" and a black screen. It makes 2 sounds, one when i press the spacebar and other when i press "i".
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28 de 30 pessoas (93%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.3 hrs registradas
Publicada: 30 de novembro de 2014
Yotsuba aka Clover-TAC is the man behind doujin danmaku darling Crimzon Clover. This game is not just the result of five years of hard work. Yotsuba is phenomenal at shmups, has world records in Cave's ESP RA.DE, and worked as a tester on Arika's Playstation 2 port of Dodonpachi Daioujou. In short, he knows his stuff.

So, aspiring shmup developers, is all this really necessary? Do you have to be a 2D shooter God in order to make a good game in the genre? Not everyone has that level of dedication, I understand that. But if Artnumeris put forth even 1% the effort Yotsuba did, maybe C-RUSH wouldn't have turned out to be such a horrible pile of bull-♥♥♥♥. I've read a number of reviews for this game. Most of them say they couldn't even get the game to run. I guess they lucked out. Playing C-RUSH will ruin a perfectly good day.

The first thing that set off my "uhoh this game is booty" alarm is the way the ship moves. When moving forward, the ship looks like its v-sync is screwed up and it glitches out as a result. This doesn't affect the game, but it looks really poor. What does affect the game is the hitches and pauses. The first achievement you'll get is for attaining an 8x multiplier. When I got the achievement the screen juddered for a half-second. I brushed it aside at first, because sometimes achievements can cause ever-so-slight hang-ups during the game. As it turns out, this happens everytime I hit that multiplier. Stuttering is a constant in this game.

The weapon-system makes no sense. The player-ship has two fire modes, single-fire or twin-cannons. All players are going to choose the mode that offers more fire-power. This game tries to force the single-fire on you, by lining certain enemies up in a particular way, or making exceptionally tight corridors. This really doesn't work. You know what also doesn't work? Giving the weapons some weird ammo system. You have to touch this strange gas to recharge your weapons, or else the fire-rate goes down. All this nonsense does is handicap the player.

Your ship has a shield of sorts. It recharges very quickly, but you won't survive more than two hits or a collision. From what little of this game I could stand, it isn't exactly clear how much damage a bullet does. Your shield has five blips, but a bullet can take 2 or 3 or 4? It doesn't make any sense. When your shield is drained, a high-pitched warning siren that is much louder than anything else in the game assaults you. I'm being completely serious here, don't play this game while wearing head-phones.

The difficulty balance in this game is a complete mess. The beginning of stage 1 is snore-inducing, but then a mecha-scorpion shows up and throws more bullets on-screen than you'll see for the entirety of stage 2. Off-screen enemies will also continually fire at you, and there's nothing you can do about that. Even though the game gives you 9 lives and a shield of questionable effectiveness, you're probably going to lose it all to the mecha-scorpion. This guy is a mountain of bull-♥♥♥♥. First off his attack pattern consists of a steady stream of lasers. He never lets up, and the waves of fire are more intense than anything prior to this fight. You're going to be completely unprepared for this fight, simply because you never got the mental training.


During this fight, you're moving backwards, and there are objects to run into such as walls. Hanging as far away from the boss as possible, isn't really a viable tactic. Furthermore, after you destroy the scorpion's claws and tail armor, he doubles up on the lasers. What was originally a really tight fit is now practically impossible. Luckily there's a safe spot if you hang out just under his tail...BUT...without any warning at all the scorpion will rush forward and smash you. There is absolutely no possible way for you to know the scorpion would do that, unless you designed the game. I'm going to guess that C-RUSH didn't have any testers, because anyone would know that such a sudden attack without any warning is awful game-design. The worst part is that just before the fight, a couple of hornets attack the player-ship by flying into it. They actually point out where they're going to go, so the player knows to get out of the way. Before I give too much credit, C-RUSH also doesn't warn the player about enemies approaching from behind.

Don't bother with this game, you'll regret it.

Sorry, but when I'm given the choice between writing a mean-spirited review or putting a keyboard through my monitor, I'll choose the review every time.
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24 de 30 pessoas (80%) acharam esta análise útil
0.6 hrs registradas
Publicada: 19 de fevereiro de 2014
This is a great little game. I admit I was disappointed at first to see no mouse compatibility in-game, it's played entirely with keyboard. Just a preference of mine I always hope to see, but I shouldn't be surprised there isn't one here.
I only encountered one small bug with the in-game pause menu but this may only be an issue for me.

There is a huge lack of options under the settings with just fullscreen on/off, difficulty, key bindings and one other which I don't know what it is. This doesn't bother me at all, but is something others might want to take into account.
There is no customization for your ship whatsoever that I can see. Powerups are temporary and primarily obtained by destroying enemies, otherwise there is no weapon or ship upgrades. You can flip your ship around for slower, more accurate attacks and dodging. The dodging seems forced in some areas however to get you to actually use your ship on it's side, because it's very easy to just leave your ship flat and spam the two, faster guns.
Also I didn't seem to notice a scoreboard, though I did notice something about my score being uploaded. I'm not sure if there's a place online to view leaderboards; it would be nice as that is the game's point.

I'm giving this a thumbs up, why? Because for it's price this game is an amazing grab. The controls are responsive, the game is pleasing to look at; the hit-boxes are forgiving, maybe too forgiving for your enemies, but that can just add to the challenge. So there's only one level? So this is only $2.00 and I think a lot of work went into this for that price despite what it lacks. I'm enjoying this game for what it is, who isn't going to give a game a thumbs up if they're enjoying it?
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